KngLux
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Commander
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{"ops":[{"insert":"The main win condition is dependent on how the game goes. You can chose to win through Burn, mill, thief, or even by decking an opponent. Exhibition Tidecaller is the only Mill card you need as by storming off could mill someone after only a few spells. By getting Niv-mizzet onto the field, your draw spells become even more important for burning creatures or even killing all three players at once. Mathematics can easily be powered up in a single turn with Molten-core Maestro to force your opponents to deck themselves. And if the game becomes to aggro, steal creatures from your opponents through bribery, desertion, or even treachery to steal commanders or win conditions from your opponents. To do all of this we will need mana, luckily for us we can do this a few different ways. Sanar himself is a mana engine under the right conditions. With Xorn or some of our copy creatures out, every time he becomes tapped will refund more mana to work with, to either further our storm count, or even set us up for a bigger turn later, plus treasures can tap for any color which is good since we are running mostly basics for our Gauntlet of Power and other mana doublers. Now remember Gauntlet of Power can give your opponents extra mana, but only if they are using basic lands, duel lands do not get the mana doubling. Mica is secretly overpowered in this deck as Sanar can generate the artifacts needed to copy a spell. Plus if you have Academy Manufacturer on the field, you could keep the treasure and sacrifice a food or clue artifact token to copy all of your spells for practically free. Crime Novelist and Molten-core Maestro both can easily swell up into enormous creatures that can compete with even a green player, so dont forget to swing with them. But if you want to use them as blockers, or have them help prepare Harmonized Trio before your turn, is also a good choice. But if all else fails, Mechanized Production will win you the game with Treasures. \n\nNow to get to these wins we will have to use some underhanded methods that might break even close family members apart. Teferi's Puzzle Box is great way the wheel an opponents hand every turn, just bounce opponents troublesome creatures back to their hands then force them to put it on the bottom of their library. Or pair the Puzzle box with Narset to completely remove their hand from the game. There are not many counter spells in the deck primarily because we want to focus more on Tempo plays rather than a normal control deck. It is easier, and cheaper, to have an opponent allow a critical creature to be return to hand than for trying to counter spell everything. Plus by overloading spells with Mizziem Morters or Cyclonic Rift, we can fuel Opus abilities to further push our opponent behind or generate more mana. Mill can also be used to prevent opponents from getting needed cards. Most players have a consistent land distribution in their Decks, by using the Codex shredder at the right moments, you can mill their needed lands or even remove critical combo prices. And if you are playing against reanimator, the Time Spiral can easily put those creatures back in the library where they belong. \n"}]}
Commander
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Artifact
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Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue

Clones
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Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Copy
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Counters
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Mica, Reader of Ruins
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Legendary Creature - Human Artificer

Creature
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Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Draw
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Instant
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Land
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Ramp
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Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Recursion
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Removal
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Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"The main win condition is dependent on how the game goes. You can chose to win through Burn, mill, thief, or even by decking an opponent. Exhibition Tidecaller is the only Mill card you need as by storming off could mill someone after only a few spells. By getting Niv-mizzet onto the field, your draw spells become even more important for burning creatures or even killing all three players at once. Mathematics can easily be powered up in a single turn with Molten-core Maestro to force your opponents to deck themselves. And if the game becomes to aggro, steal creatures from your opponents through bribery, desertion, or even treachery to steal commanders or win conditions from your opponents. To do all of this we will need mana, luckily for us we can do this a few different ways. Sanar himself is a mana engine under the right conditions. With Xorn or some of our copy creatures out, every time he becomes tapped will refund more mana to work with, to either further our storm count, or even set us up for a bigger turn later, plus treasures can tap for any color which is good since we are running mostly basics for our Gauntlet of Power and other mana doublers. Now remember Gauntlet of Power can give your opponents extra mana, but only if they are using basic lands, duel lands do not get the mana doubling. Mica is secretly overpowered in this deck as Sanar can generate the artifacts needed to copy a spell. Plus if you have Academy Manufacturer on the field, you could keep the treasure and sacrifice a food or clue artifact token to copy all of your spells for practically free. Crime Novelist and Molten-core Maestro both can easily swell up into enormous creatures that can compete with even a green player, so dont forget to swing with them. But if you want to use them as blockers, or have them help prepare Harmonized Trio before your turn, is also a good choice. But if all else fails, Mechanized Production will win you the game with Treasures. \n\nNow to get to these wins we will have to use some underhanded methods that might break even close family members apart. Teferi's Puzzle Box is great way the wheel an opponents hand every turn, just bounce opponents troublesome creatures back to their hands then force them to put it on the bottom of their library. Or pair the Puzzle box with Narset to completely remove their hand from the game. There are not many counter spells in the deck primarily because we want to focus more on Tempo plays rather than a normal control deck. It is easier, and cheaper, to have an opponent allow a critical creature to be return to hand than for trying to counter spell everything. Plus by overloading spells with Mizziem Morters or Cyclonic Rift, we can fuel Opus abilities to further push our opponent behind or generate more mana. Mill can also be used to prevent opponents from getting needed cards. Most players have a consistent land distribution in their Decks, by using the Codex shredder at the right moments, you can mill their needed lands or even remove critical combo prices. And if you are playing against reanimator, the Time Spiral can easily put those creatures back in the library where they belong. \n"}]}





























































