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Custom
Size: 610Est cost: $293.91
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Brassdragon

90 views17 hrs ago
Custom
Size: 610Est cost: $293.91

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{"ops":[{"insert":"This 360 card Cube is made from the principle that all cards should have approximately same impact value when hitting the board. Therefore it is artisan, that is comprised of common and uncommon cards, where the relatively insanely impactful cards available in rare and mythic have been weeded out of scope. There is no “throw down one big impact card” to win strategies. There is no deckbuilding around the insane cards in one’s cardpool, it’s all about finding strategies between almost equal cards to make advantages and maximize their combined impact. \n\nWhen all cards have approximately same impact value, then games tend to be less about powerful cards and more about smart ways to create something between them!"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The idea is that good games are close games"},{"insert":"\nI wanted to make a cube that would generate fun games, where no one would run over their opponent, but rather have relatively tight games where the right decisions and timing in pivotal moments would be decisive. I wanted to discourage lazy deckbuilding and lazy playing styles, such as “building around owerpowered cards” or “comboing to win without really interacting with opponent”. I wanted games to be decided less by the power of the cards and more by the talent and wit of the deckbuilders and players. Losing is more a result of mistiming your plays and misreading the situations, than being overpowered or pure rock-paper-scissor mechanics resulting in obvious disadvantages in one deck type versus another. \n\nWith close to equal card impact and openended strategies, we’re less likely to end up in the boring scenarios, where one deck literaly couldn’t win against the other. With this emergence focus cube-design, all players are likely to have cards available to deal with the strategies their opponents throw at them.\n\n"},{"attributes":{"bold":true},"insert":"Cube designed around emergence and openendedness"},{"insert":"\nIn game theory, researchers often talk about emergence, which is when simple rules interact to create complex scenarios. It’s one of the guiding design principles in MTG cardgame in general, but often deckbuilders tend to design after progression principles, where they play in simple steps, and tend to avoid unexpected situations or minimize them as much as possible. Many players follow mechanical scripts for how to win and especially in standard playpatterns tend to be rigid and formularic.\n\nThis Cube is a singelton cube, where all 360 cards are unique and combine in criss-cross patterns to weave nets of possiblities. There is no right set of formulars, even across the different play themes. This is also the reason why the Cube is filled with cards with different openended mechanics from different sets. And a tightly focused synergy strategy will in this meta not necessarily outperform a more broad interactive toolbox strategy. For example, will a ‘going broad strategy’ with many creatures not outperform a ‘going deep strategy’ with huge creatures, nor will either ends of this spectrum outperform a mix inbetween, where both strategies are combined. There is no just going one way, and if you ‘go broad’ then you have to go all the way. The very trickiness and unexpectedness of your deckbuild, might be what wins you the game here.\n\nThe Cubes design will demand of players that they assess more on a situation to situation basis than in regular games. And more attention to detail is also required in this Cube, since many of the common and uncommon cards are not that well-known. It is the hope that the Cube will generate som quite unexpected games.\n\n"},{"attributes":{"bold":true},"insert":"Combat focus to create interaction and emergence"},{"insert":"\nThe Cube is generally focused on combat strategies (going fast, broad, deep, or with different forms of evasion) and much interaction, such as combat tricks, removal and protection. This is because these combat mechanics generally create way more meaningful interaction between players than the more ‘solitaire’ like strategies. \n\nIn combat you have to access your opponents board, how they might block, what they might play from their hand, if you punch them and so on. Combat is, in essence, pure interation. And interaction between players is where unexpected things are most likely to occur, therefore the playzone for emergence. Players can trick each other, bluff their way through and in need go for weird plays.\n\n"},{"attributes":{"bold":true},"insert":"Openended color identities and play themes"},{"insert":"\n\nThe color identities are connected to different themes and are as such:\n\n"},{"attributes":{"bold":true},"insert":"White: "},{"insert":"\n+1/+1 counters, tokens, lifegain, and humans\n\n\n"},{"attributes":{"bold":true},"insert":"Blue: "},{"insert":"\nspellslinging, prowess, flying, tokens, and wizards\n\n\n"},{"attributes":{"bold":true},"insert":"Black: "},{"insert":"\ndeathtouch, lifegain and -drain, +1/+1, and outlaws\n\n"},{"attributes":{"bold":true},"insert":"Red:"},{"insert":"\naggro, tokens, spellslinging, direct damage, burn, and outlaws\n\n"},{"attributes":{"bold":true},"insert":"Green:"},{"insert":"\n+1/+1 counters, tokens, buff, proliferate, big hitters, humans\n\nThe Cube generally encourages players to build dualcolor identities, where players can get the combined advantages of two colors and include the multicolored cards that focuses on more streamlined synergies such as:\n\nAzorius: fly, cast multiple spells and generate tokens \nBoros: go broad, buff creatures and do combat tricks to win\nDimir: \n\n\n\n\n\n"}]}

A White

Qty: 50 Price: $20.89
Ainok Bond-Kin
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
Creature - Soldier Dog
Ainok Bond-Kin (cmm) 7
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Airbender's Reversal (tla) 7
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (m15) 2
Banisher Priest
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Human Cleric
Banisher Priest (j25) 169
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (eoe) 6
Beckoning Will-o'-Wisp
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Creature - Spirit
Beckoning Will-o'-Wisp (clb) 10
Bereaved Survivor
When another creature you control dies, transform this creature.
Creature - Human Peasant
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
Blessed Hippogriff
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Creature - Hippogriff
Blessed Hippogriff // Tyr's Blessing (clb) 11
Case of the Gateway Express
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
Enchantment - Case
Case of the Gateway Express (mkm) 8
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (inr) 15
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Soldier
Coppercoat Vanguard (mat) 1
Costume Closet
This artifact enters with two +1/+1 counters on it.
: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
Artifact
Costume Closet (spm) 5
Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls.
Creature - Human Soldier
Court Street Denizen (cmr) 17
Dauntless Veteran
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Dauntless Veteran (fdn) 8
Dazzling Angel
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Angel
Dazzling Angel (fdn) 732
Descendant of Storms
Whenever this creature attacks, you may pay
. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Human Soldier
Descendant of Storms (tdm) 8
Elite Scaleguard
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature - Human Soldier
Elite Scaleguard (cmm) 22
Enduring Bondwarden
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.
Creature - Human Scout
Enduring Bondwarden (mom) 14
Éowyn, Lady of Rohan
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost
less to activate.
Legendary Creature - Human Noble
Éowyn, Lady of Rohan (ltr) 10
Eriette's Lullaby
Destroy target tapped creature. You gain 2 life.
Sorcery
Eriette's Lullaby (otj) 10
Family Reunion
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Family Reunion (lci) 13
Felidar Savior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Creature - Beast Cat
Felidar Savior (fdn) 12
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Soldier Dog
Fortress Kin-Guard (tdm) 12
Gather the Townsfolk
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Sorcery
Gather the Townsfolk (inr) 23
Githzerai Monk
Flash
Flying
Psychic Defense — When this creature enters, tap all creatures you don't control.
Creature - Monk Gith
Githzerai Monk (clb) 20
God-Pharaoh's Faithful
Whenever you cast a blue, black, or red spell, you gain 1 life.
Creature - Human Wizard
God-Pharaoh's Faithful (plst) HOU-14
Greatsword of Tyr
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greatsword of Tyr (clb) 22
Hop to It
Create three 1/1 white Rabbit creature tokens.
Sorcery
Hop to It (blb) 16
Hunted Witness
When this creature dies, create a 1/1 white Soldier creature token with lifelink.
Creature - Human
Hunted Witness (grn) 15
Lulu, Loyal Hollyphant
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Angel Elephant
Lulu, Loyal Hollyphant (clb) 32
Lunarch Veteran
Whenever another creature you control enters, you gain 1 life.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Lunarch Veteran // Luminous Phantom (inr) 32Lunarch Veteran // Luminous Phantom (inr) 32
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (inr) 34
Nearheath Pilgrim
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have lifelink.
Creature - Human Cleric
Nearheath Pilgrim (plst) AVR-31
Order of the Stars
Defender (This creature can't attack.)
As this creature enters, choose a color.
This creature has protection from the chosen color.
Creature - Human Cleric
Order of the Stars (gpt) 13
Outlaw Medic
Lifelink
When this creature dies, draw a card.
Creature - Human Rogue
Outlaw Medic (otj) 23
Palace Guard
This creature can block any number of creatures.
Creature - Human Soldier
Palace Guard (m11) 24
Quill-Blade Laureate
Double strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Cleric
Quill-Blade Laureate // Twofold Intent (sos) 27
Rayblade Trooper
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Human Soldier creature token.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Soldier
Rayblade Trooper (eoe) 30
Resolute Reinforcements
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Resolute Reinforcements (fdn) 145
Reverent Hoplite
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Creature - Human Soldier
Reverent Hoplite (plst) THB-33
Ruin-Lurker Bat
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature - Bat
Ruin-Lurker Bat (lci) 33
Serene Steward
Whenever you gain life, you may pay
. If you do, put a +1/+1 counter on target creature.
Creature - Human Cleric Ally
Serene Steward (j22) 241
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (cmm) 56
Slip On the Ring
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Instant
Slip On the Ring (ltr) 31
Sunstar Expansionist
When this creature enters, if an opponent controls more lands than you, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Creature - Human Knight
Sunstar Expansionist (eoe) 41
Surgical Suite
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Surgical Suite // Hospital Room (dsk) 34
Syndic of Tithes
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Human Cleric
Syndic of Tithes (clu) 74
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (inr) 45
Unbounded Potential
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine
(Choose both if you pay the entwine cost.)
Instant
Unbounded Potential (cmm) 67
Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
Creature - Human Scout
Village Bell-Ringer (isd) 41

A White

(CTRL to add secondary)

B Blue

Qty: 50 Price: $24.74
Augury Owl
Flying
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Bird
Augury Owl (j22) 273
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Cloudfin Raptor
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Bird Mutant
Cloudfin Raptor (gtc) 32
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (clu) 84
Curious Inquiry
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Aura
Curious Inquiry (mkm) 51
Diversion Unit
Flying
, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature Artifact - Robot
Diversion Unit (dft) 41
Downsize
Target creature you don't control gets -4/-0 until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Downsize (rtr) 38
Elementalist Adept
Flash (You may cast this spell any time you could cast an instant.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Wizard
Elementalist Adept (fdn) 36
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (inr) 64
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Fading Hope
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Fading Hope (j25) 310
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (scd) 52
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 51
Frolicking Familiar
Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Creature - Wizard Otter
Frolicking Familiar // Blow Off Steam (woe) 226
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class
Gossip's Talent (blb) 51
Hard Evidence
Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Hard Evidence (h2r) 5
Harrier Strix
Flying
When this creature enters, tap target permanent.
: Draw a card, then discard a card.
Creature - Bird
Harrier Strix (otj) 52
Iguana Parrot
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Bird Lizard Pirate
Iguana Parrot (tla) 56
Looter il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Creature - Rogue Kor
Looter il-Kor (cmm) 102
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (afc) 86
Mind Control
Enchant creature
You control enchanted creature.
Enchantment - Aura
Mind Control (m10) 63
Mischievous Mystic
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Creature - Human Wizard
Mischievous Mystic (fdn) 47
Mocking Sprite
Flying
Instant and sorcery spells you cast cost
less to cast.
Creature - Rogue Faerie
Mocking Sprite (fdn) 159
Neurok Invisimancer
This creature can't be blocked.
When this creature enters, target creature can't be blocked this turn.
Creature - Human Wizard
Neurok Invisimancer (ddi) 8
Nightveil Sprite
Flying
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Rogue Faerie
Nightveil Sprite (j25) 335
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (xln) 65
Paragon of Gathering Mists
Other blue creatures you control get +1/+1.
,
: Another target blue creature you control gains flying until end of turn.
Creature - Human Wizard
Paragon of Gathering Mists (m15) 73
Phantom Interference
Spree (Choose one or more additional costs.)
+
— Create a 2/2 white Spirit creature token with flying.
+
— Counter target spell unless its controller pays
.
Instant
Phantom Interference (otj) 61
Picklock Prankster
Flying, vigilance
Creature - Rogue Faerie
Picklock Prankster // Free the Fae (woe) 64
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (dsc) 74
Queen of Ice
Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Creature - Human Wizard Noble
Queen of Ice // Rage of Winter (eld) 61
Quistis Trepe
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Wizard
Quistis Trepe (fin) 66
Sea Hag
When this creature enters, creatures your opponents control get -4/-0 until end of turn.
Creature - Hag
Sea Hag // Aquatic Ingress (clb) 95
Send to Sleep
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Instant
Send to Sleep (plst) ORI-71
Serpentine Ambush
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Instant
Serpentine Ambush (j25) 352
Spell Rupture
Counter target spell unless its controller pays
, where X is the greatest power among creatures you control.
Instant
Spell Rupture (gtc) 52
Stern Lesson
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Instant
Stern Lesson (bro) 64
Tide Skimmer
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Creature - Drake
Tide Skimmer (j25) 375
Triton Shorestalker
This creature can't be blocked.
Creature - Merfolk Rogue
Triton Shorestalker (jou) 56
Triton Tactics
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Instant
Triton Tactics (ths) 71
Umara Entangler
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Merfolk Rogue Ally
Umara Entangler (ogw) 65
Unable to Scream
Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Enchantment - Aura
Unable to Scream (dsk) 78
Warden of Evos Isle
Flying
Creature spells with flying you cast cost
less to cast.
Creature - Wizard Bird
Warden of Evos Isle (j25) 385
Windrider Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Creature - Human Wizard
Windrider Wizard (cmm) 134
Wingblade Disciple
Flying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
Creature - Human Monk
Wingblade Disciple (tdm) 65
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168
You Come to a River
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
You Come to a River (afr) 83
Young Blue Dragon
Flying
Creature - Dragon
Young Blue Dragon // Sand Augury (clb) 106
Zulaport Duelist
Flash
When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Human Rogue
Zulaport Duelist (znr) 88

B Blue

(CTRL to add secondary)

C Black

Qty: 50 Price: $23.04
Al Bhed Salvagers
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Creature - Human Warrior Artificer
Al Bhed Salvagers (fin) 88
Azula, On the Hunt
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Noble
Azula, On the Hunt (tla) 85
Blood Hustler
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.
Creature - Vampire Rogue
Blood Hustler (otj) 80
Bone Picker
This spell costs
less to cast if a creature died this turn.
Flying, deathtouch
Creature - Bird
Bone Picker (j22) 383
Callous Inspector
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Callous Inspector (tla) 89
Case of the Gorgon's Kiss
When this Case enters, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
Enchantment - Case
Case of the Gorgon's Kiss (mkm) 79
Cast Down
Destroy target nonlegendary creature.
Instant
Cast Down (clb) 119
Compleated Huntmaster
,
, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature - Warrior Elf Phyrexian
Compleated Huntmaster (mom) 96
Desperate Measures
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Instant
Desperate Measures (tdm) 78
Disciple of Griselbrand
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature - Human Cleric
Disciple of Griselbrand (c13) 74
Dreamdrinker Vampire
Lifelink
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
Creature - Vampire
Dreamdrinker Vampire (mh3) 88
Drown in Ichor
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Drown in Ichor (one) 91
Dying Wish
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Enchantment - Aura
Dying Wish (gtc) 64
Eye Collector
Flying
Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Creature - Faerie
Eye Collector (j25) 439
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Forever Young
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Sorcery
Forever Young (eld) 89
Graveblade Marauder
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Creature - Human Warrior
Graveblade Marauder (j25) 451
Grim Wanderer
Flash
Tragic Backstory — Cast this spell only if a creature died this turn.
Creature - Goblin Warlock
Grim Wanderer (afr) 107
Hired Poisoner
Deathtouch
Creature - Human Assassin
Hired Poisoner (grn) 72
Hoard Robber
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Tiefling
Hoard Robber (afr) 110
Hollow Marauder
This spell costs
less to cast for each creature card in your graveyard.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Creature - Rogue Specter
Hollow Marauder (otj) 90
Hungry Ghoul
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Hungry Ghoul (fdn) 62
June, Bounty Hunter
June can't be blocked as long as you've drawn two or more cards this turn.
, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Mercenary
June, Bounty Hunter (tla) 106
Malakir Cullblade
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
Creature - Vampire Warrior
Malakir Cullblade (ori) 108
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Mer-Ek Nightblade
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
Creature - Assassin Orc
Mer-Ek Nightblade (ima) 97
Mogis's Marauder
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Human Berserker
Mogis's Marauder (ths) 97
Nezumi Linkbreaker
When this creature dies, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Rat Warlock
Nezumi Linkbreaker (otj) 96
Nightblade Brigade
Deathtouch
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Goblin Soldier
Nightblade Brigade (tdm) 85
Okiba Reckoner Raid
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Okiba Reckoner Raid // Nezumi Road Captain (neo) 117Okiba Reckoner Raid // Nezumi Road Captain (neo) 117
Orzhov Enforcer
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Rogue
Orzhov Enforcer (rvr) 87
Orzhov Euthanist
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
Creature - Human Assassin
Orzhov Euthanist (rvr) 88
Quest for the Necropolis
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs
less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Enchantment
Quest for the Necropolis (mh3) 104
Rakish Crew
When this enchantment enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Enchantment
Rakish Crew (otj) 99
Rattleback Apothecary
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Gorgon Warlock
Rattleback Apothecary (otj) 100
Raven of Fell Omens
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Bird
Raven of Fell Omens (otj) 101
Reaper's Talisman
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Reaper's Talisman (afr) 117
Reassembling Skeleton
: Return this card from your graveyard to the battlefield tapped.
Creature - Warrior Skeleton
Reassembling Skeleton (tdc) 195
Restless Bloodseeker
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
Creature - Vampire
Restless Bloodseeker // Bloodsoaked Reveler (inr) 128Restless Bloodseeker // Bloodsoaked Reveler (inr) 128
Rictus Robber
When this creature enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Zombie
Rictus Robber (otj) 102
Servant of the Stinger
Deathtouch
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Warlock
Servant of the Stinger (otj) 105
Skyclave Shadowcat
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature - Cat Horror
Skyclave Shadowcat (znr) 126
Tenured Inkcaster
When this creature enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Tenured Inkcaster (stx) 88
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (inr) 134
Vampire Aristocrat
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature - Vampire Rogue Noble
Vampire Aristocrat (mm3) 86
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (fdn) 186
Vermin Gorger
, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
Creature - Vampire
Vermin Gorger (j22) 485
Virulent Swipe
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Virulent Swipe (plst) IMA-113
Wither and Bloom
Target creature gets -3/-3 until end of turn.
, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Instant
Wither and Bloom (mh3) 111
Yathan Tombguard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
Creature - Human Warrior
Yathan Tombguard (tdm) 100

C Black

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Qty: 50 Price: $21.20
About Face
Switch target creature's power and toughness until end of turn.
Instant
About Face (plst) ULG-73
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Act of Treason (rvr) 99
Akroan Crusader
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and
as soon as it comes under your control.)
Creature - Human Soldier
Akroan Crusader (j25) 515
Anax, Hardened in the Forge
Anax's power is equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Legendary Creature Enchantment - Demigod
Anax, Hardened in the Forge (cmm) 204
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (one) 123
Bloodlust Inciter
: Target creature gains haste until end of turn. (It can attack and
this turn.)
Creature - Human Warrior
Bloodlust Inciter (j25) 525
Bogardan Dragonheart
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
Creature - Human Shaman
Bogardan Dragonheart (j22) 503
Brimstone Roundup
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment
Brimstone Roundup (otj) 115
Cavalcade of Calamity
Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Enchantment
Cavalcade of Calamity (rna) 95
Chandra's Pyreling
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Creature - Elemental Lizard
Chandra's Pyreling (j22) 513
Crackling Cyclops
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Creature - Wizard Cyclops
Crackling Cyclops (fdn) 83
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
Sorcery
Dragon Fodder (fdn) 535
Electrostatic Infantry
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Creature - Wizard Dwarf
Electrostatic Infantry (dmu) 122
Erkenbrand, Lord of Westfold
Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Soldier
Erkenbrand, Lord of Westfold (ltr) 123
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Festival Crasher
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature - Devil
Festival Crasher (inr) 153
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (fdn) 196
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (tle) 166
Fleeting Effigy
Haste
At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
: This creature gets +2/+0 until end of turn.
Creature - Elemental
Fleeting Effigy (tdm) 108
Geological Appraiser
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature - Human Artificer
Geological Appraiser (lci) 150
Ghitu Fire-Eater
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Human Nomad
Ghitu Fire-Eater (ulg) 76
Goblin Surprise
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Create two 1/1 red Goblin creature tokens.
Instant
Goblin Surprise (j25) 16
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (tdc) 217
Heartfire Immolator
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Creature - Human Wizard
Heartfire Immolator (fdn) 201
How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
Instant - Lesson
How to Start a Riot (tla) 140
Iroh's Demonstration
Choose one —
• Iroh's Demonstration deals 1 damage to each creature your opponents control.
• Iroh's Demonstration deals 4 damage to target creature.
Sorcery - Lesson
Iroh's Demonstration (tla) 141
Irreverent Gremlin
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature - Gremlin
Irreverent Gremlin (dsk) 142
Khenra Spellspear
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Transform this creature. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Creature - Warrior Jackal
Khenra Spellspear // Gitaxian Spellstalker (mom) 151Khenra Spellspear // Gitaxian Spellstalker (mom) 151
Krenko's Command
Create two 1/1 red Goblin creature tokens.
Sorcery
Krenko's Command (j25) 140
Mai, Jaded Edge
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Exhaust —
: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
Legendary Creature - Human Noble
Mai, Jaded Edge (tla) 147
Norin, Swift Survivalist
Norin can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
Legendary Creature - Human Coward
Norin, Swift Survivalist (dsk) 145
Outnumber
Outnumber deals damage to target creature equal to the number of creatures you control.
Instant
Outnumber (j22) 578
Pathmaker Initiate
: Target creature with power 2 or less can't be blocked this turn.
Creature - Human Wizard
Pathmaker Initiate (j25) 584
Ratcatcher Trainee
During your turn, this creature has first strike.
Creature - Human Peasant
Ratcatcher Trainee // Pest Problem (woe) 144
Rift Bolt
Rift Bolt deals 3 damage to any target.
Suspend 1—
(Rather than cast this card from your hand, you may pay
and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Rift Bolt (2x2) 122
Rimrock Knight
This creature can't block.
Creature - Knight Dwarf
Rimrock Knight // Boulder Rush (plst) ELD-137
Rodeo Pyromancers
Whenever you cast your first spell each turn, add
.
Creature - Human Mercenary
Rodeo Pyromancers (otj) 143
Shock Brigade
Menace (This creature can't be blocked except by two or more creatures.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Creature - Goblin Soldier
Shock Brigade (tdm) 120
Spellgorger Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature - Weird
Spellgorger Weird (j25) 601
Stormblood Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Human Berserker
Stormblood Berserker (clu) 149
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Terrapact Intimidator
When this creature enters, target opponent may have you create two Lander tokens. If they don't, put two +1/+1 counters on this creature. (A Lander token is an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Kavu
Terrapact Intimidator (eoe) 164
Titan's Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Titan's Strength (j25) 603
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Twin Blades (tla) 157
Ty Lee, Artful Acrobat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ty Lee attacks, you may pay
. When you do, target creature can't block this turn.
Legendary Creature - Human Performer
Ty Lee, Artful Acrobat (tla) 158
Vicious Clown
Whenever another creature you control with power 2 or less enters, this creature gets +2/+0 until end of turn.
Creature - Human Clown
Vicious Clown (dsk) 163
Weapon Surge
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Weapon Surge (2xm) 150
Wrangle
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Wrangle (aer) 101
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (tdc) 95
Zurgo's Vanguard
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Zurgo's Vanguard's power is equal to the number of creatures you control.
Creature - Soldier Dog
Zurgo's Vanguard (tdm) 133

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Ambush Viper
Flash
Deathtouch
Creature - Snake
Ambush Viper (inr) 186
Apprentice Sharpshooter
Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature - Human Archer
Apprentice Sharpshooter (vow) 185
Armorcraft Judge
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Creature - Elf Artificer
Armorcraft Judge (j25) 629
Armored Scrapgorger
This creature gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.
Creature - Beast Phyrexian
Armored Scrapgorger (one) 158
Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Lizard Eldrazi
Basking Broodscale (mh3) 145
Beastbond Outcaster
When this creature enters, if you control a creature with power 4 or greater, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Beastbond Outcaster (otj) 154
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Carefree Swinemaster
Whenever this creature attacks, you may pay
. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
Creature - Gnome Ranger
Carefree Swinemaster (clb) 219
Choose Your Weapon
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Instant
Choose Your Weapon (afr) 175
Cloaked Cadet
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Creature - Human Ranger
Cloaked Cadet (vow) 192
Dauntless Survivor
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Warrior
Dauntless Survivor (znr) 184
Dawnhart Disciple
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature - Human Warlock
Dawnhart Disciple (inr) 191
Dawnhart Mentor
When this creature enters, create a 1/1 white Human creature token.
Coven —
: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature - Human Warlock
Dawnhart Mentor (mid) 179
Defend the Rider
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Instant
Defend the Rider (dft) 157
Dryad Greenseeker
: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Creature - Dryad
Dryad Greenseeker (m19) 178
Evolving Adaptive
This creature enters with an oil counter on it.
This creature gets +1/+1 for each oil counter on it.
Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature.
Creature - Warrior Phyrexian
Evolving Adaptive (one) 167
Experiment One
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Human Ooze
Experiment One (rvr) 137
Gaea's Gift
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Gaea's Gift (bro) 182
Gift of the Viper
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Instant
Gift of the Viper (mh3) 156
Hamlet Captain
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature - Human Warrior
Hamlet Captain (inr) 201
Hemosymbic Mite
Whenever this creature becomes tapped, another target creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature - Mite
Hemosymbic Mite (eoe) 190
Hydra Trainer
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature - Human Warrior
Hydra Trainer (mh3) 159
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Masked Vandal
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature - Shapeshifter
Masked Vandal (khm) 184
Meltstrider Eulogist
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature - Soldier Insect
Meltstrider Eulogist (eoe) 197
Natural State
Destroy target artifact or enchantment with mana value 3 or less.
Instant
Natural State (ogw) 136
Peregrin Took
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Draw a card.
Legendary Creature - Citizen Halfling
Peregrin Took (ltr) 181
Pollenbright Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Pollenbright Druid (cmm) 312
Predator's Howl
Create a 2/2 green Wolf creature token.
Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
Instant
Predator's Howl (j22) 708
Propagator Drone
Devoid (This card has no color.)
Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)
: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Propagator Drone (mh3) 167
Quina, Qu Gourmet
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.
, Sacrifice a Frog: Put a +1/+1 counter on Quina.
Legendary Creature - Qu
Quina, Qu Gourmet (fin) 194
Seedship Agrarian
Whenever this creature becomes tapped, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Insect Scientist
Seedship Agrarian (eoe) 204
Seedship Impact
Destroy target artifact or enchantment. If its mana value was 2 or less, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Seedship Impact (eoe) 205
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Split the Spoils
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Sorcery
Split the Spoils (clb) 257
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
Enchantment
Stocking the Pantry (blb) 194
Sunshower Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Creature - Druid Frog
Sunshower Druid (blb) 195
Temperamental Oozewagg
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Creature - Ooze Brushwagg
Temperamental Oozewagg (mh3) 172
Torgal, A Fine Hound
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
: Add one mana of any color.
Legendary Creature - Wolf
Torgal, A Fine Hound (fin) 208
Trash the Town
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186
Triumph of Ferocity
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Triumph of Ferocity (avr) 198
Tukatongue Thallid
When this creature dies, create a 1/1 green Saproling creature token.
Creature - Fungus
Tukatongue Thallid (j25) 733
Tuskguard Captain
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Creature - Human Warrior
Tuskguard Captain (cmm) 328
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Enchantment
Ulvenwald Mysteries (inr) 222
Unnatural Restoration
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Unnatural Restoration (one) 191
Urban Daggertooth
Vigilance
Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Dinosaur
Urban Daggertooth (mh2) 181
Warbriar Blessing
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.
Enchantment - Aura
Warbriar Blessing (j25) 739
Wasteland Viper
Deathtouch
Bloodrush —
, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature - Snake
Wasteland Viper (rvr) 160
Wildwood Scourge
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Creature - Hydra
Wildwood Scourge (fdn) 236

E Green

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F Multicolored

Qty: 50 Price: $24.60
Aegar, the Freezing Flame
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Legendary Creature - Wizard Giant
Aegar, the Freezing Flame (khm) 321
Arcus Acolyte
Reach, lifelink
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each other creature you control without a +1/+1 counter on it has outlast
.
Creature - Human Cleric Archer
Arcus Acolyte (mh2) 185
Aron, Benalia's Ruin
Menace (This creature can't be blocked except by two or more creatures.)
,
, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
Legendary Creature - Human Phyrexian
Aron, Benalia's Ruin (dmu) 333
Baird, Argivian Recruiter
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier
Baird, Argivian Recruiter (dmu) 195
Balmor, Battlemage Captain
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Legendary Creature - Wizard Bird
Balmor, Battlemage Captain (fdn) 237
Beastie Beatdown
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.
Sorcery
Beastie Beatdown (dsk) 210
Bioshift
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Instant
Bioshift (gtc) 214
Callous Sell-Sword
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
Creature - Human Soldier
Callous Sell-Sword // Burn Together (woe) 221
Cuboid Colony
Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Creature - Insect
Cuboid Colony (sos) 183
Cursed Wombat
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
Creature - Nightmare Wombat
Cursed Wombat (mh3) 181
Denethor, Ruling Steward
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.
, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Noble
Denethor, Ruling Steward (ltr) 198
Ertha Jo, Frontier Mentor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Legendary Creature - Advisor Kor
Ertha Jo, Frontier Mentor (otj) 203
Expanding Ooze
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature - Ooze
Expanding Ooze (mh3) 184
Fiendish Panda
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Creature - Demon Bear
Fiendish Panda (fdn) 120
Frontline Rush
Choose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Instant
Frontline Rush (tdm) 186
Gold-Forged Thopteryx
Flying, lifelink
Each legendary permanent you control has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature Artifact - Dinosaur Thopter
Gold-Forged Thopteryx (mat) 31
Good-Fortune Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Creature - Unicorn
Good-Fortune Unicorn (fdn) 240
Halo Forager
Flying
When this creature enters, you may pay
. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature - Rogue Faerie
Halo Forager (woc) 139
Host of the Hereafter
This creature enters with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
Creature - Zombie Warlock
Host of the Hereafter (tdm) 193
Invigorating Hot Spring
This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Enchantment
Invigorating Hot Spring (neo) 223
Jolene, Plundering Pugilist
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
, Sacrifice a Treasure: Jolene deals 1 damage to any target.
Legendary Creature - Human Mercenary
Jolene, Plundering Pugilist (otj) 210
Kathari Remnant
Flying
: Regenerate this creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Skeleton Bird
Kathari Remnant (plst) PCA-98
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Legendary Creature - Human Shaman
Lagomos, Hand of Hatred (dmu) 205
Lazav, Familiar Stranger
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Shapeshifter
Lazav, Familiar Stranger (otj) 216
Lazotep Chancellor
Whenever you discard a card, you may pay
. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Wizard Zombie
Lazotep Chancellor (drc) 117
League Guildmage
,
: Draw a card.
,
: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Creature - Human Wizard
League Guildmage (2x2) 241
Lilysplash Mentor
Reach
: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Creature - Druid Frog
Lilysplash Mentor (blb) 222
Locke Cole
Deathtouch, lifelink
Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.
Legendary Creature - Human Rogue
Locke Cole (fin) 234
Maraleaf Pixie
Flying
: Add
or
.
Creature - Faerie
Maraleaf Pixie (plst) ELD-196
Merfolk Skydiver
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Merfolk Mutant
Merfolk Skydiver (lcc) 277
Ondu Knotmaster
Lifelink
Whenever another modified creature you control dies, put two +1/+1 counters on this creature.
Creature - Rogue Kor
Ondu Knotmaster // Throw a Line (mh3) 196
Plumecreed Mentor
Flying
Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
Creature - Bird Scout
Plumecreed Mentor (blb) 228
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Noble
Prince Imrahil the Fair (ltr) 219
Raff, Weatherlight Stalwart
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
: Creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature - Human Wizard
Raff, Weatherlight Stalwart (dmu) 212
Rocketeer Boostbuggy
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Exhaust —
: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 1
Artifact - Vehicle
Rocketeer Boostbuggy (dft) 220
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (fdn) 245
Runescale Stormbrood
Flying
Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
Creature - Dragon
Runescale Stormbrood // Chilling Screech (tdm) 221
Ruthless Lawbringer
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
Creature - Vampire Assassin
Ruthless Lawbringer (otj) 229
Safehold Elite
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Elf Scout
Safehold Elite (shm) 239
Sawblade Skinripper
Menace
, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature.
At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.
Creature - Human Assassin
Sawblade Skinripper (dsk) 231
Seedglaive Mentor
Vigilance, haste
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
Creature - Soldier Mouse
Seedglaive Mentor (blb) 231
Spider-Man India
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Human Spider Hero
Spider-Man India (spm) 151
Stalwart Successor
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
Creature - Human Warrior
Stalwart Successor (tdm) 227
Station Monitor
Whenever you cast your second spell each turn, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Creature - Artificer Lizard
Station Monitor (eoe) 230
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (soc) 331
Théoden, King of Rohan
Whenever Théoden or another Human you control enters, target creature gains double strike until end of turn.
Legendary Creature - Human Noble
Théoden, King of Rohan (ltr) 233
Vial Smasher, Gleeful Grenadier
Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Legendary Creature - Goblin Mercenary
Vial Smasher, Gleeful Grenadier (otj) 235
Wardens of the Cycle
Morbid — At the beginning of your end step, if a creature died this turn, choose one —
• You gain 2 life.
• You draw a card and you lose 1 life.
Creature - Elf Warlock
Wardens of the Cycle (fdn) 125
Zhao, Ruthless Admiral
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Soldier
Zhao, Ruthless Admiral (tla) 252

F Multicolored

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G Colorless

Qty: 30 Price: $13.82
Aang's Journey
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson
Aang's Journey (tla) 1
Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Adventuring Gear (fdn) 249
Armillary Sphere
,
, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Artifact
Armillary Sphere (cmr) 298
Atraxa's Skitterfang
This creature enters with three oil counters on it.
At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
Creature Artifact - Insect Phyrexian
Atraxa's Skitterfang (one) 223
Barrels of Blasting Jelly
: Add one mana of any color. Activate only once each turn.
,
, Sacrifice this artifact: It deals 5 damage to target creature.
Artifact
Barrels of Blasting Jelly (tla) 254
Cliffhaven Kitesail
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cliffhaven Kitesail (j25) 748
Cloak of the Bat
Equipped creature has flying and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cloak of the Bat (clb) 307
Diamond Mare
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Creature Artifact - Horse
Diamond Mare (fdn) 672
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (fic) 344
Ghoulcaller's Bell
: Each player mills a card.
Artifact
Ghoulcaller's Bell (isd) 224
Glimmerlight
When this Equipment enters, create a 1/1 white Glimmer enchantment creature token.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Glimmerlight (dsk) 249
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (fdn) 253
Heirloom Epic
,
: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Artifact - Book
Heirloom Epic (blb) 246
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 73
Howling Golem
Whenever this creature attacks or blocks, each player draws a card.
Creature Artifact - Golem
Howling Golem (cmr) 316
Inquisitive Puppet
When this creature enters, scry 1.
Exile this creature: Create a 1/1 white Human creature token.
Creature Artifact - Construct
Inquisitive Puppet (eld) 223
Mirror Shield
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mirror Shield (thb) 234
Mycosynth Wellspring
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Mycosynth Wellspring (nph) 145
Necrogen Censer
This artifact enters with two charge counters on it.
, Remove a charge counter from this artifact: Target player loses 2 life.
Artifact
Necrogen Censer (som) 184
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Runed Servitor
When this creature dies, each player draws a card.
Creature Artifact - Construct
Runed Servitor (j22) 794
Sai of the Shinobi
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip
Artifact - Equipment
Sai of the Shinobi (a25) 230
Silver-Inlaid Dagger
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip
Artifact - Equipment
Silver-Inlaid Dagger (isd) 233
Sparring Construct
When this creature dies, put a +1/+1 counter on target creature you control.
Creature Artifact - Construct
Sparring Construct (dom) 232
Spidersilk Net
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Spidersilk Net (dtk) 244
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Strider Harness (som) 207
Sylvok Lifestaff
Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip
Artifact - Equipment
Sylvok Lifestaff (som) 209
Terrarion
This artifact enters tapped.
,
, Sacrifice this artifact: Add two mana in any combination of colors.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Terrarion (jmp) 488
Vorrac Battlehorns
Equipped creature has trample and can't be blocked by more than one creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vorrac Battlehorns (mrd) 271

G Colorless

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H Special Lands

Qty: 30 Price: $11.78
Bountiful Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Bountiful Landscape (tdc) 342
Captivating Cave
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land - Cave
Captivating Cave (lci) 268
Esper Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Land
Esper Panorama (ncc) 399
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tmc) 65
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (tdc) 365
Maestros Theater
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Maestros Theater (eoc) 167
Nantuko Monastery
: Add
.
Threshold —
: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
Land
Nantuko Monastery (dmr) 252
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Promising Vein
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land - Cave
Promising Vein (lci) 279
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (ecc) 162
Sandstorm Verge
: Add
.
,
: Target creature can't block this turn. Activate only as a sorcery.
Land - Desert
Sandstorm Verge (otj) 263
Shattered Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Shattered Landscape (tdc) 390
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (ecc) 170
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (ecc) 172
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (tmc) 78
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (tmc) 79
Tournament Grounds
: Add
.
: Add
,
, or
. Spend this mana only to cast a Knight or Equipment spell.
Land
Tournament Grounds (eld) 248
Unknown Shores
: Add
.
,
: Add one mana of any color.
Land
Unknown Shores (thb) 249

H Special Lands

(CTRL to add secondary)

Land

Qty: 250 Price: $122.50
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 281
Island
(
: Add
.)
Basic Land - Island
Island (dft) 281
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (clb) 464
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (cmm) 793

Land

(CTRL to add secondary)

Deck Info

Deck stats

77 pips - 70 cards
64 mana - 63 cards
76 pips - 70 cards
65 mana - 64 cards
73 pips - 70 cards
65 mana - 64 cards
76 pips - 71 cards
72 mana - 68 cards
72 pips - 70 cards
64 mana - 63 cards
0 pips - 0 cards
15 mana - 15 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This 360 card Cube is made from the principle that all cards should have approximately same impact value when hitting the board. Therefore it is artisan, that is comprised of common and uncommon cards, where the relatively insanely impactful cards available in rare and mythic have been weeded out of scope. There is no “throw down one big impact card” to win strategies. There is no deckbuilding around the insane cards in one’s cardpool, it’s all about finding strategies between almost equal cards to make advantages and maximize their combined impact. \n\nWhen all cards have approximately same impact value, then games tend to be less about powerful cards and more about smart ways to create something between them!"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The idea is that good games are close games"},{"insert":"\nI wanted to make a cube that would generate fun games, where no one would run over their opponent, but rather have relatively tight games where the right decisions and timing in pivotal moments would be decisive. I wanted to discourage lazy deckbuilding and lazy playing styles, such as “building around owerpowered cards” or “comboing to win without really interacting with opponent”. I wanted games to be decided less by the power of the cards and more by the talent and wit of the deckbuilders and players. Losing is more a result of mistiming your plays and misreading the situations, than being overpowered or pure rock-paper-scissor mechanics resulting in obvious disadvantages in one deck type versus another. \n\nWith close to equal card impact and openended strategies, we’re less likely to end up in the boring scenarios, where one deck literaly couldn’t win against the other. With this emergence focus cube-design, all players are likely to have cards available to deal with the strategies their opponents throw at them.\n\n"},{"attributes":{"bold":true},"insert":"Cube designed around emergence and openendedness"},{"insert":"\nIn game theory, researchers often talk about emergence, which is when simple rules interact to create complex scenarios. It’s one of the guiding design principles in MTG cardgame in general, but often deckbuilders tend to design after progression principles, where they play in simple steps, and tend to avoid unexpected situations or minimize them as much as possible. Many players follow mechanical scripts for how to win and especially in standard playpatterns tend to be rigid and formularic.\n\nThis Cube is a singelton cube, where all 360 cards are unique and combine in criss-cross patterns to weave nets of possiblities. There is no right set of formulars, even across the different play themes. This is also the reason why the Cube is filled with cards with different openended mechanics from different sets. And a tightly focused synergy strategy will in this meta not necessarily outperform a more broad interactive toolbox strategy. For example, will a ‘going broad strategy’ with many creatures not outperform a ‘going deep strategy’ with huge creatures, nor will either ends of this spectrum outperform a mix inbetween, where both strategies are combined. There is no just going one way, and if you ‘go broad’ then you have to go all the way. The very trickiness and unexpectedness of your deckbuild, might be what wins you the game here.\n\nThe Cubes design will demand of players that they assess more on a situation to situation basis than in regular games. And more attention to detail is also required in this Cube, since many of the common and uncommon cards are not that well-known. It is the hope that the Cube will generate som quite unexpected games.\n\n"},{"attributes":{"bold":true},"insert":"Combat focus to create interaction and emergence"},{"insert":"\nThe Cube is generally focused on combat strategies (going fast, broad, deep, or with different forms of evasion) and much interaction, such as combat tricks, removal and protection. This is because these combat mechanics generally create way more meaningful interaction between players than the more ‘solitaire’ like strategies. \n\nIn combat you have to access your opponents board, how they might block, what they might play from their hand, if you punch them and so on. Combat is, in essence, pure interation. And interaction between players is where unexpected things are most likely to occur, therefore the playzone for emergence. Players can trick each other, bluff their way through and in need go for weird plays.\n\n"},{"attributes":{"bold":true},"insert":"Openended color identities and play themes"},{"insert":"\n\nThe color identities are connected to different themes and are as such:\n\n"},{"attributes":{"bold":true},"insert":"White: "},{"insert":"\n+1/+1 counters, tokens, lifegain, and humans\n\n\n"},{"attributes":{"bold":true},"insert":"Blue: "},{"insert":"\nspellslinging, prowess, flying, tokens, and wizards\n\n\n"},{"attributes":{"bold":true},"insert":"Black: "},{"insert":"\ndeathtouch, lifegain and -drain, +1/+1, and outlaws\n\n"},{"attributes":{"bold":true},"insert":"Red:"},{"insert":"\naggro, tokens, spellslinging, direct damage, burn, and outlaws\n\n"},{"attributes":{"bold":true},"insert":"Green:"},{"insert":"\n+1/+1 counters, tokens, buff, proliferate, big hitters, humans\n\nThe Cube generally encourages players to build dualcolor identities, where players can get the combined advantages of two colors and include the multicolored cards that focuses on more streamlined synergies such as:\n\nAzorius: fly, cast multiple spells and generate tokens \nBoros: go broad, buff creatures and do combat tricks to win\nDimir: \n\n\n\n\n\n"}]}
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