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Commander
Size: 100Salt sum: 50
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OceanBunny

222 views18 months ago
Commander
Size: 100Salt sum: 50
No deck tags

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Commander

Qty: 1 Price: $0.49
Atris, Oracle of Half-Truths
Menace
When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Human Advisor
Atris, Oracle of Half-Truths (thb) 333

Commander

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Artifact

Qty: 8 Price: $66.82
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 589
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (znc) 112
Liar's Pendulum
,
: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Artifact
Liar's Pendulum (mrd) 196
Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (znr) 375
Sol Ring
: Add
.
Artifact
Sol Ring (plst) C18-222
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (c19) 224
Thran Tome
,
: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Artifact - Book
Thran Tome (wth) 160
Vexing Arcanix
,
: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and this artifact deals 2 damage to them.
Artifact
Vexing Arcanix (ice) 344

Artifact

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Creature

Qty: 16 Price: $50.40
Archfiend of Depravity
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Creature - Demon
Archfiend of Depravity (e01) 31
Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker
Burning-Rune Demon (khm) 81
Callous Oppressor
You may choose not to untap this creature during your untap step.
As this creature enters, an opponent chooses a creature type.
: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
Creature - Octopus
Callous Oppressor (ons) 72
Chancellor of the Spires
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Creature - Sphinx Phyrexian
Chancellor of the Spires (nph) 31
Conundrum Sphinx
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Creature - Sphinx
Conundrum Sphinx (c18) 84
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 98
Enigma Thief
Prowl
(You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx
Enigma Thief (znc) 4
Jeskai Infiltrator
This creature can't be blocked as long as you control no other creatures.
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human Monk
Jeskai Infiltrator (c18) 93
Master of Predicaments
Flying
Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Creature - Sphinx
Master of Predicaments (m15) 67
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (znc) 96
Sandstone Oracle
Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Creature Artifact - Sphinx
Sandstone Oracle (cmr) 336
Scholar of the Lost Trove
Flying
When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Creature - Sphinx
Scholar of the Lost Trove (jmp) 14
Sphinx Ambassador
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature - Sphinx
Sphinx Ambassador (m10) 73
Sphinx of Enlightenment
Flying
When this creature enters, target opponent draws a card and you draw three cards.
Creature - Sphinx
Sphinx of Enlightenment (gn2) 2
Sphinx of Uthuun
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature - Sphinx
Sphinx of Uthuun (cmr) 406
Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost
less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx
Unesh, Criosphinx Sovereign (hou) 52

Creature

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Enchantment

Qty: 2 Price: $8.98
Psychic Battle
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Enchantment
Psychic Battle (inv) 68
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (pxtc) 74Search for Azcanta // Azcanta, the Sunken Ruin (pxtc) 74

Enchantment

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Instant

Qty: 14 Price: $32.12
Archive Trap
If an opponent searched their library this turn, you may pay
rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant - Trap
Archive Trap (plst) ZEN-41
Epiphany at the Drownyard
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Instant
Epiphany at the Drownyard (soi) 59
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (sld) 333
Fortune's Favor
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Instant
Fortune's Favor (f17) 2
Lethargy Trap
If three or more creatures are attacking, you may pay
rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Instant - Trap
Lethargy Trap (zen) 51
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Murmurs from Beyond
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Instant - Arcane
Murmurs from Beyond (cmd) 53
Needlebite Trap
If an opponent gained life this turn, you may pay
rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.
Instant - Trap
Needlebite Trap (zen) 105
Nemesis Trap
If a white creature is attacking, you may pay
rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Instant - Trap
Nemesis Trap (cmd) 91
Permafrost Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant - Trap
Permafrost Trap (wwk) 34
Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Instant
Pulse of the Grid (dst) 29
Ravenous Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay
rather than pay this spell's mana cost.
Exile target player's graveyard.
Instant - Trap
Ravenous Trap (2xm) 103
Truth or Tale
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Instant
Truth or Tale (tsp) 89
Whiplash Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Instant - Trap
Whiplash Trap (c20) 127

Instant

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Land

Qty: 36 Price: $145.05
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc2) 8
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (mic) 172
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (zne) 1
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Island
(
: Add
.)
Basic Land - Island
Island (dmr) 404
Isolated Watchtower
: Add
.
,
: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
Isolated Watchtower (j19) 4
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (voc) 176
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (tsr) 408
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (dbl) 267
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (mic) 182
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (one) 274
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (olgc) 2016EU
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (unf) 278

Land

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Planeswalker

Qty: 4 Price: $40.46
Jace, Architect of Thought
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Legendary Planeswalker - Jace
Jace, Architect of Thought (c20) 114
Karn, Scion of Urza
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Planeswalker - Karn
Karn, Scion of Urza (med) RA1
Liliana of the Veil
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Legendary Planeswalker - Liliana
Liliana of the Veil (uma) 104
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana
Liliana, Dreadhorde General (war) 97

Planeswalker

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Sorcery

Qty: 19 Price: $52.77
Barrin's Spite
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Sorcery
Barrin's Spite (inv) 235
Boneyard Parley
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Sorcery
Boneyard Parley (c19) 107
Call to the Void
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Sorcery
Call to the Void (clb) 118
Choice of Damnations
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
Sorcery - Arcane
Choice of Damnations (sok) 62
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (dbl) 320
Do or Die
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Do or Die (inv) 102
Dredge the Mire
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Sorcery
Dredge the Mire (c20) 43
Extract Brain
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Sorcery
Extract Brain (afc) 46
Fatal Lore
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Sorcery
Fatal Lore (all) 48
Ghastly Conscription
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Ghastly Conscription (c19) 115
Juxtapose
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
Sorcery
Juxtapose (6ed) 77
Library of Lat-Nam
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Sorcery
Library of Lat-Nam (6ed) 78
Manifold Insights
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Sorcery
Manifold Insights (cm2) 44
Massacre
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
Sorcery
Massacre (nem) 58
Order of Succession
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
Sorcery
Order of Succession (c13) 52
Rags
All creatures get -2/-2 until end of turn.
Sorcery
Rags // Riches (akh) 222
Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery
Sakashima's Will (cmr) 91
Shrouded Lore
Target opponent chooses a card in your graveyard. You may pay
. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Sorcery
Shrouded Lore (plst) PLC-91
Teachings of the Archaics
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Sorcery - Lesson
Teachings of the Archaics (stx) 57

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
57 pips - 37 cards
29 mana - 29 cards
35 pips - 22 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 3 cards
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Deck extras (0)

Description

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