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Commander
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{"ops":[{"insert":"~~Group by Categories (multiple); many cards fill 3+ roles~~\n\nA Shirei deck with a twist: debuff your own creatures for additional value.\n\nThis plays like a normal Shirei deck in that your primary goal is to get a few creatures with 1 power out, find a sacrifice outlet for them, and then repeatedly sacrifice and get value from this on every player's second main phase (preferably, right before they move to their end step). Where this list differs is that it's got a secondary emphasis on 2-power creatures, which can be recurred with Shirei when combined with effects like "},{"insert":{"card-link":"Heartless Summoning"}},{"insert":" and "},{"insert":{"card-link":"Night of Souls' Betrayal"}},{"insert":". While this requires us to exclude some Shirei staples or risk having our auras kill them (such as "},{"attributes":{"italic":true},"insert":"Blood Artist"},{"insert":"), it makes for what I find to be a more interesting playstyle with higher peaks.\n\nThe most powerful 2-power option is of course "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":", which, if it can be sacrificed and reenter on every turn, should end a game within 1-2 turn cycles. But this can also get great value from cards like "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":" removing up to 4 problem creatures per turn cycle, or "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" ramping and drawing 4 times per turn cycle - in addition to any benefits you are reaping from the actual sacrifice itself. Having a -1/-1 aura in play also protects several 2-power combo pieces such as "},{"insert":{"card-link":"Ayara, First of Locthwain"}},{"insert":" and "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" from removal as Shirei will bring them back.\n\nThe main combo pieces are the four -1/-1 auras ("},{"attributes":{"italic":true},"insert":{"card-link":"Heartless Summoning"}},{"attributes":{"italic":true},"insert":";"},{"insert":" "},{"attributes":{"italic":true},"insert":{"card-link":"Night of Souls' Betrayal"}},{"attributes":{"italic":true},"insert":";"},{"insert":" "},{"attributes":{"italic":true},"insert":{"card-link":"Geth, Thane of Contracts"}},{"attributes":{"italic":true},"insert":";"},{"insert":" and "},{"insert":{"card-link":"Kaervek, the Spiteful"}},{"insert":") but the deck has several other effects which will work in a pinch to place -1/-1 counters on key targets. Often these are best placed on your own creatures rather than opponents' until your engine is moving and you no longer need to further debuff anything on your board, at which point they can be turned into additional removal.\n\nThe goal is, first, to outvalue your opponents with enduring creatures that constantly return value and card draw while acting as chump blockers, second, to keep key creatures off your opponents' boards with careful spot removal, and third, to continue sacrificing until you win with one of several effects that pings opponents on creature death such as "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" or "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":".\n\nAlternately, the deck can effectively lock opponents out of playing creatures altogether with "},{"insert":{"card-link":"Grave Pact"}},{"insert":" and "},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":". With the prevalence of -1/-1 effects we run, "},{"insert":{"card-link":"Maha, Its Feathers Night"}},{"insert":" is an alternate lock either with "},{"insert":{"card-link":"Night of Souls' Betrayal"}},{"insert":", "},{"insert":{"card-link":"Kaervek, the Spiteful"}},{"insert":", or a sufficient threshold of ways to place -1/-1 counters on opposing creatures.\n"}]}
Commander
Commander
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-1/-1
Dawnhand Dissident
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Creature - Elf Warlock

Geth, Thane of Contracts
Other creatures you control get -1/-1.
, : Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
Legendary Creature - Zombie Phyrexian

-1/-1
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Aspiring Aristocrats
Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton

Aspiring Aristocrats
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Land
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Protection
Protection
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Ramp
Crowded Crypt
: Add .
Whenever a creature you control dies, put a corpse counter on this artifact.
, , Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Whenever a creature you control dies, put a corpse counter on this artifact.
, , Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Artifact

Ramp
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Recursion
Liliana, Death's Majesty
+1: Create a 2/2 black Zombie creature token. Mill two cards.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
Legendary Planeswalker - Liliana

Recursion
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Removal
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier

Removal
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Sac Fodder
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Sac Fodder
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Sac Outlet
Krav, the Unredeemed
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
Legendary Creature - Demon

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Sac Outlet
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Sac Reward
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Sac Reward
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Tutor
Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock

Tutor
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Sideboard
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pirate

Susurian Voidborn
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Vampire Soldier

Sideboard
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Maybeboard
Weatherlight Compleated
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
Legendary Artifact - Vehicle

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"~~Group by Categories (multiple); many cards fill 3+ roles~~\n\nA Shirei deck with a twist: debuff your own creatures for additional value.\n\nThis plays like a normal Shirei deck in that your primary goal is to get a few creatures with 1 power out, find a sacrifice outlet for them, and then repeatedly sacrifice and get value from this on every player's second main phase (preferably, right before they move to their end step). Where this list differs is that it's got a secondary emphasis on 2-power creatures, which can be recurred with Shirei when combined with effects like "},{"insert":{"card-link":"Heartless Summoning"}},{"insert":" and "},{"insert":{"card-link":"Night of Souls' Betrayal"}},{"insert":". While this requires us to exclude some Shirei staples or risk having our auras kill them (such as "},{"attributes":{"italic":true},"insert":"Blood Artist"},{"insert":"), it makes for what I find to be a more interesting playstyle with higher peaks.\n\nThe most powerful 2-power option is of course "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":", which, if it can be sacrificed and reenter on every turn, should end a game within 1-2 turn cycles. But this can also get great value from cards like "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":" removing up to 4 problem creatures per turn cycle, or "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" ramping and drawing 4 times per turn cycle - in addition to any benefits you are reaping from the actual sacrifice itself. Having a -1/-1 aura in play also protects several 2-power combo pieces such as "},{"insert":{"card-link":"Ayara, First of Locthwain"}},{"insert":" and "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" from removal as Shirei will bring them back.\n\nThe main combo pieces are the four -1/-1 auras ("},{"attributes":{"italic":true},"insert":{"card-link":"Heartless Summoning"}},{"attributes":{"italic":true},"insert":";"},{"insert":" "},{"attributes":{"italic":true},"insert":{"card-link":"Night of Souls' Betrayal"}},{"attributes":{"italic":true},"insert":";"},{"insert":" "},{"attributes":{"italic":true},"insert":{"card-link":"Geth, Thane of Contracts"}},{"attributes":{"italic":true},"insert":";"},{"insert":" and "},{"insert":{"card-link":"Kaervek, the Spiteful"}},{"insert":") but the deck has several other effects which will work in a pinch to place -1/-1 counters on key targets. Often these are best placed on your own creatures rather than opponents' until your engine is moving and you no longer need to further debuff anything on your board, at which point they can be turned into additional removal.\n\nThe goal is, first, to outvalue your opponents with enduring creatures that constantly return value and card draw while acting as chump blockers, second, to keep key creatures off your opponents' boards with careful spot removal, and third, to continue sacrificing until you win with one of several effects that pings opponents on creature death such as "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" or "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":".\n\nAlternately, the deck can effectively lock opponents out of playing creatures altogether with "},{"insert":{"card-link":"Grave Pact"}},{"insert":" and "},{"insert":{"card-link":"Dictate of Erebos"}},{"insert":". With the prevalence of -1/-1 effects we run, "},{"insert":{"card-link":"Maha, Its Feathers Night"}},{"insert":" is an alternate lock either with "},{"insert":{"card-link":"Night of Souls' Betrayal"}},{"insert":", "},{"insert":{"card-link":"Kaervek, the Spiteful"}},{"insert":", or a sufficient threshold of ways to place -1/-1 counters on opposing creatures.\n"}]}






























































































