Alistair_Steele
328 views25 days ago
Commander
Size: 100Salt sum: 40.49
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{"ops":[{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":"This deck is an Esper flash control build commanded by "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Chromium, the Mutable"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":". Its primary strategy revolves around playing almost entirely on opponents' turns using high-density flash creatures and instant-speed interaction. During early turns, the deck sets up mana and establishes repeatable card-draw engines like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Wavebreak Hippocamp"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Slitherwisp"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":", and "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Ephara, God of the Polis"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":". By holding up mana each turn cycle, it controls the board through flexible counterspells, targeted removal, and combat tricks like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Inkshield"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Aetherize"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":". Once the game stabilizes, the deck deploys "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Chromium, the Mutable"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":" at the end of an opponent's turn. Chromium applies an uncounterable, evasive clock that protects itself with built-in hexproof activations. Supported by team-wide combat finishers like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Akroma's Will"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":" and substantial flying pressure, the deck converts card advantage and disruption into a late-game victory."},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Develop mana on Turns 1 through 3 while holding up cheap interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Deploy a flash card-advantage engine like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Wavebreak Hippocamp"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Ephara, God of the Polis"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" on Turn 4 to gain steady card flow on opponents' turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Use flexible instant-speed answers and flash blockers to disrupt opposing game plans while maintaining card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Flash in "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Chromium, the Mutable"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" or flying threats on Turn 7 to close out the game through evasive combat damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Keep:"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Hands with 3 to 4 lands, at least two colors of mana, early interaction or ramp, and a reliable draw engine like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Faerie Mastermind"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Slitherwisp"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":", or "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Trouble in Pairs"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Avoid:"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Hands with high-mana curve pieces, no early card advantage, or missing colors of mana that force you to tap out during your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Always pass your turn with mana untapped to maximize the threat of flash spells and countermagic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Leverage "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Inkshield"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Aetherspouts"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" against aggressive alpha strikes to reverse combat momentum and generate lethal crackback damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Commander
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AoE Removal
AoE Removal
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Counterspells
Counterspells
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Draw
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God

Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Sicarian Infiltrator
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Creature Artifact - Human Soldier

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Protection
(CTRL to add secondary)
Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Ramp
(CTRL to add secondary)
Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Removal
(CTRL to add secondary)
Maybeboard
Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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During early turns, the deck sets up mana and establishes repeatable card-draw engines like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Wavebreak Hippocamp"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Slitherwisp"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":", and "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Ephara, God of the Polis"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":". By holding up mana each turn cycle, it controls the board through flexible counterspells, targeted removal, and combat tricks like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Inkshield"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Aetherize"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":". Once the game stabilizes, the deck deploys "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Chromium, the Mutable"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":" at the end of an opponent's turn. Chromium applies an uncounterable, evasive clock that protects itself with built-in hexproof activations. Supported by team-wide combat finishers like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Akroma's Will"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"rgba(252, 252, 254, 0.627)"},"insert":" and substantial flying pressure, the deck converts card advantage and disruption into a late-game victory."},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Develop mana on Turns 1 through 3 while holding up cheap interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Deploy a flash card-advantage engine like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Wavebreak Hippocamp"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Ephara, God of the Polis"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" on Turn 4 to gain steady card flow on opponents' turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Use flexible instant-speed answers and flash blockers to disrupt opposing game plans while maintaining card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Flash in "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Chromium, the Mutable"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" or flying threats on Turn 7 to close out the game through evasive combat damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Keep:"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Hands with 3 to 4 lands, at least two colors of mana, early interaction or ramp, and a reliable draw engine like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Faerie Mastermind"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Slitherwisp"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":", or "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Trouble in Pairs"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Avoid:"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Hands with high-mana curve pieces, no early card advantage, or missing colors of mana that force you to tap out during your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Always pass your turn with mana untapped to maximize the threat of flash spells and countermagic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Leverage "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Inkshield"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#e7e7e7"},"insert":"Aetherspouts"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" against aggressive alpha strikes to reverse combat momentum and generate lethal crackback damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}





































































































