121 views34 days ago
Commander
Size: 100Est cost: $596.28Salt sum: 38.66
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Cobra2097

121 views34 days ago
Commander
Size: 100Est cost: $596.28Salt sum: 38.66

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{"ops":[{"insert":"# Witherbloom, the Balancer\n\nWitherbloom, the Balancer is a Golgari creature-matters deck built around going wide with tokens and mana creatures, then turning that board into cost reduction for instants and sorceries.\n\nThe deck uses tokens as a multi-purpose resource: they reduce spell costs through Witherbloom, generate mana with Cryptolith Rite and Jaheira, fuel sacrifice outlets, trigger aristocrats payoffs, and become lethal through mass pump or X-spells.\n\nMain win conditions include Exsanguinate, Genesis Wave value explosions, Overwhelming Stampede / End-Raze Forerunners combat kills, and sacrifice-drain loops with Chatterfang, Pitiless Plunderer, Blood Artist, Bastion of Remembrance and Mirkwood Bats.\n\nThe list avoids several premium staples and keeps the focus on synergy rather than raw Commander staples.\n\n## Core gameplan\n\nCreate many creatures.\nCast Witherbloom for a reduced cost.\nUse the creature count to discount instants and sorceries.\nCast large spells like Genesis Wave, Exsanguinate, Pest Infestation, Beacon of Creation, Parallel Evolution, Saproling Symbiosis or Profane Command.\nFinish through combat, aristocrats triggers, infinite tokens or big mana.\n\n## Triggers, effects, abilities\n\n### Affinity for creatures\n\nWitherbloom, the Balancer: this spell costs (1) less to cast for each creature you control\nWitherbloom, the Balancer: instant and sorcery spells you cast have affinity for creatures\n\n### Token engines\n\nJadar, Ghoulcaller of Nephalia: creates a Decayed Zombie token at end step if you control no creature with decayed\nOphiomancer: creates a Snake token at each upkeep if you control no Snakes\nAwakening Zone: creates an Eldrazi Spawn token at the beginning of your upkeep\nFrom Beyond: creates an Eldrazi Scion token at the beginning of your upkeep\nTendershoot Dryad: creates a Saproling token at each upkeep\nDeep Forest Hermit: creates four Squirrel tokens when it enters\nAvenger of Zendikar: creates Plant tokens equal to the number of lands you control\nKhalni Garden: creates a Plant token when it enters\nBeacon of Creation: creates an Insect token for each Forest you control\nSaproling Symbiosis: creates a Saproling token for each creature you control\nSprout Swarm: creates a Saproling token and can return to hand with buyback\nPest Infestation: destroys artifacts/enchantments and creates Pest tokens\n\n### Token multiplication / token scaling\n\nChatterfang, Squirrel General: whenever one or more tokens would be created under your control, those tokens plus that many Squirrel tokens are created instead\nSecond Harvest: creates a copy of each token you control\nParallel Evolution: creates a copy of each creature token you control\nScute Swarm: creates Insect tokens through landfall, then copies itself after six or more lands\nSporemound: creates Saproling tokens through landfall\n\n### Sacrifice\n\nViscera Seer: sacrifice a creature to scry 1\nAshnod's Altar: sacrifice a creature to add (2)\nPhyrexian Altar: sacrifice a creature to add one mana of any color\nLazotep Quarry: sacrifice a creature to add one mana of any color\nHigh Market: sacrifice a creature to gain 1 life\nChatterfang, Squirrel General: (B), sacrifice X Squirrels: target creature gets +X/-X until end of turn\n\n### Aristocrats / Drain\n\nBlood Artist: whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life\nBastion of Remembrance: whenever a creature you control dies, each opponent loses 1 life and you gain 1 life\nMirkwood Bats: whenever you create or sacrifice a token, each opponent loses 1 life\n\n### Creature mana\n\nArbor Elf: untap target Forest\nDeathrite Shaman: exile a land from a graveyard to add one mana of any color\nElves of Deep Shadow: add (B), deal 1 damage to you\nElvish Mystic: add (G)\nFyndhorn Elves: add (G)\nLlanowar Elves: add (G)\nGilded Goose: creates Food and can spend Food to add mana\nBoreal Druid: add (C)\nSakura-Tribe Elder: sacrifice it to search for a basic land\nJaheira, Friend of the Forest: tokens you control have \"tap: add (G)\"\nCryptolith Rite: creatures you control have \"tap: add one mana of any color\"\nGrowing Rites of Itlimoc: finds a creature, then transforms into Itlimoc, Cradle of the Sun\nTireless Provisioner: creates Treasure or Food through landfall\nPitiless Plunderer: whenever another creature you control dies, create a Treasure token\nBeledros Witherbloom: untap all lands you control by paying 10 life\n\n### Card draw\n\nSkullclamp: equipped creature gets +1/-1; draw two cards when equipped creature dies\nShamanic Revelation: draw a card for each creature you control\nRishkar's Expertise: draw cards equal to the greatest power among creatures you control, then cast a spell with mana value 5 or less for free\nReturn of the Wildspeaker: draw cards equal to the greatest power among non-Human creatures you control, or pump non-Human creatures\nEternal Witness: returns a card from your graveyard to your hand\nDark Petition: searches for any card and can generate mana with spell mastery\nBeseech the Queen: searches for a card with mana value less than or equal to the number of lands you control\nShared Summons: searches for two creature cards\nChord of Calling: convoke tutor for a creature directly onto the battlefield\nEldritch Evolution: sacrifices a creature to search for a bigger creature\n\n### Protection\n\nLightning Greaves: gives haste and shroud\nSwiftfoot Boots: gives haste and hexproof\nHeroic Intervention: permanents you control gain hexproof and indestructible\nVeil of Summer: protects against blue/black interaction and draws a card if an opponent cast a blue or black spell\nBoseiju, Who Endures: removes artifact, enchantment or nonbasic land\nBeast Within: removes any permanent\n\n### Board wipes\n\nCrux of Fate: can destroy all non-Dragon creatures while keeping Witherbloom alive\nLiving Death: mass reanimation and board reset\nIn Garruk's Wake: destroys all creatures and planeswalkers you do not control\n\n### Finishers\n\nExsanguinate: each opponent loses X life and you gain life equal to the life lost this way\nProfane Command: flexible X-spell; can reanimate, kill creatures, drain life or give fear\nGenesis Wave: reveals X cards and puts permanents with mana value X or less onto the battlefield\nOverwhelming Stampede: gives creatures +X/+X and trample, where X is the greatest power among creatures you control\nEnd-Raze Forerunners: gives your creatures +2/+2, vigilance and trample\nAvenger of Zendikar: creates a large Plant board and grows it through landfall\nPest Infestation: removes artifacts/enchantments and creates a large Pest board\nSaproling Symbiosis: doubles creature count with Saprolings\nSecond Harvest / Parallel Evolution: multiply tokens into lethal board states\n\n## Other comments\n\nCrux of Fate is especially useful here because Witherbloom is a Dragon, so the deck can wipe non-Dragon creatures while preserving the commander.\nTokens are not only attackers. They are cost reduction, sacrifice material, mana through Cryptolith Rite/Jaheira, draw through Skullclamp, and win conditions through Blood Artist, Bastion of Remembrance and Mirkwood Bats.\nThe deck was adjusted to avoid the most expensive staples like Gaea's Cradle, Bayou, Earthcraft, Demonic Tutor, Finale of Devastation, Craterhoof Behemoth and the premium fetchlands.\nThe deck can still scale hard because Witherbloom turns a wide board into a discount engine for large instants and sorceries.\n\n## Combo #1 - Infinite Tokens\n\nWitherbloom, the Balancer + Sprout Swarm\n\n### Prerequisites\n\nWitherbloom on the battlefield.\nSprout Swarm in hand.\nAt least four creatures under your control, counting Witherbloom.\nAt least one untapped green creature, or another way to pay (G).\n\n### Steps\n\nCast Sprout Swarm with buyback.\nWitherbloom gives Sprout Swarm affinity for creatures, reducing the generic cost by (4).\nUse convoke or mana to pay the remaining (G).\nSprout Swarm creates a 1/1 green Saproling token.\nBuyback returns Sprout Swarm to your hand.\nUse the new Saproling as the green creature for convoke on the next cast.\nRepeat from step 1.\n\n### Result\n\nInfinite Saproling tokens.\n\n### Payoffs\n\nMirkwood Bats: each token creation drains each opponent.\nCryptolith Rite / Jaheira, Friend of the Forest: the tokens become mana.\nSkullclamp: the tokens become card draw if sacrificed or equipped.\nOverwhelming Stampede / End-Raze Forerunners: the tokens become lethal combat damage.\n\n## Combo #2 - Infinite Drain / Infinite Death Triggers\n\nChatterfang, Squirrel General + Pitiless Plunderer\n\n### Prerequisites\n\nChatterfang on the battlefield.\nPitiless Plunderer on the battlefield.\nAt least one Squirrel token.\n(B) available to start the loop.\n\n### Steps\n\nActivate Chatterfang's ability with X = 1.\nPay (B) and sacrifice one Squirrel as part of the cost.\nPitiless Plunderer triggers because another creature you control died.\nPitiless Plunderer creates a Treasure token.\nChatterfang replaces that token creation, creating one Treasure token and one Squirrel token.\nSacrifice the Treasure for (B).\nRepeat from step 1.\n\n### Result\n\nInfinite creature deaths.\nInfinite Treasure creation.\nInfinite token creation and token sacrifice.\n\n### Payoffs\n\nBlood Artist: target player loses 1 life and you gain 1 life for each loop.\nBastion of Remembrance: each opponent loses 1 life and you gain 1 life for each loop.\nMirkwood Bats: each opponent loses life whenever you create or sacrifice tokens.\nViscera Seer: with a sacrifice outlet line, you can also scry through the deck.\n\n## Combo #3 - Infinite Treasures with a Sacrifice Outlet\n\nChatterfang, Squirrel General + Pitiless Plunderer + Viscera Seer / Ashnod's Altar / Phyrexian Altar\n\n### Prerequisites\n\nChatterfang on the battlefield.\nPitiless Plunderer on the battlefield.\nA free sacrifice outlet on the battlefield.\nAt least one creature you can sacrifice.\n\n### Steps\n\nSacrifice a creature.\nPitiless Plunderer creates a Treasure token.\nChatterfang adds a Squirrel token to that token creation.\nSacrifice the Squirrel.\nPitiless Plunderer creates another Treasure token.\nChatterfang adds another Squirrel token.\nRepeat from step 4.\n\n### Result\n\nInfinite death triggers.\nInfinite Treasures.\nInfinite Squirrel tokens entering and dying.\n\n### Payoffs\n\nBlood Artist drains target players.\nBastion of Remembrance drains each opponent.\nMirkwood Bats drains each opponent from token creation and token sacrifice.\nSkullclamp can convert spare small creatures into cards outside the infinite line.\n\n## Combo #4 - Big X-Spell Finish\n\nWitherbloom, the Balancer + Wide Board + Exsanguinate / Genesis Wave / Profane Command / Pest Infestation\n\n### Prerequisites\n\nWitherbloom on the battlefield.\nA wide creature board.\nOne large instant or sorcery in hand.\nEnough colored mana to pay the colored portion of the spell.\n\n### Steps\n\nBuild a wide board with tokens, mana dorks and utility creatures.\nCast a large X-spell.\nWitherbloom reduces the generic part of the spell by the number of creatures you control.\nResolve the spell for a much larger X than your available mana would normally allow.\n\n### Best targets\n\nExsanguinate: drains all opponents and stabilizes your life total.\nGenesis Wave: floods the battlefield with permanents.\nPest Infestation: removes artifacts/enchantments and creates a large Pest board.\nProfane Command: removes, reanimates, drains or pushes lethal damage.\n\n## Mulligan\n\nKeep hands that have:\n\nTwo or three lands.\nAt least one green source.\nAt least one early creature or ramp piece.\nA way to develop creature count before casting Witherbloom.\nA token engine, card draw piece or tutor.\n\nGood opening hands usually look like:\n\nLand + mana dork + token engine + draw/protection.\nTwo lands + Sakura-Tribe Elder + Jadar/Ophiomancer/Awakening Zone.\nThree lands + Cryptolith Rite/Jaheira + token producer.\nTwo lands + Skullclamp + cheap creatures or token makers.\n\nAvoid hands that have:\n\nNo green source.\nOnly expensive spells and no early creatures.\nNo way to build a board before Witherbloom.\nToo many tapped lands and no one-mana play.\nSacrifice payoffs with no fodder.\nBig X-spells with no creature count or mana engine.\n\nImportant mulligan principle\n\nWitherbloom is powerful, but it is not a turn-one engine. The deck needs bodies first. A hand that casts small creatures and token engines early is usually better than a hand full of powerful finishers.\n\n## Early Game\n\nThe early game is about building creature count, not rushing damage.\n\nPriorities:\n\nPlay mana creatures.\nFix colors.\nDevelop token engines.\nSet up Skullclamp, Cryptolith Rite, Jaheira or Growing Rites of Itlimoc.\nGet at least three or four creatures onto the battlefield before committing to larger plays.\n\nBest early cards:\n\nArbor Elf\nElvish Mystic\nFyndhorn Elves\nLlanowar Elves\nElves of Deep Shadow\nGilded Goose\nSakura-Tribe Elder\nJadar, Ghoulcaller of Nephalia\nOphiomancer\nAwakening Zone\nSkullclamp\nCryptolith Rite\n\nEarly game notes\n\nDo not sacrifice too aggressively unless you are getting clear value.\nDo not expose Witherbloom into obvious removal unless you can protect it or get value immediately.\nA slow token engine is often better than a single medium threat.\nCreature count matters more than combat damage in the first turns.\n\n## Mid Game\n\nThe mid game starts when the deck has a board and can cast Witherbloom at a discount.\n\nPriorities:\n\nCast Witherbloom with three or more creatures already in play.\nProtect Witherbloom if possible.\nUse affinity for creatures to cast large instants and sorceries at reduced cost.\nTurn tokens into mana through Cryptolith Rite, Jaheira or Growing Rites of Itlimoc.\nUse tutors to find the missing piece: payoff, draw, removal, protection or combo.\n\nBest mid game cards:\n\nWitherbloom, the Balancer\nCryptolith Rite\nJaheira, Friend of the Forest\nGrowing Rites of Itlimoc\nTendershoot Dryad\nEndrek Sahr, Master Breeder\nChatterfang, Squirrel General\nPitiless Plunderer\nMirkwood Bats\nBastion of Remembrance\nShamanic Revelation\nRishkar's Expertise\nReturn of the Wildspeaker\nShared Summons\nChord of Calling\nEldritch Evolution\n\nMid game sequencing\n\nCreate creatures before casting discounted spells.\nCast Witherbloom before X-spells whenever possible.\nUse token doublers or token copy effects before combat finishers.\nHold Heroic Intervention or Veil of Summer when the table is likely to interact.\nUse Crux of Fate carefully: it can destroy non-Dragon creatures while keeping Witherbloom alive.\n\n## Late Game\n\nThe late game is where the deck converts board mass into a win.\n\nMain late game plans:\n\nDrain the table with Exsanguinate.\nFlood the board with Genesis Wave.\nMultiply tokens with Second Harvest or Parallel Evolution.\nTurn a wide board into lethal combat with Overwhelming Stampede or End-Raze Forerunners.\nLoop sacrifice triggers with Chatterfang and Pitiless Plunderer.\nUse Living Death after a board wipe or sacrifice-heavy turn.\nUse In Garruk's Wake to reset opponents while preserving your board.\n\nBest late game cards:\n\nExsanguinate\nGenesis Wave\nProfane Command\nPest Infestation\nSecond Harvest\nParallel Evolution\nSaproling Symbiosis\nOverwhelming Stampede\nEnd-Raze Forerunners\nLiving Death\nIn Garruk's Wake\nBeledros Witherbloom\nAvenger of Zendikar\n\nLate game notes\n\nDo not rely only on combat. The deck can win through drain, X-spells or token loops.\nCount creatures before casting any large instant or sorcery. Witherbloom often makes spells much cheaper than they look.\nExsanguinate and Genesis Wave become much stronger when the board is already wide.\nLiving Death is both a recovery tool and a finisher after several creatures have died.\n\n## Strengths\n\nStrong synergy with the commander.\nCan turn small creatures into major cost reduction.\nDoes not need expensive individual threats to become dangerous.\nCan win through multiple angles: combat, drain, X-spells and combos.\nToken production gives resilience against spot removal.\nMany cards serve multiple functions: tokens are ramp, sacrifice fodder, affinity fuel and win condition material.\nCrux of Fate has asymmetry because Witherbloom is a Dragon.\nStrong late-game scaling.\nCan rebuild after wipes with Living Death, token engines and card draw spells.\n\n## Weaknesses\n\nVery dependent on having creatures in play.\nBoard wipes can slow the deck heavily if protection is unavailable.\nWitherbloom is expensive without creature support.\nGraveyard hate weakens Living Death, Eternal Witness and some recursion lines.\nFast combo decks can win before this deck fully develops.\nHeavy control can repeatedly remove Witherbloom and force commander tax.\nThe deck needs colored mana for large spells even when the generic cost is reduced.\nSome hands can produce many creatures but no payoff.\nSome hands can have payoffs but no board.\n\nHow to play around weaknesses\n\nDo not overextend without protection against decks with many board wipes.\nKeep Heroic Intervention or Veil of Summer when possible.\nUse Skullclamp and draw spells to recover after removal.\nCast Witherbloom when you can get value soon, not just because you can.\nAgainst faster decks, tutor for interaction or a faster drain/combo line.\nAgainst graveyard hate, shift toward tokens, combat and X-spells.\n\n## Budget upgrades\n\nThese are upgrades that can improve the deck without moving into the most expensive staples.\n\nMana base upgrades\n\nNecroblossom Snarl\nHissing Quagmire\nTomb Fortress\nTwilight Mire\nBlooming Marsh\nDarkbore Pathway\nUndergrowth Stadium\nDeathcap Glade\n\nToken / creature upgrades\n\nTireless Tracker\nToski, Bearer of Secrets\nHornet Queen\nIzoni, Thousand-Eyed\nMycoloth\nNadier, Agent of the Duskenel\nPoison-Tip Archer\nZulaport Cutthroat\nSifter of Skulls\nPawn of Ulamog\n\nInteraction upgrades\n\nAssassin's Trophy\nAbrupt Decay\nMaelstrom Pulse\nPutrefy\nCasualties of War\nCulling Ritual\nTear Asunder\nBala Ged Recovery\n\nDraw / value upgrades\n\nBeast Whisperer\nGuardian Project\nMorbid Opportunist\nMoldervine Reclamation\nVillage Rites\nDeadly Dispute\nPlumb the Forbidden\nGrim Haruspex\n\nFinishers and payoffs\n\nKamahl, Heart of Krosa\nTriumph of the Hordes\nOverrun\nPathbreaker Ibex\nSyr Konrad, the Grim\nRise of the Witch-king\nCommand the Dreadhorde\n\nBudget upgrade notes\n\nZulaport Cutthroat and Poison-Tip Archer are very clean additions if the aristocrats plan feels underrepresented.\nPlumb the Forbidden is excellent in response to board wipes.\nCulling Ritual can be very strong in metas full of tokens, Treasures, cheap artifacts and cheap enchantments.\nToski and Guardian Project improve card flow if the deck runs out of gas too often.\nPathbreaker Ibex is a strong alternative finisher if End-Raze Forerunners is not enough.\n\nHigher-budget upgrades\n\nThese are stronger upgrades, but they raise the price considerably.\n\nGaea's Cradle\nBayou\nEarthcraft\nDemonic Tutor\nFinale of Devastation\nGreen Sun's Zenith\nCraterhoof Behemoth\nParallel Lives\nDoubling Season\nBitterblossom\nTorment of Hailfire\nAwaken the Woods\nPhyrexian Tower\nCabal Coffers\nAncient Tomb\nFetchlands\n\n## Cards intentionally excluded\n\nGaea's Cradle\n\nExcluded because of price. It is one of the strongest possible cards in the deck, but the deck already has cheaper creature-to-mana engines through Cryptolith Rite, Jaheira, Growing Rites of Itlimoc and token-based ramp.\n\nBayou\n\nExcluded because of price. The deck can function with Overgrown Tomb, Woodland Cemetery, Deathcap Glade, Undergrowth Stadium, Llanowar Wastes and other Golgari lands.\n\nEarthcraft\n\nExcluded because of price and power level. It is extremely strong with tokens, but Jaheira and Cryptolith Rite fill a similar role at a much lower cost.\n\nDemonic Tutor\n\nExcluded because it is a premium staple. Beseech the Queen, Dark Petition, Shared Summons, Chord of Calling and Eldritch Evolution keep the tutor package functional.\n\nFinale of Devastation\n\nExcluded because of price. It is both tutor and finisher, but the deck can use Shared Summons, Chord of Calling, Eldritch Evolution, Overwhelming Stampede and End-Raze Forerunners instead.\n\nCraterhoof Behemoth\n\nExcluded because of price. End-Raze Forerunners is weaker, but it performs the same basic role: turning a wide board into lethal combat damage.\n\nParallel Lives / Doubling Season\n\nExcluded because they are expensive token doublers. The deck uses Second Harvest, Parallel Evolution and Saproling Symbiosis as cheaper token-scaling effects.\n\nBitterblossom\n\nExcluded because the price is high for a slow token engine. Jadar, Ophiomancer, Awakening Zone, From Beyond and Tendershoot Dryad provide repeatable creature production.\n\nTorment of Hailfire\n\nExcluded because of price. Exsanguinate and Profane Command keep the X-spell finisher package without relying on a premium black staple.\n\nAwaken the Woods\n\nExcluded because of price. It is excellent with Witherbloom because the tokens are also lands, but Beacon of Creation, Pest Infestation, Saproling Symbiosis and Genesis Wave keep the big-spell plan intact.\n\nPremium fetchlands\n\nExcluded because their price is not justified in this version. They improve consistency, landfall and graveyard fuel, but the deck is two colors and can operate with cheaper fixing.\n\nCabal Coffers\n\nExcluded because the deck is not built as a heavy Swamp deck. Without a high Swamp count, Coffers is less reliable.\n\nAncient Tomb\n\nExcluded because of price. The deck prefers creature-based ramp because creatures also reduce Witherbloom's spells.\n\nIgnoble Hierarch\n\nExcluded because it is illegal in this Commander deck. Its color identity includes red due to the red mana symbol in its ability.\n\nDragon Tribal cards\n\nExcluded because Witherbloom is a Dragon, but the deck is not a Dragon tribal deck. The commander is used as a cost-reduction engine, not as a tribal payoff.\n\nPure lifegain cards\n\nExcluded because lifegain is not the central plan. The deck may gain life through Exsanguinate, Blood Artist or Bastion of Remembrance, but lifegain is incidental.\n\nVoltron cards\n\nExcluded because the deck does not plan to win through commander damage. Witherbloom should stay alive as an engine, not become the main attacker.\n"}]}

Commander

Qty: 1 Price: $9.99
Witherbloom, the Balancer
Affinity for creatures (This spell costs
less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
Legendary Creature - Elder Dragon
Witherbloom, the Balancer (sos) 245

Commander

(CTRL to add secondary)

Artifact

Qty: 7 Price: $108.93
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 4
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (blc) 283
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Artifact

(CTRL to add secondary)

Creature

Qty: 29 Price: $88.01
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (tdc) 247
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (blc) 247
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (inr) 97
Boreal Druid
: Add
.
Snow Creature - Elf Druid
Boreal Druid (csp) 105
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel
Chatterfang, Squirrel General (blc) 209
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color.
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (mb2) 81
Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid
Deep Forest Hermit (blc) 213
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (ddj) 47
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (soc) 266
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (blc) 214
Endrek Sahr, Master Breeder
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr.
Legendary Creature - Human Wizard
Endrek Sahr, Master Breeder (plst) TSP-106
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Gilded Goose
Flying
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Create a Food token.
, Sacrifice a Food: Add one mana of any color.
Creature - Bird
Gilded Goose (soc) 269
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (soc) 217
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 237
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Mazirek, Kraul Death Priest
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Legendary Creature - Shaman Insect
Mazirek, Kraul Death Priest (soc) 319
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (soc) 118
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (fic) 281
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (ltc) 259
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (tdc) 266
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
Sporemound
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature - Fungus
Sporemound (j25) 719
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (soc) 125
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (mh2) 180
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229

Creature

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Enchantment

Qty: 5 Price: $27.75
Awakening Zone
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Enchantment
Awakening Zone (soc) 262
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (pip) 182
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 408
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment
From Beyond (bfz) 167
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188

Enchantment

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Instant

Qty: 8 Price: $47.72
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (soc) 263
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (who) 233
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (blc) 123
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (plst) M20-193
Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant
Sprout Swarm (fut) 138
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 60

Instant

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Land

Qty: 34 Price: $250.84
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (peld) 240p
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tmc) 65
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 95
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ima) 236
Haunted Mire
(
: Add
or
.)
This land enters tapped.
Land - Swamp Forest
Haunted Mire (soc) 379
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Khalni Garden
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add
.
Land
Khalni Garden (wwk) 138
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (eoc) 165
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (who) 290
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Restless Cottage
This land enters tapped.
: Add
or
.
: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Land
Restless Cottage (woe) 258
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 88
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (pip) 301
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (soc) 413
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sos) 265
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (ecc) 176
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Sorcery

Qty: 16 Price: $63.04
Beacon of Creation
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
Sorcery
Beacon of Creation (5dn) 82
Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (plst) SHM-57
Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Sorcery
Crux of Fate (fic) 275
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (ori) 90
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (ltc) 245
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (clb) 759
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (ltc) 203
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (dsc) 192
Parallel Evolution
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Parallel Evolution (plst) TOR-136
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (soc) 282
Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
Profane Command (ncc) 256
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (woc) 130
Saproling Symbiosis
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Sorcery
Saproling Symbiosis (dmr) 348
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (plst) FRF-138

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
27 pips - 19 cards
32 mana - 28 cards
0 pips - 0 cards
0 mana - 10 cards
61 pips - 44 cards
39 mana - 35 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"# Witherbloom, the Balancer\n\nWitherbloom, the Balancer is a Golgari creature-matters deck built around going wide with tokens and mana creatures, then turning that board into cost reduction for instants and sorceries.\n\nThe deck uses tokens as a multi-purpose resource: they reduce spell costs through Witherbloom, generate mana with Cryptolith Rite and Jaheira, fuel sacrifice outlets, trigger aristocrats payoffs, and become lethal through mass pump or X-spells.\n\nMain win conditions include Exsanguinate, Genesis Wave value explosions, Overwhelming Stampede / End-Raze Forerunners combat kills, and sacrifice-drain loops with Chatterfang, Pitiless Plunderer, Blood Artist, Bastion of Remembrance and Mirkwood Bats.\n\nThe list avoids several premium staples and keeps the focus on synergy rather than raw Commander staples.\n\n## Core gameplan\n\nCreate many creatures.\nCast Witherbloom for a reduced cost.\nUse the creature count to discount instants and sorceries.\nCast large spells like Genesis Wave, Exsanguinate, Pest Infestation, Beacon of Creation, Parallel Evolution, Saproling Symbiosis or Profane Command.\nFinish through combat, aristocrats triggers, infinite tokens or big mana.\n\n## Triggers, effects, abilities\n\n### Affinity for creatures\n\nWitherbloom, the Balancer: this spell costs (1) less to cast for each creature you control\nWitherbloom, the Balancer: instant and sorcery spells you cast have affinity for creatures\n\n### Token engines\n\nJadar, Ghoulcaller of Nephalia: creates a Decayed Zombie token at end step if you control no creature with decayed\nOphiomancer: creates a Snake token at each upkeep if you control no Snakes\nAwakening Zone: creates an Eldrazi Spawn token at the beginning of your upkeep\nFrom Beyond: creates an Eldrazi Scion token at the beginning of your upkeep\nTendershoot Dryad: creates a Saproling token at each upkeep\nDeep Forest Hermit: creates four Squirrel tokens when it enters\nAvenger of Zendikar: creates Plant tokens equal to the number of lands you control\nKhalni Garden: creates a Plant token when it enters\nBeacon of Creation: creates an Insect token for each Forest you control\nSaproling Symbiosis: creates a Saproling token for each creature you control\nSprout Swarm: creates a Saproling token and can return to hand with buyback\nPest Infestation: destroys artifacts/enchantments and creates Pest tokens\n\n### Token multiplication / token scaling\n\nChatterfang, Squirrel General: whenever one or more tokens would be created under your control, those tokens plus that many Squirrel tokens are created instead\nSecond Harvest: creates a copy of each token you control\nParallel Evolution: creates a copy of each creature token you control\nScute Swarm: creates Insect tokens through landfall, then copies itself after six or more lands\nSporemound: creates Saproling tokens through landfall\n\n### Sacrifice\n\nViscera Seer: sacrifice a creature to scry 1\nAshnod's Altar: sacrifice a creature to add (2)\nPhyrexian Altar: sacrifice a creature to add one mana of any color\nLazotep Quarry: sacrifice a creature to add one mana of any color\nHigh Market: sacrifice a creature to gain 1 life\nChatterfang, Squirrel General: (B), sacrifice X Squirrels: target creature gets +X/-X until end of turn\n\n### Aristocrats / Drain\n\nBlood Artist: whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life\nBastion of Remembrance: whenever a creature you control dies, each opponent loses 1 life and you gain 1 life\nMirkwood Bats: whenever you create or sacrifice a token, each opponent loses 1 life\n\n### Creature mana\n\nArbor Elf: untap target Forest\nDeathrite Shaman: exile a land from a graveyard to add one mana of any color\nElves of Deep Shadow: add (B), deal 1 damage to you\nElvish Mystic: add (G)\nFyndhorn Elves: add (G)\nLlanowar Elves: add (G)\nGilded Goose: creates Food and can spend Food to add mana\nBoreal Druid: add (C)\nSakura-Tribe Elder: sacrifice it to search for a basic land\nJaheira, Friend of the Forest: tokens you control have \"tap: add (G)\"\nCryptolith Rite: creatures you control have \"tap: add one mana of any color\"\nGrowing Rites of Itlimoc: finds a creature, then transforms into Itlimoc, Cradle of the Sun\nTireless Provisioner: creates Treasure or Food through landfall\nPitiless Plunderer: whenever another creature you control dies, create a Treasure token\nBeledros Witherbloom: untap all lands you control by paying 10 life\n\n### Card draw\n\nSkullclamp: equipped creature gets +1/-1; draw two cards when equipped creature dies\nShamanic Revelation: draw a card for each creature you control\nRishkar's Expertise: draw cards equal to the greatest power among creatures you control, then cast a spell with mana value 5 or less for free\nReturn of the Wildspeaker: draw cards equal to the greatest power among non-Human creatures you control, or pump non-Human creatures\nEternal Witness: returns a card from your graveyard to your hand\nDark Petition: searches for any card and can generate mana with spell mastery\nBeseech the Queen: searches for a card with mana value less than or equal to the number of lands you control\nShared Summons: searches for two creature cards\nChord of Calling: convoke tutor for a creature directly onto the battlefield\nEldritch Evolution: sacrifices a creature to search for a bigger creature\n\n### Protection\n\nLightning Greaves: gives haste and shroud\nSwiftfoot Boots: gives haste and hexproof\nHeroic Intervention: permanents you control gain hexproof and indestructible\nVeil of Summer: protects against blue/black interaction and draws a card if an opponent cast a blue or black spell\nBoseiju, Who Endures: removes artifact, enchantment or nonbasic land\nBeast Within: removes any permanent\n\n### Board wipes\n\nCrux of Fate: can destroy all non-Dragon creatures while keeping Witherbloom alive\nLiving Death: mass reanimation and board reset\nIn Garruk's Wake: destroys all creatures and planeswalkers you do not control\n\n### Finishers\n\nExsanguinate: each opponent loses X life and you gain life equal to the life lost this way\nProfane Command: flexible X-spell; can reanimate, kill creatures, drain life or give fear\nGenesis Wave: reveals X cards and puts permanents with mana value X or less onto the battlefield\nOverwhelming Stampede: gives creatures +X/+X and trample, where X is the greatest power among creatures you control\nEnd-Raze Forerunners: gives your creatures +2/+2, vigilance and trample\nAvenger of Zendikar: creates a large Plant board and grows it through landfall\nPest Infestation: removes artifacts/enchantments and creates a large Pest board\nSaproling Symbiosis: doubles creature count with Saprolings\nSecond Harvest / Parallel Evolution: multiply tokens into lethal board states\n\n## Other comments\n\nCrux of Fate is especially useful here because Witherbloom is a Dragon, so the deck can wipe non-Dragon creatures while preserving the commander.\nTokens are not only attackers. They are cost reduction, sacrifice material, mana through Cryptolith Rite/Jaheira, draw through Skullclamp, and win conditions through Blood Artist, Bastion of Remembrance and Mirkwood Bats.\nThe deck was adjusted to avoid the most expensive staples like Gaea's Cradle, Bayou, Earthcraft, Demonic Tutor, Finale of Devastation, Craterhoof Behemoth and the premium fetchlands.\nThe deck can still scale hard because Witherbloom turns a wide board into a discount engine for large instants and sorceries.\n\n## Combo #1 - Infinite Tokens\n\nWitherbloom, the Balancer + Sprout Swarm\n\n### Prerequisites\n\nWitherbloom on the battlefield.\nSprout Swarm in hand.\nAt least four creatures under your control, counting Witherbloom.\nAt least one untapped green creature, or another way to pay (G).\n\n### Steps\n\nCast Sprout Swarm with buyback.\nWitherbloom gives Sprout Swarm affinity for creatures, reducing the generic cost by (4).\nUse convoke or mana to pay the remaining (G).\nSprout Swarm creates a 1/1 green Saproling token.\nBuyback returns Sprout Swarm to your hand.\nUse the new Saproling as the green creature for convoke on the next cast.\nRepeat from step 1.\n\n### Result\n\nInfinite Saproling tokens.\n\n### Payoffs\n\nMirkwood Bats: each token creation drains each opponent.\nCryptolith Rite / Jaheira, Friend of the Forest: the tokens become mana.\nSkullclamp: the tokens become card draw if sacrificed or equipped.\nOverwhelming Stampede / End-Raze Forerunners: the tokens become lethal combat damage.\n\n## Combo #2 - Infinite Drain / Infinite Death Triggers\n\nChatterfang, Squirrel General + Pitiless Plunderer\n\n### Prerequisites\n\nChatterfang on the battlefield.\nPitiless Plunderer on the battlefield.\nAt least one Squirrel token.\n(B) available to start the loop.\n\n### Steps\n\nActivate Chatterfang's ability with X = 1.\nPay (B) and sacrifice one Squirrel as part of the cost.\nPitiless Plunderer triggers because another creature you control died.\nPitiless Plunderer creates a Treasure token.\nChatterfang replaces that token creation, creating one Treasure token and one Squirrel token.\nSacrifice the Treasure for (B).\nRepeat from step 1.\n\n### Result\n\nInfinite creature deaths.\nInfinite Treasure creation.\nInfinite token creation and token sacrifice.\n\n### Payoffs\n\nBlood Artist: target player loses 1 life and you gain 1 life for each loop.\nBastion of Remembrance: each opponent loses 1 life and you gain 1 life for each loop.\nMirkwood Bats: each opponent loses life whenever you create or sacrifice tokens.\nViscera Seer: with a sacrifice outlet line, you can also scry through the deck.\n\n## Combo #3 - Infinite Treasures with a Sacrifice Outlet\n\nChatterfang, Squirrel General + Pitiless Plunderer + Viscera Seer / Ashnod's Altar / Phyrexian Altar\n\n### Prerequisites\n\nChatterfang on the battlefield.\nPitiless Plunderer on the battlefield.\nA free sacrifice outlet on the battlefield.\nAt least one creature you can sacrifice.\n\n### Steps\n\nSacrifice a creature.\nPitiless Plunderer creates a Treasure token.\nChatterfang adds a Squirrel token to that token creation.\nSacrifice the Squirrel.\nPitiless Plunderer creates another Treasure token.\nChatterfang adds another Squirrel token.\nRepeat from step 4.\n\n### Result\n\nInfinite death triggers.\nInfinite Treasures.\nInfinite Squirrel tokens entering and dying.\n\n### Payoffs\n\nBlood Artist drains target players.\nBastion of Remembrance drains each opponent.\nMirkwood Bats drains each opponent from token creation and token sacrifice.\nSkullclamp can convert spare small creatures into cards outside the infinite line.\n\n## Combo #4 - Big X-Spell Finish\n\nWitherbloom, the Balancer + Wide Board + Exsanguinate / Genesis Wave / Profane Command / Pest Infestation\n\n### Prerequisites\n\nWitherbloom on the battlefield.\nA wide creature board.\nOne large instant or sorcery in hand.\nEnough colored mana to pay the colored portion of the spell.\n\n### Steps\n\nBuild a wide board with tokens, mana dorks and utility creatures.\nCast a large X-spell.\nWitherbloom reduces the generic part of the spell by the number of creatures you control.\nResolve the spell for a much larger X than your available mana would normally allow.\n\n### Best targets\n\nExsanguinate: drains all opponents and stabilizes your life total.\nGenesis Wave: floods the battlefield with permanents.\nPest Infestation: removes artifacts/enchantments and creates a large Pest board.\nProfane Command: removes, reanimates, drains or pushes lethal damage.\n\n## Mulligan\n\nKeep hands that have:\n\nTwo or three lands.\nAt least one green source.\nAt least one early creature or ramp piece.\nA way to develop creature count before casting Witherbloom.\nA token engine, card draw piece or tutor.\n\nGood opening hands usually look like:\n\nLand + mana dork + token engine + draw/protection.\nTwo lands + Sakura-Tribe Elder + Jadar/Ophiomancer/Awakening Zone.\nThree lands + Cryptolith Rite/Jaheira + token producer.\nTwo lands + Skullclamp + cheap creatures or token makers.\n\nAvoid hands that have:\n\nNo green source.\nOnly expensive spells and no early creatures.\nNo way to build a board before Witherbloom.\nToo many tapped lands and no one-mana play.\nSacrifice payoffs with no fodder.\nBig X-spells with no creature count or mana engine.\n\nImportant mulligan principle\n\nWitherbloom is powerful, but it is not a turn-one engine. The deck needs bodies first. A hand that casts small creatures and token engines early is usually better than a hand full of powerful finishers.\n\n## Early Game\n\nThe early game is about building creature count, not rushing damage.\n\nPriorities:\n\nPlay mana creatures.\nFix colors.\nDevelop token engines.\nSet up Skullclamp, Cryptolith Rite, Jaheira or Growing Rites of Itlimoc.\nGet at least three or four creatures onto the battlefield before committing to larger plays.\n\nBest early cards:\n\nArbor Elf\nElvish Mystic\nFyndhorn Elves\nLlanowar Elves\nElves of Deep Shadow\nGilded Goose\nSakura-Tribe Elder\nJadar, Ghoulcaller of Nephalia\nOphiomancer\nAwakening Zone\nSkullclamp\nCryptolith Rite\n\nEarly game notes\n\nDo not sacrifice too aggressively unless you are getting clear value.\nDo not expose Witherbloom into obvious removal unless you can protect it or get value immediately.\nA slow token engine is often better than a single medium threat.\nCreature count matters more than combat damage in the first turns.\n\n## Mid Game\n\nThe mid game starts when the deck has a board and can cast Witherbloom at a discount.\n\nPriorities:\n\nCast Witherbloom with three or more creatures already in play.\nProtect Witherbloom if possible.\nUse affinity for creatures to cast large instants and sorceries at reduced cost.\nTurn tokens into mana through Cryptolith Rite, Jaheira or Growing Rites of Itlimoc.\nUse tutors to find the missing piece: payoff, draw, removal, protection or combo.\n\nBest mid game cards:\n\nWitherbloom, the Balancer\nCryptolith Rite\nJaheira, Friend of the Forest\nGrowing Rites of Itlimoc\nTendershoot Dryad\nEndrek Sahr, Master Breeder\nChatterfang, Squirrel General\nPitiless Plunderer\nMirkwood Bats\nBastion of Remembrance\nShamanic Revelation\nRishkar's Expertise\nReturn of the Wildspeaker\nShared Summons\nChord of Calling\nEldritch Evolution\n\nMid game sequencing\n\nCreate creatures before casting discounted spells.\nCast Witherbloom before X-spells whenever possible.\nUse token doublers or token copy effects before combat finishers.\nHold Heroic Intervention or Veil of Summer when the table is likely to interact.\nUse Crux of Fate carefully: it can destroy non-Dragon creatures while keeping Witherbloom alive.\n\n## Late Game\n\nThe late game is where the deck converts board mass into a win.\n\nMain late game plans:\n\nDrain the table with Exsanguinate.\nFlood the board with Genesis Wave.\nMultiply tokens with Second Harvest or Parallel Evolution.\nTurn a wide board into lethal combat with Overwhelming Stampede or End-Raze Forerunners.\nLoop sacrifice triggers with Chatterfang and Pitiless Plunderer.\nUse Living Death after a board wipe or sacrifice-heavy turn.\nUse In Garruk's Wake to reset opponents while preserving your board.\n\nBest late game cards:\n\nExsanguinate\nGenesis Wave\nProfane Command\nPest Infestation\nSecond Harvest\nParallel Evolution\nSaproling Symbiosis\nOverwhelming Stampede\nEnd-Raze Forerunners\nLiving Death\nIn Garruk's Wake\nBeledros Witherbloom\nAvenger of Zendikar\n\nLate game notes\n\nDo not rely only on combat. The deck can win through drain, X-spells or token loops.\nCount creatures before casting any large instant or sorcery. Witherbloom often makes spells much cheaper than they look.\nExsanguinate and Genesis Wave become much stronger when the board is already wide.\nLiving Death is both a recovery tool and a finisher after several creatures have died.\n\n## Strengths\n\nStrong synergy with the commander.\nCan turn small creatures into major cost reduction.\nDoes not need expensive individual threats to become dangerous.\nCan win through multiple angles: combat, drain, X-spells and combos.\nToken production gives resilience against spot removal.\nMany cards serve multiple functions: tokens are ramp, sacrifice fodder, affinity fuel and win condition material.\nCrux of Fate has asymmetry because Witherbloom is a Dragon.\nStrong late-game scaling.\nCan rebuild after wipes with Living Death, token engines and card draw spells.\n\n## Weaknesses\n\nVery dependent on having creatures in play.\nBoard wipes can slow the deck heavily if protection is unavailable.\nWitherbloom is expensive without creature support.\nGraveyard hate weakens Living Death, Eternal Witness and some recursion lines.\nFast combo decks can win before this deck fully develops.\nHeavy control can repeatedly remove Witherbloom and force commander tax.\nThe deck needs colored mana for large spells even when the generic cost is reduced.\nSome hands can produce many creatures but no payoff.\nSome hands can have payoffs but no board.\n\nHow to play around weaknesses\n\nDo not overextend without protection against decks with many board wipes.\nKeep Heroic Intervention or Veil of Summer when possible.\nUse Skullclamp and draw spells to recover after removal.\nCast Witherbloom when you can get value soon, not just because you can.\nAgainst faster decks, tutor for interaction or a faster drain/combo line.\nAgainst graveyard hate, shift toward tokens, combat and X-spells.\n\n## Budget upgrades\n\nThese are upgrades that can improve the deck without moving into the most expensive staples.\n\nMana base upgrades\n\nNecroblossom Snarl\nHissing Quagmire\nTomb Fortress\nTwilight Mire\nBlooming Marsh\nDarkbore Pathway\nUndergrowth Stadium\nDeathcap Glade\n\nToken / creature upgrades\n\nTireless Tracker\nToski, Bearer of Secrets\nHornet Queen\nIzoni, Thousand-Eyed\nMycoloth\nNadier, Agent of the Duskenel\nPoison-Tip Archer\nZulaport Cutthroat\nSifter of Skulls\nPawn of Ulamog\n\nInteraction upgrades\n\nAssassin's Trophy\nAbrupt Decay\nMaelstrom Pulse\nPutrefy\nCasualties of War\nCulling Ritual\nTear Asunder\nBala Ged Recovery\n\nDraw / value upgrades\n\nBeast Whisperer\nGuardian Project\nMorbid Opportunist\nMoldervine Reclamation\nVillage Rites\nDeadly Dispute\nPlumb the Forbidden\nGrim Haruspex\n\nFinishers and payoffs\n\nKamahl, Heart of Krosa\nTriumph of the Hordes\nOverrun\nPathbreaker Ibex\nSyr Konrad, the Grim\nRise of the Witch-king\nCommand the Dreadhorde\n\nBudget upgrade notes\n\nZulaport Cutthroat and Poison-Tip Archer are very clean additions if the aristocrats plan feels underrepresented.\nPlumb the Forbidden is excellent in response to board wipes.\nCulling Ritual can be very strong in metas full of tokens, Treasures, cheap artifacts and cheap enchantments.\nToski and Guardian Project improve card flow if the deck runs out of gas too often.\nPathbreaker Ibex is a strong alternative finisher if End-Raze Forerunners is not enough.\n\nHigher-budget upgrades\n\nThese are stronger upgrades, but they raise the price considerably.\n\nGaea's Cradle\nBayou\nEarthcraft\nDemonic Tutor\nFinale of Devastation\nGreen Sun's Zenith\nCraterhoof Behemoth\nParallel Lives\nDoubling Season\nBitterblossom\nTorment of Hailfire\nAwaken the Woods\nPhyrexian Tower\nCabal Coffers\nAncient Tomb\nFetchlands\n\n## Cards intentionally excluded\n\nGaea's Cradle\n\nExcluded because of price. It is one of the strongest possible cards in the deck, but the deck already has cheaper creature-to-mana engines through Cryptolith Rite, Jaheira, Growing Rites of Itlimoc and token-based ramp.\n\nBayou\n\nExcluded because of price. The deck can function with Overgrown Tomb, Woodland Cemetery, Deathcap Glade, Undergrowth Stadium, Llanowar Wastes and other Golgari lands.\n\nEarthcraft\n\nExcluded because of price and power level. It is extremely strong with tokens, but Jaheira and Cryptolith Rite fill a similar role at a much lower cost.\n\nDemonic Tutor\n\nExcluded because it is a premium staple. Beseech the Queen, Dark Petition, Shared Summons, Chord of Calling and Eldritch Evolution keep the tutor package functional.\n\nFinale of Devastation\n\nExcluded because of price. It is both tutor and finisher, but the deck can use Shared Summons, Chord of Calling, Eldritch Evolution, Overwhelming Stampede and End-Raze Forerunners instead.\n\nCraterhoof Behemoth\n\nExcluded because of price. End-Raze Forerunners is weaker, but it performs the same basic role: turning a wide board into lethal combat damage.\n\nParallel Lives / Doubling Season\n\nExcluded because they are expensive token doublers. The deck uses Second Harvest, Parallel Evolution and Saproling Symbiosis as cheaper token-scaling effects.\n\nBitterblossom\n\nExcluded because the price is high for a slow token engine. Jadar, Ophiomancer, Awakening Zone, From Beyond and Tendershoot Dryad provide repeatable creature production.\n\nTorment of Hailfire\n\nExcluded because of price. Exsanguinate and Profane Command keep the X-spell finisher package without relying on a premium black staple.\n\nAwaken the Woods\n\nExcluded because of price. It is excellent with Witherbloom because the tokens are also lands, but Beacon of Creation, Pest Infestation, Saproling Symbiosis and Genesis Wave keep the big-spell plan intact.\n\nPremium fetchlands\n\nExcluded because their price is not justified in this version. They improve consistency, landfall and graveyard fuel, but the deck is two colors and can operate with cheaper fixing.\n\nCabal Coffers\n\nExcluded because the deck is not built as a heavy Swamp deck. Without a high Swamp count, Coffers is less reliable.\n\nAncient Tomb\n\nExcluded because of price. The deck prefers creature-based ramp because creatures also reduce Witherbloom's spells.\n\nIgnoble Hierarch\n\nExcluded because it is illegal in this Commander deck. Its color identity includes red due to the red mana symbol in its ability.\n\nDragon Tribal cards\n\nExcluded because Witherbloom is a Dragon, but the deck is not a Dragon tribal deck. The commander is used as a cost-reduction engine, not as a tribal payoff.\n\nPure lifegain cards\n\nExcluded because lifegain is not the central plan. The deck may gain life through Exsanguinate, Blood Artist or Bastion of Remembrance, but lifegain is incidental.\n\nVoltron cards\n\nExcluded because the deck does not plan to win through commander damage. Witherbloom should stay alive as an engine, not become the main attacker.\n"}]}
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