daphneorelse
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Commander
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{"ops":[{"insert":"The most Gruul combo deck of all time: landfall burn. Your winning turn will likely involve sacrificing the same damn land fifty times, and I would be surprised if you ever attack a player for less than lethal. The pieces you want to assemble are:\n\n"},{"insert":{"card-link":"Toph, Hardheaded Teacher"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A landfall-based card advantage engine like "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":", "},{"insert":{"card-link":"Territorial Bruntar"}},{"insert":", or "},{"insert":{"card-link":"Territory Culler"}},{"insert":", or a death/sacrifice card advantage engine like "},{"insert":{"card-link":"Meltstrider Eulogist"}},{"insert":", "},{"insert":{"card-link":"Tributary Instructor"}},{"insert":", "},{"insert":{"card-link":"Evendo Brushrazer"}},{"insert":", "},{"insert":{"card-link":"Spinner of Souls"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", or "},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A sacrifice outlet like "},{"insert":{"card-link":"Zuran Orb"}},{"insert":", "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":", "},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":", "},{"insert":{"card-link":"Tooth and Claw"}},{"insert":", "},{"insert":{"card-link":"Lithatog"}},{"insert":", "},{"insert":{"card-link":"Thermopod"}},{"insert":", etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A land untapper like "},{"insert":{"card-link":"Spelunking"}},{"insert":", "},{"insert":{"card-link":"Horizon Explorer"}},{"insert":", "},{"insert":{"card-link":"Stone-Seeder Hierophant"}},{"insert":", "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":", or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" (equivalent)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana increaser like "},{"insert":{"card-link":"Tectonic Split"}},{"insert":", "},{"insert":{"card-link":"Mana Flare"}},{"insert":", "},{"insert":{"card-link":"Heartbeat of Spring"}},{"insert":", "},{"insert":{"card-link":"Lavaleaper"}},{"insert":", or "},{"insert":{"card-link":"Zhur-Taa Ancient"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A wincon: usually either landfall based pingers like "},{"insert":{"card-link":"Sabotender"}},{"insert":", "},{"insert":{"card-link":"Tunneling Geopede"}},{"insert":", or "},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":", or token makers like "},{"insert":{"card-link":"Akki Ember-Keeper"}},{"insert":" with a pumper like "},{"insert":{"card-link":"Reckless Pyrosurfer"}},{"insert":" and a haste-giver like "},{"insert":{"card-link":"Lavaleaper"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith these pieces, you can snowball into a turn that plays your entire library and kills everyone :) Earthbending is really busted when you can do it repeatedly and I don't know how Toph isn't a more popular combo commander, this deck feels like the most natural interpretation of the card.\n\nThere are just a couple interesting true-infinite combos:\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" bestowed on an earthbent land with a mana increaser or Tireless Provisioner gives you infinite land tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Whiteout"}},{"insert":" can be used with an untapper and a mana increaser for infinite cast triggers and infinite landfall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis deck can win semi-reliably on turn 6, which makes it a bracket 3 in my book.\n"}]}
Commander
Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Commander
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Counters
Omarthis, Ghostfire Initiate
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Legendary Creature - Spirit Snake

Counters
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Creature
Creature
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Draw
Territory Culler
Devoid (This card has no color.)
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Eldrazi

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Draw
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Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Kavaron, Memorial World
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
Land - Planet

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Landfall
Reckless Pyrosurfer
Haste
Landfall — Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Landfall — Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Creature - Human Scout

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Landfall
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Protection
Protection
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Ramp
Dire-Strain Rampage
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback
Flashback
Sorcery

Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Larval Scoutlander
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft

Primal Growth
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
Yuna's Decision
Choose one —
• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.
• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.
• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.
• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.
Sorcery

Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Maybeboard
Anax, Hardened in the Forge
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Legendary Creature Enchantment - Demigod

Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Eusocial Engineering
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Gimli, Mournful Avenger
Gimli has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Legendary Creature - Warrior Dwarf

Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan

Gut, True Soul Zealot
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Goblin Shaman

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Kami of Celebration
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Creature - Spirit

Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

One with the Kami
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
Enchantment - Aura

Raggadragga, Goreguts Boss
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Legendary Creature - Human Boar

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

Slurrk, All-Ingesting
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Ooze

Sprouting Goblin
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.
When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.
Creature - Goblin Druid

Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The most Gruul combo deck of all time: landfall burn. Your winning turn will likely involve sacrificing the same damn land fifty times, and I would be surprised if you ever attack a player for less than lethal. The pieces you want to assemble are:\n\n"},{"insert":{"card-link":"Toph, Hardheaded Teacher"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A landfall-based card advantage engine like "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":", "},{"insert":{"card-link":"Territorial Bruntar"}},{"insert":", or "},{"insert":{"card-link":"Territory Culler"}},{"insert":", or a death/sacrifice card advantage engine like "},{"insert":{"card-link":"Meltstrider Eulogist"}},{"insert":", "},{"insert":{"card-link":"Tributary Instructor"}},{"insert":", "},{"insert":{"card-link":"Evendo Brushrazer"}},{"insert":", "},{"insert":{"card-link":"Spinner of Souls"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", or "},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A sacrifice outlet like "},{"insert":{"card-link":"Zuran Orb"}},{"insert":", "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":", "},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":", "},{"insert":{"card-link":"Tooth and Claw"}},{"insert":", "},{"insert":{"card-link":"Lithatog"}},{"insert":", "},{"insert":{"card-link":"Thermopod"}},{"insert":", etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A land untapper like "},{"insert":{"card-link":"Spelunking"}},{"insert":", "},{"insert":{"card-link":"Horizon Explorer"}},{"insert":", "},{"insert":{"card-link":"Stone-Seeder Hierophant"}},{"insert":", "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":", or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" (equivalent)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana increaser like "},{"insert":{"card-link":"Tectonic Split"}},{"insert":", "},{"insert":{"card-link":"Mana Flare"}},{"insert":", "},{"insert":{"card-link":"Heartbeat of Spring"}},{"insert":", "},{"insert":{"card-link":"Lavaleaper"}},{"insert":", or "},{"insert":{"card-link":"Zhur-Taa Ancient"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A wincon: usually either landfall based pingers like "},{"insert":{"card-link":"Sabotender"}},{"insert":", "},{"insert":{"card-link":"Tunneling Geopede"}},{"insert":", or "},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":", or token makers like "},{"insert":{"card-link":"Akki Ember-Keeper"}},{"insert":" with a pumper like "},{"insert":{"card-link":"Reckless Pyrosurfer"}},{"insert":" and a haste-giver like "},{"insert":{"card-link":"Lavaleaper"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith these pieces, you can snowball into a turn that plays your entire library and kills everyone :) Earthbending is really busted when you can do it repeatedly and I don't know how Toph isn't a more popular combo commander, this deck feels like the most natural interpretation of the card.\n\nThere are just a couple interesting true-infinite combos:\n"},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" bestowed on an earthbent land with a mana increaser or Tireless Provisioner gives you infinite land tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Whiteout"}},{"insert":" can be used with an untapper and a mana increaser for infinite cast triggers and infinite landfall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis deck can win semi-reliably on turn 6, which makes it a bracket 3 in my book.\n"}]}











































































































