Morphen
468 views2 days ago
Commander
Size: 100Salt sum: 39.53
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This deck attempts to control the board-state and the stack through un-counter-ably cheating in large haymakers whenever your opponents cast spells, through the following lynchpin enchantments:\n"},{"insert":{"card-link":"Hunting Grounds"}},{"insert":" "},{"insert":{"card-link":"Lurking Predators"}},{"insert":" \n\nTerra, Magical Adept // Esper Terra"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The commander "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" fulfills three roles:\n"},{"attributes":{"bold":true},"insert":"Graveyard filler for Threshold."},{"insert":" Milling five on ETB is one of the fastest, most repeatable ways to push toward the seven-card Threshold that turns on Hunting Grounds."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A tutor for her own support pieces."},{"insert":" Her ETB can find "},{"insert":{"card-link":"Hunting Grounds"}},{"insert":" , "},{"insert":{"card-link":"Lurking Predators"}},{"insert":" but also value pieces like "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" ,"},{"insert":{"card-link":"Necromancy"}},{"insert":" or "},{"insert":{"card-link":"Animate Dead"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A secret finisher, when she flips."},{"insert":" You are not working toward flipping her, but if the game goes long, Esper Terra's saga chapters and, crucially, the copying of Sagas synergises with "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" Bahamut's fourth chapter, "},{"attributes":{"italic":true},"insert":"Mega Flare"},{"insert":", deals damage to each opponent equal to the total mana value of every other permanent you control. Given the large number of high mana-value permanents you've cheated in with the free-cast package, you can turn Bahamut's Mega Flare into a genuine alternate win condition."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tutors: Finding the lynchpins on demand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the entire deck hinges on getting Hunting Grounds (or Lurking Predators) into play, the deck runs a small, tight suite of "},{"attributes":{"bold":true},"insert":"enchantment-specific tutors"},{"insert":" rather than generic library search. Every tutor in the deck finds "},{"attributes":{"italic":true},"insert":"only"},{"insert":" enchantments, just to steer away from the most oppressive play patterns: \n"},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" The cleanest, cheapest way to go get Hunting Grounds on turn 5 if you don't open with it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" 2-mana enchantment that also gives your other enchantments shroud, protecting Hunting Grounds/Lurking Predators from targeted removal if drawn later. Its sacrifice ability also places itself into the graveyard, working toward "},{"attributes":{"italic":true},"insert":"Threshold"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Academy Rector"}},{"insert":" dies, then lets you search for an enchantment and put it directly onto the battlefield, skipping the cast entirely. This is the highest-impact tutor in the deck: it can put Hunting Grounds into play instantly regardless of mana available, and it's a legitimate way to cheat Lurking Predators into play at a moment's notice. Because it needs to die first, it can deterr attacks which isn't too bad early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" attack trigger searches for an enchantment with mana value 3 or less and puts it onto the battlefield, once again making your enchantment uncoutnerable. Hunting Grounds (mana value 2) is a perfect hit here, as is "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" if you have not yet attained "},{"attributes":{"italic":true},"insert":"Threshold"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCard Advantage Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Roughly two-thirds of the creature base exists purely to refill your hand so that Hunting Grounds always has fuel: "},{"attributes":{"bold":true},"insert":{"card-link":"Sire of Stagnation"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"attributes":{"bold":true},"insert":","},{"attributes":{"bold":true},"insert":{"card-link":"Tishana, Voice of Thunder"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Runic Armasaur"}},{"attributes":{"bold":true},"insert":" , "},{"insert":{"card-link":"Heartwood Storyteller"}},{"insert":" , "},{"insert":{"card-link":"King T'Challa // Black Panther, Hope Enduring"}},{"insert":" , "},{"insert":{"card-link":"The Unagi of Kyoshi Island"}},{"insert":",and others in that vein. In this deck they should be read purely as benefits from your opponent's game actions — \"I draw a card because my opponents are playing the game,\" not \"I am trying to lock the board.\" That framing matters for how you sequence and prioritise them: play them for the raw card advantage, don't warp your other lines around trying to maximize the tax.\n\nInteraction Suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck's principle here is important and a little unusual: "},{"attributes":{"bold":true},"insert":"virtually all of the interaction lives on creature ETBs"},{"insert":" — "},{"insert":{"card-link":"Ertai Resurrected"}},{"insert":" , "},{"insert":{"card-link":"Aven Interrupter"}},{"insert":" , "},{"insert":{"card-link":"Obscura Interceptor"}},{"insert":" , "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" rather than on dedicated counterspells or removal instants. This is deliberate:\nETB-based interaction can be "},{"attributes":{"bold":true},"insert":"cheated in for free"},{"insert":" by Hunting Grounds or Lurking Predators, meaning your removal and counters cost no mana at the moment they matter most, and you can tap out should you chose to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It can be "},{"attributes":{"bold":true},"insert":"reanimated and rebought"},{"insert":", just like your haymakers, through recursion spells like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" , "},{"insert":{"card-link":"Cosmic Rebirth"}},{"insert":" , "},{"insert":{"card-link":"Peerless Recycling"}},{"insert":" so a killed or milled piece of interaction isn't gone for good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Pernicious Deed"}},{"insert":" is the odd one out, a true instant-speed(-adjacent) activated sweeper, tutorable and recurrable through the usual enchantment and permanent tutors and recurrers. In an ideal game it never gets cast; it exists as the answer to \"I am losing to a board state my ETB creatures couldn't handle,\" so hold it in reserve rather than deploying it proactively.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"G"},{"attributes":{"bold":true},"insert":"raveyard hate is this deck's single worst matchup"},{"insert":". Effects like graveyard exile strip value,and attack the deck on two axes simultaneously:\nThey shut off "},{"attributes":{"bold":true},"insert":"Threshold"},{"insert":", turning off Hunting Grounds until you can rebuild seven cards in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They deny the "},{"attributes":{"bold":true},"insert":"reanimation package"},{"insert":" its targets, meaning discarded or milled haymakers are just gone rather than being insurance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because so much of the deck's redundancy (recursion of Terra, Hunting Grounds, and interaction pieces) routes through the graveyard, a proactive graveyard-hate deck or even a single well-timed exile effect can functionally cut the deck's card pool in half. \n"}]}
Commander
Terra, Magical Adept
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Wizard Warrior


Commander
(CTRL to add secondary)
Creature
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant

Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare

Kefka, Court Mage
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
Legendary Creature - Human Wizard


Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Obscura Interceptor
Flash
Lifelink
When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Lifelink
When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature - Wizard Octopus

Overlord of the Balemurk
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Creature
(CTRL to add secondary)
Enchantment
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant

Instant
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Sorcery
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
(CTRL to add secondary)
Maybeboard
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Salvation Swan
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature - Cleric Bird

Torsten, Founder of Benalia
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.
When Torsten dies, create seven 1/1 white Soldier creature tokens.
When Torsten dies, create seven 1/1 white Soldier creature tokens.
Legendary Creature - Human Soldier

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck attempts to control the board-state and the stack through un-counter-ably cheating in large haymakers whenever your opponents cast spells, through the following lynchpin enchantments:\n"},{"insert":{"card-link":"Hunting Grounds"}},{"insert":" "},{"insert":{"card-link":"Lurking Predators"}},{"insert":" \n\nTerra, Magical Adept // Esper Terra"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The commander "},{"insert":{"card-link":"Terra, Magical Adept // Esper Terra"}},{"insert":" fulfills three roles:\n"},{"attributes":{"bold":true},"insert":"Graveyard filler for Threshold."},{"insert":" Milling five on ETB is one of the fastest, most repeatable ways to push toward the seven-card Threshold that turns on Hunting Grounds."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A tutor for her own support pieces."},{"insert":" Her ETB can find "},{"insert":{"card-link":"Hunting Grounds"}},{"insert":" , "},{"insert":{"card-link":"Lurking Predators"}},{"insert":" but also value pieces like "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" ,"},{"insert":{"card-link":"Necromancy"}},{"insert":" or "},{"insert":{"card-link":"Animate Dead"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A secret finisher, when she flips."},{"insert":" You are not working toward flipping her, but if the game goes long, Esper Terra's saga chapters and, crucially, the copying of Sagas synergises with "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" Bahamut's fourth chapter, "},{"attributes":{"italic":true},"insert":"Mega Flare"},{"insert":", deals damage to each opponent equal to the total mana value of every other permanent you control. Given the large number of high mana-value permanents you've cheated in with the free-cast package, you can turn Bahamut's Mega Flare into a genuine alternate win condition."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tutors: Finding the lynchpins on demand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the entire deck hinges on getting Hunting Grounds (or Lurking Predators) into play, the deck runs a small, tight suite of "},{"attributes":{"bold":true},"insert":"enchantment-specific tutors"},{"insert":" rather than generic library search. Every tutor in the deck finds "},{"attributes":{"italic":true},"insert":"only"},{"insert":" enchantments, just to steer away from the most oppressive play patterns: \n"},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" The cleanest, cheapest way to go get Hunting Grounds on turn 5 if you don't open with it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sterling Grove"}},{"insert":" 2-mana enchantment that also gives your other enchantments shroud, protecting Hunting Grounds/Lurking Predators from targeted removal if drawn later. Its sacrifice ability also places itself into the graveyard, working toward "},{"attributes":{"italic":true},"insert":"Threshold"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Academy Rector"}},{"insert":" dies, then lets you search for an enchantment and put it directly onto the battlefield, skipping the cast entirely. This is the highest-impact tutor in the deck: it can put Hunting Grounds into play instantly regardless of mana available, and it's a legitimate way to cheat Lurking Predators into play at a moment's notice. Because it needs to die first, it can deterr attacks which isn't too bad early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":" attack trigger searches for an enchantment with mana value 3 or less and puts it onto the battlefield, once again making your enchantment uncoutnerable. Hunting Grounds (mana value 2) is a perfect hit here, as is "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" if you have not yet attained "},{"attributes":{"italic":true},"insert":"Threshold"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCard Advantage Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Roughly two-thirds of the creature base exists purely to refill your hand so that Hunting Grounds always has fuel: "},{"attributes":{"bold":true},"insert":{"card-link":"Sire of Stagnation"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"attributes":{"bold":true},"insert":","},{"attributes":{"bold":true},"insert":{"card-link":"Tishana, Voice of Thunder"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Runic Armasaur"}},{"attributes":{"bold":true},"insert":" , "},{"insert":{"card-link":"Heartwood Storyteller"}},{"insert":" , "},{"insert":{"card-link":"King T'Challa // Black Panther, Hope Enduring"}},{"insert":" , "},{"insert":{"card-link":"The Unagi of Kyoshi Island"}},{"insert":",and others in that vein. In this deck they should be read purely as benefits from your opponent's game actions — \"I draw a card because my opponents are playing the game,\" not \"I am trying to lock the board.\" That framing matters for how you sequence and prioritise them: play them for the raw card advantage, don't warp your other lines around trying to maximize the tax.\n\nInteraction Suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck's principle here is important and a little unusual: "},{"attributes":{"bold":true},"insert":"virtually all of the interaction lives on creature ETBs"},{"insert":" — "},{"insert":{"card-link":"Ertai Resurrected"}},{"insert":" , "},{"insert":{"card-link":"Aven Interrupter"}},{"insert":" , "},{"insert":{"card-link":"Obscura Interceptor"}},{"insert":" , "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" rather than on dedicated counterspells or removal instants. This is deliberate:\nETB-based interaction can be "},{"attributes":{"bold":true},"insert":"cheated in for free"},{"insert":" by Hunting Grounds or Lurking Predators, meaning your removal and counters cost no mana at the moment they matter most, and you can tap out should you chose to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It can be "},{"attributes":{"bold":true},"insert":"reanimated and rebought"},{"insert":", just like your haymakers, through recursion spells like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" , "},{"insert":{"card-link":"Cosmic Rebirth"}},{"insert":" , "},{"insert":{"card-link":"Peerless Recycling"}},{"insert":" so a killed or milled piece of interaction isn't gone for good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Pernicious Deed"}},{"insert":" is the odd one out, a true instant-speed(-adjacent) activated sweeper, tutorable and recurrable through the usual enchantment and permanent tutors and recurrers. In an ideal game it never gets cast; it exists as the answer to \"I am losing to a board state my ETB creatures couldn't handle,\" so hold it in reserve rather than deploying it proactively.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"G"},{"attributes":{"bold":true},"insert":"raveyard hate is this deck's single worst matchup"},{"insert":". Effects like graveyard exile strip value,and attack the deck on two axes simultaneously:\nThey shut off "},{"attributes":{"bold":true},"insert":"Threshold"},{"insert":", turning off Hunting Grounds until you can rebuild seven cards in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They deny the "},{"attributes":{"bold":true},"insert":"reanimation package"},{"insert":" its targets, meaning discarded or milled haymakers are just gone rather than being insurance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because so much of the deck's redundancy (recursion of Terra, Hunting Grounds, and interaction pieces) routes through the graveyard, a proactive graveyard-hate deck or even a single well-timed exile effect can functionally cut the deck's card pool in half. \n"}]}

























































































