464 views10 days ago
Commander
Size: 100Est cost: $2873.02Salt sum: 39.77
Cannelbrae
464 views10 days ago
Commander
Size: 100Est cost: $2873.02Salt sum: 39.77
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{"ops":[{"insert":"Since the release of MH2 and its 10 artifact lands, one of my pet paper decks has been a pile of 100 artifacts (plus honorary artifact "},{"insert":{"card-link":"Umori, the Collector"}},{"insert":"). With "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" banned, it's a "},{"insert":{"card-link":"Ramos, Dragon Engine"}},{"insert":" deck that plays every "},{"insert":{"card-link":"Cranial Plating"}},{"insert":" and a few additional \"power equal to the number of artifacts you control\" options, winning through combat/commander damage (or "},{"insert":{"card-link":"Alibou, Ancient Witness"}},{"insert":" triggers).\n\nThe deck can have explosive starts, but overall it's slow and fragile, with a number of notable drawbacks:\n\nThere are only 7 untapped lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Channeling "},{"insert":{"card-link":"Mirrorshell Crab"}},{"insert":" is the only answer to "},{"insert":{"card-link":"Stony Silence"}},{"insert":"/"},{"insert":{"card-link":"Collector Ouphe"}},{"insert":"/"},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" and mass artifact exile ("},{"insert":{"card-link":"Farewell"}},{"insert":" et al.)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" and "},{"insert":{"card-link":"Darksteel Forge"}},{"insert":" are the only good answers to mass artifact destruction ("},{"insert":{"card-link":"Bane of Progress"}},{"insert":"/"},{"insert":{"card-link":"Vandalblast"}},{"insert":"/etc.), but at least 11 of the 19 lands are indestructible!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn an attempt to compensate, there are some lopsided stax effects ("},{"insert":{"card-link":"Storage Matrix"}},{"insert":", "},{"insert":{"card-link":"Ethersworn Canonist"}},{"insert":", "},{"insert":{"card-link":"Lodestone Golem"}},{"insert":") and all the game changers are fast mana ("},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Grim Monolith"}},{"insert":").\n\nDespite the low land count, all your starting hand really needs is to be able to get to 2 mana so you can start casting rocks, which is the reason for cards like "},{"insert":{"card-link":"Jeweled Amulet"}},{"insert":" and "},{"insert":{"card-link":"Mox Tantalite"}},{"insert":". I rarely have to mulligan more than once with this deck.\n\nPlaying all the signets and talismans in addition to everything else is too many rocks, and the deck doesn't need green mana, so all the green signets and talismans have been cut. Still need a 5-color commander so you have enough lands, though (and for Umori)!\n\nTwo double-faced artifacts with artifact lands on the back have been printed, "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" and "},{"insert":{"card-link":"The Everflowing Well // The Myriad Pools"}},{"insert":", but because the most important thing is to get to 2 mana, they don't actually help, and the Well isn't even in the deck. Barracks of the Thousand is nice for pumping out giant tokens, though.\n\nThere are lots of ways to build a 100-artifact pile, so I've used the maybeboards to highlight a few of the card packages that I've either had in or considered for the deck at some point.\n"}]}
Cost Reduction
Cost Reduction
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Draw/Draw Adjacent
Ethersworn Sphinx
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx

Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Draw/Draw Adjacent
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Graveyard Hate
Graveyard Hate
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Land
Land
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Protection
Protection
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Recursion
Recursion
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Removal
Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem

Breya, Etherium Shaper
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
Legendary Creature Artifact - Human

Removal
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Rocks
Lotus Bloom
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
, Sacrifice this artifact: Add three mana of any one color.
Artifact

Rocks
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Stax
Stax
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Threats
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Legendary Creature Artifact - Robot

Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Threats
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Utility
Utility
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Sideboard
Umori, the Collector
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost less to cast.
As Umori enters, choose a card type.
Spells you cast of the chosen type cost less to cast.
Legendary Creature - Ooze

Sideboard
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Maybeboard Boots
Maybeboard Boots
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Maybeboard Cost Reduction
Maybeboard Cost Reduction
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Maybeboard Flash
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Maybeboard Flash
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Maybeboard Game Changers
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Maybeboard Game Changers
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Maybeboard Green Rocks
Maybeboard Green Rocks
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Maybeboard Infinites
Maybeboard Infinites
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Maybeboard Mana
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Maybeboard Mana
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Maybeboard Removal
Maybeboard Removal
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Maybeboard Threats
Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Maybeboard Threats
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Since the release of MH2 and its 10 artifact lands, one of my pet paper decks has been a pile of 100 artifacts (plus honorary artifact "},{"insert":{"card-link":"Umori, the Collector"}},{"insert":"). With "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" banned, it's a "},{"insert":{"card-link":"Ramos, Dragon Engine"}},{"insert":" deck that plays every "},{"insert":{"card-link":"Cranial Plating"}},{"insert":" and a few additional \"power equal to the number of artifacts you control\" options, winning through combat/commander damage (or "},{"insert":{"card-link":"Alibou, Ancient Witness"}},{"insert":" triggers).\n\nThe deck can have explosive starts, but overall it's slow and fragile, with a number of notable drawbacks:\n\nThere are only 7 untapped lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Channeling "},{"insert":{"card-link":"Mirrorshell Crab"}},{"insert":" is the only answer to "},{"insert":{"card-link":"Stony Silence"}},{"insert":"/"},{"insert":{"card-link":"Collector Ouphe"}},{"insert":"/"},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" and mass artifact exile ("},{"insert":{"card-link":"Farewell"}},{"insert":" et al.)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Walls of Ba Sing Se"}},{"insert":" and "},{"insert":{"card-link":"Darksteel Forge"}},{"insert":" are the only good answers to mass artifact destruction ("},{"insert":{"card-link":"Bane of Progress"}},{"insert":"/"},{"insert":{"card-link":"Vandalblast"}},{"insert":"/etc.), but at least 11 of the 19 lands are indestructible!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn an attempt to compensate, there are some lopsided stax effects ("},{"insert":{"card-link":"Storage Matrix"}},{"insert":", "},{"insert":{"card-link":"Ethersworn Canonist"}},{"insert":", "},{"insert":{"card-link":"Lodestone Golem"}},{"insert":") and all the game changers are fast mana ("},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Grim Monolith"}},{"insert":").\n\nDespite the low land count, all your starting hand really needs is to be able to get to 2 mana so you can start casting rocks, which is the reason for cards like "},{"insert":{"card-link":"Jeweled Amulet"}},{"insert":" and "},{"insert":{"card-link":"Mox Tantalite"}},{"insert":". I rarely have to mulligan more than once with this deck.\n\nPlaying all the signets and talismans in addition to everything else is too many rocks, and the deck doesn't need green mana, so all the green signets and talismans have been cut. Still need a 5-color commander so you have enough lands, though (and for Umori)!\n\nTwo double-faced artifacts with artifact lands on the back have been printed, "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" and "},{"insert":{"card-link":"The Everflowing Well // The Myriad Pools"}},{"insert":", but because the most important thing is to get to 2 mana, they don't actually help, and the Well isn't even in the deck. Barracks of the Thousand is nice for pumping out giant tokens, though.\n\nThere are lots of ways to build a 100-artifact pile, so I've used the maybeboards to highlight a few of the card packages that I've either had in or considered for the deck at some point.\n"}]}





















































































































