SirWax@Lot
438 views15 days ago
Commander
Size: 100Salt sum: 38.04
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"HEROES IN A HALF SHELL! Michelangelo is a payoff commander that boosts the generation of your +1/+1 counters like the party dude that he is. You have over a dozen and a half cards that generate or create these counters through various means and several more other payoffs for doing so. To start the deck plays other cards similar to Michelangelo that boost your +1/+1 counter production like Hardened Scales, Benevolent Hydra, High Score, Kami of Whispered Hope and Loading Zone while also sporting Mowu who boosts the amount of +1/+1 counters placed on himself allowing him to get big real quick with some attention. Permanents like Thunderous Velocipede, Communal Brewing and Renata make creatures gain +1/+1 counters when they enter the battlefield, while Roaring Earth and Ride the Shoopuf are Landfall pieces that let you place +1/+1 counters on your creatures. Forgotten Ancient and Managorger Hydra both gain +1/+1 counters when "},{"attributes":{"italic":true},"insert":"A "},{"insert":"player casts a spell. Auras like Forced Adaptation, Level Up and Hydra's Growth and creatures like Maester Seymour and Loyal Guardian produce +1/+1 counters during your turn phases. Fangs of Kalonia is basically Hydra's Growth in Sorcery form with an Overload. Duskshell Crawler is a +1/+1 counter on ETB that gives extra avoidance to creatures with counters. And finally you have a bunch of cards that can Proliferate such as Park Heights Maverick, Evolution Sage, Tromell, Karn's Bastion and Unnatural Restoration to add counters to Permanents that already have counters.\n\nTo facilitate your game plan to make counters, the deck runs a multitude of advantage and ramp engines and payoffs for making your creatures stronger. High Score and Thickest in the Thicket both draw cards on your end step if you control the creature with the highest power. Stocking the Pantry and Tributary Instructor are draw engines that let you draw after stocking counters or when a creature you control with a counter on it dies respectively. Ranger Class and Vizier of the Menagerie both let you top deck creatures onto the battlefield. Lifeblood Hydra draws cards and gains live based on power. Lifestream's Blessing is a Sorcery that draws cards based on power, Shamanic Revelation draws a card for each creature you control while gaining life for each strong creature you have, and Inspiring Call draws a card for each creature you control with a +1/+1 counter on it. For Ramp payoffs you have Mona Lisa, Topiary Lecturer and Gyre Sage who each produce mana based on how many counters or how strong they are. Fertilid can trade counters and mana for more land ramp. Rampant Rejuvenator produce's lands based on it's power when it dies. Fenrir is a versatile Saga that provides land ramp, produces counters and provides card advantage over three turns. And finally Rishkar is Cryptolith's Rite but for creatures you control with +1/+1 counters.\n\nThe deck also provides you with ways outside of card advantage and ramp to reward you for producing +1/+1 counters. The various Spikes let you trades +1/+1 counters for various effects such as lifegain, combat damage Fogs and more counter production. Evolution Witness recurs cards from your graveyard when it gains +1/+1 counters. Basking Broodscale, Herd Baloth and Scurrying Oak each produce tokens when they gain +1/+1 counters. Champion of Lambholdt and Gingerbrute are both evasive threats that benefit greatly from having +1/+1 counters put on them. The Ooze lets you create Mutagen tokens when creatures you control with +1/+1 counters on them die. Vigor lets you turn incoming damage on your creatures into more +1/+1 counters. Steelbane Hydra and Leatherhead let you trade counters for ArtiChantment removal. \n"}]}
Commander
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle

Commander
(CTRL to add secondary)
Counter Movers
Counter Movers
(CTRL to add secondary)
Counters
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Communal Brewing
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Enchantment

Fangs of Kalonia
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf

Renata, Called to the Hunt
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
Each other creature you control enters with an additional +1/+1 counter on it.
Legendary Creature Enchantment - Demigod

Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment

Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero

Counters
(CTRL to add secondary)
Draw
Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Proliferate
Park Heights Maverick
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature deals combat damage to a player or dies, proliferate.
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature deals combat damage to a player or dies, proliferate.
Creature - Human Soldier

Tromell, Seymour's Butler
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Advisor

Proliferate
(CTRL to add secondary)
Protection
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
(CTRL to add secondary)
Ramp
Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment - Aura

Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Leatherhead, Swamp Stalker
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Legendary Creature - Rogue Mutant Crocodile

Removal
(CTRL to add secondary)
Tokens
Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Creature - Lizard Eldrazi

Scurry Oak
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Creature - Treefolk

The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact

Tokens
(CTRL to add secondary)
Maybeboard
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"HEROES IN A HALF SHELL! Michelangelo is a payoff commander that boosts the generation of your +1/+1 counters like the party dude that he is. You have over a dozen and a half cards that generate or create these counters through various means and several more other payoffs for doing so. To start the deck plays other cards similar to Michelangelo that boost your +1/+1 counter production like Hardened Scales, Benevolent Hydra, High Score, Kami of Whispered Hope and Loading Zone while also sporting Mowu who boosts the amount of +1/+1 counters placed on himself allowing him to get big real quick with some attention. Permanents like Thunderous Velocipede, Communal Brewing and Renata make creatures gain +1/+1 counters when they enter the battlefield, while Roaring Earth and Ride the Shoopuf are Landfall pieces that let you place +1/+1 counters on your creatures. Forgotten Ancient and Managorger Hydra both gain +1/+1 counters when "},{"attributes":{"italic":true},"insert":"A "},{"insert":"player casts a spell. Auras like Forced Adaptation, Level Up and Hydra's Growth and creatures like Maester Seymour and Loyal Guardian produce +1/+1 counters during your turn phases. Fangs of Kalonia is basically Hydra's Growth in Sorcery form with an Overload. Duskshell Crawler is a +1/+1 counter on ETB that gives extra avoidance to creatures with counters. And finally you have a bunch of cards that can Proliferate such as Park Heights Maverick, Evolution Sage, Tromell, Karn's Bastion and Unnatural Restoration to add counters to Permanents that already have counters.\n\nTo facilitate your game plan to make counters, the deck runs a multitude of advantage and ramp engines and payoffs for making your creatures stronger. High Score and Thickest in the Thicket both draw cards on your end step if you control the creature with the highest power. Stocking the Pantry and Tributary Instructor are draw engines that let you draw after stocking counters or when a creature you control with a counter on it dies respectively. Ranger Class and Vizier of the Menagerie both let you top deck creatures onto the battlefield. Lifeblood Hydra draws cards and gains live based on power. Lifestream's Blessing is a Sorcery that draws cards based on power, Shamanic Revelation draws a card for each creature you control while gaining life for each strong creature you have, and Inspiring Call draws a card for each creature you control with a +1/+1 counter on it. For Ramp payoffs you have Mona Lisa, Topiary Lecturer and Gyre Sage who each produce mana based on how many counters or how strong they are. Fertilid can trade counters and mana for more land ramp. Rampant Rejuvenator produce's lands based on it's power when it dies. Fenrir is a versatile Saga that provides land ramp, produces counters and provides card advantage over three turns. And finally Rishkar is Cryptolith's Rite but for creatures you control with +1/+1 counters.\n\nThe deck also provides you with ways outside of card advantage and ramp to reward you for producing +1/+1 counters. The various Spikes let you trades +1/+1 counters for various effects such as lifegain, combat damage Fogs and more counter production. Evolution Witness recurs cards from your graveyard when it gains +1/+1 counters. Basking Broodscale, Herd Baloth and Scurrying Oak each produce tokens when they gain +1/+1 counters. Champion of Lambholdt and Gingerbrute are both evasive threats that benefit greatly from having +1/+1 counters put on them. The Ooze lets you create Mutagen tokens when creatures you control with +1/+1 counters on them die. Vigor lets you turn incoming damage on your creatures into more +1/+1 counters. Steelbane Hydra and Leatherhead let you trade counters for ArtiChantment removal. \n"}]}


























































