120 views34 days ago
Commander
Size: 100Est cost: $596.28Salt sum: 38.66
Cobra2097
120 views34 days ago
Commander
Size: 100Est cost: $596.28Salt sum: 38.66
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{"ops":[{"insert":"# Witherbloom, the Balancer\n\nWitherbloom, the Balancer is a Golgari creature-matters deck built around going wide with tokens and mana creatures, then turning that board into cost reduction for instants and sorceries.\n\nThe deck uses tokens as a multi-purpose resource: they reduce spell costs through Witherbloom, generate mana with Cryptolith Rite and Jaheira, fuel sacrifice outlets, trigger aristocrats payoffs, and become lethal through mass pump or X-spells.\n\nMain win conditions include Exsanguinate, Genesis Wave value explosions, Overwhelming Stampede / End-Raze Forerunners combat kills, and sacrifice-drain loops with Chatterfang, Pitiless Plunderer, Blood Artist, Bastion of Remembrance and Mirkwood Bats.\n\nThe list avoids several premium staples and keeps the focus on synergy rather than raw Commander staples.\n\n## Core gameplan\n\nCreate many creatures.\nCast Witherbloom for a reduced cost.\nUse the creature count to discount instants and sorceries.\nCast large spells like Genesis Wave, Exsanguinate, Pest Infestation, Beacon of Creation, Parallel Evolution, Saproling Symbiosis or Profane Command.\nFinish through combat, aristocrats triggers, infinite tokens or big mana.\n\n## Triggers, effects, abilities\n\n### Affinity for creatures\n\nWitherbloom, the Balancer: this spell costs (1) less to cast for each creature you control\nWitherbloom, the Balancer: instant and sorcery spells you cast have affinity for creatures\n\n### Token engines\n\nJadar, Ghoulcaller of Nephalia: creates a Decayed Zombie token at end step if you control no creature with decayed\nOphiomancer: creates a Snake token at each upkeep if you control no Snakes\nAwakening Zone: creates an Eldrazi Spawn token at the beginning of your upkeep\nFrom Beyond: creates an Eldrazi Scion token at the beginning of your upkeep\nTendershoot Dryad: creates a Saproling token at each upkeep\nDeep Forest Hermit: creates four Squirrel tokens when it enters\nAvenger of Zendikar: creates Plant tokens equal to the number of lands you control\nKhalni Garden: creates a Plant token when it enters\nBeacon of Creation: creates an Insect token for each Forest you control\nSaproling Symbiosis: creates a Saproling token for each creature you control\nSprout Swarm: creates a Saproling token and can return to hand with buyback\nPest Infestation: destroys artifacts/enchantments and creates Pest tokens\n\n### Token multiplication / token scaling\n\nChatterfang, Squirrel General: whenever one or more tokens would be created under your control, those tokens plus that many Squirrel tokens are created instead\nSecond Harvest: creates a copy of each token you control\nParallel Evolution: creates a copy of each creature token you control\nScute Swarm: creates Insect tokens through landfall, then copies itself after six or more lands\nSporemound: creates Saproling tokens through landfall\n\n### Sacrifice\n\nViscera Seer: sacrifice a creature to scry 1\nAshnod's Altar: sacrifice a creature to add (2)\nPhyrexian Altar: sacrifice a creature to add one mana of any color\nLazotep Quarry: sacrifice a creature to add one mana of any color\nHigh Market: sacrifice a creature to gain 1 life\nChatterfang, Squirrel General: (B), sacrifice X Squirrels: target creature gets +X/-X until end of turn\n\n### Aristocrats / Drain\n\nBlood Artist: whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life\nBastion of Remembrance: whenever a creature you control dies, each opponent loses 1 life and you gain 1 life\nMirkwood Bats: whenever you create or sacrifice a token, each opponent loses 1 life\n\n### Creature mana\n\nArbor Elf: untap target Forest\nDeathrite Shaman: exile a land from a graveyard to add one mana of any color\nElves of Deep Shadow: add (B), deal 1 damage to you\nElvish Mystic: add (G)\nFyndhorn Elves: add (G)\nLlanowar Elves: add (G)\nGilded Goose: creates Food and can spend Food to add mana\nBoreal Druid: add (C)\nSakura-Tribe Elder: sacrifice it to search for a basic land\nJaheira, Friend of the Forest: tokens you control have \"tap: add (G)\"\nCryptolith Rite: creatures you control have \"tap: add one mana of any color\"\nGrowing Rites of Itlimoc: finds a creature, then transforms into Itlimoc, Cradle of the Sun\nTireless Provisioner: creates Treasure or Food through landfall\nPitiless Plunderer: whenever another creature you control dies, create a Treasure token\nBeledros Witherbloom: untap all lands you control by paying 10 life\n\n### Card draw\n\nSkullclamp: equipped creature gets +1/-1; draw two cards when equipped creature dies\nShamanic Revelation: draw a card for each creature you control\nRishkar's Expertise: draw cards equal to the greatest power among creatures you control, then cast a spell with mana value 5 or less for free\nReturn of the Wildspeaker: draw cards equal to the greatest power among non-Human creatures you control, or pump non-Human creatures\nEternal Witness: returns a card from your graveyard to your hand\nDark Petition: searches for any card and can generate mana with spell mastery\nBeseech the Queen: searches for a card with mana value less than or equal to the number of lands you control\nShared Summons: searches for two creature cards\nChord of Calling: convoke tutor for a creature directly onto the battlefield\nEldritch Evolution: sacrifices a creature to search for a bigger creature\n\n### Protection\n\nLightning Greaves: gives haste and shroud\nSwiftfoot Boots: gives haste and hexproof\nHeroic Intervention: permanents you control gain hexproof and indestructible\nVeil of Summer: protects against blue/black interaction and draws a card if an opponent cast a blue or black spell\nBoseiju, Who Endures: removes artifact, enchantment or nonbasic land\nBeast Within: removes any permanent\n\n### Board wipes\n\nCrux of Fate: can destroy all non-Dragon creatures while keeping Witherbloom alive\nLiving Death: mass reanimation and board reset\nIn Garruk's Wake: destroys all creatures and planeswalkers you do not control\n\n### Finishers\n\nExsanguinate: each opponent loses X life and you gain life equal to the life lost this way\nProfane Command: flexible X-spell; can reanimate, kill creatures, drain life or give fear\nGenesis Wave: reveals X cards and puts permanents with mana value X or less onto the battlefield\nOverwhelming Stampede: gives creatures +X/+X and trample, where X is the greatest power among creatures you control\nEnd-Raze Forerunners: gives your creatures +2/+2, vigilance and trample\nAvenger of Zendikar: creates a large Plant board and grows it through landfall\nPest Infestation: removes artifacts/enchantments and creates a large Pest board\nSaproling Symbiosis: doubles creature count with Saprolings\nSecond Harvest / Parallel Evolution: multiply tokens into lethal board states\n\n## Other comments\n\nCrux of Fate is especially useful here because Witherbloom is a Dragon, so the deck can wipe non-Dragon creatures while preserving the commander.\nTokens are not only attackers. They are cost reduction, sacrifice material, mana through Cryptolith Rite/Jaheira, draw through Skullclamp, and win conditions through Blood Artist, Bastion of Remembrance and Mirkwood Bats.\nThe deck was adjusted to avoid the most expensive staples like Gaea's Cradle, Bayou, Earthcraft, Demonic Tutor, Finale of Devastation, Craterhoof Behemoth and the premium fetchlands.\nThe deck can still scale hard because Witherbloom turns a wide board into a discount engine for large instants and sorceries.\n\n## Combo #1 - Infinite Tokens\n\nWitherbloom, the Balancer + Sprout Swarm\n\n### Prerequisites\n\nWitherbloom on the battlefield.\nSprout Swarm in hand.\nAt least four creatures under your control, counting Witherbloom.\nAt least one untapped green creature, or another way to pay (G).\n\n### Steps\n\nCast Sprout Swarm with buyback.\nWitherbloom gives Sprout Swarm affinity for creatures, reducing the generic cost by (4).\nUse convoke or mana to pay the remaining (G).\nSprout Swarm creates a 1/1 green Saproling token.\nBuyback returns Sprout Swarm to your hand.\nUse the new Saproling as the green creature for convoke on the next cast.\nRepeat from step 1.\n\n### Result\n\nInfinite Saproling tokens.\n\n### Payoffs\n\nMirkwood Bats: each token creation drains each opponent.\nCryptolith Rite / Jaheira, Friend of the Forest: the tokens become mana.\nSkullclamp: the tokens become card draw if sacrificed or equipped.\nOverwhelming Stampede / End-Raze Forerunners: the tokens become lethal combat damage.\n\n## Combo #2 - Infinite Drain / Infinite Death Triggers\n\nChatterfang, Squirrel General + Pitiless Plunderer\n\n### Prerequisites\n\nChatterfang on the battlefield.\nPitiless Plunderer on the battlefield.\nAt least one Squirrel token.\n(B) available to start the loop.\n\n### Steps\n\nActivate Chatterfang's ability with X = 1.\nPay (B) and sacrifice one Squirrel as part of the cost.\nPitiless Plunderer triggers because another creature you control died.\nPitiless Plunderer creates a Treasure token.\nChatterfang replaces that token creation, creating one Treasure token and one Squirrel token.\nSacrifice the Treasure for (B).\nRepeat from step 1.\n\n### Result\n\nInfinite creature deaths.\nInfinite Treasure creation.\nInfinite token creation and token sacrifice.\n\n### Payoffs\n\nBlood Artist: target player loses 1 life and you gain 1 life for each loop.\nBastion of Remembrance: each opponent loses 1 life and you gain 1 life for each loop.\nMirkwood Bats: each opponent loses life whenever you create or sacrifice tokens.\nViscera Seer: with a sacrifice outlet line, you can also scry through the deck.\n\n## Combo #3 - Infinite Treasures with a Sacrifice Outlet\n\nChatterfang, Squirrel General + Pitiless Plunderer + Viscera Seer / Ashnod's Altar / Phyrexian Altar\n\n### Prerequisites\n\nChatterfang on the battlefield.\nPitiless Plunderer on the battlefield.\nA free sacrifice outlet on the battlefield.\nAt least one creature you can sacrifice.\n\n### Steps\n\nSacrifice a creature.\nPitiless Plunderer creates a Treasure token.\nChatterfang adds a Squirrel token to that token creation.\nSacrifice the Squirrel.\nPitiless Plunderer creates another Treasure token.\nChatterfang adds another Squirrel token.\nRepeat from step 4.\n\n### Result\n\nInfinite death triggers.\nInfinite Treasures.\nInfinite Squirrel tokens entering and dying.\n\n### Payoffs\n\nBlood Artist drains target players.\nBastion of Remembrance drains each opponent.\nMirkwood Bats drains each opponent from token creation and token sacrifice.\nSkullclamp can convert spare small creatures into cards outside the infinite line.\n\n## Combo #4 - Big X-Spell Finish\n\nWitherbloom, the Balancer + Wide Board + Exsanguinate / Genesis Wave / Profane Command / Pest Infestation\n\n### Prerequisites\n\nWitherbloom on the battlefield.\nA wide creature board.\nOne large instant or sorcery in hand.\nEnough colored mana to pay the colored portion of the spell.\n\n### Steps\n\nBuild a wide board with tokens, mana dorks and utility creatures.\nCast a large X-spell.\nWitherbloom reduces the generic part of the spell by the number of creatures you control.\nResolve the spell for a much larger X than your available mana would normally allow.\n\n### Best targets\n\nExsanguinate: drains all opponents and stabilizes your life total.\nGenesis Wave: floods the battlefield with permanents.\nPest Infestation: removes artifacts/enchantments and creates a large Pest board.\nProfane Command: removes, reanimates, drains or pushes lethal damage.\n\n## Mulligan\n\nKeep hands that have:\n\nTwo or three lands.\nAt least one green source.\nAt least one early creature or ramp piece.\nA way to develop creature count before casting Witherbloom.\nA token engine, card draw piece or tutor.\n\nGood opening hands usually look like:\n\nLand + mana dork + token engine + draw/protection.\nTwo lands + Sakura-Tribe Elder + Jadar/Ophiomancer/Awakening Zone.\nThree lands + Cryptolith Rite/Jaheira + token producer.\nTwo lands + Skullclamp + cheap creatures or token makers.\n\nAvoid hands that have:\n\nNo green source.\nOnly expensive spells and no early creatures.\nNo way to build a board before Witherbloom.\nToo many tapped lands and no one-mana play.\nSacrifice payoffs with no fodder.\nBig X-spells with no creature count or mana engine.\n\nImportant mulligan principle\n\nWitherbloom is powerful, but it is not a turn-one engine. The deck needs bodies first. A hand that casts small creatures and token engines early is usually better than a hand full of powerful finishers.\n\n## Early Game\n\nThe early game is about building creature count, not rushing damage.\n\nPriorities:\n\nPlay mana creatures.\nFix colors.\nDevelop token engines.\nSet up Skullclamp, Cryptolith Rite, Jaheira or Growing Rites of Itlimoc.\nGet at least three or four creatures onto the battlefield before committing to larger plays.\n\nBest early cards:\n\nArbor Elf\nElvish Mystic\nFyndhorn Elves\nLlanowar Elves\nElves of Deep Shadow\nGilded Goose\nSakura-Tribe Elder\nJadar, Ghoulcaller of Nephalia\nOphiomancer\nAwakening Zone\nSkullclamp\nCryptolith Rite\n\nEarly game notes\n\nDo not sacrifice too aggressively unless you are getting clear value.\nDo not expose Witherbloom into obvious removal unless you can protect it or get value immediately.\nA slow token engine is often better than a single medium threat.\nCreature count matters more than combat damage in the first turns.\n\n## Mid Game\n\nThe mid game starts when the deck has a board and can cast Witherbloom at a discount.\n\nPriorities:\n\nCast Witherbloom with three or more creatures already in play.\nProtect Witherbloom if possible.\nUse affinity for creatures to cast large instants and sorceries at reduced cost.\nTurn tokens into mana through Cryptolith Rite, Jaheira or Growing Rites of Itlimoc.\nUse tutors to find the missing piece: payoff, draw, removal, protection or combo.\n\nBest mid game cards:\n\nWitherbloom, the Balancer\nCryptolith Rite\nJaheira, Friend of the Forest\nGrowing Rites of Itlimoc\nTendershoot Dryad\nEndrek Sahr, Master Breeder\nChatterfang, Squirrel General\nPitiless Plunderer\nMirkwood Bats\nBastion of Remembrance\nShamanic Revelation\nRishkar's Expertise\nReturn of the Wildspeaker\nShared Summons\nChord of Calling\nEldritch Evolution\n\nMid game sequencing\n\nCreate creatures before casting discounted spells.\nCast Witherbloom before X-spells whenever possible.\nUse token doublers or token copy effects before combat finishers.\nHold Heroic Intervention or Veil of Summer when the table is likely to interact.\nUse Crux of Fate carefully: it can destroy non-Dragon creatures while keeping Witherbloom alive.\n\n## Late Game\n\nThe late game is where the deck converts board mass into a win.\n\nMain late game plans:\n\nDrain the table with Exsanguinate.\nFlood the board with Genesis Wave.\nMultiply tokens with Second Harvest or Parallel Evolution.\nTurn a wide board into lethal combat with Overwhelming Stampede or End-Raze Forerunners.\nLoop sacrifice triggers with Chatterfang and Pitiless Plunderer.\nUse Living Death after a board wipe or sacrifice-heavy turn.\nUse In Garruk's Wake to reset opponents while preserving your board.\n\nBest late game cards:\n\nExsanguinate\nGenesis Wave\nProfane Command\nPest Infestation\nSecond Harvest\nParallel Evolution\nSaproling Symbiosis\nOverwhelming Stampede\nEnd-Raze Forerunners\nLiving Death\nIn Garruk's Wake\nBeledros Witherbloom\nAvenger of Zendikar\n\nLate game notes\n\nDo not rely only on combat. The deck can win through drain, X-spells or token loops.\nCount creatures before casting any large instant or sorcery. Witherbloom often makes spells much cheaper than they look.\nExsanguinate and Genesis Wave become much stronger when the board is already wide.\nLiving Death is both a recovery tool and a finisher after several creatures have died.\n\n## Strengths\n\nStrong synergy with the commander.\nCan turn small creatures into major cost reduction.\nDoes not need expensive individual threats to become dangerous.\nCan win through multiple angles: combat, drain, X-spells and combos.\nToken production gives resilience against spot removal.\nMany cards serve multiple functions: tokens are ramp, sacrifice fodder, affinity fuel and win condition material.\nCrux of Fate has asymmetry because Witherbloom is a Dragon.\nStrong late-game scaling.\nCan rebuild after wipes with Living Death, token engines and card draw spells.\n\n## Weaknesses\n\nVery dependent on having creatures in play.\nBoard wipes can slow the deck heavily if protection is unavailable.\nWitherbloom is expensive without creature support.\nGraveyard hate weakens Living Death, Eternal Witness and some recursion lines.\nFast combo decks can win before this deck fully develops.\nHeavy control can repeatedly remove Witherbloom and force commander tax.\nThe deck needs colored mana for large spells even when the generic cost is reduced.\nSome hands can produce many creatures but no payoff.\nSome hands can have payoffs but no board.\n\nHow to play around weaknesses\n\nDo not overextend without protection against decks with many board wipes.\nKeep Heroic Intervention or Veil of Summer when possible.\nUse Skullclamp and draw spells to recover after removal.\nCast Witherbloom when you can get value soon, not just because you can.\nAgainst faster decks, tutor for interaction or a faster drain/combo line.\nAgainst graveyard hate, shift toward tokens, combat and X-spells.\n\n## Budget upgrades\n\nThese are upgrades that can improve the deck without moving into the most expensive staples.\n\nMana base upgrades\n\nNecroblossom Snarl\nHissing Quagmire\nTomb Fortress\nTwilight Mire\nBlooming Marsh\nDarkbore Pathway\nUndergrowth Stadium\nDeathcap Glade\n\nToken / creature upgrades\n\nTireless Tracker\nToski, Bearer of Secrets\nHornet Queen\nIzoni, Thousand-Eyed\nMycoloth\nNadier, Agent of the Duskenel\nPoison-Tip Archer\nZulaport Cutthroat\nSifter of Skulls\nPawn of Ulamog\n\nInteraction upgrades\n\nAssassin's Trophy\nAbrupt Decay\nMaelstrom Pulse\nPutrefy\nCasualties of War\nCulling Ritual\nTear Asunder\nBala Ged Recovery\n\nDraw / value upgrades\n\nBeast Whisperer\nGuardian Project\nMorbid Opportunist\nMoldervine Reclamation\nVillage Rites\nDeadly Dispute\nPlumb the Forbidden\nGrim Haruspex\n\nFinishers and payoffs\n\nKamahl, Heart of Krosa\nTriumph of the Hordes\nOverrun\nPathbreaker Ibex\nSyr Konrad, the Grim\nRise of the Witch-king\nCommand the Dreadhorde\n\nBudget upgrade notes\n\nZulaport Cutthroat and Poison-Tip Archer are very clean additions if the aristocrats plan feels underrepresented.\nPlumb the Forbidden is excellent in response to board wipes.\nCulling Ritual can be very strong in metas full of tokens, Treasures, cheap artifacts and cheap enchantments.\nToski and Guardian Project improve card flow if the deck runs out of gas too often.\nPathbreaker Ibex is a strong alternative finisher if End-Raze Forerunners is not enough.\n\nHigher-budget upgrades\n\nThese are stronger upgrades, but they raise the price considerably.\n\nGaea's Cradle\nBayou\nEarthcraft\nDemonic Tutor\nFinale of Devastation\nGreen Sun's Zenith\nCraterhoof Behemoth\nParallel Lives\nDoubling Season\nBitterblossom\nTorment of Hailfire\nAwaken the Woods\nPhyrexian Tower\nCabal Coffers\nAncient Tomb\nFetchlands\n\n## Cards intentionally excluded\n\nGaea's Cradle\n\nExcluded because of price. It is one of the strongest possible cards in the deck, but the deck already has cheaper creature-to-mana engines through Cryptolith Rite, Jaheira, Growing Rites of Itlimoc and token-based ramp.\n\nBayou\n\nExcluded because of price. The deck can function with Overgrown Tomb, Woodland Cemetery, Deathcap Glade, Undergrowth Stadium, Llanowar Wastes and other Golgari lands.\n\nEarthcraft\n\nExcluded because of price and power level. It is extremely strong with tokens, but Jaheira and Cryptolith Rite fill a similar role at a much lower cost.\n\nDemonic Tutor\n\nExcluded because it is a premium staple. Beseech the Queen, Dark Petition, Shared Summons, Chord of Calling and Eldritch Evolution keep the tutor package functional.\n\nFinale of Devastation\n\nExcluded because of price. It is both tutor and finisher, but the deck can use Shared Summons, Chord of Calling, Eldritch Evolution, Overwhelming Stampede and End-Raze Forerunners instead.\n\nCraterhoof Behemoth\n\nExcluded because of price. End-Raze Forerunners is weaker, but it performs the same basic role: turning a wide board into lethal combat damage.\n\nParallel Lives / Doubling Season\n\nExcluded because they are expensive token doublers. The deck uses Second Harvest, Parallel Evolution and Saproling Symbiosis as cheaper token-scaling effects.\n\nBitterblossom\n\nExcluded because the price is high for a slow token engine. Jadar, Ophiomancer, Awakening Zone, From Beyond and Tendershoot Dryad provide repeatable creature production.\n\nTorment of Hailfire\n\nExcluded because of price. Exsanguinate and Profane Command keep the X-spell finisher package without relying on a premium black staple.\n\nAwaken the Woods\n\nExcluded because of price. It is excellent with Witherbloom because the tokens are also lands, but Beacon of Creation, Pest Infestation, Saproling Symbiosis and Genesis Wave keep the big-spell plan intact.\n\nPremium fetchlands\n\nExcluded because their price is not justified in this version. They improve consistency, landfall and graveyard fuel, but the deck is two colors and can operate with cheaper fixing.\n\nCabal Coffers\n\nExcluded because the deck is not built as a heavy Swamp deck. Without a high Swamp count, Coffers is less reliable.\n\nAncient Tomb\n\nExcluded because of price. The deck prefers creature-based ramp because creatures also reduce Witherbloom's spells.\n\nIgnoble Hierarch\n\nExcluded because it is illegal in this Commander deck. Its color identity includes red due to the red mana symbol in its ability.\n\nDragon Tribal cards\n\nExcluded because Witherbloom is a Dragon, but the deck is not a Dragon tribal deck. The commander is used as a cost-reduction engine, not as a tribal payoff.\n\nPure lifegain cards\n\nExcluded because lifegain is not the central plan. The deck may gain life through Exsanguinate, Blood Artist or Bastion of Remembrance, but lifegain is incidental.\n\nVoltron cards\n\nExcluded because the deck does not plan to win through commander damage. Witherbloom should stay alive as an engine, not become the main attacker.\n"}]}
Artifact
Artifact
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Creature
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid

Creature
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Enchantment
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Enchantment
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Instant
Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Sorcery
Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery

Sorcery
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Deck Info
Deck stats
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{"ops":[{"insert":"# Witherbloom, the Balancer\n\nWitherbloom, the Balancer is a Golgari creature-matters deck built around going wide with tokens and mana creatures, then turning that board into cost reduction for instants and sorceries.\n\nThe deck uses tokens as a multi-purpose resource: they reduce spell costs through Witherbloom, generate mana with Cryptolith Rite and Jaheira, fuel sacrifice outlets, trigger aristocrats payoffs, and become lethal through mass pump or X-spells.\n\nMain win conditions include Exsanguinate, Genesis Wave value explosions, Overwhelming Stampede / End-Raze Forerunners combat kills, and sacrifice-drain loops with Chatterfang, Pitiless Plunderer, Blood Artist, Bastion of Remembrance and Mirkwood Bats.\n\nThe list avoids several premium staples and keeps the focus on synergy rather than raw Commander staples.\n\n## Core gameplan\n\nCreate many creatures.\nCast Witherbloom for a reduced cost.\nUse the creature count to discount instants and sorceries.\nCast large spells like Genesis Wave, Exsanguinate, Pest Infestation, Beacon of Creation, Parallel Evolution, Saproling Symbiosis or Profane Command.\nFinish through combat, aristocrats triggers, infinite tokens or big mana.\n\n## Triggers, effects, abilities\n\n### Affinity for creatures\n\nWitherbloom, the Balancer: this spell costs (1) less to cast for each creature you control\nWitherbloom, the Balancer: instant and sorcery spells you cast have affinity for creatures\n\n### Token engines\n\nJadar, Ghoulcaller of Nephalia: creates a Decayed Zombie token at end step if you control no creature with decayed\nOphiomancer: creates a Snake token at each upkeep if you control no Snakes\nAwakening Zone: creates an Eldrazi Spawn token at the beginning of your upkeep\nFrom Beyond: creates an Eldrazi Scion token at the beginning of your upkeep\nTendershoot Dryad: creates a Saproling token at each upkeep\nDeep Forest Hermit: creates four Squirrel tokens when it enters\nAvenger of Zendikar: creates Plant tokens equal to the number of lands you control\nKhalni Garden: creates a Plant token when it enters\nBeacon of Creation: creates an Insect token for each Forest you control\nSaproling Symbiosis: creates a Saproling token for each creature you control\nSprout Swarm: creates a Saproling token and can return to hand with buyback\nPest Infestation: destroys artifacts/enchantments and creates Pest tokens\n\n### Token multiplication / token scaling\n\nChatterfang, Squirrel General: whenever one or more tokens would be created under your control, those tokens plus that many Squirrel tokens are created instead\nSecond Harvest: creates a copy of each token you control\nParallel Evolution: creates a copy of each creature token you control\nScute Swarm: creates Insect tokens through landfall, then copies itself after six or more lands\nSporemound: creates Saproling tokens through landfall\n\n### Sacrifice\n\nViscera Seer: sacrifice a creature to scry 1\nAshnod's Altar: sacrifice a creature to add (2)\nPhyrexian Altar: sacrifice a creature to add one mana of any color\nLazotep Quarry: sacrifice a creature to add one mana of any color\nHigh Market: sacrifice a creature to gain 1 life\nChatterfang, Squirrel General: (B), sacrifice X Squirrels: target creature gets +X/-X until end of turn\n\n### Aristocrats / Drain\n\nBlood Artist: whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life\nBastion of Remembrance: whenever a creature you control dies, each opponent loses 1 life and you gain 1 life\nMirkwood Bats: whenever you create or sacrifice a token, each opponent loses 1 life\n\n### Creature mana\n\nArbor Elf: untap target Forest\nDeathrite Shaman: exile a land from a graveyard to add one mana of any color\nElves of Deep Shadow: add (B), deal 1 damage to you\nElvish Mystic: add (G)\nFyndhorn Elves: add (G)\nLlanowar Elves: add (G)\nGilded Goose: creates Food and can spend Food to add mana\nBoreal Druid: add (C)\nSakura-Tribe Elder: sacrifice it to search for a basic land\nJaheira, Friend of the Forest: tokens you control have \"tap: add (G)\"\nCryptolith Rite: creatures you control have \"tap: add one mana of any color\"\nGrowing Rites of Itlimoc: finds a creature, then transforms into Itlimoc, Cradle of the Sun\nTireless Provisioner: creates Treasure or Food through landfall\nPitiless Plunderer: whenever another creature you control dies, create a Treasure token\nBeledros Witherbloom: untap all lands you control by paying 10 life\n\n### Card draw\n\nSkullclamp: equipped creature gets +1/-1; draw two cards when equipped creature dies\nShamanic Revelation: draw a card for each creature you control\nRishkar's Expertise: draw cards equal to the greatest power among creatures you control, then cast a spell with mana value 5 or less for free\nReturn of the Wildspeaker: draw cards equal to the greatest power among non-Human creatures you control, or pump non-Human creatures\nEternal Witness: returns a card from your graveyard to your hand\nDark Petition: searches for any card and can generate mana with spell mastery\nBeseech the Queen: searches for a card with mana value less than or equal to the number of lands you control\nShared Summons: searches for two creature cards\nChord of Calling: convoke tutor for a creature directly onto the battlefield\nEldritch Evolution: sacrifices a creature to search for a bigger creature\n\n### Protection\n\nLightning Greaves: gives haste and shroud\nSwiftfoot Boots: gives haste and hexproof\nHeroic Intervention: permanents you control gain hexproof and indestructible\nVeil of Summer: protects against blue/black interaction and draws a card if an opponent cast a blue or black spell\nBoseiju, Who Endures: removes artifact, enchantment or nonbasic land\nBeast Within: removes any permanent\n\n### Board wipes\n\nCrux of Fate: can destroy all non-Dragon creatures while keeping Witherbloom alive\nLiving Death: mass reanimation and board reset\nIn Garruk's Wake: destroys all creatures and planeswalkers you do not control\n\n### Finishers\n\nExsanguinate: each opponent loses X life and you gain life equal to the life lost this way\nProfane Command: flexible X-spell; can reanimate, kill creatures, drain life or give fear\nGenesis Wave: reveals X cards and puts permanents with mana value X or less onto the battlefield\nOverwhelming Stampede: gives creatures +X/+X and trample, where X is the greatest power among creatures you control\nEnd-Raze Forerunners: gives your creatures +2/+2, vigilance and trample\nAvenger of Zendikar: creates a large Plant board and grows it through landfall\nPest Infestation: removes artifacts/enchantments and creates a large Pest board\nSaproling Symbiosis: doubles creature count with Saprolings\nSecond Harvest / Parallel Evolution: multiply tokens into lethal board states\n\n## Other comments\n\nCrux of Fate is especially useful here because Witherbloom is a Dragon, so the deck can wipe non-Dragon creatures while preserving the commander.\nTokens are not only attackers. They are cost reduction, sacrifice material, mana through Cryptolith Rite/Jaheira, draw through Skullclamp, and win conditions through Blood Artist, Bastion of Remembrance and Mirkwood Bats.\nThe deck was adjusted to avoid the most expensive staples like Gaea's Cradle, Bayou, Earthcraft, Demonic Tutor, Finale of Devastation, Craterhoof Behemoth and the premium fetchlands.\nThe deck can still scale hard because Witherbloom turns a wide board into a discount engine for large instants and sorceries.\n\n## Combo #1 - Infinite Tokens\n\nWitherbloom, the Balancer + Sprout Swarm\n\n### Prerequisites\n\nWitherbloom on the battlefield.\nSprout Swarm in hand.\nAt least four creatures under your control, counting Witherbloom.\nAt least one untapped green creature, or another way to pay (G).\n\n### Steps\n\nCast Sprout Swarm with buyback.\nWitherbloom gives Sprout Swarm affinity for creatures, reducing the generic cost by (4).\nUse convoke or mana to pay the remaining (G).\nSprout Swarm creates a 1/1 green Saproling token.\nBuyback returns Sprout Swarm to your hand.\nUse the new Saproling as the green creature for convoke on the next cast.\nRepeat from step 1.\n\n### Result\n\nInfinite Saproling tokens.\n\n### Payoffs\n\nMirkwood Bats: each token creation drains each opponent.\nCryptolith Rite / Jaheira, Friend of the Forest: the tokens become mana.\nSkullclamp: the tokens become card draw if sacrificed or equipped.\nOverwhelming Stampede / End-Raze Forerunners: the tokens become lethal combat damage.\n\n## Combo #2 - Infinite Drain / Infinite Death Triggers\n\nChatterfang, Squirrel General + Pitiless Plunderer\n\n### Prerequisites\n\nChatterfang on the battlefield.\nPitiless Plunderer on the battlefield.\nAt least one Squirrel token.\n(B) available to start the loop.\n\n### Steps\n\nActivate Chatterfang's ability with X = 1.\nPay (B) and sacrifice one Squirrel as part of the cost.\nPitiless Plunderer triggers because another creature you control died.\nPitiless Plunderer creates a Treasure token.\nChatterfang replaces that token creation, creating one Treasure token and one Squirrel token.\nSacrifice the Treasure for (B).\nRepeat from step 1.\n\n### Result\n\nInfinite creature deaths.\nInfinite Treasure creation.\nInfinite token creation and token sacrifice.\n\n### Payoffs\n\nBlood Artist: target player loses 1 life and you gain 1 life for each loop.\nBastion of Remembrance: each opponent loses 1 life and you gain 1 life for each loop.\nMirkwood Bats: each opponent loses life whenever you create or sacrifice tokens.\nViscera Seer: with a sacrifice outlet line, you can also scry through the deck.\n\n## Combo #3 - Infinite Treasures with a Sacrifice Outlet\n\nChatterfang, Squirrel General + Pitiless Plunderer + Viscera Seer / Ashnod's Altar / Phyrexian Altar\n\n### Prerequisites\n\nChatterfang on the battlefield.\nPitiless Plunderer on the battlefield.\nA free sacrifice outlet on the battlefield.\nAt least one creature you can sacrifice.\n\n### Steps\n\nSacrifice a creature.\nPitiless Plunderer creates a Treasure token.\nChatterfang adds a Squirrel token to that token creation.\nSacrifice the Squirrel.\nPitiless Plunderer creates another Treasure token.\nChatterfang adds another Squirrel token.\nRepeat from step 4.\n\n### Result\n\nInfinite death triggers.\nInfinite Treasures.\nInfinite Squirrel tokens entering and dying.\n\n### Payoffs\n\nBlood Artist drains target players.\nBastion of Remembrance drains each opponent.\nMirkwood Bats drains each opponent from token creation and token sacrifice.\nSkullclamp can convert spare small creatures into cards outside the infinite line.\n\n## Combo #4 - Big X-Spell Finish\n\nWitherbloom, the Balancer + Wide Board + Exsanguinate / Genesis Wave / Profane Command / Pest Infestation\n\n### Prerequisites\n\nWitherbloom on the battlefield.\nA wide creature board.\nOne large instant or sorcery in hand.\nEnough colored mana to pay the colored portion of the spell.\n\n### Steps\n\nBuild a wide board with tokens, mana dorks and utility creatures.\nCast a large X-spell.\nWitherbloom reduces the generic part of the spell by the number of creatures you control.\nResolve the spell for a much larger X than your available mana would normally allow.\n\n### Best targets\n\nExsanguinate: drains all opponents and stabilizes your life total.\nGenesis Wave: floods the battlefield with permanents.\nPest Infestation: removes artifacts/enchantments and creates a large Pest board.\nProfane Command: removes, reanimates, drains or pushes lethal damage.\n\n## Mulligan\n\nKeep hands that have:\n\nTwo or three lands.\nAt least one green source.\nAt least one early creature or ramp piece.\nA way to develop creature count before casting Witherbloom.\nA token engine, card draw piece or tutor.\n\nGood opening hands usually look like:\n\nLand + mana dork + token engine + draw/protection.\nTwo lands + Sakura-Tribe Elder + Jadar/Ophiomancer/Awakening Zone.\nThree lands + Cryptolith Rite/Jaheira + token producer.\nTwo lands + Skullclamp + cheap creatures or token makers.\n\nAvoid hands that have:\n\nNo green source.\nOnly expensive spells and no early creatures.\nNo way to build a board before Witherbloom.\nToo many tapped lands and no one-mana play.\nSacrifice payoffs with no fodder.\nBig X-spells with no creature count or mana engine.\n\nImportant mulligan principle\n\nWitherbloom is powerful, but it is not a turn-one engine. The deck needs bodies first. A hand that casts small creatures and token engines early is usually better than a hand full of powerful finishers.\n\n## Early Game\n\nThe early game is about building creature count, not rushing damage.\n\nPriorities:\n\nPlay mana creatures.\nFix colors.\nDevelop token engines.\nSet up Skullclamp, Cryptolith Rite, Jaheira or Growing Rites of Itlimoc.\nGet at least three or four creatures onto the battlefield before committing to larger plays.\n\nBest early cards:\n\nArbor Elf\nElvish Mystic\nFyndhorn Elves\nLlanowar Elves\nElves of Deep Shadow\nGilded Goose\nSakura-Tribe Elder\nJadar, Ghoulcaller of Nephalia\nOphiomancer\nAwakening Zone\nSkullclamp\nCryptolith Rite\n\nEarly game notes\n\nDo not sacrifice too aggressively unless you are getting clear value.\nDo not expose Witherbloom into obvious removal unless you can protect it or get value immediately.\nA slow token engine is often better than a single medium threat.\nCreature count matters more than combat damage in the first turns.\n\n## Mid Game\n\nThe mid game starts when the deck has a board and can cast Witherbloom at a discount.\n\nPriorities:\n\nCast Witherbloom with three or more creatures already in play.\nProtect Witherbloom if possible.\nUse affinity for creatures to cast large instants and sorceries at reduced cost.\nTurn tokens into mana through Cryptolith Rite, Jaheira or Growing Rites of Itlimoc.\nUse tutors to find the missing piece: payoff, draw, removal, protection or combo.\n\nBest mid game cards:\n\nWitherbloom, the Balancer\nCryptolith Rite\nJaheira, Friend of the Forest\nGrowing Rites of Itlimoc\nTendershoot Dryad\nEndrek Sahr, Master Breeder\nChatterfang, Squirrel General\nPitiless Plunderer\nMirkwood Bats\nBastion of Remembrance\nShamanic Revelation\nRishkar's Expertise\nReturn of the Wildspeaker\nShared Summons\nChord of Calling\nEldritch Evolution\n\nMid game sequencing\n\nCreate creatures before casting discounted spells.\nCast Witherbloom before X-spells whenever possible.\nUse token doublers or token copy effects before combat finishers.\nHold Heroic Intervention or Veil of Summer when the table is likely to interact.\nUse Crux of Fate carefully: it can destroy non-Dragon creatures while keeping Witherbloom alive.\n\n## Late Game\n\nThe late game is where the deck converts board mass into a win.\n\nMain late game plans:\n\nDrain the table with Exsanguinate.\nFlood the board with Genesis Wave.\nMultiply tokens with Second Harvest or Parallel Evolution.\nTurn a wide board into lethal combat with Overwhelming Stampede or End-Raze Forerunners.\nLoop sacrifice triggers with Chatterfang and Pitiless Plunderer.\nUse Living Death after a board wipe or sacrifice-heavy turn.\nUse In Garruk's Wake to reset opponents while preserving your board.\n\nBest late game cards:\n\nExsanguinate\nGenesis Wave\nProfane Command\nPest Infestation\nSecond Harvest\nParallel Evolution\nSaproling Symbiosis\nOverwhelming Stampede\nEnd-Raze Forerunners\nLiving Death\nIn Garruk's Wake\nBeledros Witherbloom\nAvenger of Zendikar\n\nLate game notes\n\nDo not rely only on combat. The deck can win through drain, X-spells or token loops.\nCount creatures before casting any large instant or sorcery. Witherbloom often makes spells much cheaper than they look.\nExsanguinate and Genesis Wave become much stronger when the board is already wide.\nLiving Death is both a recovery tool and a finisher after several creatures have died.\n\n## Strengths\n\nStrong synergy with the commander.\nCan turn small creatures into major cost reduction.\nDoes not need expensive individual threats to become dangerous.\nCan win through multiple angles: combat, drain, X-spells and combos.\nToken production gives resilience against spot removal.\nMany cards serve multiple functions: tokens are ramp, sacrifice fodder, affinity fuel and win condition material.\nCrux of Fate has asymmetry because Witherbloom is a Dragon.\nStrong late-game scaling.\nCan rebuild after wipes with Living Death, token engines and card draw spells.\n\n## Weaknesses\n\nVery dependent on having creatures in play.\nBoard wipes can slow the deck heavily if protection is unavailable.\nWitherbloom is expensive without creature support.\nGraveyard hate weakens Living Death, Eternal Witness and some recursion lines.\nFast combo decks can win before this deck fully develops.\nHeavy control can repeatedly remove Witherbloom and force commander tax.\nThe deck needs colored mana for large spells even when the generic cost is reduced.\nSome hands can produce many creatures but no payoff.\nSome hands can have payoffs but no board.\n\nHow to play around weaknesses\n\nDo not overextend without protection against decks with many board wipes.\nKeep Heroic Intervention or Veil of Summer when possible.\nUse Skullclamp and draw spells to recover after removal.\nCast Witherbloom when you can get value soon, not just because you can.\nAgainst faster decks, tutor for interaction or a faster drain/combo line.\nAgainst graveyard hate, shift toward tokens, combat and X-spells.\n\n## Budget upgrades\n\nThese are upgrades that can improve the deck without moving into the most expensive staples.\n\nMana base upgrades\n\nNecroblossom Snarl\nHissing Quagmire\nTomb Fortress\nTwilight Mire\nBlooming Marsh\nDarkbore Pathway\nUndergrowth Stadium\nDeathcap Glade\n\nToken / creature upgrades\n\nTireless Tracker\nToski, Bearer of Secrets\nHornet Queen\nIzoni, Thousand-Eyed\nMycoloth\nNadier, Agent of the Duskenel\nPoison-Tip Archer\nZulaport Cutthroat\nSifter of Skulls\nPawn of Ulamog\n\nInteraction upgrades\n\nAssassin's Trophy\nAbrupt Decay\nMaelstrom Pulse\nPutrefy\nCasualties of War\nCulling Ritual\nTear Asunder\nBala Ged Recovery\n\nDraw / value upgrades\n\nBeast Whisperer\nGuardian Project\nMorbid Opportunist\nMoldervine Reclamation\nVillage Rites\nDeadly Dispute\nPlumb the Forbidden\nGrim Haruspex\n\nFinishers and payoffs\n\nKamahl, Heart of Krosa\nTriumph of the Hordes\nOverrun\nPathbreaker Ibex\nSyr Konrad, the Grim\nRise of the Witch-king\nCommand the Dreadhorde\n\nBudget upgrade notes\n\nZulaport Cutthroat and Poison-Tip Archer are very clean additions if the aristocrats plan feels underrepresented.\nPlumb the Forbidden is excellent in response to board wipes.\nCulling Ritual can be very strong in metas full of tokens, Treasures, cheap artifacts and cheap enchantments.\nToski and Guardian Project improve card flow if the deck runs out of gas too often.\nPathbreaker Ibex is a strong alternative finisher if End-Raze Forerunners is not enough.\n\nHigher-budget upgrades\n\nThese are stronger upgrades, but they raise the price considerably.\n\nGaea's Cradle\nBayou\nEarthcraft\nDemonic Tutor\nFinale of Devastation\nGreen Sun's Zenith\nCraterhoof Behemoth\nParallel Lives\nDoubling Season\nBitterblossom\nTorment of Hailfire\nAwaken the Woods\nPhyrexian Tower\nCabal Coffers\nAncient Tomb\nFetchlands\n\n## Cards intentionally excluded\n\nGaea's Cradle\n\nExcluded because of price. It is one of the strongest possible cards in the deck, but the deck already has cheaper creature-to-mana engines through Cryptolith Rite, Jaheira, Growing Rites of Itlimoc and token-based ramp.\n\nBayou\n\nExcluded because of price. The deck can function with Overgrown Tomb, Woodland Cemetery, Deathcap Glade, Undergrowth Stadium, Llanowar Wastes and other Golgari lands.\n\nEarthcraft\n\nExcluded because of price and power level. It is extremely strong with tokens, but Jaheira and Cryptolith Rite fill a similar role at a much lower cost.\n\nDemonic Tutor\n\nExcluded because it is a premium staple. Beseech the Queen, Dark Petition, Shared Summons, Chord of Calling and Eldritch Evolution keep the tutor package functional.\n\nFinale of Devastation\n\nExcluded because of price. It is both tutor and finisher, but the deck can use Shared Summons, Chord of Calling, Eldritch Evolution, Overwhelming Stampede and End-Raze Forerunners instead.\n\nCraterhoof Behemoth\n\nExcluded because of price. End-Raze Forerunners is weaker, but it performs the same basic role: turning a wide board into lethal combat damage.\n\nParallel Lives / Doubling Season\n\nExcluded because they are expensive token doublers. The deck uses Second Harvest, Parallel Evolution and Saproling Symbiosis as cheaper token-scaling effects.\n\nBitterblossom\n\nExcluded because the price is high for a slow token engine. Jadar, Ophiomancer, Awakening Zone, From Beyond and Tendershoot Dryad provide repeatable creature production.\n\nTorment of Hailfire\n\nExcluded because of price. Exsanguinate and Profane Command keep the X-spell finisher package without relying on a premium black staple.\n\nAwaken the Woods\n\nExcluded because of price. It is excellent with Witherbloom because the tokens are also lands, but Beacon of Creation, Pest Infestation, Saproling Symbiosis and Genesis Wave keep the big-spell plan intact.\n\nPremium fetchlands\n\nExcluded because their price is not justified in this version. They improve consistency, landfall and graveyard fuel, but the deck is two colors and can operate with cheaper fixing.\n\nCabal Coffers\n\nExcluded because the deck is not built as a heavy Swamp deck. Without a high Swamp count, Coffers is less reliable.\n\nAncient Tomb\n\nExcluded because of price. The deck prefers creature-based ramp because creatures also reduce Witherbloom's spells.\n\nIgnoble Hierarch\n\nExcluded because it is illegal in this Commander deck. Its color identity includes red due to the red mana symbol in its ability.\n\nDragon Tribal cards\n\nExcluded because Witherbloom is a Dragon, but the deck is not a Dragon tribal deck. The commander is used as a cost-reduction engine, not as a tribal payoff.\n\nPure lifegain cards\n\nExcluded because lifegain is not the central plan. The deck may gain life through Exsanguinate, Blood Artist or Bastion of Remembrance, but lifegain is incidental.\n\nVoltron cards\n\nExcluded because the deck does not plan to win through commander damage. Witherbloom should stay alive as an engine, not become the main attacker.\n"}]}






















































































