Tia.11
631 views3 months ago
Commander
Size: 100Salt sum: 48.7
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This Commander deck with Baba Lysaga, Night Witch is built with a highly synergistic and consistency-oriented approach. The main objective is not to develop a traditional board presence, but to reliably and repeatedly enable the commander’s activated ability, which represents the true engine of the deck. Each activation generates both card advantage and pressure on the table through lifedrain, allowing the deck to scale into the mid-late game without necessarily relying on immediate combo lines.\nThe main constraint imposed by Baba Lysaga, Night Witch is the requirement to sacrifice three permanents with different types. To minimize this cost, the deck is built around permanents that cover multiple types simultaneously or that can be converted into multiple types with a single effect. In this context, the key cards are the manlands such as Blinkmoth Nexus, Inkmoth Nexus, Mishra's Factory and Mishra's Foundry which, once activated, become land, creature, and artifact simultaneously, fully satisfying the commander’s requirement on their own. This drastically reduces the number of resources needed to activate Baba and makes the deck significantly more consistent compared to builds that rely on distinct permanents.\nTo support this structure, the deck includes an extensive tutor package that allows consistent access to utility lands or key pieces at different stages of the game. At the same time, there is a recursion subsystem focused primarily on lands, which allows the deck to repeatedly reuse the same resources after sacrificing them. This approach makes the deck resilient even after opposing interaction or board wipes.\nThe deck does not follow rigid lines of play and requires careful resource management. Sequencing is often more important than the individual cards: deciding when to activate the commander, when to develop the board, when to use a tutor, or when to hold resources for future turns is crucial. In many situations there is no single “correct” line, but rather multiple options with different trade-offs, and the effectiveness of the deck largely depends on the ability to evaluate the table context.\nThere are three main win conditions. The first is the gradual draining of opponents through repeated activations of Baba Lysaga, Night Witch, which, if uninterrupted, leads to a cumulative advantage that is difficult to recover from.\nThe other two are combo lines. The first involves Springheart Nantuko (with Bestow) on an animated land or similar effects, in combination with landfall engines such as Lotus Cobra or Tireless Provisioner. This interaction allows the generation of infinite animatable land tokens and infinite landfall triggers.\nThe second combo is based on Chatterfang, Squirrel General and Warren Soultrader. This combination allows creatures to be converted into Treasure and generates repeated sacrifice loops; by adding a drain effect such as Blood Artist, Zulaport Cutthroat or Bastion of Remembrance, it results in an immediate win condition through inflicted damage.\nFinally, the deck also includes a defensive line based on Glacial Chasm. In combination with land recursion effects, this card allows prevention of damage for multiple consecutive turns, providing the time needed to reestablish the commander’s engine or assemble one of the combos. It does not represent a win condition, but rather a strategic resource to stabilize complex games.\nOverall, the deck prioritizes consistency, flexibility, and interactions between zones (battlefield, hand, and graveyard) over a linear game plan. It requires familiarity with interactions and solid turn planning, but in return offers a high level of control over the pace of the game and multiple lines of development.\n"}]}
Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Combo 1
(Ctrl to add secondary)
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Combo 2
(Ctrl to add secondary)
Drain
(Ctrl to add secondary)
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Finisher
(Ctrl to add secondary)
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(Ctrl to add secondary)
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Ramp
(Ctrl to add secondary)
Recursion
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Bumi's Feast Lecture
Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with ", , Sacrifice this token: You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery - Lesson

Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment - Aura

Sac for Baba
(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Tokens
(Ctrl to add secondary)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
(Ctrl to add secondary)
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Untap
(Ctrl to add secondary)
Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This Commander deck with Baba Lysaga, Night Witch is built with a highly synergistic and consistency-oriented approach. The main objective is not to develop a traditional board presence, but to reliably and repeatedly enable the commander’s activated ability, which represents the true engine of the deck. Each activation generates both card advantage and pressure on the table through lifedrain, allowing the deck to scale into the mid-late game without necessarily relying on immediate combo lines.\nThe main constraint imposed by Baba Lysaga, Night Witch is the requirement to sacrifice three permanents with different types. To minimize this cost, the deck is built around permanents that cover multiple types simultaneously or that can be converted into multiple types with a single effect. In this context, the key cards are the manlands such as Blinkmoth Nexus, Inkmoth Nexus, Mishra's Factory and Mishra's Foundry which, once activated, become land, creature, and artifact simultaneously, fully satisfying the commander’s requirement on their own. This drastically reduces the number of resources needed to activate Baba and makes the deck significantly more consistent compared to builds that rely on distinct permanents.\nTo support this structure, the deck includes an extensive tutor package that allows consistent access to utility lands or key pieces at different stages of the game. At the same time, there is a recursion subsystem focused primarily on lands, which allows the deck to repeatedly reuse the same resources after sacrificing them. This approach makes the deck resilient even after opposing interaction or board wipes.\nThe deck does not follow rigid lines of play and requires careful resource management. Sequencing is often more important than the individual cards: deciding when to activate the commander, when to develop the board, when to use a tutor, or when to hold resources for future turns is crucial. In many situations there is no single “correct” line, but rather multiple options with different trade-offs, and the effectiveness of the deck largely depends on the ability to evaluate the table context.\nThere are three main win conditions. The first is the gradual draining of opponents through repeated activations of Baba Lysaga, Night Witch, which, if uninterrupted, leads to a cumulative advantage that is difficult to recover from.\nThe other two are combo lines. The first involves Springheart Nantuko (with Bestow) on an animated land or similar effects, in combination with landfall engines such as Lotus Cobra or Tireless Provisioner. This interaction allows the generation of infinite animatable land tokens and infinite landfall triggers.\nThe second combo is based on Chatterfang, Squirrel General and Warren Soultrader. This combination allows creatures to be converted into Treasure and generates repeated sacrifice loops; by adding a drain effect such as Blood Artist, Zulaport Cutthroat or Bastion of Remembrance, it results in an immediate win condition through inflicted damage.\nFinally, the deck also includes a defensive line based on Glacial Chasm. In combination with land recursion effects, this card allows prevention of damage for multiple consecutive turns, providing the time needed to reestablish the commander’s engine or assemble one of the combos. It does not represent a win condition, but rather a strategic resource to stabilize complex games.\nOverall, the deck prioritizes consistency, flexibility, and interactions between zones (battlefield, hand, and graveyard) over a linear game plan. It requires familiarity with interactions and solid turn planning, but in return offers a high level of control over the pace of the game and multiple lines of development.\n"}]}



























































































