Liamtiger9
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Commander
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{"ops":[{"insert":"This is toolbox/proliforation deck built around the "},{"insert":{"card-link":"The Aetherspark"}},{"insert":" . I have wanted to build around the aetherspark for a long time now, and i feel like this could be a perfect deck for that. Gameplan is pretty simple. Ramp so you can get "},{"insert":{"card-link":"Sun-Spider, Nimble Webber"}},{"insert":" out on turn 3, go find the aethetspark (or something else thats where the toolbox comes in), and then play out the aetherspark and attach it to sun spider. Sun spider is a great fit as an aetherspark general, because it also has built in evasion on your turn. And since the atherspark needs to connect to tick up the loyalty, its perfect. So, we are probably getting aetherspark with the commander. How can we build around the aetherspark? First of all, a lot of proliferate. Proliferate is SUCH a strong mechanic if you can utilize it to its full potential. The aethersparks ult isnt gameending in it self, BUT it can lead to super explosive turns and a lot of value. Since we are playing a lot of proliferation, the deck takes advantage of having other card with counters on the we can proliferate. First of all, theres a cute little superfriends subtheme. I think we play around 10 planeswalker, which is a pretty good amount i think. Because if you land a planeswalker while having enough setup, it can easily take over the game. Because of this, I think "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" might one of the best cards in the deck. We ever only really need to attack with one creature. Our commander (with the aetherspark attached), but it can totally shut down aggression from opponents. "},{"insert":{"card-link":"Propaganda"}},{"insert":" is in the deck, and even though it doesnt tax attacks towards the planeswalkers: 1. We arent always going to be having Walkers on the battlefield 2. Theres not a whole lot of \"creature\" and \"defensive\" board prescense going on, and we will be putting a target on ourselves. \nThere's a lot of really good blue (around) two-mana drops that draws cards in some way, but also puts counters on themselves. The new "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" , "},{"insert":{"card-link":"Pollywog Prodigy"}},{"insert":" , "},{"insert":{"card-link":"Ledger Shredder"}},{"insert":" for example. These cards provide a ton of draw power in themselves, and because we play a lot of proliferation they can turn into real threats really quick. There is also notable lands in the manabase that we can proliferate onto. "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" , "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":", and "},{"insert":{"card-link":"Saprazzan Cove"}},{"insert":" are all lands that can benefit from the proliferating. A couple other notable cards are the two blink cards that we play. "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" and "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" . These card serve many purposes. Ghostly flicker can for example be protection for both the aetherspark. And we dont really need our commander after the tutor, other than it being a good body for the aetherspark. You can always cast it again from the command zone for an overpriced tutor. Flickering your commander is a bit of a non-bo since you then have to spend a turn to attach the aetherspark again, but you also tutor up another card. \nWhen you play a secret commander, like the aetherspark, there is always a problem of how to get it back if it gets removed. And for that, its not really a problem. Because we are monocolor, we can play more super great utlility lands. Two of them are "},{"insert":{"card-link":"Academy Ruins"}},{"insert":" and "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" . Both getting back an artifact. We also play "},{"insert":{"card-link":"Expedition Map"}},{"insert":" so we can go find either one of those lands, OR "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" which can give us so much mana. Again, we are monocolor so we can play some great mono color cards like nykthos, the "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":", "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" and "},{"insert":{"card-link":"Commander's Plate"}},{"insert":". Yes, they are expensive mono color Staples, but they all really boost the powerlevel, and i like playing fun and powerful cards. \n\nNow to the fun part: How do we win? I included a couple ways i think the deck can win. The first one is in my opinion the most fun. Infect! How perfect while proliferating and doing your gameplan you're just killing your opponents in the meantime. Three certain things in life: Death, taxes and slow infect kill by the mono blue toolbox deck;) Cards like "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" , "},{"insert":{"card-link":"Prologue to Phyresis"}},{"insert":" and "},{"insert":{"card-link":"Blighted Agent"}},{"insert":" can all put the first poison counter there. And thats all you need. Some cards in the deck can just kill your opponents out of nowhere. "},{"insert":{"card-link":"Expansion Algorithm"}},{"insert":" can win you the game on the spot, or you can hold up "},{"insert":{"card-link":"Radstorm"}},{"insert":" when playing against spellslinger and absolutely shock them. You can't tell me thats not funny. The three last ways is just either beatdown by all your huge proliferated two drops, immense value by ulting all your walkers or "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" . "},{"insert":{"card-link":"Expropriate"}},{"insert":" usually wins you the game too. \nThere might be combo potential. I don't know. But that is not the intended way to win. \n"}]}
Artifact
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact

Artifact
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Creature
Jin-Gitaxias
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Legendary Creature - Praetor Phyrexian


Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Creature
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Enchantment
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Enchantment
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Instant
Instant
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Lands (37)
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Lands (37)
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Planeswalker
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace

Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Tamiyo, the Moon Sage
+1: Tap target permanent. It doesn't untap during its controller's next untap step.
−2: Draw a card for each tapped creature target player controls.
−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
−2: Draw a card for each tapped creature target player controls.
−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Legendary Planeswalker - Tamiyo

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi

Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret

Vronos, Masked Inquisitor
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Legendary Planeswalker - Vronos

Planeswalker
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Proliferate
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Proliferate
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Proliferation Targets
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Proliferation Targets
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Secret Commander
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

Secret Commander
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Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is toolbox/proliforation deck built around the "},{"insert":{"card-link":"The Aetherspark"}},{"insert":" . I have wanted to build around the aetherspark for a long time now, and i feel like this could be a perfect deck for that. Gameplan is pretty simple. Ramp so you can get "},{"insert":{"card-link":"Sun-Spider, Nimble Webber"}},{"insert":" out on turn 3, go find the aethetspark (or something else thats where the toolbox comes in), and then play out the aetherspark and attach it to sun spider. Sun spider is a great fit as an aetherspark general, because it also has built in evasion on your turn. And since the atherspark needs to connect to tick up the loyalty, its perfect. So, we are probably getting aetherspark with the commander. How can we build around the aetherspark? First of all, a lot of proliferate. Proliferate is SUCH a strong mechanic if you can utilize it to its full potential. The aethersparks ult isnt gameending in it self, BUT it can lead to super explosive turns and a lot of value. Since we are playing a lot of proliferation, the deck takes advantage of having other card with counters on the we can proliferate. First of all, theres a cute little superfriends subtheme. I think we play around 10 planeswalker, which is a pretty good amount i think. Because if you land a planeswalker while having enough setup, it can easily take over the game. Because of this, I think "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" might one of the best cards in the deck. We ever only really need to attack with one creature. Our commander (with the aetherspark attached), but it can totally shut down aggression from opponents. "},{"insert":{"card-link":"Propaganda"}},{"insert":" is in the deck, and even though it doesnt tax attacks towards the planeswalkers: 1. We arent always going to be having Walkers on the battlefield 2. Theres not a whole lot of \"creature\" and \"defensive\" board prescense going on, and we will be putting a target on ourselves. \nThere's a lot of really good blue (around) two-mana drops that draws cards in some way, but also puts counters on themselves. The new "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" , "},{"insert":{"card-link":"Pollywog Prodigy"}},{"insert":" , "},{"insert":{"card-link":"Ledger Shredder"}},{"insert":" for example. These cards provide a ton of draw power in themselves, and because we play a lot of proliferation they can turn into real threats really quick. There is also notable lands in the manabase that we can proliferate onto. "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" , "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":", and "},{"insert":{"card-link":"Saprazzan Cove"}},{"insert":" are all lands that can benefit from the proliferating. A couple other notable cards are the two blink cards that we play. "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" and "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" . These card serve many purposes. Ghostly flicker can for example be protection for both the aetherspark. And we dont really need our commander after the tutor, other than it being a good body for the aetherspark. You can always cast it again from the command zone for an overpriced tutor. Flickering your commander is a bit of a non-bo since you then have to spend a turn to attach the aetherspark again, but you also tutor up another card. \nWhen you play a secret commander, like the aetherspark, there is always a problem of how to get it back if it gets removed. And for that, its not really a problem. Because we are monocolor, we can play more super great utlility lands. Two of them are "},{"insert":{"card-link":"Academy Ruins"}},{"insert":" and "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" . Both getting back an artifact. We also play "},{"insert":{"card-link":"Expedition Map"}},{"insert":" so we can go find either one of those lands, OR "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" which can give us so much mana. Again, we are monocolor so we can play some great mono color cards like nykthos, the "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":", "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" and "},{"insert":{"card-link":"Commander's Plate"}},{"insert":". Yes, they are expensive mono color Staples, but they all really boost the powerlevel, and i like playing fun and powerful cards. \n\nNow to the fun part: How do we win? I included a couple ways i think the deck can win. The first one is in my opinion the most fun. Infect! How perfect while proliferating and doing your gameplan you're just killing your opponents in the meantime. Three certain things in life: Death, taxes and slow infect kill by the mono blue toolbox deck;) Cards like "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" , "},{"insert":{"card-link":"Prologue to Phyresis"}},{"insert":" and "},{"insert":{"card-link":"Blighted Agent"}},{"insert":" can all put the first poison counter there. And thats all you need. Some cards in the deck can just kill your opponents out of nowhere. "},{"insert":{"card-link":"Expansion Algorithm"}},{"insert":" can win you the game on the spot, or you can hold up "},{"insert":{"card-link":"Radstorm"}},{"insert":" when playing against spellslinger and absolutely shock them. You can't tell me thats not funny. The three last ways is just either beatdown by all your huge proliferated two drops, immense value by ulting all your walkers or "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" . "},{"insert":{"card-link":"Expropriate"}},{"insert":" usually wins you the game too. \nThere might be combo potential. I don't know. But that is not the intended way to win. \n"}]}


















































