_bonk_
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Commander
Size: 100Est cost: $358.12Salt sum: 25.52
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{"ops":[{"insert":"Spell-slinging with storm potential. Casting spells at least twice thanks to Iroh, but a whole lotta copies of spells and creatures.\n\nStart hand with a little ramp and some engine that lets you touch more cards. At least one cost reducer to make graveyard lessons FREE.99\n\nFill hand/graveyard with cards like Chakra Meditation or Expedition Tidecaller. Filter and try to grab key pieces using spells like Accumulate Wisdom or Flow State. (Trying Ballad of Black Flag as another graveyard filler but it allows me to grab historic permanents. Sparring Dummy was my other thought here since it allowed me to grab lands)\n\nIf you accidentally mill a key piece or simply just haven’t flipped it off the top. You should be able to tutor or recur with spells like Ecological Appreciation or True Ancestry if there are pieces in your graveyard. \n\nKey pieces would be your Guttersnipes and Spell copiers like Zada\n\nUse Zada and/or Prismari to storm off and make copies of Burn creatures or others that benefit from casting nonpermanent spells, like Storm-Kiln Artist. \n\nFated Firepower can speed up the burn. There are some good ways to get the extra man to make the X cost a number that’s worth it\n\n\nThese are just “combos”, sorta\nIf you use Nibelheim Aflame with Mortal’s Resolve/Origin of Metalbending and target Zada with both you’ll have a jank boardwipe. This area of the deck could definitely be better, but it’s fine\n\nIdea with Siren’s Ruse is to get multiple prepares off of prepare creatures, the prepare land is also available. This plan is definitely a “win more” idea, so this can be used a simple protection\n\nI only have one storm spell in here. I took the others out after deciding to focus on the token copy route, but Storm spells get to Storm twice while Prismari is on the field. \n\nParadigm spells are cool here since they are Lessons and you can really only cast them once. So the goal is to get it in your graveyard and cast it for free while Zada is out. I only see a use for the blue one here. If you were to go a prowess route you could add the green one since you’ll probably be focused on combat more\n"}]}
Commander
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback .
Legendary Creature - Human Ally Noble

Commander
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Burn
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian


Burn
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Copy
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Copy
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Counters
Counters
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Draw
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Ballad of the Black Flag
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost less to cast.
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost less to cast.
Enchantment - Saga

Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Draw
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Land
Great Hall of the Biblioplex
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Land

Land
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Protection
Protection
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Ramp
Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class

Ramp
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Recursion
Recursion
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Removal
Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Removal
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Storm
Storm
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Tutor
Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery

Tutor
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Spell-slinging with storm potential. Casting spells at least twice thanks to Iroh, but a whole lotta copies of spells and creatures.\n\nStart hand with a little ramp and some engine that lets you touch more cards. At least one cost reducer to make graveyard lessons FREE.99\n\nFill hand/graveyard with cards like Chakra Meditation or Expedition Tidecaller. Filter and try to grab key pieces using spells like Accumulate Wisdom or Flow State. (Trying Ballad of Black Flag as another graveyard filler but it allows me to grab historic permanents. Sparring Dummy was my other thought here since it allowed me to grab lands)\n\nIf you accidentally mill a key piece or simply just haven’t flipped it off the top. You should be able to tutor or recur with spells like Ecological Appreciation or True Ancestry if there are pieces in your graveyard. \n\nKey pieces would be your Guttersnipes and Spell copiers like Zada\n\nUse Zada and/or Prismari to storm off and make copies of Burn creatures or others that benefit from casting nonpermanent spells, like Storm-Kiln Artist. \n\nFated Firepower can speed up the burn. There are some good ways to get the extra man to make the X cost a number that’s worth it\n\n\nThese are just “combos”, sorta\nIf you use Nibelheim Aflame with Mortal’s Resolve/Origin of Metalbending and target Zada with both you’ll have a jank boardwipe. This area of the deck could definitely be better, but it’s fine\n\nIdea with Siren’s Ruse is to get multiple prepares off of prepare creatures, the prepare land is also available. This plan is definitely a “win more” idea, so this can be used a simple protection\n\nI only have one storm spell in here. I took the others out after deciding to focus on the token copy route, but Storm spells get to Storm twice while Prismari is on the field. \n\nParadigm spells are cool here since they are Lessons and you can really only cast them once. So the goal is to get it in your graveyard and cast it for free while Zada is out. I only see a use for the blue one here. If you were to go a prowess route you could add the green one since you’ll probably be focused on combat more\n"}]}



















































































