Bronzo
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Commander
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{"ops":[{"insert":"Myrel, Shield of Argive"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSoldier Tokens / Go-Wide Aggro"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" is my first Commander deck and still very much my \"main\" EDH deck. It has changed quite a bit over time, but the basic idea has always remained the same:\n"},{"attributes":{"bold":true},"insert":"Build an army. Protect it. Turn one combat step into a mathematically irresponsible amount of damage."},{"insert":"\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" is both the engine and the protection piece. During my turn, opponents cannot cast spells or activate abilities of artifacts, creatures or enchantments. When Myrel attacks, she creates a number of Soldier tokens equal to the Soldiers I already control.\n\n"},{"attributes":{"bold":true},"insert":"More Soldiers → bigger Myrel trigger → even more Soldiers → increasingly stupid combat steps."},{"insert":"\n\nWhy the rebuild?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe previous version was simply a little too slow.\n\nMyrel costs four mana and really wants to attack immediately. Too often the sequence was:\n"},{"attributes":{"bold":true},"insert":"T4 Myrel → pass → hope she survives → first trigger on T5."},{"insert":"\n\nThe upgraded version therefore runs considerably more ramp: "},{"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fellwar Stone"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Mind Stone"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Pearl Medallion"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Ballyrush Banneret"}},{"insert":" and others.\n\nThe goal is to make "},{"attributes":{"bold":true},"insert":"turn-three Myrel common"},{"insert":", with turn two possible from explosive openings. "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and"},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":" are especially valuable because they can turn casting Myrel into an immediate attack.\n\nThe deck also needed more interaction. "},{"attributes":{"bold":true},"insert":{"card-link":"Reprieve"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" and the existing protection package make the deck much better at surviving until it can actually execute its plan.\n\nThe rebuild wasn't about changing Myrel.\n\nIt was about making her do Myrel things "},{"attributes":{"bold":true},"insert":"earlier and more reliably."},{"insert":"\n\nThe Most Important Myrel Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFor newer players, this is probably the most important thing to understand:\nMyrel creates her Soldiers BEFORE blockers and combat damage."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen Myrel attacks, her trigger resolves during the declare attackers step.\n\nThe new Soldiers themselves aren't attacking, but all of their ETB triggers resolve "},{"attributes":{"bold":true},"insert":"before blockers are declared"},{"insert":".\n\nThat is huge.\n\nGoldnight Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIf Myrel creates 10 Soldiers, "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":" triggers ten times.\nThe creatures that are already attacking get:\n"},{"attributes":{"bold":true},"insert":"+10/+10 before blockers and damage."},{"insert":"\n\nCathars' Crusade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If Myrel creates 10 Soldiers,"},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" triggers ten times.\nBefore blockers, "},{"attributes":{"bold":true},"insert":"every creature I control gets ten +1/+1 counters."},{"insert":"\n\nSo Myrel's tokens aren't just preparation for the next turn.\n\nVery often, "},{"attributes":{"bold":true},"insert":"the token burst is the pump spell that makes the current attack lethal."},{"insert":"\n\nBuild, Multiply, Overrun"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMyrel is the main token engine, with "},{"attributes":{"bold":true},"insert":{"card-link":"Captain of the Watch"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Horn of Valhalla // Ysgard's Call"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Renewed Solidarity"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Rosie Cotton of South Lane"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" and others helping establish the army.\n\nThen "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" and "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" make the numbers ridiculous.\n\nWith 5 Soldiers:\n"},{"attributes":{"bold":true},"insert":"Myrel → 5 new Soldiers"},{"insert":"\n\nWith Anointed Procession:\n"},{"attributes":{"bold":true},"insert":"5 → 10"},{"insert":"\n\nWith Ojer Taq:\n"},{"attributes":{"bold":true},"insert":"5 → 15"},{"insert":"\n\nWith both:\n"},{"attributes":{"bold":true},"insert":"5 → 30"},{"insert":"\n\nNow I have 35 Soldiers.\n\nIf I somehow attack again with the board intact:\n"},{"attributes":{"bold":true},"insert":"35 → 210 new Soldiers."},{"insert":"\n\nAt that point, sensible mathematics becomes optional.\n\nThe newer Hobbit cards also fit nicely into this plan. "},{"insert":{"card-link":"Belladonna Took"}},{"insert":" rewards the token bursts, "},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" can turn a successful attack into a huge amount of Treasure,"},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" provides tutoring and value, and "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" gives the deck a particularly fun way to recover from board wipes.\n\nFinishing the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck almost always wins through combat, and there are several ways to turn a huge board into an actual kill.\n\n"},{"attributes":{"underline":true},"insert":"Akroma's Will — The Big Red Button"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This has probably won me more games than any other finisher in the deck.\n\nWith Myrel in play, "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" gives the army:\n"},{"attributes":{"bold":true},"insert":"flying, vigilance, double strike, lifelink, indestructible and protection from every color."},{"insert":"\n\nThat's rather a lot of words for:\n"},{"attributes":{"bold":true},"insert":"\"Is everyone dead?\""},{"insert":"\n\nA very common kill looks like:\n"},{"attributes":{"bold":true},"insert":"Attack with Myrel and the army"},{"insert":"\n→ Myrel creates Soldiers\n→ Goldnight Commander / Cathars' Crusade triggers resolve\n→ attacking creatures become enormous\n→ cast Akroma's Will\n→ flying + double strike\n→ GG\n\nI consider Akroma's Will a "},{"attributes":{"bold":true},"insert":"finisher first and protection spell second"},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":"Odric, Master Tactician"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Odric, Master Tactician"}},{"insert":" isn't a core engine, but he is an excellent way to make lethal damage actually connect.\n\nIf Odric attacks with at least three other creatures, "},{"attributes":{"bold":true},"insert":"I decide how the opponent blocks"},{"insert":".\n\nThat can simply mean:\n"},{"attributes":{"bold":true},"insert":"They don't."},{"insert":"\n\nImportantly, Myrel's token and pump triggers have already resolved before blockers are declared.\n\nSo:\n"},{"attributes":{"bold":true},"insert":"Attack → create Soldiers → pump army → Odric says no blocks → damage."},{"insert":"\n\nSimple and very effective.\n\n"},{"attributes":{"underline":true},"insert":"Galadriel's Dismissal ❤️"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" has become one of my pet cards, and the new Hobbit art certainly didn't hurt.\n\nFor "},{"attributes":{"bold":true},"insert":"W"},{"insert":", it can protect an important creature.\n\nKicked, it can protect my whole army from a wipe.\n\nOr I can use it offensively:\n"},{"attributes":{"bold":true},"insert":"Kick it → target an opponent → phase out all of their creatures."},{"insert":"\n\nNo blockers.\n\nWith Myrel already shutting down most interaction during my turn, that can very easily turn into a lethal attack.\n\nSo Galadriel's Dismissal can be:\n"},{"attributes":{"bold":true},"insert":"Protection."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wipe insurance."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Pseudo-removal."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Or simply: \"You specifically aren't blocking.\""},{"insert":"\n\nI love this card.\n\nA Few Explosive Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Create X Soldiers.\nExisting attackers get "},{"attributes":{"bold":true},"insert":"+X/+X before combat damage"},{"insert":".\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Create X Soldiers.\nThe entire board receives "},{"attributes":{"bold":true},"insert":"X +1/+1 counters before blockers"},{"insert":".\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" + "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Myrel's token production is multiplied by six.\nThis gets out of hand almost immediately.\n\n"},{"insert":{"card-link":"Kinscaer Sentry"}},{"insert":" → "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" → "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Myrel and Kinscaer.\nResolve Kinscaer's attack trigger first and put "},{"attributes":{"bold":true},"insert":"Ojer Taq"},{"insert":" onto the battlefield.\nThen resolve Myrel.\nThe incoming Soldiers are now tripled.\n\n"},{"insert":{"card-link":"Preeminent Captain"}},{"insert":" → "},{"insert":{"card-link":"Captain of the Watch"}},{"insert":" → "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Resolve Preeminent Captain first.\nCheat in "},{"attributes":{"bold":true},"insert":"Captain of the Watch"},{"insert":", adding Soldiers before Myrel's trigger resolves.\nMyrel then counts the larger army and creates even more tokens.\n\n"},{"attributes":{"bold":true},"insert":"Trigger order matters."},{"insert":"\n\nProtection & Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe most important goal is often simply:\nProtect Myrel until my turn begins."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce my turn starts, Myrel shuts down most opposing interaction and makes the combat significantly safer.\n\nThe deck backs that up with cards such as:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Teferi's Protection"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"And They Shall Know No Fear"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Boromir, Warden of the Tower"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"The Eagles Are Coming!"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" and "},{"insert":{"card-link":"Reconnaissance"}},{"insert":".\n\n"},{"insert":{"card-link":"Reprieve"}},{"insert":" is another particularly welcome addition.\n\nSometimes I don't need to permanently answer something.\n\nI just need to say:\n"},{"attributes":{"bold":true},"insert":"\"Not this turn.\""},{"insert":"\n\nMulligans"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI generally want:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"early ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a realistic turn 2–3 Myrel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"something that establishes or rewards the Soldier army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally protection or card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, Pearl Medallion, Lightning Greaves"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Hall of the Bandit Lord"},{"insert":" are particularly attractive.\n\nThe first Myrel attack is usually the hardest one to get.\n\nAfter that, things tend to escalate on their own.\n\nPlaystyle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRamp.\nDeploy Myrel.\nAttack as soon as possible.\n"},{"attributes":{"bold":true},"insert":"Remember: Myrel resolves before blockers."},{"insert":"\nMake Soldiers.\nMake the attacking Soldiers enormous.\nProtect the army.\nAkroma's Will / Odric / Galadriel's Dismissal.\nDo several thousand damage.\n\n"},{"attributes":{"bold":true},"insert":"For Argive."},{"insert":"\n"}]}
Commander
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Commander
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Anthem
Anthem
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Creature
Creature
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Draw
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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New addition
Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

New addition
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Removal
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Tokens
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling

Tokens
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Maybeboard
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Maybeboard
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Old deck
Defiler of Faith
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature - Human Phyrexian

Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Old deck
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To add
To add
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Myrel, Shield of Argive"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSoldier Tokens / Go-Wide Aggro"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" is my first Commander deck and still very much my \"main\" EDH deck. It has changed quite a bit over time, but the basic idea has always remained the same:\n"},{"attributes":{"bold":true},"insert":"Build an army. Protect it. Turn one combat step into a mathematically irresponsible amount of damage."},{"insert":"\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" is both the engine and the protection piece. During my turn, opponents cannot cast spells or activate abilities of artifacts, creatures or enchantments. When Myrel attacks, she creates a number of Soldier tokens equal to the Soldiers I already control.\n\n"},{"attributes":{"bold":true},"insert":"More Soldiers → bigger Myrel trigger → even more Soldiers → increasingly stupid combat steps."},{"insert":"\n\nWhy the rebuild?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe previous version was simply a little too slow.\n\nMyrel costs four mana and really wants to attack immediately. Too often the sequence was:\n"},{"attributes":{"bold":true},"insert":"T4 Myrel → pass → hope she survives → first trigger on T5."},{"insert":"\n\nThe upgraded version therefore runs considerably more ramp: "},{"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fellwar Stone"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Mind Stone"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Pearl Medallion"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Ballyrush Banneret"}},{"insert":" and others.\n\nThe goal is to make "},{"attributes":{"bold":true},"insert":"turn-three Myrel common"},{"insert":", with turn two possible from explosive openings. "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and"},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":" are especially valuable because they can turn casting Myrel into an immediate attack.\n\nThe deck also needed more interaction. "},{"attributes":{"bold":true},"insert":{"card-link":"Reprieve"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" and the existing protection package make the deck much better at surviving until it can actually execute its plan.\n\nThe rebuild wasn't about changing Myrel.\n\nIt was about making her do Myrel things "},{"attributes":{"bold":true},"insert":"earlier and more reliably."},{"insert":"\n\nThe Most Important Myrel Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFor newer players, this is probably the most important thing to understand:\nMyrel creates her Soldiers BEFORE blockers and combat damage."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen Myrel attacks, her trigger resolves during the declare attackers step.\n\nThe new Soldiers themselves aren't attacking, but all of their ETB triggers resolve "},{"attributes":{"bold":true},"insert":"before blockers are declared"},{"insert":".\n\nThat is huge.\n\nGoldnight Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIf Myrel creates 10 Soldiers, "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":" triggers ten times.\nThe creatures that are already attacking get:\n"},{"attributes":{"bold":true},"insert":"+10/+10 before blockers and damage."},{"insert":"\n\nCathars' Crusade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If Myrel creates 10 Soldiers,"},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" triggers ten times.\nBefore blockers, "},{"attributes":{"bold":true},"insert":"every creature I control gets ten +1/+1 counters."},{"insert":"\n\nSo Myrel's tokens aren't just preparation for the next turn.\n\nVery often, "},{"attributes":{"bold":true},"insert":"the token burst is the pump spell that makes the current attack lethal."},{"insert":"\n\nBuild, Multiply, Overrun"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMyrel is the main token engine, with "},{"attributes":{"bold":true},"insert":{"card-link":"Captain of the Watch"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Horn of Valhalla // Ysgard's Call"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Renewed Solidarity"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Rosie Cotton of South Lane"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" and others helping establish the army.\n\nThen "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" and "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" make the numbers ridiculous.\n\nWith 5 Soldiers:\n"},{"attributes":{"bold":true},"insert":"Myrel → 5 new Soldiers"},{"insert":"\n\nWith Anointed Procession:\n"},{"attributes":{"bold":true},"insert":"5 → 10"},{"insert":"\n\nWith Ojer Taq:\n"},{"attributes":{"bold":true},"insert":"5 → 15"},{"insert":"\n\nWith both:\n"},{"attributes":{"bold":true},"insert":"5 → 30"},{"insert":"\n\nNow I have 35 Soldiers.\n\nIf I somehow attack again with the board intact:\n"},{"attributes":{"bold":true},"insert":"35 → 210 new Soldiers."},{"insert":"\n\nAt that point, sensible mathematics becomes optional.\n\nThe newer Hobbit cards also fit nicely into this plan. "},{"insert":{"card-link":"Belladonna Took"}},{"insert":" rewards the token bursts, "},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" can turn a successful attack into a huge amount of Treasure,"},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" provides tutoring and value, and "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" gives the deck a particularly fun way to recover from board wipes.\n\nFinishing the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck almost always wins through combat, and there are several ways to turn a huge board into an actual kill.\n\n"},{"attributes":{"underline":true},"insert":"Akroma's Will — The Big Red Button"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This has probably won me more games than any other finisher in the deck.\n\nWith Myrel in play, "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" gives the army:\n"},{"attributes":{"bold":true},"insert":"flying, vigilance, double strike, lifelink, indestructible and protection from every color."},{"insert":"\n\nThat's rather a lot of words for:\n"},{"attributes":{"bold":true},"insert":"\"Is everyone dead?\""},{"insert":"\n\nA very common kill looks like:\n"},{"attributes":{"bold":true},"insert":"Attack with Myrel and the army"},{"insert":"\n→ Myrel creates Soldiers\n→ Goldnight Commander / Cathars' Crusade triggers resolve\n→ attacking creatures become enormous\n→ cast Akroma's Will\n→ flying + double strike\n→ GG\n\nI consider Akroma's Will a "},{"attributes":{"bold":true},"insert":"finisher first and protection spell second"},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":"Odric, Master Tactician"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Odric, Master Tactician"}},{"insert":" isn't a core engine, but he is an excellent way to make lethal damage actually connect.\n\nIf Odric attacks with at least three other creatures, "},{"attributes":{"bold":true},"insert":"I decide how the opponent blocks"},{"insert":".\n\nThat can simply mean:\n"},{"attributes":{"bold":true},"insert":"They don't."},{"insert":"\n\nImportantly, Myrel's token and pump triggers have already resolved before blockers are declared.\n\nSo:\n"},{"attributes":{"bold":true},"insert":"Attack → create Soldiers → pump army → Odric says no blocks → damage."},{"insert":"\n\nSimple and very effective.\n\n"},{"attributes":{"underline":true},"insert":"Galadriel's Dismissal ❤️"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" has become one of my pet cards, and the new Hobbit art certainly didn't hurt.\n\nFor "},{"attributes":{"bold":true},"insert":"W"},{"insert":", it can protect an important creature.\n\nKicked, it can protect my whole army from a wipe.\n\nOr I can use it offensively:\n"},{"attributes":{"bold":true},"insert":"Kick it → target an opponent → phase out all of their creatures."},{"insert":"\n\nNo blockers.\n\nWith Myrel already shutting down most interaction during my turn, that can very easily turn into a lethal attack.\n\nSo Galadriel's Dismissal can be:\n"},{"attributes":{"bold":true},"insert":"Protection."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wipe insurance."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Pseudo-removal."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Or simply: \"You specifically aren't blocking.\""},{"insert":"\n\nI love this card.\n\nA Few Explosive Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Create X Soldiers.\nExisting attackers get "},{"attributes":{"bold":true},"insert":"+X/+X before combat damage"},{"insert":".\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Create X Soldiers.\nThe entire board receives "},{"attributes":{"bold":true},"insert":"X +1/+1 counters before blockers"},{"insert":".\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" + "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Myrel's token production is multiplied by six.\nThis gets out of hand almost immediately.\n\n"},{"insert":{"card-link":"Kinscaer Sentry"}},{"insert":" → "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" → "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Myrel and Kinscaer.\nResolve Kinscaer's attack trigger first and put "},{"attributes":{"bold":true},"insert":"Ojer Taq"},{"insert":" onto the battlefield.\nThen resolve Myrel.\nThe incoming Soldiers are now tripled.\n\n"},{"insert":{"card-link":"Preeminent Captain"}},{"insert":" → "},{"insert":{"card-link":"Captain of the Watch"}},{"insert":" → "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Resolve Preeminent Captain first.\nCheat in "},{"attributes":{"bold":true},"insert":"Captain of the Watch"},{"insert":", adding Soldiers before Myrel's trigger resolves.\nMyrel then counts the larger army and creates even more tokens.\n\n"},{"attributes":{"bold":true},"insert":"Trigger order matters."},{"insert":"\n\nProtection & Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe most important goal is often simply:\nProtect Myrel until my turn begins."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce my turn starts, Myrel shuts down most opposing interaction and makes the combat significantly safer.\n\nThe deck backs that up with cards such as:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Teferi's Protection"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"And They Shall Know No Fear"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Boromir, Warden of the Tower"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"The Eagles Are Coming!"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" and "},{"insert":{"card-link":"Reconnaissance"}},{"insert":".\n\n"},{"insert":{"card-link":"Reprieve"}},{"insert":" is another particularly welcome addition.\n\nSometimes I don't need to permanently answer something.\n\nI just need to say:\n"},{"attributes":{"bold":true},"insert":"\"Not this turn.\""},{"insert":"\n\nMulligans"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI generally want:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"early ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a realistic turn 2–3 Myrel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"something that establishes or rewards the Soldier army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally protection or card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, Pearl Medallion, Lightning Greaves"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Hall of the Bandit Lord"},{"insert":" are particularly attractive.\n\nThe first Myrel attack is usually the hardest one to get.\n\nAfter that, things tend to escalate on their own.\n\nPlaystyle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRamp.\nDeploy Myrel.\nAttack as soon as possible.\n"},{"attributes":{"bold":true},"insert":"Remember: Myrel resolves before blockers."},{"insert":"\nMake Soldiers.\nMake the attacking Soldiers enormous.\nProtect the army.\nAkroma's Will / Odric / Galadriel's Dismissal.\nDo several thousand damage.\n\n"},{"attributes":{"bold":true},"insert":"For Argive."},{"insert":"\n"}]}
























































































