51 views8 days ago
Commander
Size: 100Est cost: $704.18Salt sum: 46.86
Papa_Smurf16
51 views8 days ago
Commander
Size: 100Est cost: $704.18Salt sum: 46.86
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Burn
Burn
(CTRL to add secondary)
Drain
Drain
(CTRL to add secondary)
Draw
Demonlord Belzenlok
Flying, trample
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Legendary Creature - Elder Demon

Sin Prodder
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Creature - Devil

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Pingers
Spawn of Mayhem
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
Flying, trample
At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
Creature - Demon

Pingers
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
(CTRL to add secondary)
Removal
Balor
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Creature - Demon

Removal
(CTRL to add secondary)
Tutor
Blood Speaker
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon you control enters, return this card from your graveyard to your hand.
Whenever a Demon you control enters, return this card from your graveyard to your hand.
Creature - Shaman Ogre

Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"\"Hell is empty and all the devils are here.\" "},{"insert":"— William Shakespeare, The Tempest\n\nHeaven has its angels. Hell has its answer.\nRakdos, Lord of Riots tears open the gate between worlds — and through it march thirty demons, each more terrible than the last. Every drop of blood your enemies spill makes the next horror cheaper to unleash. Ping an opponent for one damage. Cast an eight-mana demon for one mana. Do it again. Do it again.\nThis is not a deck that wins through clever sequencing. It wins through "},{"attributes":{"italic":true},"insert":"inevitability"},{"insert":". Demonic Tutor finds what you need. Vampiric Tutor finds it faster. Necropotence ensures you never run out of answers. And when Exquisite Blood and Sanguine Bond find each other — as they always do — the game simply ends. Not with a dramatic final blow. With a loop. Quiet, mechanical, inexorable.\n\n"},{"attributes":{"bold":true},"insert":"Primary"},{"insert":"\nExquisite Blood + Sanguine Bond Infinite Combo\nAny life loss or lifegain triggers an infinite loop — opponent loses life, you gain it, which makes them lose more, endlessly, until all opponents reach zero simultaneously. Both pieces are tutorable on demand via Demonic Tutor, Vampiric Tutor, or Razaketh. Once assembled, the game is over.\n\n"},{"attributes":{"bold":true},"insert":"Secondary"},{"insert":"\nCommander Damage + Demon Beatdown\nRakdos himself is a 6/6 flying trampler — two connections kills a player outright. Behind him: Lord of the Void stealing creatures, Sower of Discord mirroring all damage between opponents, Archfiend of Depravity capping their boards at two creatures. A sky full of flying demons is its own win condition.\n\n"},{"attributes":{"bold":true},"insert":"Tertiary"},{"insert":"\nLiliana's Contract Alt Win\nDraw four cards, then win the game at your next upkeep if you control four demons with different names. With 22 demons on the board by mid-game, this condition resolves itself. Tutorable. Often wins out of nowhere.\n\n"},{"attributes":{"bold":true},"insert":"Quaternary"},{"insert":"\nTorment of Hailfire\nNeheb, the Eternal converts the life lost during your combat into red mana. After Heartless Hidetsugu halves the table, cast Torment of Hailfire for X=15 or more. Each opponent faces fifteen iterations of \"lose 3 life, discard a card, or sacrifice a permanent.\" They run out of everything.\n\n"},{"attributes":{"bold":true},"insert":"The engine in one paragraph:"},{"insert":"\nYour ping creatures — Thermo-Alchemist, Spear Spewer, Mogis, Stormfist Crusader — deal damage before Rakdos arrives, satisfying his cast requirement. Rakdos reduces every creature's cost by 1 for each life opponents lost that turn. A single ping plus any attack means your eight-mana demons cost one or two mana. Razaketh tutors from the battlefield for two life. Vilis draws cards whenever you lose life. Necropotence refills your hand for one life per card. Bloodletter of Aclazotz doubles all life loss during your turn. Demonic Tutor and Vampiric Tutor find the exact piece you need at any moment. The deck is an engine, not a gamble — "},{"attributes":{"italic":true},"insert":"and engines do not stop."},{"insert":"\n\n"}]}









































































