Migals
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Commander
Size: 100Salt sum: 44.45
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Demons
Demonlord Belzenlok
Flying, trample
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Legendary Creature - Elder Demon

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Demons
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Draw
Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble

Sin Prodder
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Creature - Devil

Draw
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Enablers
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Enablers
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Land
Land
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Payoff
Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi

Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien

Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Tri-Sentinel, Act of Vengeance
Flying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legendary Creature Artifact - Villain Robot

Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Payoff
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Ramp
Ramp
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Recursion
Orcus, Prince of Undeath
Flying, trample
When Orcus enters, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
When Orcus enters, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Legendary Creature - Demon

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
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Removal
Removal
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"RAKDOS, LORD OF RIOTS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRakdos demands a blood tribute. An opponent must have lost life this turn before we can even summon our commander — and that restriction shapes every decision we make in the early game. We run a dense suite of low-cost pingers and symmetrical burn effects whose only job is to nick every opponent for a point or two of damage. That's the offering. Once Rakdos hits the battlefield, every point of life our opponents have lost this turn becomes a colorless mana discount on our creature spells. A few points of pain spread across the table and suddenly we're slamming Eldrazi titans, artifact monstrosities, and massive Demons for little to no mana. The game plan is ritualistic and devastating: bleed the table early, summon Rakdos, and then unleash an obscene amount of power onto the board in a single turn. We're running a deep Demon package that often costs just two black mana because Rakdos has already devoured the colorless portion of the bill. The deck doesn't ramp the traditional way — our commander "},{"attributes":{"italic":true},"insert":"is"},{"insert":" the ramp. We just need to make sure everyone at the table has paid their share in blood first.\n\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" On paper this is a bracket 2 deck — we run zero game changers. But the archetype is strong, the card quality is high, and the synergy hits harder than the bracket suggests. We consider this a bracket 3 deck without game changers. Comfortable at focused tables, capable of threatening optimized pods, but not built for cEDH. Expect games where we're quietly the most dangerous player at the table before anyone realizes it.\n\n"},{"attributes":{"bold":true},"insert":"Bracket 3 Upgrades:"},{"insert":" Bracket 3 allows up to three game changer cards. If your pod is comfortable with that, here are the swaps we'd recommend:\nSwap [CARD] for [CARD]: [REASON]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swap [CARD] for [CARD]: [REASON]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swap [CARD] for [CARD]: [REASON]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGETTING RAKDOS ONLINE"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAn opponent must have lost life the turn we intend to cast our commander. That means our early game is entirely built around guaranteeing that condition is met by turn three or four. We run a critical mass of cheap, repeatable damage sources so that the tribute is never in question.\n\n[[Scrawling Crawler]], [[Keen Duelist]], [[Plague Spitter]] and [[Creeping Bloodsucker]] all chip in for damage on upkeep which allows us to spend the mana a turn earlier and setup for the turn we cast Rakdos. [[Spear Spewer]] and [[Thermo-Alchemist]] tap to deal damage to our opponents. [[Boltwave]] and [[Flame Rift]] deal tons of damage allowing us to cast Rakdos AND follow up with an Eldrazi in the same turn. Even some of our card draw spells can help us get in for damage. [[Crushing Disappointment]] reads: You draw two cards and creatures cost 6 lest to cast this turn.\n\nREMOVAL"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWe are in Rakdos colors so our removal options are a bit more limited but we make up for that with creatures like [[Ulamog, the Ceaseless Hunger]] which can target any permanent type for 0 mana if Rakdos is online. A lot of our removal is indeed packaged inside our rakdos-scam creatures so the deck plays a bit more front footed. We will need to blow up the best things on the board at the time we have an opportunity to cheat out one of our big creatures but our flash-speed lands help with this by allowing us to sneak in that [[Cityscape Leveler]] post damage on opponents turn. \n\nAs far as traditional removal we are playing [[Toxic Deluge]] to wipe the board, [[Withering Torment]] to answer enchantments and [[Abrade]] to answer artifacts. In total we have 12 answers to creatures, 6 planeswalkers, 6 artifacts, 5 enchantments, 3 lands and 2 graveyards. \n"}]}
















































































