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Commander
Size: 100Salt sum: 34.66
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Turbowalker

275 views2 days ago
Commander
Size: 100Salt sum: 34.66

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Commander

Qty: 1 Price: $0.79
Raphael, Fiendish Savior
Flying
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Legendary Creature - Devil Noble
Raphael, Fiendish Savior (clb) 292

Commander

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Anthem

Qty: 1 Price: $5.99
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (m13) 129

Anthem

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Burn

Qty: 10 Price: $52.46
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (cmm) 137
Fiendish Duo
First strike (This creature deals combat damage before creatures without first strike.)
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Creature - Devil
Fiendish Duo (j25) 545
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
Artifact - Equipment
Fiendlash (cmm) 221
Gibbering Fiend
When this creature enters, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to that player.
Creature - Devil
Gibbering Fiend (soi) 161
Hellrider
Haste
Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Creature - Devil
Hellrider (jmp) 334
Perforating Artist
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Devil
Perforating Artist (fdn) 124
Spiked Corridor
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Spiked Corridor // Torture Pit (dsc) 28
Spiteful Prankster
During your turn, this creature has first strike.
Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.
Creature - Devil
Spiteful Prankster (j22) 606
Vexing Devil
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
Creature - Devil
Vexing Devil (inr) 178
Witty Roastmaster
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Devil Citizen
Witty Roastmaster (snc) 131

Burn

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Draw

Qty: 10 Price: $62.50
Bloodgift Demon
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature - Demon
Bloodgift Demon (j25) 408
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (j25) 453
Indulgent Tormentor
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Creature - Demon
Indulgent Tormentor (scd) 81
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)
+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.
−2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−7: Target player draws seven cards and loses 7 life.
Legendary Planeswalker - Nixilis
Ob Nixilis, the Adversary (snc) 206
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (soc) 224
Rakdos, Patron of Chaos
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Legendary Creature - Demon
Rakdos, Patron of Chaos (mkm) 224
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
Valgavoth, Harrower of Souls
Flying
Ward—Pay 2 life.
Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.
Legendary Creature - Elder Demon
Valgavoth, Harrower of Souls (dsc) 6

Draw

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Evasion

Qty: 2 Price: $4.48
Prowler's Helm
Equipped creature can't be blocked except by Walls.
Equip
Artifact - Equipment
Prowler's Helm (ths) 219
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (otc) 269

Evasion

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Finisher

Qty: 2 Price: $33.98
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186
Master of Cruelties
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Creature - Demon
Master of Cruelties (rvr) 198

Finisher

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Land

Qty: 38 Price: $63.82
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (dsc) 271
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (dsc) 280
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (dsc) 296
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 271
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304

Land

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Protection

Qty: 2 Price: $5.98
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (dsc) 223
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328

Protection

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Ramp

Qty: 8 Price: $67.08
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Hoard Robber
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Tiefling
Hoard Robber (afr) 110
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Devil
Mahadi, Emporium Master (clb) 282
Pain Distributor
Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Creature - Devil Citizen
Pain Distributor (moc) 33
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217

Ramp

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Recursion

Qty: 6 Price: $16.44
Abyssal Harvester
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
Creature - Demon Warlock
Abyssal Harvester (fdn) 54
Charmbreaker Devils
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Creature - Devil
Charmbreaker Devils (jmp) 303
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (tdc) 194
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (woe) 115
Wildfire Devils
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Creature - Devil
Wildfire Devils (scd) 170

Recursion

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Removal

Qty: 13 Price: $34.03
Archfiend of Depravity
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Creature - Demon
Archfiend of Depravity (scd) 67
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (dsc) 84
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (eoc) 86
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Dreadbore
Destroy target creature or planeswalker.
Sorcery
Dreadbore (rvr) 180
Hellish Rebuke
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Instant
Hellish Rebuke (afc) 26
Hurl Through Hell
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Instant
Hurl Through Hell (afc) 48
Mayhem Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Creature - Devil
Mayhem Devil (eoc) 121
Orca, Siege Demon
Trample
Whenever another creature dies, put a +1/+1 counter on Orca.
When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
Legendary Creature - Demon
Orca, Siege Demon (dmc) 37
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (ecc) 134
Torch Fiend
, Sacrifice this creature: Destroy target artifact.
Creature - Devil
Torch Fiend (jmp) 367
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (otc) 183

Removal

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Sac Outlet

Qty: 2 Price: $0.84
Demon of Catastrophes
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
Creature - Demon
Demon of Catastrophes (j22) 397
Hobblefiend
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Devil
Hobblefiend (m21) 152

Sac Outlet

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Tokens

Qty: 3 Price: $6.47
Elturel Survivors
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
Creature - Peasant Tiefling
Elturel Survivors (clb) 172
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legendary Planeswalker - Zariel
Zariel, Archduke of Avernus (afr) 172
Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil
Zurzoth, Chaos Rider (ncc) 278

Tokens

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Tutor

Qty: 2 Price: $7.98
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 92
Varragoth, Bloodsky Sire
Deathtouch
Boast —
: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature - Demon Rogue
Varragoth, Bloodsky Sire (khm) 115

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
44 pips - 32 cards
29 mana - 27 cards
40 pips - 36 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hell, Hell, Hell has its laws\nHell, Hell, effects and the cause\nCurtain falls, but hold your applause\nSquirm, squirm, for now down here come the claws... \n\nof this deck. It is red and black and evil all over, full of devils, imps, demons and the occasional tiefling. It offers the essence of red and black MtG cards: being aggressive, stealing life, sacrifing the living and resurrecting the dead and burning and outright destroying anything that gets in your way. "},{"attributes":{"bold":true},"insert":"Raphael, Fiendish Savior"},{"insert":" leads it and who else would be more fitting? He is not cheap at 3BR, but is a 4/4 with flying which makes him dangerous as a commander. Furthermore he gives all of the aforementioned creatures a small power boost and gives them lifelink and if any of them die, you create a little devil as replacement that can explode. You can roughly separate the deck's creatures into two categories ala D&D: devils and demons. Devils cost less mana on average and are usually red. They are your aggressive go-wide monsters. Demons on the other hand are mostly black, massive creatures which are either expensive or come with some other cost when playing them. Many of them have flying or trample or both and are your enablers and finishers. Thanks to your commander this deck has a lot more staying power than other Rakdos colored decks, which most of the time play more like a cruise missile. As is nearly always the case, start your game by playing some lands and focus on ramp cards. Your commander comes much later and you should prepare for his arrival. Still, you have other cheap cards that could be worth it. "},{"attributes":{"bold":true},"insert":"Vexing Devil"},{"insert":" is a funny 1 mana drop, that will most likely enter as a burn spell when played in the beginning of the game. It also gets entertaining when you repeatedly recurse it later. Good other early plays are "},{"attributes":{"bold":true},"insert":"Basilisk Collar, "},{"insert":"especially when combined with "},{"attributes":{"bold":true},"insert":"Hoard Robber"},{"insert":","},{"attributes":{"bold":true},"insert":" Torch Fiend"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phyrexian Reclamation"},{"insert":" and your evasion cards "},{"attributes":{"bold":true},"insert":"Prowler's Helm "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Trailblazer's Boots "},{"insert":"(again best combined with "},{"attributes":{"bold":true},"insert":"Hoard Robber"},{"insert":"). If you don't get to be aggressive at first, don't worry. It may not be ideal, but at 3 mana you're going to get a lot more options. "},{"attributes":{"bold":true},"insert":"Fervor "},{"insert":"would be a good option that speeds you up quite a lot. Don't underestimate being able to attack immediatly after playing a creature! A similar case is "},{"attributes":{"bold":true},"insert":"Phyrexian Arena"},{"insert":" which seems unspectacular, but will give you a lot of card draw when played early in the game. Another card that will definitely be worth it is "},{"attributes":{"bold":true},"insert":"The Reaver Cleaver"},{"insert":", especially when you'll start being more aggressive from the next few turns onward. A single hit with one of your cheap, but hard hitting devils can catapult you far ahead. "},{"attributes":{"bold":true},"insert":"Pain Distributor"},{"insert":" is a good choice when you are struggling a bit, because it offers some insidious grouphug and can be used diplomatically. Must-plays are "},{"attributes":{"bold":true},"insert":"Mahadi, Emporium Master"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zurzoth, Chaos Rider "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Varragoth, Bloodsky Sire"},{"insert":". All of them can help you into an advantagous position with their effects. I would not recommend playing "},{"attributes":{"bold":true},"insert":"Descent into Avernus "},{"insert":"at this point, especially not against decks that involve green or white. You will most likely give them an enormous advantage and you are not yet in a position where you don't have to worry about losing life. Also don't play "},{"attributes":{"bold":true},"insert":"Ob Nixilis, the Adversary "},{"insert":"yet. Keep him until you can sacrifice a powerful creature. 4 mana gives you the first cards that can be game-defining. "},{"attributes":{"bold":true},"insert":"Zariel, Archduke of Avernus"},{"insert":" is a great planeswalker, if you can defend her and "},{"attributes":{"bold":true},"insert":"Elturel Survivors"},{"insert":" is a surprisingly dangerous creature because of myriad. Equip it with "},{"attributes":{"bold":true},"insert":"Trailblazer's Boots "},{"insert":"or "},{"attributes":{"bold":true},"insert":"Prowler's Helm"},{"insert":" and become the main antagonist of the table immediatly. It is also an efficient option to combine with "},{"attributes":{"bold":true},"insert":"Hellrider"},{"insert":" to let the devil burn your opponents. Another option is opening your "},{"attributes":{"bold":true},"insert":"Torture Pit"},{"insert":". It makes all of your explosive devils twice as dangerous in the future! Of course, there is also "},{"attributes":{"bold":true},"insert":"Valgavoth, Harrower of Souls"},{"insert":". He has simple abilities, but they make him one of the strongest creatures in your deck. Be careful though, he tends to attract a lot of unwanted attention. Against opponents with instant or sorcery-heavy decks you could have an option in"},{"attributes":{"bold":true},"insert":" Wildfire Devils"},{"insert":". It is not very good, but very entertaining!\n"}]}
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