Melo_Dragon
570 views3 months ago
Commander
Size: 100Salt sum: 46.44
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{"ops":[{"insert":"Gameplan: Ramp into early Tatyova and then use your ramp to draw cards as well, accumulating resources.\n\nWhat you need to win is:\nSunscorched Desert and Mystic Sanctuary (with 3 islands) in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ghostly Flicker in hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of Baral, Chief of Compliance or Thunderclap Drake or Basalt Monolith (Or Retreat to Coralhelm and a Dork) in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tatyova in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have all your cards, if you have Basalt Monolith you will cast Ghostly Flicker targeting Mystic Sanctuary and Basalt Monolith. When they enter the battlefield Mystic Sanctuary and Tatyova will trigger, stack them so you can put Ghostly Flicker on top and then draw it. Now you can tap them for a total of 4 mana which nets you 1 extra for every iteration of that loop (and 1 life). Repeat that for infinite mana.\nOnce you have infinite mana or Baral, Chief of Compliance or Thunderclap Drake you can now target Sunscorched Desert instead of Basalt Monolith. This will let you ping down the table. If you are worried about milling out before you kill everyone, you can stack the extra draw triggers and keep performing the loop with the extra draws still on the stack since there are now 2 Tatyova triggers every loop.\n\n"}]}
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Combo
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Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Draw
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Land
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Landfall
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Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
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Removal
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Stax
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Tutor
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Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Gameplan: Ramp into early Tatyova and then use your ramp to draw cards as well, accumulating resources.\n\nWhat you need to win is:\nSunscorched Desert and Mystic Sanctuary (with 3 islands) in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ghostly Flicker in hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of Baral, Chief of Compliance or Thunderclap Drake or Basalt Monolith (Or Retreat to Coralhelm and a Dork) in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tatyova in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once you have all your cards, if you have Basalt Monolith you will cast Ghostly Flicker targeting Mystic Sanctuary and Basalt Monolith. When they enter the battlefield Mystic Sanctuary and Tatyova will trigger, stack them so you can put Ghostly Flicker on top and then draw it. Now you can tap them for a total of 4 mana which nets you 1 extra for every iteration of that loop (and 1 life). Repeat that for infinite mana.\nOnce you have infinite mana or Baral, Chief of Compliance or Thunderclap Drake you can now target Sunscorched Desert instead of Basalt Monolith. This will let you ping down the table. If you are worried about milling out before you kill everyone, you can stack the extra draw triggers and keep performing the loop with the extra draws still on the stack since there are now 2 Tatyova triggers every loop.\n\n"}]}













































































