aalongi
36 views4 days ago
Commander
Size: 100Est cost: $743.56Salt sum: 30.94
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{"ops":[{"insert":"This deck is an effort to see a creatures-only deck outside of my "},{"insert":{"card-link":"Thalia, Guardian of Thraben"}},{"insert":" deck, combined with the fact that I had a bunch of yew-like creatures I wanted to play around with. "},{"insert":{"card-link":"Colfenor, the Last Yew"}},{"insert":" can keep creatures coming around for value, and the deck generally wins through a large X creature like "},{"insert":{"card-link":"Endless One"}},{"insert":" coming out after opponents’ resources are thin in the late game. It can also sling thick creatures with "},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":" . \n\nI’ve organized the categories by toughness, which is the most important curve of the game. It’s a little thick at x/6 but since Colfenor is an x/7, that feels okay for the sake of maximized value.\n\nThe deck tries as often as possible to send its dying creatures with a higher-than-base toughness; Colfenor is worded to look at a dying creature with its last known value, and then the card in graveyard at base. So a "},{"insert":{"card-link":"Stonecoil Serpent"}},{"insert":" with one counter on it as it dies can bring back itself. Some of the original anthem effects have left the deck, but "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" and "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" still represent.\n\nVirtually every creature is a utility creature - the worst thing that can happen to this deck is "},{"insert":{"card-link":"Overwhelming Splendor"}},{"insert":" , but that probability seems low. The least well-known creatures you can surprise your opponents with include "},{"insert":{"card-link":"Plague Reaver"}},{"insert":" , "},{"insert":{"card-link":"Khabál Ghoul"}},{"insert":" , "},{"insert":{"card-link":"Mageta the Lion"}},{"insert":" and "},{"insert":{"card-link":"Hythonia the Cruel"}},{"insert":" . "},{"insert":{"card-link":"Dryad Militant"}},{"insert":" is in the deck to make life a smidge more difficult for spellslinger decks in the early game.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}
Companion
Umori, the Collector
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost less to cast.
As Umori enters, choose a card type.
Spells you cast of the chosen type cost less to cast.
Legendary Creature - Ooze

Companion
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Toughness 0
Polukranos, Unchained
Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.
If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
: Polukranos fights another target creature.
Escape—, Exile six other cards from your graveyard.
If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
: Polukranos fights another target creature.
Escape—, Exile six other cards from your graveyard.
Legendary Creature - Zombie Hydra

Sengir, the Dark Baron
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Vampire Noble

Toughness 0
(CTRL to add secondary)
Toughness 1
Toughness 1
(CTRL to add secondary)
Toughness 2
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Toughness 2
(CTRL to add secondary)
Toughness 3
Corpse Connoisseur
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie

Toughness 3
(CTRL to add secondary)
Toughness 4
Gemrazer
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast

Toughness 4
(CTRL to add secondary)
Toughness 5
Nethroi, Apex of Death
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare

Toughness 5
(CTRL to add secondary)
Toughness 6
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Myojin of Cleansing Fire
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Legendary Creature - Spirit

Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Toughness 6
(CTRL to add secondary)
Toughness 7+
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God

Toughness 7+
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is an effort to see a creatures-only deck outside of my "},{"insert":{"card-link":"Thalia, Guardian of Thraben"}},{"insert":" deck, combined with the fact that I had a bunch of yew-like creatures I wanted to play around with. "},{"insert":{"card-link":"Colfenor, the Last Yew"}},{"insert":" can keep creatures coming around for value, and the deck generally wins through a large X creature like "},{"insert":{"card-link":"Endless One"}},{"insert":" coming out after opponents’ resources are thin in the late game. It can also sling thick creatures with "},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":" . \n\nI’ve organized the categories by toughness, which is the most important curve of the game. It’s a little thick at x/6 but since Colfenor is an x/7, that feels okay for the sake of maximized value.\n\nThe deck tries as often as possible to send its dying creatures with a higher-than-base toughness; Colfenor is worded to look at a dying creature with its last known value, and then the card in graveyard at base. So a "},{"insert":{"card-link":"Stonecoil Serpent"}},{"insert":" with one counter on it as it dies can bring back itself. Some of the original anthem effects have left the deck, but "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" and "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" still represent.\n\nVirtually every creature is a utility creature - the worst thing that can happen to this deck is "},{"insert":{"card-link":"Overwhelming Splendor"}},{"insert":" , but that probability seems low. The least well-known creatures you can surprise your opponents with include "},{"insert":{"card-link":"Plague Reaver"}},{"insert":" , "},{"insert":{"card-link":"Khabál Ghoul"}},{"insert":" , "},{"insert":{"card-link":"Mageta the Lion"}},{"insert":" and "},{"insert":{"card-link":"Hythonia the Cruel"}},{"insert":" . "},{"insert":{"card-link":"Dryad Militant"}},{"insert":" is in the deck to make life a smidge more difficult for spellslinger decks in the early game.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}








































































