Belithioben
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Commander
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{"ops":[{"insert":"This is a spellslinger control combo deck designed around looping "},{"insert":{"card-link":"Seasons Past"}},{"insert":" for unlimited profit. It generates obscene amounts of resources simply by playing the game, frequently reaching 12-16 lands by turn 6 and drawing as many cards as you will ever need. Control the game by looping bounce spells, stealing everyone's permanents, and recurring a full grip of counterspells every turn, then win by assembling janky infinites or slowly building a board of tokens and your enemies creatures.\n\nMulligan for Ramp spells and, if possible, free counterspells. The ideal scenario is to cast Quandrix on turn 4 with a "},{"insert":{"card-link":"Force of Will"}},{"insert":" or "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" ready to protect him. Notably, the counterspell will frequently cascade into a ramp or draw spell that pushes you further ahead on your next turn.\n\nSince we want to keep the low-end of our curve safe for cascading, this deck can't play cheap counterspells like "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":". We rely on mid and high-cost counters with alternate value propositions, as well as higher-CMC free spells we won't usually cascade into. \n\nOnce you manage to untap with Quandrix, you will continuously cascade into spells that draw more cards and ramp more lands. The low-cost cards will be stripped out of your deck quite quickly, and you will eventually cascade into "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" or "},{"insert":{"card-link":"Personal Tutor"}},{"insert":". Note that cascading into one of the tutors with a ramp spell will shuffle the card you search for back into the deck, but you can respond by cascading into it with an instant speed spell, stack the triggers so you draw the card off "},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":", or let the tutor go back in your deck to try again later. Search for "},{"insert":{"card-link":"Evacuation"}},{"insert":", "},{"insert":{"card-link":"Beast Within"}},{"insert":", or another answer if you need to, but if you are in a stable position, you can use the opportunity to fetch "},{"insert":{"card-link":"Seasons Past"}},{"insert":". \n\n"},{"insert":{"card-link":"Seasons Past"}},{"insert":" can be infinitely looped by recurring a tutor, which fetches "},{"insert":{"card-link":"Seasons Past"}},{"insert":" again. Optionally, use one of the cheap tutors to fetch "},{"insert":{"card-link":"Solve the Equation"}},{"insert":", which allows you to pull "},{"insert":{"card-link":"Seasons Past"}},{"insert":" directly into hand and tutor an additional card every cycle. By this time you will likely have enough mana to cast multiple additional spells on top of "},{"insert":{"card-link":"Seasons Past"}},{"insert":" each turn, but tapping out is also fine if you can return free counterspells.\n\nWin conditions:\nOnce "},{"insert":{"card-link":"Seasons Past"}},{"insert":" loop is established, take infinite turns by tutoring for "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" infinitely. One of the easiest/most cost effective lines is to cast "},{"insert":{"card-link":"Solve the Equation"}},{"insert":" to fetch "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":", cast "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" or "},{"insert":{"card-link":"Personal Tutor"}},{"insert":" for"},{"insert":{"card-link":"Seasons Past"}},{"insert":", then cast "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" cascading into "},{"insert":{"card-link":"Seasons Past"}},{"insert":", putting the two bigger spells back in your deck and the two tutors back in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate enough resources to counter every meaningful spell that everyone casts and/or steal their best permanents over and over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once "},{"insert":{"card-link":"Seasons Past"}},{"insert":" loop is established, generate infinite mana with the combination of "},{"insert":{"card-link":"Doppelgang"}},{"insert":" and "},{"insert":{"card-link":"High Tide"}},{"insert":". The idea is to cast "},{"insert":{"card-link":"Doppelgang"}},{"insert":" on your islands with a high enough X that the land tokens you create will generate enough mana to loop and recast "},{"insert":{"card-link":"Doppelgang"}},{"insert":" with mana to spare (Note that dual land islands can tap for green and still get the bonus blue from "},{"insert":{"card-link":"High Tide"}},{"insert":"). The threshold for X will depend on a number of factors including the number of islands you control, how cheap your "},{"insert":{"card-link":"Seasons Past"}},{"insert":" loop is, whether you can recast "},{"insert":{"card-link":"High Tide"}},{"insert":" during the combo line, and so on, but you can often find a line with X=3 and almost always with X=4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make an army with one of the token generators."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSpecific notes:\nThe deck absolutely pops off when you resolve "},{"insert":{"card-link":"High Tide"}},{"insert":". When planning which cards to cast during your turn, start by tapping non-island lands and casting 2 mana spells, in case you cascade into "},{"insert":{"card-link":"High Tide"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When searching for basics, almost always fetch islands. Besides the aforementioned "},{"insert":{"card-link":"High Tide"}},{"insert":", this deck has plenty of blue-intensive cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you have a tutor in your opening hand, don't be afraid to search for a counterspell or a good ramp spell like "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck has five dual-type forests. You generally want to fetch them as quickly as possible with "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":" and similar spells. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Instants in response to enemy spells, in case you cascade into a counterspell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rig your cascade triggers by casting "},{"insert":{"card-link":"Brainsurge"}},{"insert":" or "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" before the trigger resolves, or lead with "},{"insert":{"card-link":"Farseek"}},{"insert":" fetching for "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When cascading into "},{"insert":{"card-link":"Doppelgang"}},{"insert":", it's usually worth casting it for x=0, just to get it in your graveyard to recur later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Doppelgang"}},{"insert":" becomes mana positive at x=4, costing 14 mana and creating 16 untapped lands. At x=5, it makes enough mana to potentially go infinite even without "},{"insert":{"card-link":"High Tide"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":", you can cast "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", then use the copy "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" on the "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", putting it back in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" can be used in place of a tutor to efficiently loop "},{"insert":{"card-link":"Seasons Past"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" casts the bonus spell from hand, so you get two cascade triggers from one spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you want to use "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":"'s activated ability on a cascaded spell, you have to activate the ability before seeing what card you cascade into."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Quandrix, the Proof
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Legendary Creature - Elder Dragon

Commander
(CTRL to add secondary)
Board Control
Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Board Control
(CTRL to add secondary)
Counter
Counter
(CTRL to add secondary)
Doubletime
Doubletime
(CTRL to add secondary)
Draw
Ancestral Vision
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Target player draws three cards.
Sorcery

Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Draw
(CTRL to add secondary)
Flash
Flash
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Metamagic
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact

See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Metamagic
(CTRL to add secondary)
Ramp
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Token generators
Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment

Token generators
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Value
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Value
(CTRL to add secondary)
Maybeboard
Fantastic Elasticity
Choose one —
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Quandrix Apprentice
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Creature - Human Wizard

Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery

Maybeboard
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a spellslinger control combo deck designed around looping "},{"insert":{"card-link":"Seasons Past"}},{"insert":" for unlimited profit. It generates obscene amounts of resources simply by playing the game, frequently reaching 12-16 lands by turn 6 and drawing as many cards as you will ever need. Control the game by looping bounce spells, stealing everyone's permanents, and recurring a full grip of counterspells every turn, then win by assembling janky infinites or slowly building a board of tokens and your enemies creatures.\n\nMulligan for Ramp spells and, if possible, free counterspells. The ideal scenario is to cast Quandrix on turn 4 with a "},{"insert":{"card-link":"Force of Will"}},{"insert":" or "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" ready to protect him. Notably, the counterspell will frequently cascade into a ramp or draw spell that pushes you further ahead on your next turn.\n\nSince we want to keep the low-end of our curve safe for cascading, this deck can't play cheap counterspells like "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":". We rely on mid and high-cost counters with alternate value propositions, as well as higher-CMC free spells we won't usually cascade into. \n\nOnce you manage to untap with Quandrix, you will continuously cascade into spells that draw more cards and ramp more lands. The low-cost cards will be stripped out of your deck quite quickly, and you will eventually cascade into "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" or "},{"insert":{"card-link":"Personal Tutor"}},{"insert":". Note that cascading into one of the tutors with a ramp spell will shuffle the card you search for back into the deck, but you can respond by cascading into it with an instant speed spell, stack the triggers so you draw the card off "},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":", or let the tutor go back in your deck to try again later. Search for "},{"insert":{"card-link":"Evacuation"}},{"insert":", "},{"insert":{"card-link":"Beast Within"}},{"insert":", or another answer if you need to, but if you are in a stable position, you can use the opportunity to fetch "},{"insert":{"card-link":"Seasons Past"}},{"insert":". \n\n"},{"insert":{"card-link":"Seasons Past"}},{"insert":" can be infinitely looped by recurring a tutor, which fetches "},{"insert":{"card-link":"Seasons Past"}},{"insert":" again. Optionally, use one of the cheap tutors to fetch "},{"insert":{"card-link":"Solve the Equation"}},{"insert":", which allows you to pull "},{"insert":{"card-link":"Seasons Past"}},{"insert":" directly into hand and tutor an additional card every cycle. By this time you will likely have enough mana to cast multiple additional spells on top of "},{"insert":{"card-link":"Seasons Past"}},{"insert":" each turn, but tapping out is also fine if you can return free counterspells.\n\nWin conditions:\nOnce "},{"insert":{"card-link":"Seasons Past"}},{"insert":" loop is established, take infinite turns by tutoring for "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" infinitely. One of the easiest/most cost effective lines is to cast "},{"insert":{"card-link":"Solve the Equation"}},{"insert":" to fetch "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":", cast "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" or "},{"insert":{"card-link":"Personal Tutor"}},{"insert":" for"},{"insert":{"card-link":"Seasons Past"}},{"insert":", then cast "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":" cascading into "},{"insert":{"card-link":"Seasons Past"}},{"insert":", putting the two bigger spells back in your deck and the two tutors back in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate enough resources to counter every meaningful spell that everyone casts and/or steal their best permanents over and over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once "},{"insert":{"card-link":"Seasons Past"}},{"insert":" loop is established, generate infinite mana with the combination of "},{"insert":{"card-link":"Doppelgang"}},{"insert":" and "},{"insert":{"card-link":"High Tide"}},{"insert":". The idea is to cast "},{"insert":{"card-link":"Doppelgang"}},{"insert":" on your islands with a high enough X that the land tokens you create will generate enough mana to loop and recast "},{"insert":{"card-link":"Doppelgang"}},{"insert":" with mana to spare (Note that dual land islands can tap for green and still get the bonus blue from "},{"insert":{"card-link":"High Tide"}},{"insert":"). The threshold for X will depend on a number of factors including the number of islands you control, how cheap your "},{"insert":{"card-link":"Seasons Past"}},{"insert":" loop is, whether you can recast "},{"insert":{"card-link":"High Tide"}},{"insert":" during the combo line, and so on, but you can often find a line with X=3 and almost always with X=4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make an army with one of the token generators."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSpecific notes:\nThe deck absolutely pops off when you resolve "},{"insert":{"card-link":"High Tide"}},{"insert":". When planning which cards to cast during your turn, start by tapping non-island lands and casting 2 mana spells, in case you cascade into "},{"insert":{"card-link":"High Tide"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When searching for basics, almost always fetch islands. Besides the aforementioned "},{"insert":{"card-link":"High Tide"}},{"insert":", this deck has plenty of blue-intensive cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you have a tutor in your opening hand, don't be afraid to search for a counterspell or a good ramp spell like "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck has five dual-type forests. You generally want to fetch them as quickly as possible with "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":" and similar spells. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Instants in response to enemy spells, in case you cascade into a counterspell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rig your cascade triggers by casting "},{"insert":{"card-link":"Brainsurge"}},{"insert":" or "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" before the trigger resolves, or lead with "},{"insert":{"card-link":"Farseek"}},{"insert":" fetching for "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When cascading into "},{"insert":{"card-link":"Doppelgang"}},{"insert":", it's usually worth casting it for x=0, just to get it in your graveyard to recur later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Doppelgang"}},{"insert":" becomes mana positive at x=4, costing 14 mana and creating 16 untapped lands. At x=5, it makes enough mana to potentially go infinite even without "},{"insert":{"card-link":"High Tide"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":", you can cast "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", then use the copy "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" on the "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", putting it back in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" can be used in place of a tutor to efficiently loop "},{"insert":{"card-link":"Seasons Past"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" casts the bonus spell from hand, so you get two cascade triggers from one spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you want to use "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":"'s activated ability on a cascaded spell, you have to activate the ability before seeing what card you cascade into."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}






























































































