Papa_Smurf16
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Commander
Size: 100Salt sum: 42.02
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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Landfall
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
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Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This commander deck is loosely themed around the build and lore of a tarot deck. In tarot, "},{"attributes":{"italic":true},"insert":"The Fool"},{"insert":" is card zero — the wanderer who steps off the cliff with total trust in the universe. His bag is small, his mind empty of worry, his eyes fixed on the horizon. Flubs is this card made flesh: a frog who discards his thoughts to make room for whatever comes next. All "},{"attributes":{"italic":true},"insert":"22 Major Arcana"},{"insert":" map directly to cards embodying each archetype. The remaining non-land slots follow the "},{"attributes":{"italic":true},"insert":"four Minor Arcana suits"},{"insert":": "},{"attributes":{"bold":true},"insert":"Wands"},{"insert":" (fire — ramp and action), "},{"attributes":{"bold":true},"insert":"Cups"},{"insert":" (water — draw and value), "},{"attributes":{"bold":true},"insert":"Swords"},{"insert":" (air — interaction), and "},{"attributes":{"bold":true},"insert":"Pentacles"},{"insert":" (earth — mana and artifacts).\nThe engine is "},{"attributes":{"italic":true},"insert":"Hellbent"},{"insert":" reborn. Empty your hand. Chain land drops and spells in a never-ending topdeck cascade. Play impulsively. Trust fate. Be a fool — and win anyway.\n\n"},{"attributes":{"bold":true},"insert":"0"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Fool"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"New beginnings, blank mind, leap of faith into the unknown"},{"insert":"\nFlubs, the Fool\n"},{"attributes":{"italic":true},"insert":"He IS The Fool. Empty hand, total trust in the topdeck. The wandering protagonist of the entire journey — discards thought to embrace action."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"I"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Magician"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Mastery, will, wielding all four elements simultaneously"},{"insert":"\nDryad of the Ilysian Grove\n"},{"attributes":{"italic":true},"insert":"Makes every land tap for any color and grants an extra land drop. She channels all four elemental suits at will — the Magician who commands earth, water, fire, and air through terrain alone. Critical for Valakut: makes all lands Mountains."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"II"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The High Priestess"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Hidden knowledge, intuition, seeing what others cannot"},{"insert":"\nOracle of Mul Daya\n"},{"attributes":{"italic":true},"insert":"Reveals the top of your library — hidden knowledge made visible. Playing lands from the top is pure High Priestess energy: seeing futures others cannot, and walking the path before it exists."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"III"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Empress"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Abundance, fertility, nature's overwhelming generosity"},{"insert":"\nCultivator Colossus\n"},{"attributes":{"italic":true},"insert":"Cascades every land from your hand onto the battlefield, drawing a card for each one. No card better represents nature's explosive, overflowing generosity — the Empress gives everything at once."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"IV"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Emperor"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Authority, structure, dominion over territory and subjects"},{"insert":"\nAvenger of Zendikar\n"},{"attributes":{"italic":true},"insert":"A ruler who raises an army from the land itself — every territory he claims pumps all his forces. The Emperor who owns the earth and commands it to fight for him."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"V"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Hierophant"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Sacred law, tradition, passing wisdom to those who follow"},{"insert":"\nCourser of Kruphix\n"},{"attributes":{"italic":true},"insert":"A divine centaur who reveals the land's surface, plays lands from the library, and gains life through the sacred law of the land. She teaches the ancient wisdom: know the path before you walk it."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"VI"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Lovers"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Perfect union, alignment, two becoming one harmonious whole"},{"insert":"\nLotus Cobra\n"},{"attributes":{"italic":true},"insert":"The perfect synergy partner for Flubs. Every land drop produces a mana — two mechanics in flawless union. The Cobra and Flubs are inseparable: every step the Fool takes, the Cobra gifts resources in return."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"VII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Chariot"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Victory through willpower, momentum, unstoppable forward motion"},{"insert":"\nWayward Swordtooth\n"},{"attributes":{"italic":true},"insert":"A charging dinosaur that cannot be stopped once city's blessing is gained — extra land drop every turn, relentlessly driving forward. Once the Chariot starts moving it does not stop."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"VIII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strength"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Inner courage, patience that tames the beast through will"},{"insert":"\nAncient Greenwarden\n"},{"attributes":{"italic":true},"insert":"The patient giant who waits until you've built enough land — then doubles every landfall trigger. Strength is not brute force; it's the discipline to wait, then overwhelm. Every Beast token becomes two."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"IX"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Hermit"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Solitude, inner truth, the lantern that lights the hidden path"},{"insert":"\nAugur of Autumn\n"},{"attributes":{"italic":true},"insert":"Meditates at the top of the deck in solitude, slowly revealing and playing lands from above. With coven active, she illuminates two cards ahead — the Hermit's lantern casting light on a path only she can see."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"X"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheel of Fortune"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Fate's cycle, sudden shifts in fortune, the wheel always turns"},{"insert":"\nWindfall\n"},{"attributes":{"italic":true},"insert":"The Wheel literally spins everyone's hand — discard all, draw new. Fate reshuffled in an instant. With Flubs and an empty hand, you draw maximally while opponents may discard cards they desperately needed."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XI"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Justice"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Balance, truth, equal and precise consequences for all actions"},{"insert":"\nBeast Within\n"},{"attributes":{"italic":true},"insert":"Justice is balanced — destroys any permanent but gives the opponent a 3/3 Beast. Fair, precise, unarguable. The scales of Justice: take something, give something back. Hits anything in the game."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Hanged Man"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Voluntary suspension, sacrifice for wisdom, trusting the pause"},{"insert":"\nCollective Voyage\n"},{"attributes":{"italic":true},"insert":"Everyone contributes mana to a shared ritual; everyone gains basics equal to what was paid. You hang voluntarily, trusting the cosmic balance rewards the pause. A group spell requiring collective offering — and you benefit most."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XIII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Death"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Transformation — endings that birth entirely new beginnings"},{"insert":"\nScapeshift\n"},{"attributes":{"italic":true},"insert":"Every land dies and is reborn as something new. The old landscape swept away; the new one arrives transformed. Death is not the end — it is Scapeshift. Primary combo win condition with Valakut."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XIV"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Temperance"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Flow, moderation, combining elements with practiced skill"},{"insert":"\nAbundance\n"},{"attributes":{"italic":true},"insert":"The measured hand that chooses whether fate delivers a land or a spell at each draw. The safety valve of the hellbent engine — perfect flow between two streams, controlled entirely by your will."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XV"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Devil"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Bondage, addiction, chained to excess and compulsion"},{"insert":"\nSurly Badgersaur\n"},{"attributes":{"italic":true},"insert":"The Devil is addiction — and Badgersaur rewards your compulsion to discard. Discard a land: +1/+1 counter. Discard a non-land: create a Treasure. Flubs feeds this beast every single turn. You are chained to discard, and The Devil profits."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XVI"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tower"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Sudden catastrophe, structures destroyed by lightning from the sky"},{"insert":"\nValakut, the Molten Pinnacle\n"},{"attributes":{"italic":true},"insert":"A volcanic tower that strikes with lightning when a Mountain arrives and you control five others. Once active, every land drop is a bolt from the sky — sudden, catastrophic, unavoidable. Listed in Lands; its arcana role is The Tower."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XVII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Star"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Hope, divine guidance, choosing your path with optimism"},{"insert":"\nExplore\n"},{"attributes":{"italic":true},"insert":"The simplest, purest expression of hope: draw a card, play an extra land if it's there. Two lines of oracle text, infinite optimism. The Star's light delivered in a single sorcery."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XVIII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Moon"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Illusion, the unconscious, power lurking beneath a hidden face"},{"insert":"\nIxidor, Reality Sculptor\n"},{"attributes":{"italic":true},"insert":"Ruler of illusion who commands face-down creatures — cards lurking as blank 2/2 shadows, power concealed beneath an inscrutable face. The Moon's domain: things hidden, truth obscured, faces turned away."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XIX"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Sun"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Joy, clarity, life-giving warmth, explosive and radiant vitality"},{"insert":"\nScute Swarm\n"},{"attributes":{"italic":true},"insert":"Every land is sunlight, and Scute Swarm doubles with childlike delight — 2, 4, 8, 16, 32, 64. Filling the battlefield with warmth and life. The Sun brings abundance; so does a board of 128 Scutes after ten land drops."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XX"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Judgement"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Reckoning, calling forth from the grave, the great awakening"},{"insert":"\nEternal Witness\n"},{"attributes":{"italic":true},"insert":"The angel's trumpet sounds — she rises and calls any card back from the graveyard. Every discard Flubs forces is a card she can reclaim on Judgement day. No card is truly gone while she lives."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XXI"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The World"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Completion, wholeness, the Fool's journey fulfilled at last"},{"insert":"\nRampaging Baloths\n"},{"attributes":{"italic":true},"insert":"When The World card is drawn, the journey is complete. Rampaging Baloths creates a 4/4 Beast for every land you touch — completing the arc of the Fool's journey with a battlefield as vast and full as the world itself."},{"insert":"\n\n"}]}

















































































