Edric_Leliel
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Artifact
Conductive Machete
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +2/+1.
Equip
Equipped creature gets +2/+1.
Equip
Artifact - Equipment

Fire Nation Warship
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
When this Vehicle dies, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Artifact
(CTRL to add secondary)
Black
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Creature - Human Rogue Ally

Canyon Crawler
Deathtouch
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Spider

Dai Li Indoctrination
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery - Lesson

Black
(CTRL to add secondary)
Blue
Giant Koi
Waterbend : This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Fish

Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend : This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)
Exhaust — Waterbend : This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)
Artifact - Vehicle

Meat Locker
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Overlord of the Floodpits
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror

Textbook Tabulator
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Wizard Frog

Blue
(CTRL to add secondary)
Gold
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary

Broodspinner
Reach
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, , Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, , Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
Creature - Spider

Elemental Mascot
Flying, vigilance
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Creature - Elemental Bird

Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Ally Noble

Nita, Forum Conciliator
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Human Advisor

Rite of the Moth
Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Gold
(CTRL to add secondary)
Green
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
Creatures you control with +1/+1 counters on them have trample.
Creature - Mole Badger

Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Creature - Human Soldier Ally

Foggy Swamp Vinebender
This creature can't be blocked by creatures with power 2 or less.
Waterbend : Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Creature - Human Ally Plant

Moldering Gym
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Spineseeker Centipede
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
Creature - Insect

Green
(CTRL to add secondary)
Hybrid
Hybrid
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Red
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Red
(CTRL to add secondary)
White
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Creature Enchantment - Nightmare

Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant

White
(CTRL to add secondary)
Prizes - Dragon Lord
Prizes - Dragon Lord
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#c285ff","bold":true},"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"I have a couple of friends that I see far too infrequently that have recently (2025-ish) picked up Magic. One of the two in particular always asks when we are going to open some packs. I don’t do that anymore for a variety of reasons… but I get it. Opening packs can be pretty fun."},{"attributes":{"align":"justify"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Unrelated (but not really) I have also been wanting to build a cube for the longest time."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Then. The epiphany. A cube that always changes. A cube that’s always novel. A cube that will never be sitting still for long. A cube of chaos, but, most importantly, a cube of whimsy."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"This Cube is designed (?) to welcome new cards every time it is drafted. TL;DR: this is to be drafted with 2 packs from the Cube + 1 new pack of fresh Magical cards, which will be added to the Cube after the fact. I’ll do my best to keep track of the Cube’s evolution here: sets already drafted, drafting themes if they happen to emerge… funny stories about the draft should they occur (they inevitably will)."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#c285ff","bold":true},"insert":"How the cube is built- and how to build your own"},{"attributes":{"align":"justify","header":2},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"This is the ruleset we follow when building/playing this cube. This is very much a project, so everything you read here may be subject to change."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"If your ADHD Cube is big enough, you may draft it like you would draft a regular cube whenever you wish, but as per the very nature of the concept that might not always be the case, especially in the beginning. Should your ADHD Cube be still in its growing phase, or whenever you feel like it really, you can do what I will call a “Metamorphosis draft”."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"To Metamorphosis draft, shuffle your ADHD Cube and compose your 15-cards packs. Each player will draft two of those; for the third, you choose a MtG set and everyone gets a fresh pack from that set to crack (my group uses that as pack 1). If this is your first ever draft with the ADHD Cube and you want to start from absolutely zero, just pick up two more new packs each (for example, we started with pack 1 TLA, pack 2 "},{"attributes":{"background":"transparent","strike":true},"insert":"ECL"},{"attributes":{"background":"transparent"},"insert":" DSK, pack 3 SOS)."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Once the gaming session is over, you can perform the Metamorphosis Ritual: you select a number of cards from the ADHD cube to change (for example, we go by ranking: 1st place changes 9 cards, 2nd place changes 6, 3rd place goes for 3; 18 cards total). Cards in the ADHD Cube can be changed as follows:"},{"attributes":{"align":"justify"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Alter an unaltered card in the Cube: sharpie-cube-style, adding a keyword, whatever you find most enjoyable;"},{"attributes":{"align":"justify","blockquote":true},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Removing a card you don’t want to see in the future. For the sake of whimsy, I’d suggest removing only non-altered cards if you have any;"},{"attributes":{"align":"justify","blockquote":true},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If, AND ONLY IF, you can all be grown-ups about it, pulling a card from the Cube to keep for oneself (as a literal prize pool);"},{"attributes":{"align":"justify","blockquote":true},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"A secret fourth thing that I am unable to tell you, because it’s going to be \"whatever you decide is funny to do\" with the cards you change."},{"attributes":{"align":"justify","blockquote":true},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"As the whole concept of growing your ADHD Cube is about not really knowing what cards will end up in it, I advise against ADDING cards as a valid change."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"As an additional rule, I have it so that when claiming prizes ⅓ of your prizes must be alterings and cannot be removals. This avoids huge cube-shrinkings and guarantees the eventuality of silly shenanigans."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Keep in mind how big you want your ADHD cube to become: once you decide on your limit (eg. 270), all new cards subsequently opened will be added to the ADHD Cube as long as you don’t hit that threshold. Conversely, if your ADHD Cube was at capacity when the draft started, whoever decides to retire/take a card also decides which of the new cards will take its place. How much of your ADHD Cube gets Ship-of-Theseus'd this way can be up to you. You could also alter a card immediately after adding it, but I would count that as two separate changes."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Should you decide to do this, or something this-inspired, I would love to hear the stories. I love stories, and I already cannot wait to see what story this project will tell. Speaking of which…"},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#c285ff","bold":true},"insert":"Our ADHD Cube History"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Metamorphosis drafts"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#66a3e0"},"insert":"2026-05-23 (DSK + SOS + TLA)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We played a free-for-all game with the Monarchy available by default.\nI built a barely functional abominable four colour monstrosity. It miraculously managed to do synergistic stuff with +1/+1 counters for about 3~4 turns.\nGoose King came up with a solid control pile and in the late game vomited a disgusting amount of tokens on the board. It was terrifying.\nRaccoon Queen won the long game with her mostly white bulky aerial force. And the sheer amount of cards she drew as the Monarch. \nI kept thinking "},{"insert":{"card-link":"Deadly Precision"}},{"insert":" was an Instant for some reason, re-reading it, cry about it being a Sorcery, then forgetting it again by the next combat step.\nI was allowed to pull two prize cards for my decks, as the guys are really into the idea of jamming this bad boy full of custom cards. I'm all in for that.\n\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Regular drafts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"No record so far.\n\n"},{"attributes":{"color":"#ffc266","bold":true},"insert":"Drafted sets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Actually, none yet. But we're doing this soon.\nSecrets of Strixheaven"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Duskmourn: House of Horror"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Avatar: the Last Airbender"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"No repeat set drafted so far so far.\n"}]}



























































































