213 views2 days ago
Commander
Size: 100Est cost: $793.76Salt sum: 45.46
Belithioben
213 views2 days ago
Commander
Size: 100Est cost: $793.76Salt sum: 45.46
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{"ops":[{"insert":"This is a spellslinger control combo deck designed around looping "},{"insert":{"card-link":"Seasons Past"}},{"insert":" for unlimited profit. It generates obscene amounts of resources simply by playing the game, frequently reaching 12-16 lands by turn 6 or 7. Control the game by looping bounce spells, stealing everyone's permanents, and recurring a full grip of free counterspells every turn. \n\nMulligan for Ramp spells and, if possible, free counterspells. The ideal scenario is to cast Quandrix on turn 4 with a "},{"insert":{"card-link":"Force of Will"}},{"insert":" or "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" ready to protect him. Notably, the counterspell will frequently cascade into a ramp or draw spell that pushes you further ahead on your next turn.\n\nSince we want to keep the low-end of our curve reliable, this deck can't play super cheap counterspells like "},{"insert":{"card-link":"Swan Song"}},{"insert":". We rely on slightly more expensive counters with alternate value propositions, as well as higher-CMC free spells we won't usually cascade into. \n\nOnce you manage to untap with Quandrix, you will continuously cascade into cards that draw more cards and drop more lands. The low-cost cards will be stripped out of your deck quite quickly, and you will eventually cascade into "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" or "},{"insert":{"card-link":"Personal Tutor"}},{"insert":". Note that cascading into one of the tutors with a ramp spell will shuffle the card you search for back into the deck, but you can respond by casting an instant speed draw spell, stack the triggers so you draw the card off "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" or "},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":", or let the tutor go back in your deck to try again later. Search for "},{"insert":{"card-link":"Evacuation"}},{"insert":" if you need to, but if you are in a stable position, you can use the opportunity to fetch "},{"insert":{"card-link":"Seasons Past"}},{"insert":". \n\n"},{"insert":{"card-link":"Seasons Past"}},{"insert":" can be infinitely looped by recurring a tutor, which fetches "},{"insert":{"card-link":"Seasons Past"}},{"insert":" again. Optionally, use one of the cheap tutors to fetch "},{"insert":{"card-link":"Solve the Equation"}},{"insert":", which allows you to pull "},{"insert":{"card-link":"Seasons Past"}},{"insert":" directly into hand and tutor an additional card every cycle. By this time you will likely have enough mana to cast multiple additional spells on top of "},{"insert":{"card-link":"Seasons Past"}},{"insert":" each turn, but tapping out is also fine if you can return free counterspells.\n\nWin conditions:\nGenerate enough resources to counter every meaningful spell that everyone casts and/or steal their best permanents over and over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create an army with one of the token generators."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once "},{"insert":{"card-link":"Seasons Past"}},{"insert":" loop is established, generate infinite mana with the combination of "},{"insert":{"card-link":"Doppelgang"}},{"insert":" and "},{"insert":{"card-link":"Mana Reflection"}},{"insert":". First, cast "},{"insert":{"card-link":"Doppelgang"}},{"insert":" with x>=2, targeting "},{"insert":{"card-link":"Mana Reflection"}},{"insert":" and one or more dual-lands. At minimum, this creates 2 land tokens that can be used to produce eight mana of each color. This should be enough to loop "},{"insert":{"card-link":"Seasons Past"}},{"insert":", recur and cast "},{"insert":{"card-link":"Doppelgang"}},{"insert":" again, giving you 2 lands that tap for 64 mana each. You can repeat this process to generate infinite lands that tap for infinite mana, then make infinite copies of every permanent on the battlefield, draw every card in your deck, blow up all your opponents permanents with "},{"insert":{"card-link":"Beast Within"}},{"insert":", or whatever else you want."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSpecific notes:\nThe deck absolutely pops off when you resolve "},{"insert":{"card-link":"High Tide"}},{"insert":". When planning which cards to cast during your turn, start by tapping non-island lands and casting 2 mana spells, in case you cascade into "},{"insert":{"card-link":"High Tide"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When searching for basics, almost always fetch islands. Besides the aforementioned "},{"insert":{"card-link":"High Tide"}},{"insert":", this deck has plenty of blue-intensive cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":" early and often to fetch all five dual-type forests."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Instants in response to enemy spells, in case you cascade into a counterspell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Spell triggers "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":", "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" , "},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":", and the Token generators are extra valuable, since they trigger off both the initial and cascaded spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rishkar's Expertise casts the bonus spell from hand, so you get two cascade triggers from one spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rig your cascade triggers by casting "},{"insert":{"card-link":"Brainsurge"}},{"insert":" or "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" before the trigger resolves, or lead with "},{"insert":{"card-link":"Farseek"}},{"insert":" fetching for "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you want to use "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":"'s activated ability on a cascaded spell, you have to activate the ability before seeing what card you cascade into."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When cascading into "},{"insert":{"card-link":"Doppelgang"}},{"insert":", it's usually worth casting it for x=0, just to get it in your graveyard to recur later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you have a tutor in your opening hand, don't be afraid to search for a counterspell or a good ramp spell like "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With a spell duplicator like "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":" or "},{"insert":{"card-link":"Swarm Intelligence"}},{"insert":", You can cast "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", then use the copy "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" on the "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", allowing you to cast it over and over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" can be used to efficiently loop "},{"insert":{"card-link":"Seasons Past"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Quandrix, the Proof
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Legendary Creature - Elder Dragon

Commander
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Board Control
Board Control
(CTRL to add secondary)
Counter
Counter
(CTRL to add secondary)
Doubletime
Doubletime
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Flash
Flash
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Metamagic
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact

Metamagic
(CTRL to add secondary)
Multiplier
Multiplier
(CTRL to add secondary)
Ramp
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Token generators
Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment

Token generators
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Value
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Value
(CTRL to add secondary)
Maybeboard
Jadzi, Oracle of Arcavios
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Legendary Creature - Human Wizard


Quandrix Apprentice
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Creature - Human Wizard

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a spellslinger control combo deck designed around looping "},{"insert":{"card-link":"Seasons Past"}},{"insert":" for unlimited profit. It generates obscene amounts of resources simply by playing the game, frequently reaching 12-16 lands by turn 6 or 7. Control the game by looping bounce spells, stealing everyone's permanents, and recurring a full grip of free counterspells every turn. \n\nMulligan for Ramp spells and, if possible, free counterspells. The ideal scenario is to cast Quandrix on turn 4 with a "},{"insert":{"card-link":"Force of Will"}},{"insert":" or "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" ready to protect him. Notably, the counterspell will frequently cascade into a ramp or draw spell that pushes you further ahead on your next turn.\n\nSince we want to keep the low-end of our curve reliable, this deck can't play super cheap counterspells like "},{"insert":{"card-link":"Swan Song"}},{"insert":". We rely on slightly more expensive counters with alternate value propositions, as well as higher-CMC free spells we won't usually cascade into. \n\nOnce you manage to untap with Quandrix, you will continuously cascade into cards that draw more cards and drop more lands. The low-cost cards will be stripped out of your deck quite quickly, and you will eventually cascade into "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" or "},{"insert":{"card-link":"Personal Tutor"}},{"insert":". Note that cascading into one of the tutors with a ramp spell will shuffle the card you search for back into the deck, but you can respond by casting an instant speed draw spell, stack the triggers so you draw the card off "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" or "},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":", or let the tutor go back in your deck to try again later. Search for "},{"insert":{"card-link":"Evacuation"}},{"insert":" if you need to, but if you are in a stable position, you can use the opportunity to fetch "},{"insert":{"card-link":"Seasons Past"}},{"insert":". \n\n"},{"insert":{"card-link":"Seasons Past"}},{"insert":" can be infinitely looped by recurring a tutor, which fetches "},{"insert":{"card-link":"Seasons Past"}},{"insert":" again. Optionally, use one of the cheap tutors to fetch "},{"insert":{"card-link":"Solve the Equation"}},{"insert":", which allows you to pull "},{"insert":{"card-link":"Seasons Past"}},{"insert":" directly into hand and tutor an additional card every cycle. By this time you will likely have enough mana to cast multiple additional spells on top of "},{"insert":{"card-link":"Seasons Past"}},{"insert":" each turn, but tapping out is also fine if you can return free counterspells.\n\nWin conditions:\nGenerate enough resources to counter every meaningful spell that everyone casts and/or steal their best permanents over and over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create an army with one of the token generators."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once "},{"insert":{"card-link":"Seasons Past"}},{"insert":" loop is established, generate infinite mana with the combination of "},{"insert":{"card-link":"Doppelgang"}},{"insert":" and "},{"insert":{"card-link":"Mana Reflection"}},{"insert":". First, cast "},{"insert":{"card-link":"Doppelgang"}},{"insert":" with x>=2, targeting "},{"insert":{"card-link":"Mana Reflection"}},{"insert":" and one or more dual-lands. At minimum, this creates 2 land tokens that can be used to produce eight mana of each color. This should be enough to loop "},{"insert":{"card-link":"Seasons Past"}},{"insert":", recur and cast "},{"insert":{"card-link":"Doppelgang"}},{"insert":" again, giving you 2 lands that tap for 64 mana each. You can repeat this process to generate infinite lands that tap for infinite mana, then make infinite copies of every permanent on the battlefield, draw every card in your deck, blow up all your opponents permanents with "},{"insert":{"card-link":"Beast Within"}},{"insert":", or whatever else you want."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSpecific notes:\nThe deck absolutely pops off when you resolve "},{"insert":{"card-link":"High Tide"}},{"insert":". When planning which cards to cast during your turn, start by tapping non-island lands and casting 2 mana spells, in case you cascade into "},{"insert":{"card-link":"High Tide"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When searching for basics, almost always fetch islands. Besides the aforementioned "},{"insert":{"card-link":"High Tide"}},{"insert":", this deck has plenty of blue-intensive cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":" early and often to fetch all five dual-type forests."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Instants in response to enemy spells, in case you cascade into a counterspell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Spell triggers "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":", "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" , "},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":", and the Token generators are extra valuable, since they trigger off both the initial and cascaded spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rishkar's Expertise casts the bonus spell from hand, so you get two cascade triggers from one spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rig your cascade triggers by casting "},{"insert":{"card-link":"Brainsurge"}},{"insert":" or "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" before the trigger resolves, or lead with "},{"insert":{"card-link":"Farseek"}},{"insert":" fetching for "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you want to use "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":"'s activated ability on a cascaded spell, you have to activate the ability before seeing what card you cascade into."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When cascading into "},{"insert":{"card-link":"Doppelgang"}},{"insert":", it's usually worth casting it for x=0, just to get it in your graveyard to recur later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you have a tutor in your opening hand, don't be afraid to search for a counterspell or a good ramp spell like "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With a spell duplicator like "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":" or "},{"insert":{"card-link":"Swarm Intelligence"}},{"insert":", You can cast "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", then use the copy "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" on the "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", allowing you to cast it over and over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" can be used to efficiently loop "},{"insert":{"card-link":"Seasons Past"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}






























































































