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Commander
Size: 100Salt sum: 36.22
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Dremronus

81 views4 months ago
Commander
Size: 100Salt sum: 36.22
No deck tags

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Commander

Qty: 1 Price: $0.69
Hazduhr the Abbot
,
: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
Legendary Creature - Human Cleric
Hazduhr the Abbot (hml) 8

Commander

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Artifact

Qty: 5 Price: $36.61
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (clb) 320
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (fic) 354
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277
The Book of Exalted Deeds
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
,
, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Legendary Artifact - Book
The Book of Exalted Deeds (afr) 4

Artifact

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Creature

Qty: 27 Price: $83.51
Abbey Matron
,
: This creature gets +0/+3 until end of turn.
Creature - Human Cleric
Abbey Matron (hml) 2a
Ancestor's Prophet
Tap five untapped Clerics you control: You gain 10 life.
Creature - Human Cleric
Ancestor's Prophet (plst) ONS-3
Atalya, Samite Master
,
: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
Legendary Creature - Human Cleric
Atalya, Samite Master (inv) 4
Battlefield Medic
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Creature - Human Cleric
Battlefield Medic (ons) 9
Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Creature - Cleric Kithkin
Battletide Alchemist (mor) 2
Beacon of Destiny
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.
Creature - Human Cleric
Beacon of Destiny (lgn) 5
Beloved Chaplain
Protection from creatures
Creature - Human Cleric
Beloved Chaplain (plst) ODY-11
Children of Korlis
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Creature - Human Cleric Rebel
Children of Korlis (tsr) 14
Cho-Manno, Revolutionary
Prevent all damage that would be dealt to Cho-Manno.
Legendary Creature - Human Rebel
Cho-Manno, Revolutionary (10e) 12
Clergy en-Vec
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Clergy en-Vec (tmp) 14
Daru Spiritualist
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Creature - Human Cleric
Daru Spiritualist (plst) SCG-5
Dawn Elemental
Flying
Prevent all damage that would be dealt to this creature.
Creature - Elemental
Dawn Elemental (scg) 7
Dawnbringer Cleric
When this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature - Human Cleric
Dawnbringer Cleric (clb) 15
Doubtless One
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever this creature deals damage, you gain that much life.
Creature - Avatar Cleric
Doubtless One (ons) 27
Field Surgeon
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Creature - Human Cleric
Field Surgeon (uds) 8
Hedron-Field Purists
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Creature - Human Cleric
Hedron-Field Purists (roe) 25
Master Apothecary
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Human Cleric
Master Apothecary (ody) 32
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Orim, Samite Healer
: Prevent the next 3 damage that would be dealt to any target this turn.
Legendary Creature - Human Cleric
Orim, Samite Healer (tmp) 33
Preacher
You may choose not to untap this creature during your untap step.
: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
Creature - Human Cleric
Preacher (drk) 16
Rune-Tail, Kitsune Ascendant
When you have 30 or more life, flip Rune-Tail.
Legendary Creature - Monk Fox
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence (plst) SOK-27
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Samite Healer (10e) 38
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (mkc) 82
Shaman en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Creature - Cleric Shaman Kor
Shaman en-Kor (sth) 15
True Believer
You have shroud. (You can't be the target of spells or abilities.)
Creature - Human Cleric
True Believer (10e) 53
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183
Whipgrass Entangler
: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays
for each Cleric on the battlefield."
Creature - Human Cleric
Whipgrass Entangler (lgn) 26

Creature

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Enchantment

Qty: 20 Price: $277.44
Armor of Faith
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment - Aura
Armor of Faith (5ed) 8
Blessing
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
Enchantment - Aura
Blessing (m14) 8
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Divine Intervention
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Enchantment
Divine Intervention (leg) 8
Divine Presence
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Enchantment
Divine Presence (inv) 15
Divine Sacrament
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Enchantment
Divine Sacrament (dmr) 262
Fasting
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
Enchantment
Fasting (drk) 7
Inner Sanctum
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Enchantment
Inner Sanctum (wth) 18
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchantment
Island Sanctuary (5ed) 39
Karma
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Karma (8ed) 28
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (soc) 157
Orim's Prayer
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Enchantment
Orim's Prayer (tmp) 32
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (j25) 234
Pursuit of Knowledge
If you would draw a card, you may put a study counter on this enchantment instead.
Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
Enchantment
Pursuit of Knowledge (plst) STH-10
Righteous Aura
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Righteous Aura (mmq) 45
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Story Circle
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Enchantment
Story Circle (10e) 49
Test of Endurance
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Enchantment
Test of Endurance (dmr) 276
Worship
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Enchantment
Worship (9ed) 55

Enchantment

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Instant

Qty: 7 Price: $8.95
Blessed Wine
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Instant
Blessed Wine (5ed) 11
Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (cmr) 371
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Holy Day
Prevent all combat damage that would be dealt this turn.
Instant
Holy Day (10e) 21
Illumination
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Instant
Illumination (mir) 21
Mana Tithe
Counter target spell unless its controller pays
.
Instant
Mana Tithe (tsr) 26
Piety
Blocking creatures get +0/+3 until end of turn.
Instant
Piety (4ed) 41

Instant

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Land

Qty: 38 Price: $124.08
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (nem) 141
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (soc) 386
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Radiant Fountain
When this land enters, you gain 2 life.
: Add
.
Land
Radiant Fountain (c21) 310
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (plst) AVR-228

Land

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Sorcery

Qty: 2 Price: $1.64
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (plst) C14-73
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33

Sorcery

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Deck Info

Deck stats

81 pips - 58 cards
38 mana - 37 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 4 cards
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Description

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