79 views11 hrs ago
Custom
Size: 119
 avatar

Edric_Leliel

79 views11 hrs ago
Custom
Size: 119

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Artifact

Qty: 5 Price: $2.03
Conductive Machete
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Conductive Machete (dsk) 244
Diary of Dreams
Whenever you cast an instant or sorcery spell, put a page counter on this artifact.
,
: Draw a card. This ability costs
less to activate for each page counter on this artifact.
Artifact - Book
Diary of Dreams (sos) 248
Fire Nation Warship
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Fire Nation Warship (tla) 256
Malevolent Chandelier
Flying
: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
Creature Artifact - Construct
Malevolent Chandelier (dsk) 252
Trusty Boomerang
Equipped creature has "
,
: Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Trusty Boomerang (tla) 260

Artifact

(CTRL to add secondary)

Black

Qty: 16 Price: $6.96
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Creature - Human Rogue Ally
Boiling Rock Rioter (tla) 87
Canyon Crawler
Deathtouch
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Spider
Canyon Crawler (tla) 90
Cheerful Osteomancer
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Orc Warlock
Cheerful Osteomancer // Raise Dead (sos) 76
Cracked Skull
Enchant creature
When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.
When enchanted creature is dealt damage, destroy it.
Enchantment - Aura
Cracked Skull (dsk) 88
Dai Li Indoctrination
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery - Lesson
Dai Li Indoctrination (tla) 93
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Sorcery
Day of Black Sun (tla) 94
Deadly Precision
As an additional cost to cast this spell, pay
or sacrifice an artifact or creature.
Destroy target creature.
Sorcery
Deadly Precision (tla) 95
Fanatic of the Harrowing
When this creature enters, each player discards a card. If you discarded a card this way, draw a card.
Creature - Human Cleric
Fanatic of the Harrowing (dsk) 96
Fatal Fissure
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Instant
Fatal Fissure (tla) 97
Final Vengeance
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Sorcery
Final Vengeance (dsk) 99
Forum Necroscribe
Ward—Discard a card.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.
Creature - Troll Warlock
Forum Necroscribe (sos) 84
Lecturing Scornmage
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
Creature - Human Warlock
Lecturing Scornmage (sos) 87
Locust Spray
Target creature gets -1/-1 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Locust Spray (soa) 31
Masterful Flourish
Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Masterful Flourish (sos) 89
Pirate Peddlers
Deathtouch
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Creature - Human Pirate
Pirate Peddlers (tla) 115

Black

(CTRL to add secondary)

Blue

Qty: 16 Price: $8.74
Clammy Prowler
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Creature Enchantment - Horror
Clammy Prowler (dsk) 45
Erratic Apparition
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
Creature - Spirit
Erratic Apparition (dsk) 54
Essence Scatter
Counter target creature spell.
Instant
Essence Scatter (sos) 47
Flexible Waterbender
Vigilance
Waterbend
: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Creature - Human Warrior Ally
Flexible Waterbender (tla) 50
Ghostly Keybearer
Flying
Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
Creature - Spirit
Ghostly Keybearer (dsk) 61
Giant Koi
Waterbend
: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Fish
Giant Koi (tla) 53
Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend
: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
. Activate each exhaust ability only once.)
Artifact - Vehicle
Invasion Submersible (tla) 57
Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Lost Days (tla) 62
Meat Locker
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Meat Locker // Drowned Diner (dsk) 65
Otter-Penguin
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
Creature - Bird Otter
Otter-Penguin (tla) 67
Overlord of the Floodpits
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror
Overlord of the Floodpits (dsk) 68
Piranha Fly
Flying
This creature enters tapped.
Creature - Insect Fish
Piranha Fly (dsk) 70
Spellbook Seeker
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bird
Spellbook Seeker // Careful Study (sos) 68
Textbook Tabulator
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Wizard Frog
Textbook Tabulator (sos) 70
The Spirit Oasis
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
Legendary Enchantment - Shrine
The Spirit Oasis (tla) 72
Twist Reality
Choose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Twist Reality (dsk) 77

Blue

(CTRL to add secondary)

Gold

Qty: 21 Price: $8.63
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary
Beifong's Bounty Hunters (tla) 209
Broodspinner
Reach
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
,
, Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
Creature - Spider
Broodspinner (dsk) 211
Elemental Mascot
Flying, vigilance
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Creature - Elemental Bird
Elemental Mascot (sos) 185
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Ally Noble
Fire Lord Zuko (tla) 221
Foggy Swamp Spirit Keeper
Lifelink
Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Creature - Human Druid Ally
Foggy Swamp Spirit Keeper (tla) 222
Mind into Matter
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Sorcery
Mind into Matter (sos) 202
Nita, Forum Conciliator
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Human Advisor
Nita, Forum Conciliator (sos) 206
Oblivious Bookworm
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
Creature - Human Wizard
Oblivious Bookworm (dsk) 225
Peer Past the Veil
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Instant
Peer Past the Veil (dsk) 226
Pest Mascot
Trample
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Ape Pest
Pest Mascot (sos) 209
Prismari Charm
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Instant
Prismari Charm (sos) 211
Quandrix Charm
Choose one —
• Counter target spell unless its controller pays
.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.
Instant
Quandrix Charm (sos) 217
Render Speechless
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Put two +1/+1 counters on up to one target creature.
Sorcery
Render Speechless (sos) 220
Rite of the Moth
Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Rite of the Moth (dsk) 229
Skullsnap Nuisance
Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Skeleton Insect
Skullsnap Nuisance (dsk) 234
Spirit Mascot
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
Creature - Spirit Ox
Spirit Mascot (sos) 230
Sun Warriors
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
: Create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Sun Warriors (tla) 244
Traumatic Critique
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
Instant
Traumatic Critique (sos) 239
Vibrant Outburst
Vibrant Outburst deals 3 damage to any target. Tap up to one target creature.
Instant
Vibrant Outburst (sos) 240
White Lotus Reinforcements
Vigilance
Other Allies you control get +1/+1.
Creature - Human Soldier Ally
White Lotus Reinforcements (tla) 251
Wilt in the Heat
This spell costs
less to cast if one or more cards left your graveyard this turn.
Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Wilt in the Heat (sos) 243

Gold

(CTRL to add secondary)

Green

Qty: 16 Price: $5.74
Aberrant Manawurm
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
Creature - Wurm
Aberrant Manawurm (sos) 138
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
Creature - Mole Badger
Badgermole (tla) 166
Cautious Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
Creature - Elf Survivor
Cautious Survivor (dsk) 172
Cryptid Inspector
Vigilance
Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
Creature - Warrior Elf
Cryptid Inspector (dsk) 174
Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Creature - Human Soldier Ally
Earth Kingdom General (tla) 173
Emil, Vastlands Roamer
Creatures you control with +1/+1 counters on them have trample.
,
: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
Legendary Creature - Elf Druid
Emil, Vastlands Roamer (sos) 146
Fear of Exposure
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
Creature Enchantment - Nightmare
Fear of Exposure (dsk) 177
Foggy Swamp Vinebender
This creature can't be blocked by creatures with power 2 or less.
Waterbend
: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Creature - Human Ally Plant
Foggy Swamp Vinebender (tla) 180
Moldering Gym
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Moldering Gym // Weight Room (dsk) 190
Ostrich-Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Bird Horse
Ostrich-Horse (tla) 188
Shopkeeper's Bane
Trample
Whenever this creature attacks, you gain 2 life.
Creature - Badger Pest
Shopkeeper's Bane (sos) 159
Sparring Dummy
Defender
: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Scarecrow
Sparring Dummy (tla) 197
Spineseeker Centipede
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
Creature - Insect
Spineseeker Centipede (dsk) 199
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162
Tenured Concocter
Vigilance
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Infusion — This creature gets +2/+0 as long as you gained life this turn.
Creature - Druid Troll
Tenured Concocter (sos) 163
Walltop Sentries
Reach, deathtouch
When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
Creature - Human Soldier Ally
Walltop Sentries (tla) 202

Green

(CTRL to add secondary)

Hybrid

Qty: 4 Price: $1.40
Earth Village Ruffians
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Soldier Rogue
Earth Village Ruffians (tla) 219
Hei Bai, Spirit of Balance
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
When Hei Bai leaves the battlefield, put its counters on target creature you control.
Legendary Creature - Spirit Bear
Hei Bai, Spirit of Balance (tla) 225
Pretending Poxbearers
When this creature dies, create a 1/1 white Ally creature token.
Creature - Human Ally Citizen
Pretending Poxbearers (tla) 237

Hybrid

(CTRL to add secondary)

Land

Qty: 9 Price: $18.07
Abandoned Campground
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Abandoned Campground (dsk) 255
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 256
Boiling Rock Prison
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Boiling Rock Prison (tla) 267
Fields of Strife
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Fields of Strife (sos) 255
Foggy Bottom Swamp
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Foggy Bottom Swamp (tla) 269
Forum of Amity
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Forum of Amity (sos) 256
Murky Sewer
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Murky Sewer (dsk) 263
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sos) 265

Land

(CTRL to add secondary)

Red

Qty: 14 Price: $23.48
Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (sos) 106
Boilerbilges Ripper
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
Creature - Human Assassin
Boilerbilges Ripper (dsk) 127
Duel Tactics
Duel Tactics deals 1 damage to target creature. It can't block this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Duel Tactics (sos) 112
Glassworks
When you unlock this door, this Room deals 4 damage to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Glassworks // Shattered Yard (dsk) 137
Goblin Glasswright
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Goblin Sorcerer
Goblin Glasswright // Craft with Pride (sos) 117
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120
Infernal Phantom
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn.
When this creature dies, it deals damage equal to its power to any target.
Creature - Spirit
Infernal Phantom (dsk) 141
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Monstrous Rage (soa) 45
Ripchain Razorkin
Reach
, Sacrifice a land: Draw a card.
Creature - Human Berserker
Ripchain Razorkin (dsk) 154
Rough Rhino Cavalry
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Exhaust —
: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
Creature - Human Mercenary
Rough Rhino Cavalry (tla) 152
Strife Scholar
Ward—Pay 2 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Orc Sorcerer
Strife Scholar // Awaken the Ages (sos) 131
Treetop Freedom Fighters
Haste
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Ally Rebel
Treetop Freedom Fighters (tla) 156

Red

(CTRL to add secondary)

White

Qty: 18 Price: $6.92
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend
: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Aang's Iceberg (tla) 5
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Draw a card.
Instant - Lesson
Airbending Lesson (tla) 8
Ajani's Response
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Ajani's Response (sos) 6
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Creature - Human Ally Peasant
Avatar Enthusiasts (tla) 11
Cult Healer
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Creature - Human Doctor
Cult Healer (dsk) 2
Eager Glyphmage
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
Creature - Cleric Cat
Eager Glyphmage (sos) 11
Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Creature Enchantment - Nightmare
Fear of Abduction (dsk) 9
Fear of Immobility
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Enchantment - Nightmare
Fear of Immobility (dsk) 10
Friendly Ghost
Flying
When this creature enters, target creature gets +2/+4 until end of turn.
Creature - Spirit
Friendly Ghost (dsk) 12
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Ally Pilot
Glider Kids (tla) 21
Honorbound Page
First strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Honorbound Page // Forum's Favor (sos) 19
Seized from Slumber
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Seized from Slumber (dsk) 28
Soaring Stoneglider
As an additional cost to cast this spell, exile two cards from your graveyard or pay
.
Flying, vigilance
Creature - Cleric Elephant
Soaring Stoneglider (sos) 32
Spiritcall Enthusiast
Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Spiritcall Enthusiast // Scrollboost (sos) 33
Stirring Hopesinger
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Creature - Bird Bard
Stirring Hopesinger (sos) 35
Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Unwanted Remake (dsk) 39
Water Tribe Captain
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Ally
Water Tribe Captain (tla) 41

White

(CTRL to add secondary)

Prizes - Dragon Lord

Qty: 2 Price: $21.98
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (dsk) 124

Prizes - Dragon Lord

(CTRL to add secondary)

Deck Info

Deck stats

32 pips - 28 cards
5 mana - 5 cards
31 pips - 25 cards
4 mana - 4 cards
34 pips - 29 cards
7 mana - 7 cards
27 pips - 23 cards
12 mana - 10 cards
28 pips - 26 cards
3 mana - 3 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#c285ff","bold":true},"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"I have a couple of friends that I see far too infrequently that have recently (2025-ish) picked up Magic. One of the two in particular always asks when we are going to open some packs. I don’t do that anymore for a variety of reasons… but I get it. Opening packs can be pretty fun."},{"attributes":{"align":"justify"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Unrelated (but not really) I have also been wanting to build a cube for the longest time."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Then. The epiphany. A cube that always changes. A cube that’s always novel. A cube that will never be sitting still for long. A cube of chaos, but, most importantly, a cube of whimsy."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"This Cube is designed (?) to welcome new cards every time it is drafted. TL;DR: this is to be drafted with 2 packs from the Cube + 1 new pack of fresh Magical cards, which will be added to the Cube after the fact. I’ll do my best to keep track of the Cube’s evolution here: sets already drafted, drafting themes if they happen to emerge… funny stories about the draft should they occur (they inevitably will)."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#c285ff","bold":true},"insert":"How the cube is built- and how to build your own"},{"attributes":{"align":"justify","header":2},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"This is the ruleset we follow when building/playing this cube. This is very much a project, so everything you read here may be subject to change."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"If your ADHD Cube is big enough, you may draft it like you would draft a regular cube whenever you wish, but as per the very nature of the concept that might not always be the case, especially in the beginning. Should your ADHD Cube be still in its growing phase, or whenever you feel like it really, you can do what I will call a “Metamorphosis draft”."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"To Metamorphosis draft, shuffle your ADHD Cube and compose your 15-cards packs. Each player will draft two of those; for the third, you choose a MtG set and everyone gets a fresh pack from that set to crack (my group uses that as pack 1). If this is your first ever draft with the ADHD Cube and you want to start from absolutely zero, just pick up two more new packs each (for example, we started with pack 1 TLA, pack 2 "},{"attributes":{"background":"transparent","strike":true},"insert":"ECL"},{"attributes":{"background":"transparent"},"insert":" DSK, pack 3 SOS)."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Once the gaming session is over, you can perform the Metamorphosis Ritual: you select a number of cards from the ADHD cube to change (for example, we go by ranking: 1st place changes 9 cards, 2nd place changes 6, 3rd place goes for 3; 18 cards total). Cards in the ADHD Cube can be changed as follows:"},{"attributes":{"align":"justify"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Alter an unaltered card in the Cube: sharpie-cube-style, adding a keyword, whatever you find most enjoyable;"},{"attributes":{"align":"justify","blockquote":true},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Removing a card you don’t want to see in the future. For the sake of whimsy, I’d suggest removing only non-altered cards if you have any;"},{"attributes":{"align":"justify","blockquote":true},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If, AND ONLY IF, you can all be grown-ups about it, pulling a card from the Cube to keep for oneself (as a literal prize pool);"},{"attributes":{"align":"justify","blockquote":true},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"A secret fourth thing that I am unable to tell you, because it’s going to be \"whatever you decide is funny to do\" with the cards you change."},{"attributes":{"align":"justify","blockquote":true},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"As the whole concept of growing your ADHD Cube is about not really knowing what cards will end up in it, I advise against ADDING cards as a valid change."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"As an additional rule, I have it so that when claiming prizes ⅓ of your prizes must be alterings and cannot be removals. This avoids huge cube-shrinkings and guarantees the eventuality of silly shenanigans."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Keep in mind how big you want your ADHD cube to become: once you decide on your limit (eg. 270), all new cards subsequently opened will be added to the ADHD Cube as long as you don’t hit that threshold. Conversely, if your ADHD Cube was at capacity when the draft started, whoever decides to retire/take a card also decides which of the new cards will take its place. How much of your ADHD Cube gets Ship-of-Theseus'd this way can be up to you. You could also alter a card immediately after adding it, but I would count that as two separate changes."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Should you decide to do this, or something this-inspired, I would love to hear the stories. I love stories, and I already cannot wait to see what story this project will tell. Speaking of which…"},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#c285ff","bold":true},"insert":"Our ADHD Cube History"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Metamorphosis drafts"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66a3e0"},"insert":"2026-05-23 (DSK + SOS + TLA)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We played a free-for-all game with the Monarchy available by default.\nI built a barely functional abominable four colour monstrosity. It miraculously managed to do synergistic stuff with +1/+1 counters for about 3~4 turns.\nGoose King came up with a solid control pile and in the late game vomited a disgusting amount of tokens on the board. It was terrifying.\nRaccoon Queen won the long game with her mostly white bulky aerial force. And the sheer amount of cards she drew as the Monarch. \nI kept thinking "},{"insert":{"card-link":"Deadly Precision"}},{"insert":" was an Instant for some reason, re-reading it, cry about it being a Sorcery, then forgetting it again by the next combat step.\nI was allowed to pull two prize cards for my decks, as the guys are really into the idea of jamming this bad boy full of custom cards. I'm all in for that.\n\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Regular drafts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"No record so far.\n\n"},{"attributes":{"color":"#ffc266","bold":true},"insert":"Drafted sets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Actually, none yet. But we're doing this soon.\nSecrets of Strixheaven"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Duskmourn: House of Horror"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Avatar: the Last Airbender"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"No repeat set drafted so far so far.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards