UnderCoverToni
564 views16 days ago
Commander
Size: 100Salt sum: 40.36
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{"ops":[{"insert":{"image":"https://cdna.artstation.com/p/assets/images/images/049/440/408/large/donato-giancola-wrennandsix-donato-1500.jpg?1652484401"}},{"insert":"\nLooking for a fun Bracket 3 Six deck? This deck was designed with the idea of not focusing on combat too much. Basically this is Amulet Titan in Commander. The idea with this deck is to grab cool stuff from the graveyard using Six to have way too much mana by turn 5-6, then using that mana to either pump and take someone out or (hopefully) search our deck to grab all the pieces we need to get our "},{"attributes":{"bold":true},"insert":"ONE "},{"insert":"infinite combo (technically two but it's the same idea). Our combo is a combo used in Lumra so if you're familiar with that deck this should make sense. \n"},{"attributes":{"underline":true},"insert":"Commander:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Six is our value engine. We don't need him for milling, but we can force him to do combat with "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" to make him unblockable. We use permanent mill cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" and "},{"insert":{"card-link":"Wrenn and Seven"}},{"insert":", as well as a good amount of cheaper sorceries to get cards into our graveyard and lands into our hand.\n"},{"attributes":{"underline":true},"insert":"Win Conditions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There's two main win conditions: "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" and our mana dumps. There's one main combo in the deck but multiple pieces to achieve that same combo.\nYou'll need these 4 pieces:\n"},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":"/"},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" - This is the main focus of the deck and our most important creatures. By having them enter (or activating Aftan's ability) we can sacrifice all of our lands in response, bringing all of our lands to the battlefield tapped. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zuran Orb"}},{"insert":"/"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" /"},{"insert":{"card-link":"Lotus Field"}},{"insert":"+"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" - By using these, we can sac all our lands in response to Lumra/Aftan's ability, it'll return them all to the field. With "},{"insert":{"card-link":"Lotus Field"}},{"insert":"+"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":", we can play Lotus Field with our "},{"insert":{"card-link":"Spelunking"}},{"insert":" to tap them in response to the sacrifice trigger to give us mana floating for the "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" loop to start. This is mostly a secondary way to start the loop if you are missing other pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":"/"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":"/"},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":"/"},{"insert":{"card-link":"Horizon Explorer"}},{"insert":" - This gives us the infinite mana by tapping all the lands before we sacrifice them or using the mana from the landfall triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" /"},{"insert":{"card-link":"Groundskeeper"}},{"insert":" +"},{"insert":{"card-link":"Six"}},{"insert":" /"},{"insert":{"card-link":"Mirrorpool"}},{"insert":" - This allows us to copy Lumra/Aftan in our graveyard or returning a single land in response to the "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" trigger to use Six's ability to re-cast "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This combo is your main wincon, where you infinitely mill your deck, pinging your opponents to death with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":". There's lots of other combo lines with "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" that you can find in the Combo tab. \n"}]}
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Commander
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Draw
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Land
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Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Landfall
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Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment

Mill
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Michelangelo, Improviser
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
Legendary Creature - Mutant Ninja Turtle

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

Ramp
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Recursion
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Removal
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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":{"image":"https://cdna.artstation.com/p/assets/images/images/049/440/408/large/donato-giancola-wrennandsix-donato-1500.jpg?1652484401"}},{"insert":"\nLooking for a fun Bracket 3 Six deck? This deck was designed with the idea of not focusing on combat too much. Basically this is Amulet Titan in Commander. The idea with this deck is to grab cool stuff from the graveyard using Six to have way too much mana by turn 5-6, then using that mana to either pump and take someone out or (hopefully) search our deck to grab all the pieces we need to get our "},{"attributes":{"bold":true},"insert":"ONE "},{"insert":"infinite combo (technically two but it's the same idea). Our combo is a combo used in Lumra so if you're familiar with that deck this should make sense. \n"},{"attributes":{"underline":true},"insert":"Commander:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Six is our value engine. We don't need him for milling, but we can force him to do combat with "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" to make him unblockable. We use permanent mill cards like "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" and "},{"insert":{"card-link":"Wrenn and Seven"}},{"insert":", as well as a good amount of cheaper sorceries to get cards into our graveyard and lands into our hand.\n"},{"attributes":{"underline":true},"insert":"Win Conditions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There's two main win conditions: "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":" and our mana dumps. There's one main combo in the deck but multiple pieces to achieve that same combo.\nYou'll need these 4 pieces:\n"},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":"/"},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" - This is the main focus of the deck and our most important creatures. By having them enter (or activating Aftan's ability) we can sacrifice all of our lands in response, bringing all of our lands to the battlefield tapped. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zuran Orb"}},{"insert":"/"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" /"},{"insert":{"card-link":"Lotus Field"}},{"insert":"+"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" - By using these, we can sac all our lands in response to Lumra/Aftan's ability, it'll return them all to the field. With "},{"insert":{"card-link":"Lotus Field"}},{"insert":"+"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":", we can play Lotus Field with our "},{"insert":{"card-link":"Spelunking"}},{"insert":" to tap them in response to the sacrifice trigger to give us mana floating for the "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" loop to start. This is mostly a secondary way to start the loop if you are missing other pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":"/"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":"/"},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":"/"},{"insert":{"card-link":"Horizon Explorer"}},{"insert":" - This gives us the infinite mana by tapping all the lands before we sacrifice them or using the mana from the landfall triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" /"},{"insert":{"card-link":"Groundskeeper"}},{"insert":" +"},{"insert":{"card-link":"Six"}},{"insert":" /"},{"insert":{"card-link":"Mirrorpool"}},{"insert":" - This allows us to copy Lumra/Aftan in our graveyard or returning a single land in response to the "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" trigger to use Six's ability to re-cast "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This combo is your main wincon, where you infinitely mill your deck, pinging your opponents to death with "},{"insert":{"card-link":"Sunscorched Desert"}},{"insert":". There's lots of other combo lines with "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" that you can find in the Combo tab. \n"}]}







































































