atomoclast
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Commander
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Commander
Mirko, Obsessive Theorist
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Whenever you surveil, put a +1/+1 counter on Mirko.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Legendary Creature - Vampire Detective

Commander
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Clones
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Copycrook
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Rogue Shapeshifter

Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Undercover Operative
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Rogue Shapeshifter

Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall

Clones
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Draw
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Land
Land
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Ramp
Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
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Removal
Ephara's Dispersal
This spell costs less to cast if it targets an attacking creature.
Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Removal
(CTRL to add secondary)
Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
(CTRL to add secondary)
Tutor
Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Store Brand Identity Theft"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Tagline:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" In Response Maxxing. Fortified with vitamins, minerals, countermagic, and corporate asset liquidation. Part of a balanced breakfast!™"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Commander:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Mirko, Obsessive Theorist"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Archetype:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Dimir Inevitability Control / Hostile Corporate Takeover"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Graveyard Sculpting, Clone Elasticity, and Aggressive Mergers & Acquisitions."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"This is not a traditional self-mill deck. This is not a turbo-reanimator deck. This is not trying to win with a single combo. Instead, it leverages numerous synergistic interactions that compound value over the course of the game."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"At its core, this is a Dimir control deck that uses graveyard sculpting and clone effects to convert the strongest permanent on the table into multiple copies under your control. Mirko allows the graveyard to function as a second hand. The goal is not to indiscriminately dump cards into the graveyard and hope something powerful appears. Instead, the deck carefully curates both hand and graveyard through looting, surveil, tutoring, and selective recursion. The deck wins by creating more value than opponents can reasonably answer, eventually converting that advantage into overwhelming board control through theft, cloning, recursion, and asset acquisition. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"I. Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Many graveyard decks attempt to fill the graveyard as quickly as possible. This deck attempts to place the "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"right"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" cards into the graveyard."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"The objective is not:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Put as many cards into the graveyard as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"The objective is exactly:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Put the right cards into the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"A single discarded "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Archon of Cruelty"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Agent of Treachery"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", or "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Body Double"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" is frequently worth more than milling twenty random cards. Mirko rewards precision. The deck maintains interaction throughout the game while gradually assembling increasingly powerful value engines. Rather than racing opponents, the deck seeks to survive, sculpt resources, and eventually overwhelm the table."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"II. The Core Identity: Threat Elasticity & Asset Judo"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Unlike traditional reanimator decks that collapse under graveyard hate, this architecture utilizes Threat Elasticity to pivot fluidly across board states."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Internal Proliferation:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" The clone density ensures your own utility engines remain scalable even in low-resource environments. The deck generates pressure through internal assets like "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Agent of Treachery"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Archon of Cruelty"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Auton Soldier"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", and "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Body Double"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"External Assimilation:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Opponent assets are evaluated as immediate resource opportunities. If an opponent resolves a high-impact threat, our clone suite duplicates or steals it to enforce severe asset inequality."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Adaptive Attrition Mode:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" If graveyard access becomes restricted, the deck transitions into a reactive Dimir control posture. Use clone effects, theft effects, and interaction to survive until the disruption can be managed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"III. The Control Doctrine"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Store Brand Identity Theft is not a combo deck. The primary objective is to draw cards, answer threats, and survive long enough to deploy superior threats. The graveyard package exists to create inevitability rather than speed. Reanimation is not the deck's primary objective—it is simply the most efficient way to redeploy premium assets that have already been curated into the graveyard. Patience is a strategic asset; the deck frequently spends its early turns filtering cards, holding interaction, and allowing opponents to exhaust resources before pivoting into proactive pressure."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"IV. The Body Double Conduit"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"One of the deck's most efficient deployment shortcuts."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Resolve "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Buried Alive"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Vile Entomber"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Deposit "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Body Double"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" and one or more premium payloads."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"On your end step, Mirko targets "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Body Double"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Because "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Body Double"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" possesses 0 power in the graveyard, Mirko can reanimate it immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Body Double"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" enters as "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Archon of Cruelty"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Agent of Treachery"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Massacre Wurm"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Hullbreaker Horror"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", or "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Jin-Gitaxias"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"This bypasses Mirko's power restrictions entirely while requiring minimal mana investment."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"V. The Adaptive Clone Toolbox"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Auton Soldier:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Premier clone finisher. Myriad multiplies your strongest assets across all opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Body Double:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" The deck's most important wildcard. Acts as additional copies of every premium creature in every graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Copycrook:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Immediate filtering plus scalable board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Evil Twin:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Removal disguised as cloning."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Glasspool Mimic:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Role compression at its finest. Land early, clone later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Obsessive Stitcher:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Loot engine, graveyard sculptor, and emergency reanimation package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Phantasmal Image:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Maximum efficiency. A perfect Mirko target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Phyrexian Metamorph:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Copies creatures or utility artifacts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Spark Double:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Expands internal engines while ignoring legendary restrictions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Undercover Operative:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Excellent finality-counter partner. Shield counters effectively bypass the first destruction event."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Vizier of Many Faces:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Useful from hand, useful from graveyard, never truly offline."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Wall of Stolen Identity:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" One of the strongest anti-Voltron tools in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Naga Fleshcrafter:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Multi-zone force multiplier. Its ability to create tokens allows for scaling pressure without requiring additional reanimation resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"VI. Asset Acquisition & Strategic Win Lines"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Line 1 — The Agent of Treachery Soft-Lock:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Resolve "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Agent of Treachery"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":". Use recurring clone effects to steal permanents until opponents stop playing meaningful Magic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Line 2 — The Konrad / Ripper / Wurm Grinder:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Massacre Wurm"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" sweeps smaller boards; "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Syr Konrad and Vein Ripper convert creature deaths into direct damage and life swings."},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Clone recursion allows repeated execution. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Line 3 — Asymmetric Myriad Force Multipliers:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Resolve "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Agent of Treachery"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Archon of Cruelty"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", then deploy "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Auton Soldier"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" copying the target. Attack to produce an ETB avalanche."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Line 4 — The Vein Ripper Tax Office:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Vein Ripper serves as the deck's primary anti-lifegain and inevitability engine, while Syr Konrad converts the deck's constant movement between battlefield, graveyard, and library into incremental damage. Resolve "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Vein Ripper"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" and begin multiplying it through clone effects. Every removal spell, combat trade, sacrifice effect, or board wipe becomes a life swing. Opponents attempting to stabilize through lifegain often find themselves overwhelmed by repeated drain triggers while "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Vein Ripper"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"'s ward ability discourages efficient answers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Line 5 — Corporate Restructuring:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Convert opposing assets into your assets via "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Agent of Treachery"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" and recurring clone engines, creating irreversible resource inequality. Resolve Agent of Treachery. Use recurring clone effects to steal permanents until opponents stop playing meaningful Magic. Multiple Agent copies frequently generate substantial card advantage (up to nine cards at the end of your turn), allowing the takeover to sustain itself. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"VII. Sequencing & Tactical Priorities"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Early Game (Turns 1–3):"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Prioritize sculpting over racing. Deploy "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Ledger Shredder"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Obsessive Stitcher"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Likeness Looter"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Shoreline Looter"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Rona"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Baleful Strix"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", and "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Search for Azcanta"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":". Improve card quality and maintain interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4–6):"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Deploy Mirko when value can be generated or protected. Trade interaction aggressively. Use "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Victimize"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" and "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Persist"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" to extract multiple threats at once. "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Persist"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" is one of the deck's most efficient recursion spells. The list intentionally runs numerous high-impact nonlegendary creatures—including "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Archon of Cruelty"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Agent of Treachery"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Massacre Wurm"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Vein Ripper"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Hullbreaker Horror"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Body Double"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Auton Soldier"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", and most of the clone package—making "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Persist"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" function as an inexpensive reanimation spell with minimal downside."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Late Game:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Once opposing resources are exhausted, transition to proactive pressure. Use the graveyard to close the door with theft chains, myriad multiplication, or threat locks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"VIII. Interaction as Velocity"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Removal is not separate from advancement. Every turn survived generates draw steps, surveil opportunities, and higher clone quality. Interactive spells—"},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Refute"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Counterspell"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Mana Drain"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Strix Serenade"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Rona's Vortex"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"—exist to preserve tempo. "},{"attributes":{"background":"transparent","color":"#ffffff","italic":true},"insert":"Rona's Vortex"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" is particularly vital: it acts as a flexible tempo piece early and a permanent answer to problematic commanders later. "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"The deck wins by reaching inevitability."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"IX. Mulligan Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Keep hands that produce stability."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Optimal Hand:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" 2–4 lands, at least one filtering piece, at least one interaction piece, stable mana access."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Hands with multiple expensive payloads, no filtering, no interaction, or unstable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"The Theorist's Advantage"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Store Brand Identity Theft wins by forcing every card to perform multiple jobs. Your looters are tutors. Your interaction protects inevitability. Your clones become threats, answers, and finishers. Your graveyard functions as a reserve deployment zone. Opponent threats are not problems to be solved; they are acquisition opportunities. Play patiently. Protect the stack. Curate your resources. And when the opportunity appears, complete the hostile takeover."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Change Log:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Consuming Aberration → Vein Ripper: Shifted from a situational mill payoff to a powerful reanimation target that provides inevitability, punishes interaction, pressures lifegain decks, and scales exceptionally well with clones. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Riverchurn Monument → Rona's Vortex: Replaced a frequently dead finisher with flexible interaction that answers problematic commanders, graveyard hate pieces, and high-priority threats at every stage of the game.d"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Charnel Serenade → Persist: Swapped delayed, telegraphed recursion for immediate reanimation. Persist enables same-turn setup and payoff while having numerous premium nonlegendary targets. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":"Dreadwing Scavenger → Ledger Shredder: Improved early-game filtering and consistency. Ledger Shredder provides repeatable connive triggers and scales with opponents' spellcasting, though Dreadwing remains a viable alternative if more deterministic looting is preferred. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"TL;DR:"},{"attributes":{"background":"transparent","color":"#ffffff"},"insert":" Mill Victory Package → Clone/Control Package: Removed focus on opponent library depletion in favor of doubling down on the deck's strongest gameplan: theft, cloning, recursion, and resource denial through superior board presence. "},{"insert":"\n"}]}










































































