922 views19 hrs ago
Commander
Size: 100Salt sum: 35.83
 avatar

I_am_tired

922 views19 hrs ago
Commander
Size: 100Salt sum: 35.83

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"budget high power Golgari combo deck"},{"insert":". The deck uses an extremely low creature count to reliably put specific combo pieces into the graveyard, reanimate them, and win with a "},{"attributes":{"bold":true},"insert":"Necrotic Ooze"},{"insert":" combo.\nThe deck is proactive, valuing speed and consistency over long‑term gains or grindy backup plans.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Commander"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old Stickfingers"},{"insert":" serves a single purpose in this deck. When cast, Old Stickfingers allows you to pay X, revealing cards from the top of your library until X creature cards are revealed and placing those creatures directly into the graveyard.\nBy running only "},{"attributes":{"bold":true},"insert":"three creatures,"},{"insert":" Stickfingers functions as a graveyard tutor whenever you are ready to go for a win. Casting Old Stickfingers for "},{"attributes":{"bold":true},"insert":"X = 3"},{"insert":" puts every combo card we need into the graveyard in one go.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Main Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early turns are spent "},{"attributes":{"bold":true},"insert":"ramping and interacting"},{"insert":" with the table as needed. The main goal here is to reach "},{"attributes":{"bold":true},"insert":"7–8 mana"},{"insert":" as quickly as possible. At that point, the deck can cast Old Stickfingers for X = 3 and follow up with a reanimation spell in the same turn, minimizing exposure to interaction.\nIt is generally bad to cast Old Stickfingers as soon as you are able. Instead, you should wait until you can "},{"attributes":{"bold":true},"insert":"reliably convert the cast into a win"},{"insert":". Exposing the graveyard too early gives opponents unnecessary time to interact.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The combo consists of the deck’s three creatures:\n\n"},{"attributes":{"bold":true},"insert":"Necrotic Ooze"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Asmodeus the Archfiend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skirge Familiar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOnce Old Stickfingers has put all three creatures into the graveyard, you only need to reanimate "},{"attributes":{"bold":true},"insert":"Necrotic Ooze"},{"insert":". Once on the battlefield, Necrotic Ooze gains the activated abilities of Asmodeus the Archfiend and Skirge Familiar, allowing you to convert cards into mana and mana into cards to quickly end the game through a large "},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":".\n\nHow to perform the combo:\nWith Necrotic Ooze on the field and Asmodeus the Archfiend + Skirge Familiar in the graveyard, you can activate the ability of Asmodeus to draw 7 cards for 3 mana without the normal downside of the card. Once you redraw a hand of 7 cards you can discard 3 of them to add 3 black mana which lets you draw 7 cards again. Once you draw your entire deck with this, simply discard enough cards to kill the table with Exsanguinate.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Specific Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One challenge when piloting this deck is "},{"attributes":{"bold":true},"insert":"drawing a combo piece"},{"insert":". Doing so prevents it from being milled by Old Stickfingers and disrupts the primary reanimation plan forcing you to cast the creature normally.\nTo stop this, the deck includes several cards across different categories that allow you to "},{"attributes":{"bold":true},"insert":"discard cards at will"},{"insert":", including "},{"attributes":{"bold":true},"insert":"Geier Reach Sanitarium"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bone Shards"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collective Brutality"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Bitter Triumph"},{"insert":".\nThe deck’s removal is also tailored to one of its largest weaknesses: "},{"attributes":{"bold":true},"insert":"graveyard hate"},{"insert":". As a result, much of the targeted removal is capable of destroying "},{"attributes":{"bold":true},"insert":"artifacts or enchantments"},{"insert":", the permanent types where most graveyard hate pieces reside.\nAfter resolving Old Stickfingers’ cast trigger, the commander is no longer required and often remains idle on the battlefield, making it an ideal sacrifice target for value. This is why we have decent amount of cards that can sacrifice creatures to draw cards.\n\nMulligans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In your opener you ideally want: \n2-3 lands\nA reanimate spell or a tutor\n2 or more ramp cards\n\nTips:\nIf you have already mulled to 5 or less, a sacrifice draw spell can semi replace a non-land card. Just know its not a guarantee.\nBe very wary of hands that contain your combo cards. If you do keep them make sure you have a way to discard the combo cards otherwise you wont be able to combo off.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gameplay Tip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When drawing through your deck with the combo, avoid casting Exsanguinate unless you have Autumn’s Veil or Imp’s Mischief available. Both cards can protect the spell from counter magic.\nIf any combo cards are ever exiled, do yourself a favor and scoop it up. The deck is designed to prevent this, but it happens.\n"}]}

Commander

Qty: 1 Price: $0.59
Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature - Horror
Old Stickfingers (mid) 234

Commander

(CTRL to add secondary)

Anti-counterspell

Qty: 4 Price: $11.12
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m12) 164
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (one) 92
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (sld) 2555
Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Sorcery
Inquisition of Kozilek (2x2) 355

Anti-counterspell

(CTRL to add secondary)

Draw

Qty: 8 Price: $4.70
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (pip) 184
Malevolent Rumble
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Sorcery
Malevolent Rumble (mh3) 161
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 99
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (soc) 221
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pillage the Bog (otj) 224
Ransack the Lab
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Ransack the Lab (mh1) 103
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (plst) M10-112
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 244

Draw

(CTRL to add secondary)

Land

Qty: 38 Price: $48.40
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 93
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Hickory Woodlot
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Hickory Woodlot (mmq) 319
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (dsc) 290
Peat Bog
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Peat Bog (plst) MMQ-322
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 89
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (c21) 321
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (tmc) 81
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (eoc) 190
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dom) 248

Land

(CTRL to add secondary)

Ramp

Qty: 22 Price: $52.88
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (dsc) 85
Dark Ritual
Add
.
Instant
Dark Ritual (tmp) 118
Eladamri's Vineyard
At the beginning of each player's first main phase, that player adds
.
Enchantment
Eladamri's Vineyard (sld) 1692
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (drc) 112
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (blc) 269
Golgari Signet
,
: Add
.
Artifact
Golgari Signet (clu) 222
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (inr) 383
Lotus Bloom
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Lotus Bloom (tsr) 270
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (mkc) 178
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Overgrowth (j22) 702
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (tsr) 229
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (soa) 58
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Sol Talisman
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add
.
Artifact
Sol Talisman (mh2) 236
Songs of the Damned
Add
for each creature card in your graveyard.
Instant
Songs of the Damned (ice) 160
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (dsc) 255
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (mkc) 189
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (plst) DIS-99
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (plst) C18-165

Ramp

(CTRL to add secondary)

Reanimate

Qty: 12 Price: $31.02
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (cei) 93
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Sorcery
Back for Seconds (woe) 80
Exhume
Each player puts a creature card from their graveyard onto the battlefield.
Sorcery
Exhume (pd3) 17
Foggy Swamp Visions
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Sorcery
Foggy Swamp Visions (tla) 102
Footsteps of the Goryo
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Sorcery - Arcane
Footsteps of the Goryo (plst) SOK-68
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (dmr) 216
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (mh2) 96
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Scrounge for Eternity
As an additional cost to cast this spell, sacrifice an artifact or creature.
Return target creature or Spacecraft card with mana value 5 or less from your graveyard to the battlefield. Then create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Scrounge for Eternity (eoe) 114
Soul Exchange
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Sorcery
Soul Exchange (fem) 43
The Falcon, Airship Restored
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
Crew 2
Legendary Artifact - Vehicle
The Falcon, Airship Restored (fic) 45
Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Sorcery
Too Evil to Stay Dead (msh) 118

Reanimate

(CTRL to add secondary)

Removal

Qty: 7 Price: $8.01
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (mb2) 78
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (acr) 95
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (soa) 26
Bone Shards
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
Sorcery
Bone Shards (mh2) 395
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery
Collective Brutality (inr) 101
Natural State
Destroy target artifact or enchantment with mana value 3 or less.
Instant
Natural State (ogw) 136
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (cns) 171

Removal

(CTRL to add secondary)

Tutor

Qty: 4 Price: $103.56
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (3ed) 105
Mausoleum Secrets
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
Instant
Mausoleum Secrets (grn) 75
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (mb2) 51

Tutor

(CTRL to add secondary)

Win

Qty: 4 Price: $7.26
Asmodeus the Archfiend
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
: Draw seven cards.
: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
Legendary Creature - Devil God
Asmodeus the Archfiend (afr) 88
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Necrotic Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Creature - Ooze
Necrotic Ooze (2x2) 83
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (mh2) 276

Win

(CTRL to add secondary)

Maybeboard

Qty: 40 Price: $142.66
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Abundant Harvest (mh2) 147
Apprentice Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Creature - Wizard Zombie
Apprentice Necromancer (plst) UMA-84
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (v12) 2
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (plst) UDS-54
Corpse Dance
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant
Corpse Dance (wc99) js116
Costly Plunder
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Instant
Costly Plunder (2xm) 80
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (brr) 13
Dig Up
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Sorcery
Dig Up (plst) VOW-197
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (soa) 28
Eviscerator's Insight
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Eviscerator's Insight (mh3) 93
Fanatical Offering
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Fanatical Offering (lci) 105
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rvr) 138
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (fca) 9
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (otc) 134
Feldon's Cane
, Exile this artifact: Shuffle your graveyard into your library.
Artifact
Feldon's Cane (fdn) 673
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (ecc) 106
Force of Despair
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered this turn.
Instant
Force of Despair (slp) 29
Golgari Charm
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Instant
Golgari Charm (plst) GK1-62
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (j25) 456
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (afc) 162
Khalni Garden
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add
.
Land
Khalni Garden (pca) 122
Languish
All creatures get -4/-4 until end of turn.
Sorcery
Languish (ltc) 202
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (tdc) 262
Mind Roots
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.
Sorcery
Mind Roots (sos) 203
Pick Your Poison
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Sorcery
Pick Your Poison (soa) 55
Prismatic Lens
: Add
.
,
: Add one mana of any color.
Artifact
Prismatic Lens (cmm) 403
Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add
."
Instant
Rain of Filth (plst) USG-151
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Reckoner's Bargain
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Instant
Reckoner's Bargain (neo) 120
Shred Memory
Exile up to four target cards from a single graveyard.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Shred Memory (rav) 105
Slaughter Pact
Destroy target nonblack creature.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Slaughter Pact (tsr) 138
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (fic) 285
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (blc) 241
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (mb2) 75
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137
Wake the Dead
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Instant
Wake the Dead (cmm) 197
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Sorcery
Wear Down (blb) 203
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchantment - Aura
Wolfwillow Haven (blc) 246

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
47 pips - 41 cards
44 mana - 37 cards
0 pips - 0 cards
0 mana - 7 cards
24 pips - 24 cards
35 mana - 30 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"budget high power Golgari combo deck"},{"insert":". The deck uses an extremely low creature count to reliably put specific combo pieces into the graveyard, reanimate them, and win with a "},{"attributes":{"bold":true},"insert":"Necrotic Ooze"},{"insert":" combo.\nThe deck is proactive, valuing speed and consistency over long‑term gains or grindy backup plans.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Commander"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old Stickfingers"},{"insert":" serves a single purpose in this deck. When cast, Old Stickfingers allows you to pay X, revealing cards from the top of your library until X creature cards are revealed and placing those creatures directly into the graveyard.\nBy running only "},{"attributes":{"bold":true},"insert":"three creatures,"},{"insert":" Stickfingers functions as a graveyard tutor whenever you are ready to go for a win. Casting Old Stickfingers for "},{"attributes":{"bold":true},"insert":"X = 3"},{"insert":" puts every combo card we need into the graveyard in one go.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Main Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early turns are spent "},{"attributes":{"bold":true},"insert":"ramping and interacting"},{"insert":" with the table as needed. The main goal here is to reach "},{"attributes":{"bold":true},"insert":"7–8 mana"},{"insert":" as quickly as possible. At that point, the deck can cast Old Stickfingers for X = 3 and follow up with a reanimation spell in the same turn, minimizing exposure to interaction.\nIt is generally bad to cast Old Stickfingers as soon as you are able. Instead, you should wait until you can "},{"attributes":{"bold":true},"insert":"reliably convert the cast into a win"},{"insert":". Exposing the graveyard too early gives opponents unnecessary time to interact.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The combo consists of the deck’s three creatures:\n\n"},{"attributes":{"bold":true},"insert":"Necrotic Ooze"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Asmodeus the Archfiend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skirge Familiar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOnce Old Stickfingers has put all three creatures into the graveyard, you only need to reanimate "},{"attributes":{"bold":true},"insert":"Necrotic Ooze"},{"insert":". Once on the battlefield, Necrotic Ooze gains the activated abilities of Asmodeus the Archfiend and Skirge Familiar, allowing you to convert cards into mana and mana into cards to quickly end the game through a large "},{"attributes":{"bold":true},"insert":"Exsanguinate"},{"insert":".\n\nHow to perform the combo:\nWith Necrotic Ooze on the field and Asmodeus the Archfiend + Skirge Familiar in the graveyard, you can activate the ability of Asmodeus to draw 7 cards for 3 mana without the normal downside of the card. Once you redraw a hand of 7 cards you can discard 3 of them to add 3 black mana which lets you draw 7 cards again. Once you draw your entire deck with this, simply discard enough cards to kill the table with Exsanguinate.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Specific Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One challenge when piloting this deck is "},{"attributes":{"bold":true},"insert":"drawing a combo piece"},{"insert":". Doing so prevents it from being milled by Old Stickfingers and disrupts the primary reanimation plan forcing you to cast the creature normally.\nTo stop this, the deck includes several cards across different categories that allow you to "},{"attributes":{"bold":true},"insert":"discard cards at will"},{"insert":", including "},{"attributes":{"bold":true},"insert":"Geier Reach Sanitarium"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bone Shards"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collective Brutality"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Bitter Triumph"},{"insert":".\nThe deck’s removal is also tailored to one of its largest weaknesses: "},{"attributes":{"bold":true},"insert":"graveyard hate"},{"insert":". As a result, much of the targeted removal is capable of destroying "},{"attributes":{"bold":true},"insert":"artifacts or enchantments"},{"insert":", the permanent types where most graveyard hate pieces reside.\nAfter resolving Old Stickfingers’ cast trigger, the commander is no longer required and often remains idle on the battlefield, making it an ideal sacrifice target for value. This is why we have decent amount of cards that can sacrifice creatures to draw cards.\n\nMulligans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In your opener you ideally want: \n2-3 lands\nA reanimate spell or a tutor\n2 or more ramp cards\n\nTips:\nIf you have already mulled to 5 or less, a sacrifice draw spell can semi replace a non-land card. Just know its not a guarantee.\nBe very wary of hands that contain your combo cards. If you do keep them make sure you have a way to discard the combo cards otherwise you wont be able to combo off.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Gameplay Tip"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When drawing through your deck with the combo, avoid casting Exsanguinate unless you have Autumn’s Veil or Imp’s Mischief available. Both cards can protect the spell from counter magic.\nIf any combo cards are ever exiled, do yourself a favor and scoop it up. The deck is designed to prevent this, but it happens.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards