YouCanCallMeTK
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Welcome to Mathematics 101"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nPurpose/Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI am a high school mathematics teacher, and when I saw the new card Mathemagics, I knew what had to be done.\n\nA Mathematics Teacher Deck.\n\nThe purpose of this deck is to create a board state where the placement of even a single +1/+1 counter causes an avalanche of mathematical chaos. Note that the counters being created are not infinite, nor particularly huge; simply difficult to calculate.\n\nIn order to play this deck, you will need to enjoy basic arithmetic, and ensure that every interaction is explained to your friends in great detail, to ensure the beautiful world of mathematics is brought to them.\n\nBut, with its decent ramp package and numerous token makers, creating consistent, large creatures through plus one counters will hopefully lead to a decisive victory through combat on most bracket 2 and 3 tables.\n\n\nGameplay/Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The key to playing this deck is to keep in mind the difference between additive or multiplicative spells.\n\nSeveral cards in the deck cause additional +1/+1 counters to be "},{"attributes":{"bold":true},"insert":"added"},{"insert":" whenever other counters introduced. For example:\n-- Benevolent Hydra\n-- Branching Evolution\n-- Hardened Scales\n-- High Score\n-- Ozolith, the Shattered Spire\n\nMeanwhile other cards multiply the number of counters. For example:\n-- Doubling Season\n-- Primal Vigor\n-- Primordial Hydra\n-- Kalonian Hydra\n\nYour goal is subsequently to get at least one of each of these onto to board. Ideally, then proliferate with Expansion Algorithm for maximum chaos!\n\nIf you have the budget insert some tutors for increased efficiency.\n\nThis is a work in progress however, so if you have any thoughts or additions please let me know so we can bring the joy of a mathematics classroom to everyones local game store!\n\n\n"}]}
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard

Commander
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Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Geometric Nexus
Whenever a player casts an instant or sorcery spell, put a number of charge counters on this artifact equal to that spell's mana value.
, , Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
, , Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Artifact

Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Kianne, Corrupted Memory
As long as Kianne's power is even, you may cast noncreature spells as though they had flash.
As long as Kianne's power is odd, you may cast creature spells as though they had flash.
Whenever you draw a card, put a +1/+1 counter on Kianne.
As long as Kianne's power is odd, you may cast creature spells as though they had flash.
Whenever you draw a card, put a +1/+1 counter on Kianne.
Legendary Creature - Illusion

Neverwinter Hydra
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature - Hydra

Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze

Omnivorous Flytrap
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Creature - Plant

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Paradox Zone
This enchantment enters with a growth counter on it.
At the beginning of your end step, double the number of growth counters on this enchantment. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on this enchantment.
At the beginning of your end step, double the number of growth counters on this enchantment. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on this enchantment.
Enchantment

Primo, the Unbounded
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Legendary Creature - Wolf Fractal

Quandrix, the Proof
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Legendary Creature - Elder Dragon

Tanazir Quandrix
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Legendary Creature - Elder Dragon

Counters
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Draw
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Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact

Finisher
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Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Land
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Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Enchantment

Ramp
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Removal
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Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Ambitious Augmenter
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Creature - Wizard Turtle

Berta, Wise Extrapolator
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
, : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
, : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Legendary Creature - Druid Frog

Deekah, Fractal Theorist
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
: Target creature token can't be blocked this turn.
: Target creature token can't be blocked this turn.
Legendary Creature - Human Wizard

Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
Creature - Ooze

Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle

Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm

Wildgrowth Archaic
Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Creature - Avatar

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Welcome to Mathematics 101"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nPurpose/Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI am a high school mathematics teacher, and when I saw the new card Mathemagics, I knew what had to be done.\n\nA Mathematics Teacher Deck.\n\nThe purpose of this deck is to create a board state where the placement of even a single +1/+1 counter causes an avalanche of mathematical chaos. Note that the counters being created are not infinite, nor particularly huge; simply difficult to calculate.\n\nIn order to play this deck, you will need to enjoy basic arithmetic, and ensure that every interaction is explained to your friends in great detail, to ensure the beautiful world of mathematics is brought to them.\n\nBut, with its decent ramp package and numerous token makers, creating consistent, large creatures through plus one counters will hopefully lead to a decisive victory through combat on most bracket 2 and 3 tables.\n\n\nGameplay/Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The key to playing this deck is to keep in mind the difference between additive or multiplicative spells.\n\nSeveral cards in the deck cause additional +1/+1 counters to be "},{"attributes":{"bold":true},"insert":"added"},{"insert":" whenever other counters introduced. For example:\n-- Benevolent Hydra\n-- Branching Evolution\n-- Hardened Scales\n-- High Score\n-- Ozolith, the Shattered Spire\n\nMeanwhile other cards multiply the number of counters. For example:\n-- Doubling Season\n-- Primal Vigor\n-- Primordial Hydra\n-- Kalonian Hydra\n\nYour goal is subsequently to get at least one of each of these onto to board. Ideally, then proliferate with Expansion Algorithm for maximum chaos!\n\nIf you have the budget insert some tutors for increased efficiency.\n\nThis is a work in progress however, so if you have any thoughts or additions please let me know so we can bring the joy of a mathematics classroom to everyones local game store!\n\n\n"}]}





































































































