micwilson164
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThis deck is a midrange control deck focused around the commanders ability to play cards that your opponents discard. Each discard card is either repeatable or hits 2+ players (with the exception of grief). Through several value engines like Waste Not and Bone Miser you'll be sure to close out the game in no time!\n\n"},{"attributes":{"bold":true},"insert":"Playing the deck"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"What kind of hand do I keep?"},{"insert":"\nYou want at least a draw spell, fast mana accelerant (2 or less mana) and/or a discard effect, and at least two lands. I typically like to have at least 35 lands and 15 ramp spells in a deck but for this one there's an exception due to the low mana value of the commander.\n\n"},{"attributes":{"italic":true},"insert":"When should I go off?"},{"insert":"\nThe answer is simple, as soon as you can. This deck can quickly turn the game into a top deck/hellbent scape where your opponents are sure to hold a grudge against you for doing a couple of taboo things in commander (resource denial & theft). This deck can survive in the late game through bats from "},{"attributes":{"bold":true},"insert":"Aclazotz, Deepest Betrayal"},{"insert":"*, lifegain from "},{"attributes":{"bold":true},"insert":"Gray merchant of asphodel"},{"insert":", deter ground attackers with "},{"attributes":{"bold":true},"insert":"Mindslicer"},{"insert":"*, opponents resources, and board wipes. You will most likely not survive a craterhoof alpha swing unless you cast "},{"attributes":{"bold":true},"insert":"Force of Despair"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"*= depends heavily on cards in opponents hand"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"What if I can't play my commander?"},{"insert":"\nThis depends on a few things. Is there a "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" or other creature locking out the commander? Board wipes and targeted removal work. Is an enchantment like "},{"attributes":{"bold":true},"insert":"Nevermore"},{"insert":" locking out the commander? "},{"attributes":{"bold":true},"insert":"Mire in Misery"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Feed the Swarm"},{"insert":" can deal with that. If the stax piece is an artifact then unfortunately there isn't a way in our deck to deal with it. At that point we need to rely on taking out the player through combat damage or life drain via "},{"attributes":{"bold":true},"insert":"Gray Merchant "},{"insert":"or "},{"attributes":{"bold":true},"insert":"Exsanguinate."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"What are some synergies in the deck?"},{"insert":"\n["},{"attributes":{"bold":true},"insert":"Bone Miser"},{"insert":" | "},{"attributes":{"bold":true},"insert":"Waste Not"},{"insert":"] + Any discard effect = lots of mana, tokens, and card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Duathi Voidwalker"},{"insert":" + Any discard effect = permanent exile & free spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hoarding Broodlorder"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Saw in half"},{"insert":" = common Cedh synergy to double tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gray Merchant"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Saw in half"},{"insert":" = double the life gain/drain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Deal "},{"insert":"+ "},{"attributes":{"bold":true},"insert":"Sangromancer = "},{"insert":"lost of life gain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vilis, Broker of Blood"},{"insert":" + any self life drain effect"},{"attributes":{"bold":true},"insert":" = "},{"insert":"lots of card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vilis, Broker of Blood"},{"insert":" + double spree'd "},{"attributes":{"bold":true},"insert":"Insatiable Avarice = "},{"insert":"tutor directly for a card & lots of card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aclazotz, Deepest Betrayal"},{"insert":" + discard effect = lots of tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High Market "},{"insert":"+ "},{"attributes":{"bold":true},"insert":"Mind Slicer"},{"insert":" = Massive discard (hellbent time)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"There are some mediocre looking spells, what's the deal with them?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tasigur's Cruelty"},{"insert":": On the surface this is 6 mana but the delve can transform it into one of the strongest discard spells in the game (1 mana get 6 cards from oponnents)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Refurbished Familiar"},{"insert":": We run a decent number of artifacts so it's not unlikely to cast this for 1 mana. This can also just draw 3 cards when everyone is hellbent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Null Brooch"},{"insert":": Because we can typically rely on having our opponents cards as an extension of our hand with our commander out, discarding our hand to counter a spell that sets us back is well worth the cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spinning Darkness"},{"insert":": This is a personal pick of mine, it can be easily overlooked by our opponents and can be a 0 cost instant speed removal spell for small nonblack creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Head Games"},{"insert":": This is another personal pick of mine, this can be used to politic with an opponent to give them a piece of interaction they need to deal with something that's beneficial for them and us."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning the game"},{"insert":"\nThis deck wins through either combat damage, our opponents strategy, or life drain through getting Gray Merchant to hit the field multiple times.\n"}]}
Commander
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.
Legendary Creature - Skeleton Rogue

Commander
(CTRL to add secondary)
Discard
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - Bat God


Discard
(CTRL to add secondary)
Drain
Drain
(CTRL to add secondary)
Draw
Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Herald of Leshrac
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Creature - Avatar

Ramp
(CTRL to add secondary)
Recursion
Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Theft
Cruelclaw's Heist
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Sorcery

Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Theft
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Creature - Dragon Horror

Dystopia
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
Enchantment

Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThis deck is a midrange control deck focused around the commanders ability to play cards that your opponents discard. Each discard card is either repeatable or hits 2+ players (with the exception of grief). Through several value engines like Waste Not and Bone Miser you'll be sure to close out the game in no time!\n\n"},{"attributes":{"bold":true},"insert":"Playing the deck"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"What kind of hand do I keep?"},{"insert":"\nYou want at least a draw spell, fast mana accelerant (2 or less mana) and/or a discard effect, and at least two lands. I typically like to have at least 35 lands and 15 ramp spells in a deck but for this one there's an exception due to the low mana value of the commander.\n\n"},{"attributes":{"italic":true},"insert":"When should I go off?"},{"insert":"\nThe answer is simple, as soon as you can. This deck can quickly turn the game into a top deck/hellbent scape where your opponents are sure to hold a grudge against you for doing a couple of taboo things in commander (resource denial & theft). This deck can survive in the late game through bats from "},{"attributes":{"bold":true},"insert":"Aclazotz, Deepest Betrayal"},{"insert":"*, lifegain from "},{"attributes":{"bold":true},"insert":"Gray merchant of asphodel"},{"insert":", deter ground attackers with "},{"attributes":{"bold":true},"insert":"Mindslicer"},{"insert":"*, opponents resources, and board wipes. You will most likely not survive a craterhoof alpha swing unless you cast "},{"attributes":{"bold":true},"insert":"Force of Despair"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"*= depends heavily on cards in opponents hand"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"What if I can't play my commander?"},{"insert":"\nThis depends on a few things. Is there a "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" or other creature locking out the commander? Board wipes and targeted removal work. Is an enchantment like "},{"attributes":{"bold":true},"insert":"Nevermore"},{"insert":" locking out the commander? "},{"attributes":{"bold":true},"insert":"Mire in Misery"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Feed the Swarm"},{"insert":" can deal with that. If the stax piece is an artifact then unfortunately there isn't a way in our deck to deal with it. At that point we need to rely on taking out the player through combat damage or life drain via "},{"attributes":{"bold":true},"insert":"Gray Merchant "},{"insert":"or "},{"attributes":{"bold":true},"insert":"Exsanguinate."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"What are some synergies in the deck?"},{"insert":"\n["},{"attributes":{"bold":true},"insert":"Bone Miser"},{"insert":" | "},{"attributes":{"bold":true},"insert":"Waste Not"},{"insert":"] + Any discard effect = lots of mana, tokens, and card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Duathi Voidwalker"},{"insert":" + Any discard effect = permanent exile & free spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hoarding Broodlorder"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Saw in half"},{"insert":" = common Cedh synergy to double tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gray Merchant"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Saw in half"},{"insert":" = double the life gain/drain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dark Deal "},{"insert":"+ "},{"attributes":{"bold":true},"insert":"Sangromancer = "},{"insert":"lost of life gain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vilis, Broker of Blood"},{"insert":" + any self life drain effect"},{"attributes":{"bold":true},"insert":" = "},{"insert":"lots of card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vilis, Broker of Blood"},{"insert":" + double spree'd "},{"attributes":{"bold":true},"insert":"Insatiable Avarice = "},{"insert":"tutor directly for a card & lots of card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aclazotz, Deepest Betrayal"},{"insert":" + discard effect = lots of tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High Market "},{"insert":"+ "},{"attributes":{"bold":true},"insert":"Mind Slicer"},{"insert":" = Massive discard (hellbent time)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"There are some mediocre looking spells, what's the deal with them?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tasigur's Cruelty"},{"insert":": On the surface this is 6 mana but the delve can transform it into one of the strongest discard spells in the game (1 mana get 6 cards from oponnents)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Refurbished Familiar"},{"insert":": We run a decent number of artifacts so it's not unlikely to cast this for 1 mana. This can also just draw 3 cards when everyone is hellbent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Null Brooch"},{"insert":": Because we can typically rely on having our opponents cards as an extension of our hand with our commander out, discarding our hand to counter a spell that sets us back is well worth the cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spinning Darkness"},{"insert":": This is a personal pick of mine, it can be easily overlooked by our opponents and can be a 0 cost instant speed removal spell for small nonblack creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Head Games"},{"insert":": This is another personal pick of mine, this can be used to politic with an opponent to give them a piece of interaction they need to deal with something that's beneficial for them and us."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning the game"},{"insert":"\nThis deck wins through either combat damage, our opponents strategy, or life drain through getting Gray Merchant to hit the field multiple times.\n"}]}
















































































































