260 views6 months ago
Commander
Size: 100Salt sum: 42.02
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Papa_Smurf16

260 views6 months ago
Commander
Size: 100Salt sum: 42.02

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Flubs, the Fool
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
Legendary Creature - Scout Frog
Flubs, the Fool (blc) 356

Commander

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Ixidor, Reality Sculptor
Face-down creatures get +1/+1.
: Turn target face-down creature face up.
Legendary Creature - Human Wizard
Ixidor, Reality Sculptor (plst) ONS-89

Anthem

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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Harmonize
Draw three cards.
Sorcery
Harmonize (tmc) 51
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (eoc) 110
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123
Winding Way
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Sorcery
Winding Way (otc) 213

Draw

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Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (tmc) 61
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (j25) 766
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ecc) 152
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (soc) 381
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (sok) 164
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (tmc) 72
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (ecc) 167
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Multani, Yavimaya's Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Legendary Creature - Avatar Elemental
Multani, Yavimaya's Avatar (eoc) 100
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (eoc) 104
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197

Landfall

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Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (tmc) 58
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Collective Voyage (plst) CMD-147
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (cmm) 888
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (soc) 265
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (inr) 190
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout
Nissa, Resurgent Animist (mat) 22
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Radha, Heart of Keld
During your turn, Radha has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Legendary Creature - Warrior Elf
Radha, Heart of Keld (m21) 224
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (soc) 287
Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger
Surly Badgersaur (c20) 57
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Ramp

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Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241

Recursion

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (soc) 263
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (soc) 239
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (cmm) 108
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160

Removal

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Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
11 pips - 8 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
4 pips - 4 cards
24 mana - 23 cards
59 pips - 47 cards
29 mana - 28 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This commander deck is loosely themed around the build and lore of a tarot deck. In tarot, "},{"attributes":{"italic":true},"insert":"The Fool"},{"insert":" is card zero — the wanderer who steps off the cliff with total trust in the universe. His bag is small, his mind empty of worry, his eyes fixed on the horizon. Flubs is this card made flesh: a frog who discards his thoughts to make room for whatever comes next. All "},{"attributes":{"italic":true},"insert":"22 Major Arcana"},{"insert":" map directly to cards embodying each archetype. The remaining non-land slots follow the "},{"attributes":{"italic":true},"insert":"four Minor Arcana suits"},{"insert":": "},{"attributes":{"bold":true},"insert":"Wands"},{"insert":" (fire — ramp and action), "},{"attributes":{"bold":true},"insert":"Cups"},{"insert":" (water — draw and value), "},{"attributes":{"bold":true},"insert":"Swords"},{"insert":" (air — interaction), and "},{"attributes":{"bold":true},"insert":"Pentacles"},{"insert":" (earth — mana and artifacts).\nThe engine is "},{"attributes":{"italic":true},"insert":"Hellbent"},{"insert":" reborn. Empty your hand. Chain land drops and spells in a never-ending topdeck cascade. Play impulsively. Trust fate. Be a fool — and win anyway.\n\n"},{"attributes":{"bold":true},"insert":"0"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Fool"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"New beginnings, blank mind, leap of faith into the unknown"},{"insert":"\nFlubs, the Fool\n"},{"attributes":{"italic":true},"insert":"He IS The Fool. Empty hand, total trust in the topdeck. The wandering protagonist of the entire journey — discards thought to embrace action."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"I"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Magician"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Mastery, will, wielding all four elements simultaneously"},{"insert":"\nDryad of the Ilysian Grove\n"},{"attributes":{"italic":true},"insert":"Makes every land tap for any color and grants an extra land drop. She channels all four elemental suits at will — the Magician who commands earth, water, fire, and air through terrain alone. Critical for Valakut: makes all lands Mountains."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"II"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The High Priestess"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Hidden knowledge, intuition, seeing what others cannot"},{"insert":"\nOracle of Mul Daya\n"},{"attributes":{"italic":true},"insert":"Reveals the top of your library — hidden knowledge made visible. Playing lands from the top is pure High Priestess energy: seeing futures others cannot, and walking the path before it exists."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"III"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Empress"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Abundance, fertility, nature's overwhelming generosity"},{"insert":"\nCultivator Colossus\n"},{"attributes":{"italic":true},"insert":"Cascades every land from your hand onto the battlefield, drawing a card for each one. No card better represents nature's explosive, overflowing generosity — the Empress gives everything at once."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"IV"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Emperor"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Authority, structure, dominion over territory and subjects"},{"insert":"\nAvenger of Zendikar\n"},{"attributes":{"italic":true},"insert":"A ruler who raises an army from the land itself — every territory he claims pumps all his forces. The Emperor who owns the earth and commands it to fight for him."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"V"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Hierophant"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Sacred law, tradition, passing wisdom to those who follow"},{"insert":"\nCourser of Kruphix\n"},{"attributes":{"italic":true},"insert":"A divine centaur who reveals the land's surface, plays lands from the library, and gains life through the sacred law of the land. She teaches the ancient wisdom: know the path before you walk it."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"VI"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Lovers"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Perfect union, alignment, two becoming one harmonious whole"},{"insert":"\nLotus Cobra\n"},{"attributes":{"italic":true},"insert":"The perfect synergy partner for Flubs. Every land drop produces a mana — two mechanics in flawless union. The Cobra and Flubs are inseparable: every step the Fool takes, the Cobra gifts resources in return."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"VII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Chariot"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Victory through willpower, momentum, unstoppable forward motion"},{"insert":"\nWayward Swordtooth\n"},{"attributes":{"italic":true},"insert":"A charging dinosaur that cannot be stopped once city's blessing is gained — extra land drop every turn, relentlessly driving forward. Once the Chariot starts moving it does not stop."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"VIII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strength"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Inner courage, patience that tames the beast through will"},{"insert":"\nAncient Greenwarden\n"},{"attributes":{"italic":true},"insert":"The patient giant who waits until you've built enough land — then doubles every landfall trigger. Strength is not brute force; it's the discipline to wait, then overwhelm. Every Beast token becomes two."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"IX"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Hermit"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Solitude, inner truth, the lantern that lights the hidden path"},{"insert":"\nAugur of Autumn\n"},{"attributes":{"italic":true},"insert":"Meditates at the top of the deck in solitude, slowly revealing and playing lands from above. With coven active, she illuminates two cards ahead — the Hermit's lantern casting light on a path only she can see."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"X"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheel of Fortune"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Fate's cycle, sudden shifts in fortune, the wheel always turns"},{"insert":"\nWindfall\n"},{"attributes":{"italic":true},"insert":"The Wheel literally spins everyone's hand — discard all, draw new. Fate reshuffled in an instant. With Flubs and an empty hand, you draw maximally while opponents may discard cards they desperately needed."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XI"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Justice"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Balance, truth, equal and precise consequences for all actions"},{"insert":"\nBeast Within\n"},{"attributes":{"italic":true},"insert":"Justice is balanced — destroys any permanent but gives the opponent a 3/3 Beast. Fair, precise, unarguable. The scales of Justice: take something, give something back. Hits anything in the game."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Hanged Man"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Voluntary suspension, sacrifice for wisdom, trusting the pause"},{"insert":"\nCollective Voyage\n"},{"attributes":{"italic":true},"insert":"Everyone contributes mana to a shared ritual; everyone gains basics equal to what was paid. You hang voluntarily, trusting the cosmic balance rewards the pause. A group spell requiring collective offering — and you benefit most."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XIII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Death"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Transformation — endings that birth entirely new beginnings"},{"insert":"\nScapeshift\n"},{"attributes":{"italic":true},"insert":"Every land dies and is reborn as something new. The old landscape swept away; the new one arrives transformed. Death is not the end — it is Scapeshift. Primary combo win condition with Valakut."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XIV"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Temperance"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Flow, moderation, combining elements with practiced skill"},{"insert":"\nAbundance\n"},{"attributes":{"italic":true},"insert":"The measured hand that chooses whether fate delivers a land or a spell at each draw. The safety valve of the hellbent engine — perfect flow between two streams, controlled entirely by your will."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XV"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Devil"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Bondage, addiction, chained to excess and compulsion"},{"insert":"\nSurly Badgersaur\n"},{"attributes":{"italic":true},"insert":"The Devil is addiction — and Badgersaur rewards your compulsion to discard. Discard a land: +1/+1 counter. Discard a non-land: create a Treasure. Flubs feeds this beast every single turn. You are chained to discard, and The Devil profits."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XVI"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tower"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Sudden catastrophe, structures destroyed by lightning from the sky"},{"insert":"\nValakut, the Molten Pinnacle\n"},{"attributes":{"italic":true},"insert":"A volcanic tower that strikes with lightning when a Mountain arrives and you control five others. Once active, every land drop is a bolt from the sky — sudden, catastrophic, unavoidable. Listed in Lands; its arcana role is The Tower."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XVII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Star"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Hope, divine guidance, choosing your path with optimism"},{"insert":"\nExplore\n"},{"attributes":{"italic":true},"insert":"The simplest, purest expression of hope: draw a card, play an extra land if it's there. Two lines of oracle text, infinite optimism. The Star's light delivered in a single sorcery."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XVIII"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Moon"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Illusion, the unconscious, power lurking beneath a hidden face"},{"insert":"\nIxidor, Reality Sculptor\n"},{"attributes":{"italic":true},"insert":"Ruler of illusion who commands face-down creatures — cards lurking as blank 2/2 shadows, power concealed beneath an inscrutable face. The Moon's domain: things hidden, truth obscured, faces turned away."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XIX"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Sun"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Joy, clarity, life-giving warmth, explosive and radiant vitality"},{"insert":"\nScute Swarm\n"},{"attributes":{"italic":true},"insert":"Every land is sunlight, and Scute Swarm doubles with childlike delight — 2, 4, 8, 16, 32, 64. Filling the battlefield with warmth and life. The Sun brings abundance; so does a board of 128 Scutes after ten land drops."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XX"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Judgement"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Reckoning, calling forth from the grave, the great awakening"},{"insert":"\nEternal Witness\n"},{"attributes":{"italic":true},"insert":"The angel's trumpet sounds — she rises and calls any card back from the graveyard. Every discard Flubs forces is a card she can reclaim on Judgement day. No card is truly gone while she lives."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"XXI"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The World"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Completion, wholeness, the Fool's journey fulfilled at last"},{"insert":"\nRampaging Baloths\n"},{"attributes":{"italic":true},"insert":"When The World card is drawn, the journey is complete. Rampaging Baloths creates a 4/4 Beast for every land you touch — completing the arc of the Fool's journey with a battlefield as vast and full as the world itself."},{"insert":"\n\n"}]}
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