sndickens
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Commander
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{"ops":[{"insert":"Aragorn, the Uniter - Color Hack Tribal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Color Hack, Painter's Servant, Control, Spellslinger, Combo\nPower Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"7.5-8\nArchetype"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Color Manipulation Combo-Control\nPilot Difficulty"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Very High\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck explores one of Magic's strangest mechanics: changing colors.\nThe deck combines old-school color-changing spells with Painter's Servant and a collection of obscure enchantments that reward specific colors. Aragorn provides a powerful value engine that turns nearly every multicolored spell into a pile of triggers while the rest of the deck manipulates what colors permanents, spells, and lands actually are.\nMost opponents have never played against this strategy before.\nUse that to your advantage.\nThe Thing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The thing this deck does is weaponize color.\nPainter's Servant, Shifting Sky, Swirl the Mists, and the color-changing spells allow you to dictate what colors cards, lands, and permanents are.\nOnce colors become flexible, cards like:\nKarma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lifetap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roots of Life"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Compost"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Insight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hydroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blue Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"become dramatically more powerful than intended.\nThe deck turns color identity into a resource.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands with:\nMana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either Aragorn or a color engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal keeps include:\nCarpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bloom Tender"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Painter's Servant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that contain only color-hack cards and no payoff.\nThe hacks are support pieces, not the engine.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Priority order:\nRamp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aragorn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Painter package"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck functions fine as a value deck before assembling its color interactions.\nPriority Tutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Merchant Scroll"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually finds:\nMystical Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hydroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blue Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystical Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually finds:\nJeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Misfortune"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vandalblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trait Doctoring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"depending on the game state.\nImportant Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Painter's Servant + Karma"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most dangerous interactions in the deck.\nIf everything is Swamps, everyone takes damage every upkeep.\nPainter's Servant + Lifetap"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If everything is Forests, opponents generate life for you constantly.\nPainter's Servant + Insight"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns nearly every green spell into a draw trigger.\nPainter's Servant + Compost"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns nearly every creature death into card advantage.\nPainter's Servant + Hydroblast"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Everything becomes blue.\nHydroblast suddenly answers almost anything.\nPainter's Servant + Blue Elemental Blast"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Same story.\nCards that normally have narrow applications become universal answers.\nReap"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Often the strongest card in the deck.\nWith Painter's Servant naming black, Reap can generate absurd amounts of card advantage.\nAragorn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not forget the commander.\nThe deck contains a large number of multicolored spells that trigger multiple Aragorn abilities at once.\nMany games are won simply through accumulated Aragorn value.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary wins:\nAragorn value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rith token generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Metallurgic Summonings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondary wins:\nPainter's Servant lock pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karma damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Massive resource imbalance from Insight, Compost, and Reap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most games end because opponents simply cannot keep up with the amount of value being generated.\nThings Not To Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not deploy color-hack cards before you have a payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not tutor for hacks before securing card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget Painter's Servant affects your permanents too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not accidentally shut off your own interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not underestimate Reap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rewards creativity and deep rules knowledge. The more you understand how color-changing effects work, the stronger the deck becomes.\n"}]}
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Legendary Creature - Human Noble

Commander
(Ctrl to add secondary)
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Instant

Spectral Shift
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine (Choose both if you pay the entwine cost.)
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine (Choose both if you pay the entwine cost.)
Instant

Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Whim of Volrath
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant

Color Hack
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Interaction
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(Ctrl to add secondary)
Painter Package
(Ctrl to add secondary)
Exalted Flamer of Tzeentch
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Demon

Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Legendary Creature - Elf Noble

Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Payoff
(Ctrl to add secondary)
Elephant Grass
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment

Protection
(Ctrl to add secondary)
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Ramp
(Ctrl to add secondary)
Recursion
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Aragorn, the Uniter - Color Hack Tribal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Color Hack, Painter's Servant, Control, Spellslinger, Combo\nPower Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"7.5-8\nArchetype"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Color Manipulation Combo-Control\nPilot Difficulty"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Very High\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck explores one of Magic's strangest mechanics: changing colors.\nThe deck combines old-school color-changing spells with Painter's Servant and a collection of obscure enchantments that reward specific colors. Aragorn provides a powerful value engine that turns nearly every multicolored spell into a pile of triggers while the rest of the deck manipulates what colors permanents, spells, and lands actually are.\nMost opponents have never played against this strategy before.\nUse that to your advantage.\nThe Thing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The thing this deck does is weaponize color.\nPainter's Servant, Shifting Sky, Swirl the Mists, and the color-changing spells allow you to dictate what colors cards, lands, and permanents are.\nOnce colors become flexible, cards like:\nKarma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lifetap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roots of Life"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Compost"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Insight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hydroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blue Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"become dramatically more powerful than intended.\nThe deck turns color identity into a resource.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands with:\nMana acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either Aragorn or a color engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal keeps include:\nCarpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bloom Tender"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Painter's Servant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that contain only color-hack cards and no payoff.\nThe hacks are support pieces, not the engine.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Priority order:\nRamp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aragorn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Painter package"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck functions fine as a value deck before assembling its color interactions.\nPriority Tutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Merchant Scroll"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually finds:\nMystical Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hydroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blue Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystical Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually finds:\nJeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Misfortune"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vandalblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trait Doctoring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"depending on the game state.\nImportant Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Painter's Servant + Karma"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most dangerous interactions in the deck.\nIf everything is Swamps, everyone takes damage every upkeep.\nPainter's Servant + Lifetap"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If everything is Forests, opponents generate life for you constantly.\nPainter's Servant + Insight"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns nearly every green spell into a draw trigger.\nPainter's Servant + Compost"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns nearly every creature death into card advantage.\nPainter's Servant + Hydroblast"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Everything becomes blue.\nHydroblast suddenly answers almost anything.\nPainter's Servant + Blue Elemental Blast"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Same story.\nCards that normally have narrow applications become universal answers.\nReap"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Often the strongest card in the deck.\nWith Painter's Servant naming black, Reap can generate absurd amounts of card advantage.\nAragorn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not forget the commander.\nThe deck contains a large number of multicolored spells that trigger multiple Aragorn abilities at once.\nMany games are won simply through accumulated Aragorn value.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary wins:\nAragorn value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rith token generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Metallurgic Summonings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondary wins:\nPainter's Servant lock pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karma damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Massive resource imbalance from Insight, Compost, and Reap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most games end because opponents simply cannot keep up with the amount of value being generated.\nThings Not To Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not deploy color-hack cards before you have a payoff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not tutor for hacks before securing card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget Painter's Servant affects your permanents too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not accidentally shut off your own interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not underestimate Reap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rewards creativity and deep rules knowledge. The more you understand how color-changing effects work, the stronger the deck becomes.\n"}]}






















































































