315 views6 months ago
Commander
Size: 100Salt sum: 64.62
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KngLux

315 views6 months ago
Commander
Size: 100Salt sum: 64.62

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{"ops":[{"insert":"The main win condition is dependent on how the game goes. You can chose to win through Burn, mill, thief, or even by decking an opponent. Exhibition Tidecaller is the only Mill card you need as by storming off could mill someone after only a few spells. By getting Niv-mizzet onto the field, your draw spells become even more important for burning creatures or even killing all three players at once. Mathematics can easily be powered up in a single turn with Molten-core Maestro to force your opponents to deck themselves. And if the game becomes to aggro, steal creatures from your opponents through bribery, desertion, or even treachery to steal commanders or win conditions from your opponents. To do all of this we will need mana, luckily for us we can do this a few different ways. Sanar himself is a mana engine under the right conditions. With Xorn or some of our copy creatures out, every time he becomes tapped will refund more mana to work with, to either further our storm count, or even set us up for a bigger turn later, plus treasures can tap for any color which is good since we are running mostly basics for our Gauntlet of Power and other mana doublers. Now remember Gauntlet of Power can give your opponents extra mana, but only if they are using basic lands, duel lands do not get the mana doubling. Mica is secretly overpowered in this deck as Sanar can generate the artifacts needed to copy a spell. Plus if you have Academy Manufacturer on the field, you could keep the treasure and sacrifice a food or clue artifact token to copy all of your spells for practically free. Crime Novelist and Molten-core Maestro both can easily swell up into enormous creatures that can compete with even a green player, so dont forget to swing with them. But if you want to use them as blockers, or have them help prepare Harmonized Trio before your turn, is also a good choice. But if all else fails, Mechanized Production will win you the game with Treasures. \n\nNow to get to these wins we will have to use some underhanded methods that might break even close family members apart. Teferi's Puzzle Box is great way the wheel an opponents hand every turn, just bounce opponents troublesome creatures back to their hands then force them to put it on the bottom of their library. Or pair the Puzzle box with Narset to completely remove their hand from the game. There are not many counter spells in the deck primarily because we want to focus more on Tempo plays rather than a normal control deck. It is easier, and cheaper, to have an opponent allow a critical creature to be return to hand than for trying to counter spell everything. Plus by overloading spells with Mizziem Morters or Cyclonic Rift, we can fuel Opus abilities to further push our opponent behind or generate more mana. Mill can also be used to prevent opponents from getting needed cards. Most players have a consistent land distribution in their Decks, by using the Codex shredder at the right moments, you can mill their needed lands or even remove critical combo prices. And if you are playing against reanimator, the Time Spiral can easily put those creatures back in the library where they belong. \n"}]}
Sanar, Unfinished Genius
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
Legendary Creature - Goblin Sorcerer
Sanar, Unfinished Genius // Wild Idea (sos) 223

Commander

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Resonating Lute
Lands you control have "
: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
: Draw a card. Activate only if you have seven or more cards in your hand.
Artifact
Resonating Lute (sos) 221
Tablet of Discovery
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add
.
: Add
. Spend this mana only to cast instant and sorcery spells.
Artifact
Tablet of Discovery (sos) 132

Artifact

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Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75
Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "
: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue
Sakashima the Impostor (plst) SOK-53

Clones

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Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188
Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment - Aura
Mechanized Production (pip) 178
Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Stolen Identity (ncc) 233

Copy

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Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (mh1) 52

Counters

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Emeritus of Conflict
First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Emeritus of Conflict // Lightning Bolt (sos) 113
Exhibition Tidecaller
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Creature - Wizard Djinn
Exhibition Tidecaller (sos) 48
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Jadzi, Steward of Fate
Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards.
Legendary Creature - Human Wizard
Jadzi, Steward of Fate // Oracle's Gift (sos) 55
Mica, Reader of Ruins
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Legendary Creature - Human Artificer
Mica, Reader of Ruins (sos) 124
Molten-Core Maestro
Menace
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of
equal to this creature's power.
Creature - Goblin Bard
Molten-Core Maestro (sos) 125

Creature

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Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment
Future Sight (ddm) 33
Invoke the Firemind
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
Sorcery
Invoke the Firemind (ddj) 31
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (war) 61★
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (otc) 235
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (plst) PCY-45
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (otc) 179
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Artifact
Teferi's Puzzle Box (j22) 801
Time Reversal
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Sorcery
Time Reversal (m12) 77
Time Spiral
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Sorcery
Time Spiral (usg) 103

Draw

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Divergent Equation
Return up to X target instant and/or sorcery cards from your graveyard to your hand.
Exile Divergent Equation.
Instant
Divergent Equation (sos) 43
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57
Prismari Charm
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Instant
Prismari Charm (sos) 211

Instant

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Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Spectacle Summit
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Spectacle Summit (sos) 262
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263

Land

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Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (cmr) 304

Mill

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Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (40k) 231
Crime Novelist
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add
.
Creature - Goblin Bard
Crime Novelist (mkm) 121
Gauntlet of Power
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
Gauntlet of Power (dmr) 223
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Xorn
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Creature - Elemental
Xorn (afr) 167

Ramp

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Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243
Mission Briefing
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Mission Briefing (mkc) 110

Recursion

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Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Desertion
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Instant
Desertion (vis) 30
Galvanic Blast
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Instant
Galvanic Blast (plst) DDU-45
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Sorcery
Hell to Pay (otj) 126
Karn Liberated
+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
Legendary Planeswalker - Karn
Karn Liberated (mm2) 4
Mizzium Mortars
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzium Mortars (clb) 803
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Spell Swindle
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Spell Swindle (moc) 237
Treachery
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Enchantment - Aura
Treachery (uds) 50

Removal

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Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58
Rapturous Moment
Draw three cards, then discard two cards. Add
.
Sorcery
Rapturous Moment (sos) 219
Splatter Technique
Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker.
Sorcery
Splatter Technique (sos) 231
Steal the Show
Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Sorcery
Steal the Show (sos) 130
Wisdom of Ages
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages.
Sorcery
Wisdom of Ages (sos) 71

Sorcery

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Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (mmq) 62

Theft

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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264

Tokens

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Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (8ed) 91
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (plst) RAV-60
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (mir) 80
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49

Tutor

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Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (plst) SOK-38

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
71 pips - 41 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 4 cards
27 pips - 21 cards
25 mana - 20 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The main win condition is dependent on how the game goes. You can chose to win through Burn, mill, thief, or even by decking an opponent. Exhibition Tidecaller is the only Mill card you need as by storming off could mill someone after only a few spells. By getting Niv-mizzet onto the field, your draw spells become even more important for burning creatures or even killing all three players at once. Mathematics can easily be powered up in a single turn with Molten-core Maestro to force your opponents to deck themselves. And if the game becomes to aggro, steal creatures from your opponents through bribery, desertion, or even treachery to steal commanders or win conditions from your opponents. To do all of this we will need mana, luckily for us we can do this a few different ways. Sanar himself is a mana engine under the right conditions. With Xorn or some of our copy creatures out, every time he becomes tapped will refund more mana to work with, to either further our storm count, or even set us up for a bigger turn later, plus treasures can tap for any color which is good since we are running mostly basics for our Gauntlet of Power and other mana doublers. Now remember Gauntlet of Power can give your opponents extra mana, but only if they are using basic lands, duel lands do not get the mana doubling. Mica is secretly overpowered in this deck as Sanar can generate the artifacts needed to copy a spell. Plus if you have Academy Manufacturer on the field, you could keep the treasure and sacrifice a food or clue artifact token to copy all of your spells for practically free. Crime Novelist and Molten-core Maestro both can easily swell up into enormous creatures that can compete with even a green player, so dont forget to swing with them. But if you want to use them as blockers, or have them help prepare Harmonized Trio before your turn, is also a good choice. But if all else fails, Mechanized Production will win you the game with Treasures. \n\nNow to get to these wins we will have to use some underhanded methods that might break even close family members apart. Teferi's Puzzle Box is great way the wheel an opponents hand every turn, just bounce opponents troublesome creatures back to their hands then force them to put it on the bottom of their library. Or pair the Puzzle box with Narset to completely remove their hand from the game. There are not many counter spells in the deck primarily because we want to focus more on Tempo plays rather than a normal control deck. It is easier, and cheaper, to have an opponent allow a critical creature to be return to hand than for trying to counter spell everything. Plus by overloading spells with Mizziem Morters or Cyclonic Rift, we can fuel Opus abilities to further push our opponent behind or generate more mana. Mill can also be used to prevent opponents from getting needed cards. Most players have a consistent land distribution in their Decks, by using the Codex shredder at the right moments, you can mill their needed lands or even remove critical combo prices. And if you are playing against reanimator, the Time Spiral can easily put those creatures back in the library where they belong. \n"}]}
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