jhodgkins19
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Fist of the Boundless Brood"},{"insert":" is a five-color (W/U/B/R/G) Dragon tribal and big-mana engine built to cheat colossal, world-ending threats onto the battlefield simultaneously. Helmed by "},{"insert":{"card-link":"Morophon, the Boundless"}},{"insert":", the deck exploits its commander’s changeling nature and tribal cost-reduction modifier to break the traditional constraints of the mana curve. By naming \"Dragon,\" Morophon completely strips away the colored mana requirements from your massive lizards, turning WUBRG casting costs into absolute zero. This massive discount shifts your game plan from a standard ramp strategy into a sudden, overwhelming aerial armada that drops multiple legendary titans in a single turn, completely burying your opponents under a mountain of wings and fire before they can mount a defense.\n\nThe core infrastructure of the deck focuses on a devastating WUBRG acceleration package designed to bypass traditional casting restrictions entirely. Signature mana engines like "},{"insert":{"card-link":"Fist of Suns"}},{"insert":", "},{"insert":{"card-link":"Jodah, Archmage Eternal"}},{"insert":", and "},{"insert":{"card-link":"Leyline of Mutation"}},{"insert":" alter the casting cost of all spells in your hand to exactly five generic colored mana. When paired directly with Morophon, these pieces form a flawless cost-negation loop, allowing you to cast multi-colored dragons like "},{"insert":{"card-link":"Teneb, the Harvester"}},{"insert":" and "},{"insert":{"card-link":"Intet, the Dreamer"}},{"insert":" entirely for free. This massive resource generation is pushed to its absolute limits by "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" and "},{"insert":{"card-link":"Ramos, Dragon Engine"}},{"insert":", which provide massive bursts of mana, while "},{"insert":{"card-link":"Filigree Sages"}},{"insert":" pairs beautifully with the Orrery to generate infinite mana pools to drop your entire library onto the stack.\n\nWhile the deck easily crushes pods through standard combat, it conceals an absolutely nuclear, instant-speed win condition by pairing "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":" with a kicked "},{"insert":{"card-link":"Rite of Replication"}},{"insert":". When you cast a kicked "},{"attributes":{"italic":true},"insert":"Rite of Replication"},{"insert":" targeting your "},{"attributes":{"italic":true},"insert":"Scourge of Valkas"},{"insert":", five token copies of the Scourge slam onto the battlefield simultaneously. Thanks to Magic's tracking rules for simultaneous enters-the-battlefield triggers, all six dragons (the original plus the five new tokens) see each and every token arrive. This scales your damage output exponentially, triggering the Scourge's passive ability a staggering 30 times, with each individual trigger dealing damage equal to the total number of dragons you control. This immediate, un-interceptable eruption of over 180 points of direct damage allows you to cleanly melt the life totals of the entire table at once, bypassing combat completely.\n\nAlongside the draconic aerial assault and the Scourge combo, the deck features a completely independent, infinite mana loop utilizing "},{"insert":{"card-link":"Filigree Sages"}},{"insert":", "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":", and "},{"insert":{"card-link":"Walking Ballista"}},{"insert":". This line is established by using the massive mana-generation capability of the Orrery, which taps to add five generic mana to your pool. By spending three of that mana to activate the untap ability of the "},{"attributes":{"italic":true},"insert":"Filigree Sages"},{"insert":"—targeting the Orrery itself—you net a profit of two mana with each repetition of the loop. Repeating this process an infinite number of times generates a limitless reservoir of resources. Once your mana pool is completely boundless, you channel it directly into a devastating "},{"attributes":{"italic":true},"insert":"Walking Ballista"},{"insert":", stacking an infinite number of +1/+1 counters onto the construct before cleanly removing them to gun down every opponent at the table simultaneously.\n\nEven outside of this instant-kill combo, your aerial assault remains mathematically lethal through the combination of "},{"insert":{"card-link":"Atarka, World Render"}},{"insert":", who gives your dragons double strike, and "},{"insert":{"card-link":"Kolaghan, the Storm's Fury"}},{"insert":", who continuously pumps your board on the attack. Value-generating anchors like "},{"insert":{"card-link":"Lathliss, Dragon Queen"}},{"insert":", "},{"insert":{"card-link":"Dragonmaster Outcast"}},{"insert":", and "},{"insert":{"card-link":"Ran and Shaw"}},{"insert":" rapidly flood the battlefield with token copies, while "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" and "},{"insert":{"card-link":"Temur Ascendancy"}},{"insert":" grant your entire army immediate haste and endless card draw. To ensure your apex predators stay firmly in control of the game, the deck integrates one-sided board wipes like "},{"insert":{"card-link":"Crux of Fate"}},{"insert":" to vaporize non-dragon fields, while "},{"insert":{"card-link":"Breaching Dragonstorm"}},{"insert":" and "},{"insert":{"card-link":"Roiling Dragonstorm"}},{"insert":" chain together endless cascades of free spells. If your opponents manage to break through your counterspells, "},{"insert":{"card-link":"Bladewing the Risen"}},{"insert":" and "},{"insert":{"card-link":"Shiko, Paragon of the Way"}},{"insert":" cleanly reanimate your fallen threats right back onto the field. Ultimately, backed by the safety of "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" or the ultimate fortress of "},{"attributes":{"bold":true},"insert":{"card-link":"Avengers Tower"}},{"insert":", the deck leaves your opponents with an inescapable reality: when the sky opens up, they face a localized draconic apocalypse.\n\n"}]}
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter

Commander
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Kolaghan, the Storm's Fury
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Dragon

Anthem
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Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment

Drain
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Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Intet, the Dreamer
Flying
Whenever Intet deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Whenever Intet deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Legendary Creature - Dragon

Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Draw
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Avengers Tower
: Add .
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Protection
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Rivaz of the Claw
Menace
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Legendary Creature - Lizard Warlock

Ramp
(Ctrl to add secondary)
Recursion
(Ctrl to add secondary)
Invasion of Tarkir
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
Battle - Siege


Removal
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Sac Outlet
(Ctrl to add secondary)
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
Legendary Creature - Dragon

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Fist of the Boundless Brood"},{"insert":" is a five-color (W/U/B/R/G) Dragon tribal and big-mana engine built to cheat colossal, world-ending threats onto the battlefield simultaneously. Helmed by "},{"insert":{"card-link":"Morophon, the Boundless"}},{"insert":", the deck exploits its commander’s changeling nature and tribal cost-reduction modifier to break the traditional constraints of the mana curve. By naming \"Dragon,\" Morophon completely strips away the colored mana requirements from your massive lizards, turning WUBRG casting costs into absolute zero. This massive discount shifts your game plan from a standard ramp strategy into a sudden, overwhelming aerial armada that drops multiple legendary titans in a single turn, completely burying your opponents under a mountain of wings and fire before they can mount a defense.\n\nThe core infrastructure of the deck focuses on a devastating WUBRG acceleration package designed to bypass traditional casting restrictions entirely. Signature mana engines like "},{"insert":{"card-link":"Fist of Suns"}},{"insert":", "},{"insert":{"card-link":"Jodah, Archmage Eternal"}},{"insert":", and "},{"insert":{"card-link":"Leyline of Mutation"}},{"insert":" alter the casting cost of all spells in your hand to exactly five generic colored mana. When paired directly with Morophon, these pieces form a flawless cost-negation loop, allowing you to cast multi-colored dragons like "},{"insert":{"card-link":"Teneb, the Harvester"}},{"insert":" and "},{"insert":{"card-link":"Intet, the Dreamer"}},{"insert":" entirely for free. This massive resource generation is pushed to its absolute limits by "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" and "},{"insert":{"card-link":"Ramos, Dragon Engine"}},{"insert":", which provide massive bursts of mana, while "},{"insert":{"card-link":"Filigree Sages"}},{"insert":" pairs beautifully with the Orrery to generate infinite mana pools to drop your entire library onto the stack.\n\nWhile the deck easily crushes pods through standard combat, it conceals an absolutely nuclear, instant-speed win condition by pairing "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":" with a kicked "},{"insert":{"card-link":"Rite of Replication"}},{"insert":". When you cast a kicked "},{"attributes":{"italic":true},"insert":"Rite of Replication"},{"insert":" targeting your "},{"attributes":{"italic":true},"insert":"Scourge of Valkas"},{"insert":", five token copies of the Scourge slam onto the battlefield simultaneously. Thanks to Magic's tracking rules for simultaneous enters-the-battlefield triggers, all six dragons (the original plus the five new tokens) see each and every token arrive. This scales your damage output exponentially, triggering the Scourge's passive ability a staggering 30 times, with each individual trigger dealing damage equal to the total number of dragons you control. This immediate, un-interceptable eruption of over 180 points of direct damage allows you to cleanly melt the life totals of the entire table at once, bypassing combat completely.\n\nAlongside the draconic aerial assault and the Scourge combo, the deck features a completely independent, infinite mana loop utilizing "},{"insert":{"card-link":"Filigree Sages"}},{"insert":", "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":", and "},{"insert":{"card-link":"Walking Ballista"}},{"insert":". This line is established by using the massive mana-generation capability of the Orrery, which taps to add five generic mana to your pool. By spending three of that mana to activate the untap ability of the "},{"attributes":{"italic":true},"insert":"Filigree Sages"},{"insert":"—targeting the Orrery itself—you net a profit of two mana with each repetition of the loop. Repeating this process an infinite number of times generates a limitless reservoir of resources. Once your mana pool is completely boundless, you channel it directly into a devastating "},{"attributes":{"italic":true},"insert":"Walking Ballista"},{"insert":", stacking an infinite number of +1/+1 counters onto the construct before cleanly removing them to gun down every opponent at the table simultaneously.\n\nEven outside of this instant-kill combo, your aerial assault remains mathematically lethal through the combination of "},{"insert":{"card-link":"Atarka, World Render"}},{"insert":", who gives your dragons double strike, and "},{"insert":{"card-link":"Kolaghan, the Storm's Fury"}},{"insert":", who continuously pumps your board on the attack. Value-generating anchors like "},{"insert":{"card-link":"Lathliss, Dragon Queen"}},{"insert":", "},{"insert":{"card-link":"Dragonmaster Outcast"}},{"insert":", and "},{"insert":{"card-link":"Ran and Shaw"}},{"insert":" rapidly flood the battlefield with token copies, while "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" and "},{"insert":{"card-link":"Temur Ascendancy"}},{"insert":" grant your entire army immediate haste and endless card draw. To ensure your apex predators stay firmly in control of the game, the deck integrates one-sided board wipes like "},{"insert":{"card-link":"Crux of Fate"}},{"insert":" to vaporize non-dragon fields, while "},{"insert":{"card-link":"Breaching Dragonstorm"}},{"insert":" and "},{"insert":{"card-link":"Roiling Dragonstorm"}},{"insert":" chain together endless cascades of free spells. If your opponents manage to break through your counterspells, "},{"insert":{"card-link":"Bladewing the Risen"}},{"insert":" and "},{"insert":{"card-link":"Shiko, Paragon of the Way"}},{"insert":" cleanly reanimate your fallen threats right back onto the field. Ultimately, backed by the safety of "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" or the ultimate fortress of "},{"attributes":{"bold":true},"insert":{"card-link":"Avengers Tower"}},{"insert":", the deck leaves your opponents with an inescapable reality: when the sky opens up, they face a localized draconic apocalypse.\n\n"}]}

















































































