aalongi
42 views34 hrs ago
Commander
Size: 100Est cost: $320.70Salt sum: 35.14
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{"ops":[{"insert":"There’s usually not much to say in the primer of a deck like elf-ball. They all want to win either by generating an enormous army of elves boosted by anthems, or by generating a large amount of mana and casting an X spell (I forwent the overused "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" in favor of the little-seen, single-printing only "},{"insert":{"card-link":"Squall Line"}},{"insert":" , which will also neatly wipe the elf-free skies).\n\nSo what’s so different about this deck? Not a ton, but consider for strategy in your own deckbuilding and play:\n\nYou don’t need "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or other artifact mana in an elf deck. In fact I’d argue a case that such cards are actively worse than a mana elf, which can be pumped and which triggers many paths to victory in the deck. It’s pretty hard to get a "},{"insert":{"card-link":"Golgari Signet"}},{"insert":" to attack for infect damage with "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It’s usually correct to balance victory paths so you have an A, B, and C. The closer they are to one another, the better. The elf deck is unusually tight between its A (anthems wide), its B (at least one of those X spells can give your elves fear), and its C (Triumph of the Hordes)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nightshade Harvester"}},{"insert":" is an underrated card. Way too many players count on landfall (or at least ramp) nowadays to ignore the punishing aspect of this card. Wizards needs to make more cards like these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Harald will be unlikely to deal full commander damage to anyone. His role is to help with “next elf up” - let him die and recast him again easily with mana creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}
Commander
Harald, King of Skemfar
Menace (This creature can't be blocked except by two or more creatures.)
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Warrior Elf

Commander
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Anthem-Style Finishers
Anthem-Style Finishers
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Combat-Ready Elves
Gloom Ripper
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Creature - Elf Assassin

Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf

Wren's Run Packmaster
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Creature - Warrior Elf

Combat-Ready Elves
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Drain
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Legendary Creature - Elf Druid


Drain
(CTRL to add secondary)
Draw and Tutor
Sylvan Messenger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Elf

Draw and Tutor
(CTRL to add secondary)
Elf Production
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble

Elf Production
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Ramp
Mul Daya Channelers
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, this creature gets +3/+3.
As long as the top card of your library is a land card, this creature has ": Add two mana of any one color."
As long as the top card of your library is a creature card, this creature gets +3/+3.
As long as the top card of your library is a land card, this creature has ": Add two mana of any one color."
Creature - Elf Druid Shaman

Tyvar Kell
Elves you control have ": Add ."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Legendary Planeswalker - Tyvar

Ramp
(CTRL to add secondary)
Recursion
Harald Unites the Elves
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Enchantment - Saga

Trystan's Command
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
Sorcery Kindred - Elf

Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Recursion
(CTRL to add secondary)
Removal
Elvish Dreadlord
Deathtouch
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elf Zombie

Removal
(CTRL to add secondary)
X “Elfball” Finishers
Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery

X “Elfball” Finishers
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"There’s usually not much to say in the primer of a deck like elf-ball. They all want to win either by generating an enormous army of elves boosted by anthems, or by generating a large amount of mana and casting an X spell (I forwent the overused "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" in favor of the little-seen, single-printing only "},{"insert":{"card-link":"Squall Line"}},{"insert":" , which will also neatly wipe the elf-free skies).\n\nSo what’s so different about this deck? Not a ton, but consider for strategy in your own deckbuilding and play:\n\nYou don’t need "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or other artifact mana in an elf deck. In fact I’d argue a case that such cards are actively worse than a mana elf, which can be pumped and which triggers many paths to victory in the deck. It’s pretty hard to get a "},{"insert":{"card-link":"Golgari Signet"}},{"insert":" to attack for infect damage with "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It’s usually correct to balance victory paths so you have an A, B, and C. The closer they are to one another, the better. The elf deck is unusually tight between its A (anthems wide), its B (at least one of those X spells can give your elves fear), and its C (Triumph of the Hordes)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nightshade Harvester"}},{"insert":" is an underrated card. Way too many players count on landfall (or at least ramp) nowadays to ignore the punishing aspect of this card. Wizards needs to make more cards like these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Harald will be unlikely to deal full commander damage to anyone. His role is to help with “next elf up” - let him die and recast him again easily with mana creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}



































































