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KahnofChaos

54 views2 days ago
Custom
Size: 35Est cost: $0.00

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Assorted Games

Qty: 3 Price: $0.00
Alan Wake, Champion of Light
, Create a 2/1 white and black inkling creature token with flying.
Whenever an inkling enters the battlefield under your control, you may add or remove a lore counter on target saga you control.
Legendary Creature - Human Bard
1 / 3
AM, Cogito Ergo Sum
Afflict 1
Whenever a player is dealt non-combat damage, that player gains a hate counter.
Whenever a player is dealt non-combat damage, they take an additional X damage, where X is the number of hate counters they have.
Legendary Artifact Creature - Construct Wall
0 / 10
The Penitent One
Undying
Whenever one or more +1/+1 counters are placed on The Penitent One, remove those counters and give each player a guilt counter. Players can only receive one guilt counter each turn.
The Penitent One gets +1/+0 for each guilt counter you have.
Whenever The Penitent One does combat damage to an opponent, if that player has thirteen or more guilt counters, remove all guilt counters from yourself and they lose the game. Otherwise, you and that player each lose a guilt counter.
Legendary Creature - Demigod Knight
1 / 4

Assorted Games

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Dead By Daylight

Qty: 19 Price: $0.00
Adiris, the Plague
Wither, Menace
At the beginning of your pre-combat main phases each creature gets a plague counter.
Adiris gets +0/+1 for each plague counter on her.
All other creatures get -0/-1 for each plague counter on them.
Legendary Creature - Human Cleric
4 / 1
Adriana Imai, the Skull Merchant
Menace
When Adriana enters, target up to X creatures.
Whenever a spell or ability you control targets one or more creatures, put a lock-on counter on those creatures.
Whenever a creature with a lock-on counter on it dies, you may move any number of lock-on counters from that creature to its controller. Then, create a 1/1 colorless Thopter artifact Creature token with flying.
Whenever one or more thopters you control deal combat damage to an opponent, that player takes additional damage equal to the number of lock-on counters they have.
Legendary Creature - Human Artificer
2 / 3
Anna, the Huntress
Intimidate
Anna enters with seven hatchet counters on her.
, Remove a hatchet counter from Anna: Anna deals 2 damage to any target.
: Place X hatchet counters on Anna.
Anna, the Huntress may have no more than eight hatchet counters on her at a given time.
Legendary Creature - Human Ranger
1 / 4
Burong Sukapat, Cursed Songstress
Intimidate
Whenever this card transforms into Burong, all players make a food token.
Regurgitate
Whenever you sacrifice a food token, each opponent gains a leech counter.
Glowing Fungus
Whenever an opponent sacrifices a food token, if that player had any number of leech counters, that player gains no life, and instead removes on leech counter from themselves.
, Transform Burong Sukapat.
Legendary Creature - Human Mutant Bard
4 / 3
Caleb Quinn, the Deathslinger
Reach
The Redeemer
Whenever Caleb becomes the target of a spell or ability, you may pay
, where X is the mana value of target creature. If you do, all spells or abilities that would target Caleb instead target that creature until end of turn.
Gearhead
Whenever the first activated ability of an artifact an opponent controls would activate each turn, you may pay
, where X is the mana value of that artifact. If you do, gain control of that artifact until end of turn.
Legendary Creature - Human Mercenary
3 / 3
Danny Johnson, the Ghostface
Whenever Danny attacks, investigate.
As long as Danny Johnson isn’t suspected, it is unblockable.
Whenever a creature you control becomes blocked, suspect Danny.
, If Danny Johnson is suspected, unsuspect it. Put a stalk counter on target creature an opponent controls.
Creatures with stalk counters on them can’t block Danny.
Creatures with three or more stalk counters on them become exposed.
(Any amount of damage is enough to destroy an exposed creature.)
Legendary Creature - Human Rogue Detective
2 / 2
Evan MacMillan, the Trapper
Menace
At the beginning of your upkeep, create a Beartrap token.
(It's an artifact with "Whenever a non-flying creature an opponent controls attacks you, you may tap and sacrifice this artifact. If you do, that creature takes 2 damage and is removed from combat. Beartraps do not untap on your untap step.")

You may have no more than eight Beartrap tokens at a time.
Legendary Creature - Human Villain
4 / 4
Hak Ji-Woon, the Trickster
Haste
Ji-Woon enters with forty-four blade counters.
, Remove a blade counter from Ji-Woon: Ji-Woon deals 1 damage to target creature. This ability cannot be activated more than six times each turn.
Starstruck
The first time a creature would die each turn, target creature controlled by a different player than the one who’s creature died becomes exposed until end of turn.
(Any amount of damage is enough to destroy an exposed creature.)

: Put X blade counters on Ji-Woon.
Legendary Creature - Human Bard
2 / 1
Herman Carter, the Doctor
Menace
At the beginning of each upkeep, each player gets a madness counter.
At the beginning of your end step, you draw a card for each madness counter you have. Each opponent with one madness counter mills two cards. Each opponent with two madness counters mills five cards. Each opponent with three or more madness counters mills ten cards.
Opponents with three or more madness counters may pay
at the beginning of their pre-combat main phase to remove all but one madness counter from themselves.
Legendary Creature - Human Doctor
2 / 5
HUX, the Singularity
Devoid
Menace
Protection from Humans
At the beginning of your first main phase, put a slipstream counter on target creature an opponent controls.
Whenever a creature with a slipstream counter on it attacks, HUX deals X damage to that creature, where X is the number of slipstream counters on it.
“It will be fast. Possibly painless.”
Legendary Artifact Creature - Robot
3 / 7
Kazan Yamaoka, the Oni
Menace
Whenever a creature an opponent controls takes damage, put a blood counter on Kazan.
: If Kazan has 10 or more blood counters on him, transform him.
Legendary Creature - Human Demon Samurai
5 / 5
Kenneth Chase, the Clown
Kenneth enters the battlefield with six bottle counters on him.
Afterpiece Tonic
, Remove a bottle counter from Kenneth: Tap target creature. It doesn’t untap during its controller’s next untap step.
Afterpiece Cure
, Remove a bottle counter from Kenneth: Untap target creature. It gains haste until end of turn.
, If Kenneth has zero bottle counters on him, put six bottle counters on him.
Coulrophobia
Tapped creatures do not regain toughness on their controller’s cleanup step.
Legendary Creature - Human Clown
3 / 3
Max Thompson Jr, the Hillbilly
Menace
Whenever Max Thompson attacks, put a rev counter on him.
Max Thompson gets +1/+0 for each rev counter on him.
If Max Thompson attacks while he has 10 rev counters on him, remove all but one rev counters from him, destroy target creature an opponent controls, and Max Thompson becomes unblockable until end of turn.
Legendary Creature - Human Peasant
0 / 4
Philip Ojomo, the Wraith
Flash, Menace
If Philip Ojomo is phased out, you may phase him in at any time.
: Phase out Philip Ojomo, the Wraith. This ability can only be activated once per turn.
Surprise attack
If Philip Ojomo phases in during combat, he does damage equal to his power to any target creature.
Legendary Creature - Human Spirit
2 / 3
Portia Maye, the Houndmaster
When Portia enters, create Snug, a legendary black and red 2/1 dog creature token with trample and reach.
Whenever a wolf, hound, or dog you control attacks, you may sacrifice it and put a houndsense counter on whatever player or permanent it was attacking.
Whenever a dog, hound, or wolf you control deals combat damage to an opponent, that player takes an additional X damage, where X is the number of houndsense counters on that player.
, Sacrifice a dog, hound, or wolf you control: Target permanent with a houndsense counter on it is destroyed. If the sacrificed creature was legendary, instead destroy all permanents with houndsense counters on them.
Legendary Creature - Human Rouge
3 / 3
Talbot Grimes, the Blight
Intimidate, First Strike
Blighted Serum
Whenever a creature attacks or blocks, it’s controller blights 1.
If you would place any number of -1/-1 counters on Talbot, place that many +1/+1 counters on him instead.
Legendary Creature - Human Horror
1 / 2
The Dredge
Menace, Intimidate
When The Dredge enters the battlefield, it becomes day.
Septic Touch
Damage dealt to creatures by The Dredge is not removed at the cleanup step.
Reign of Darkness
As long as it is night, The Dredge has shroud, indestructible, double strike, and trample.
Legendary Creature - Horror Avatar
5 / 4
The Entity
Sacrifice a creature: The Entity gets hexproof and indestructible until end of turn.
Sacrifice two creatures: Counter target spell.
Sacrifice three creatures: The Entity gets +X/+X until end of turn, where X is half the combined power of the sacrificed creatures, rounded down.
Sacrifice four creatures: Each opponent loses 4 life, and you gain life equal to the life lost this way.
Legendary Creature - God
6 / 6
The Unknown
Menace, First Strike
UVX
, Roll a d6. Distribute a number of weakness counters equal to the result among any number of target creatures.
Fear of the Unknown
Whenever The Unknown attacks, it gets +X/+0, where X is the number of weakness counters among permanents defending player controls.
Face Your Fears
Whenever a creature blocks The Unknown, if it has less than four weakness counters, remove all weakness counters from that creature. Otherwise, destroy that creature.
Legendary Creature - Mutant Horror
0 / 4

Dead By Daylight

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Elder Scrolls

Qty: 2 Price: $0.00
Jiub, Imperial Prisoner
*Wake Up* - Whenever an opponent exiles a creature you control, return that creature to the battlefield at the beginning of the end step of your next turn.
: Transform Jiub.
Legendary Creature - Elf Rouge
1 / 2
Jyggalag, Prince of Order
Haste, Reach, Vigilance
Vanishing 3
All lands lose all land types and abilities and gain "
, Add
".
: Remove a time counter from Jyggalag.
When the last time counter is removed from Jyggalag, transform it.
Legendary Creature - God
10 / 10

Elder Scrolls

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Movies/TV

Qty: 2 Price: $0.00
He Who Shall Not Be Named, Lord Voldemort
Deathtouch
Avada Kedavra
At the beginning of your main phase, you may pay
, where X is the mana value of target creature. If you do, destroy that creature.
Horcrux
If Lord Voldemort would die, instead sacrifice an artifact or creature you control.
“I want you to look at me when I kill you.”
Lord Voldemort
Legendary Creature - Human Wizard
3 / 3
Lord Sukuna, King of Curses
Bestow

Menace, Reach
Enchanted creature gets +X/+X, where X is the number of curses you control.
As long as Sukuna is a creature, curses you control are creatures in addition to their other types, their power and toughness are equal to their mana value, and they may only attack the player they are attached to.
Whenever Sukuna attacks, curses you control gain +Y/+Y until end of turn, where Y is the number of curses you control that are attacking the same player.
Legendary Enchantment Creature - Demon Sorcerer
7 / 7

Movies/TV

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Music

Qty: 3 Price: $0.00
Jon Bellion, Father Figure
Hexproof
Whenever the final chapter of a saga you control resolves, you gain a song counter. Then, you may search your library for an aura enchantment. If that card's mana value is less than the number of song counters you have, you may put it onto the battlefield. Otherwise, put it into your hand. Shuffle your library.
Legendary Creature - Human Bard
3 / 3
Nomu Kid, Little Rockstar
Flash
Whenever a chapter of a saga you control resolves, you get a song counter.
Gain an amount of life equal to the number of song counters you have. Add an amount of
equal to half that number.
Legendary Creature - Human Bard
1 / 3
The Miracle of Sound
The Miracle of Sound's power is equal to the number of level counters on him.
At the beginning of your end step, if you control a saga, gain 2 life.
Level up

LEVEL 1-5: */5, At the beginning of your end step, if you control a saga, gain 5 life.
LEVEL 6+: */7, At the beginning of your end step, gain 5 life for each saga you control.
Legendary Creature - Human Bard
* / 3

Music

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Reality

Qty: 2 Price: $0.00
Franklin Roosevelt, the Sphynx
Defender
Whenever a creature enters the battlefield, create your choice of a clue token, a food token, or a treasure token.
Legendary Creature - Human Noble
0 / 5
Theodore Roosevelt, the Rough Rider
Haste
Horsemanship
Whenever Theodore Roosevelt attacks, create two tapped and attacking Rough Rider creature tokens, which are 2/2 red, white, and black human soldier creature tokens with haste. Sacrifice them on your next upkeep.
Legendary Creature - Human Soldier
4 / 5

Reality

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The Legion

Qty: 4 Price: $0.00
Frank Morrison, the Leader
Riot
: Put a frenzy counter on target creature you control.
Feral Frenzy
Creatures you control with frenzy counters on them can attack up to two targets each combat.
Partner
Legion
Legendary Creature - Human Rebel
2 / 2
Joey Cadogan, the Muscle
Riot
Whenever a creature an opponent controls dies, put a frenzy counter on Joey.
Mad Grit
Creatures you control with frenzy counters on them can only be blocked by a number of creatures equal to the number of frenzy counters on that creature.
Partner
Legion
Legendary Creature - Human Rebel
4 / 3
Julie Kostenko, the Disciple
Riot
First Strike
Whenever an opponent sacrifices a creature, put a frenzy counter on Julie.
Discordance
Creatures with frenzy counters on them get +1/+0 for each counter they have.
Partner
Legion
Legendary Creature - Human Rouge
1 / 4
Susie Lavoie, the Wallflower
Riot
Skulk
At the beginning of your upkeep, proliferate.
Iron Maiden
At the beginning of combat on your turn, you may move any number of frenzy counters from other creatures you control onto Susie. Then, if there are 20 or more frenzy counters on Susie, you may remove all counters from Susie and the next player she does combat damage to this turn loses the game.
Partner
Legion
Legendary Creature - Human Rouge
2 / 5

The Legion

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Deck Info

Deck stats

7 pips - 7 cards
0 mana - 0 cards
15 pips - 14 cards
0 mana - 0 cards
37 pips - 27 cards
0 mana - 0 cards
19 pips - 17 cards
0 mana - 0 cards
15 pips - 14 cards
0 mana - 0 cards
2 pips - 1 card
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

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