723 views33 hrs ago
Commander
Size: 100Salt sum: 44.2
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Bronzo

723 views33 hrs ago
Commander
Size: 100Salt sum: 44.2

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{"ops":[{"insert":"Myrel, Shield of Argive"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSoldier Tokens / Go-Wide Aggro"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" is my first Commander deck and still very much my \"main\" EDH deck. It has changed quite a bit over time, but the basic idea has always remained the same:\n"},{"attributes":{"bold":true},"insert":"Build an army. Protect it. Turn one combat step into a mathematically irresponsible amount of damage."},{"insert":"\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" is both the engine and the protection piece. During my turn, opponents cannot cast spells or activate abilities of artifacts, creatures or enchantments. When Myrel attacks, she creates a number of Soldier tokens equal to the Soldiers I already control.\n\n"},{"attributes":{"bold":true},"insert":"More Soldiers → bigger Myrel trigger → even more Soldiers → increasingly stupid combat steps."},{"insert":"\n\nWhy the rebuild?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe previous version was simply a little too slow.\n\nMyrel costs four mana and really wants to attack immediately. Too often the sequence was:\n"},{"attributes":{"bold":true},"insert":"T4 Myrel → pass → hope she survives → first trigger on T5."},{"insert":"\n\nThe upgraded version therefore runs considerably more ramp: "},{"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fellwar Stone"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Mind Stone"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Pearl Medallion"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Ballyrush Banneret"}},{"insert":" and others.\n\nThe goal is to make "},{"attributes":{"bold":true},"insert":"turn-three Myrel common"},{"insert":", with turn two possible from explosive openings. "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and"},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":" are especially valuable because they can turn casting Myrel into an immediate attack.\n\nThe deck also needed more interaction. "},{"attributes":{"bold":true},"insert":{"card-link":"Reprieve"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" and the existing protection package make the deck much better at surviving until it can actually execute its plan.\n\nThe rebuild wasn't about changing Myrel.\n\nIt was about making her do Myrel things "},{"attributes":{"bold":true},"insert":"earlier and more reliably."},{"insert":"\n\nThe Most Important Myrel Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFor newer players, this is probably the most important thing to understand:\nMyrel creates her Soldiers BEFORE blockers and combat damage."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen Myrel attacks, her trigger resolves during the declare attackers step.\n\nThe new Soldiers themselves aren't attacking, but all of their ETB triggers resolve "},{"attributes":{"bold":true},"insert":"before blockers are declared"},{"insert":".\n\nThat is huge.\n\nGoldnight Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIf Myrel creates 10 Soldiers, "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":" triggers ten times.\nThe creatures that are already attacking get:\n"},{"attributes":{"bold":true},"insert":"+10/+10 before blockers and damage."},{"insert":"\n\nCathars' Crusade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If Myrel creates 10 Soldiers,"},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" triggers ten times.\nBefore blockers, "},{"attributes":{"bold":true},"insert":"every creature I control gets ten +1/+1 counters."},{"insert":"\n\nSo Myrel's tokens aren't just preparation for the next turn.\n\nVery often, "},{"attributes":{"bold":true},"insert":"the token burst is the pump spell that makes the current attack lethal."},{"insert":"\n\nBuild, Multiply, Overrun"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMyrel is the main token engine, with "},{"attributes":{"bold":true},"insert":{"card-link":"Captain of the Watch"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Horn of Valhalla // Ysgard's Call"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Renewed Solidarity"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Rosie Cotton of South Lane"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" and others helping establish the army.\n\nThen "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" and "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" make the numbers ridiculous.\n\nWith 5 Soldiers:\n"},{"attributes":{"bold":true},"insert":"Myrel → 5 new Soldiers"},{"insert":"\n\nWith Anointed Procession:\n"},{"attributes":{"bold":true},"insert":"5 → 10"},{"insert":"\n\nWith Ojer Taq:\n"},{"attributes":{"bold":true},"insert":"5 → 15"},{"insert":"\n\nWith both:\n"},{"attributes":{"bold":true},"insert":"5 → 30"},{"insert":"\n\nNow I have 35 Soldiers.\n\nIf I somehow attack again with the board intact:\n"},{"attributes":{"bold":true},"insert":"35 → 210 new Soldiers."},{"insert":"\n\nAt that point, sensible mathematics becomes optional.\n\nThe newer Hobbit cards also fit nicely into this plan. "},{"insert":{"card-link":"Belladonna Took"}},{"insert":" rewards the token bursts, "},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" can turn a successful attack into a huge amount of Treasure,"},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" provides tutoring and value, and "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" gives the deck a particularly fun way to recover from board wipes.\n\nFinishing the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck almost always wins through combat, and there are several ways to turn a huge board into an actual kill.\n\n"},{"attributes":{"underline":true},"insert":"Akroma's Will — The Big Red Button"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This has probably won me more games than any other finisher in the deck.\n\nWith Myrel in play, "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" gives the army:\n"},{"attributes":{"bold":true},"insert":"flying, vigilance, double strike, lifelink, indestructible and protection from every color."},{"insert":"\n\nThat's rather a lot of words for:\n"},{"attributes":{"bold":true},"insert":"\"Is everyone dead?\""},{"insert":"\n\nA very common kill looks like:\n"},{"attributes":{"bold":true},"insert":"Attack with Myrel and the army"},{"insert":"\n→ Myrel creates Soldiers\n→ Goldnight Commander / Cathars' Crusade triggers resolve\n→ attacking creatures become enormous\n→ cast Akroma's Will\n→ flying + double strike\n→ GG\n\nI consider Akroma's Will a "},{"attributes":{"bold":true},"insert":"finisher first and protection spell second"},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":"Odric, Master Tactician"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Odric, Master Tactician"}},{"insert":" isn't a core engine, but he is an excellent way to make lethal damage actually connect.\n\nIf Odric attacks with at least three other creatures, "},{"attributes":{"bold":true},"insert":"I decide how the opponent blocks"},{"insert":".\n\nThat can simply mean:\n"},{"attributes":{"bold":true},"insert":"They don't."},{"insert":"\n\nImportantly, Myrel's token and pump triggers have already resolved before blockers are declared.\n\nSo:\n"},{"attributes":{"bold":true},"insert":"Attack → create Soldiers → pump army → Odric says no blocks → damage."},{"insert":"\n\nSimple and very effective.\n\n"},{"attributes":{"underline":true},"insert":"Galadriel's Dismissal ❤️"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" has become one of my pet cards, and the new Hobbit art certainly didn't hurt.\n\nFor "},{"attributes":{"bold":true},"insert":"W"},{"insert":", it can protect an important creature.\n\nKicked, it can protect my whole army from a wipe.\n\nOr I can use it offensively:\n"},{"attributes":{"bold":true},"insert":"Kick it → target an opponent → phase out all of their creatures."},{"insert":"\n\nNo blockers.\n\nWith Myrel already shutting down most interaction during my turn, that can very easily turn into a lethal attack.\n\nSo Galadriel's Dismissal can be:\n"},{"attributes":{"bold":true},"insert":"Protection."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wipe insurance."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Pseudo-removal."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Or simply: \"You specifically aren't blocking.\""},{"insert":"\n\nI love this card.\n\nA Few Explosive Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Create X Soldiers.\nExisting attackers get "},{"attributes":{"bold":true},"insert":"+X/+X before combat damage"},{"insert":".\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Create X Soldiers.\nThe entire board receives "},{"attributes":{"bold":true},"insert":"X +1/+1 counters before blockers"},{"insert":".\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" + "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Myrel's token production is multiplied by six.\nThis gets out of hand almost immediately.\n\n"},{"insert":{"card-link":"Kinscaer Sentry"}},{"insert":" → "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" → "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Myrel and Kinscaer.\nResolve Kinscaer's attack trigger first and put "},{"attributes":{"bold":true},"insert":"Ojer Taq"},{"insert":" onto the battlefield.\nThen resolve Myrel.\nThe incoming Soldiers are now tripled.\n\n"},{"insert":{"card-link":"Preeminent Captain"}},{"insert":" → "},{"insert":{"card-link":"Captain of the Watch"}},{"insert":" → "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Resolve Preeminent Captain first.\nCheat in "},{"attributes":{"bold":true},"insert":"Captain of the Watch"},{"insert":", adding Soldiers before Myrel's trigger resolves.\nMyrel then counts the larger army and creates even more tokens.\n\n"},{"attributes":{"bold":true},"insert":"Trigger order matters."},{"insert":"\n\nProtection & Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe most important goal is often simply:\nProtect Myrel until my turn begins."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce my turn starts, Myrel shuts down most opposing interaction and makes the combat significantly safer.\n\nThe deck backs that up with cards such as:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Teferi's Protection"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"And They Shall Know No Fear"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Boromir, Warden of the Tower"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"The Eagles Are Coming!"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" and "},{"insert":{"card-link":"Reconnaissance"}},{"insert":".\n\n"},{"insert":{"card-link":"Reprieve"}},{"insert":" is another particularly welcome addition.\n\nSometimes I don't need to permanently answer something.\n\nI just need to say:\n"},{"attributes":{"bold":true},"insert":"\"Not this turn.\""},{"insert":"\n\nMulligans"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI generally want:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"early ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a realistic turn 2–3 Myrel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"something that establishes or rewards the Soldier army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally protection or card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, Pearl Medallion, Lightning Greaves"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Hall of the Bandit Lord"},{"insert":" are particularly attractive.\n\nThe first Myrel attack is usually the hardest one to get.\n\nAfter that, things tend to escalate on their own.\n\nPlaystyle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRamp.\nDeploy Myrel.\nAttack as soon as possible.\n"},{"attributes":{"bold":true},"insert":"Remember: Myrel resolves before blockers."},{"insert":"\nMake Soldiers.\nMake the attacking Soldiers enormous.\nProtect the army.\nAkroma's Will / Odric / Galadriel's Dismissal.\nDo several thousand damage.\n\n"},{"attributes":{"bold":true},"insert":"For Argive."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $109.99
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (slc) 40

Commander

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Anthem

Qty: 3 Price: $24.63
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 352
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (tdc) 117
Inspiring Leader
Commander creatures you own have "Creature tokens you control get +2/+2."
Legendary Enchantment - Background
Inspiring Leader (clb) 28

Anthem

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Counters

Qty: 1 Price: $11.99
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (avr) 10

Counters

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Creature

Qty: 2 Price: $14.58
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 21
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (cmm) 46

Creature

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Draw

Qty: 8 Price: $357.72
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 253
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (soc) 145
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier
Haliya, Guided by Light (eoe) 289
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (2x2) 17
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (clb) 705
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (cma) 230
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Land

Qty: 34 Price: $248.26
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (peoe) 250p
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (plst) ZEN-213
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (chk) 277
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (nem) 141
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (onc) 161
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 263
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 337

Land

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New addition

Qty: 18 Price: $339.72
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 916
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 214
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 412
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ncc) 367
Field Marshal
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Creature - Human Soldier
Field Marshal (sld) 1168
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 692
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (hoc) 16
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Kinscaer Sentry
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Creature - Soldier Kithkin
Kinscaer Sentry (ecl) 300
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip
Legendary Artifact - Equipment
Orcrist, Goblin-cleaver (hob) 236
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 139
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (mb2) 116
The Arkenstone
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Legendary Artifact
The Arkenstone // Seek the Heart (hob) 170
The Eagles Are Coming!
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant
The Eagles Are Coming! (hob) 205
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (2x2) 578
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (clb) 930

New addition

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Protection

Qty: 12 Price: $306.19
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (fca) 21
And They Shall Know No Fear
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Instant
And They Shall Know No Fear (40k) 9
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (ltc) 162
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (lrw) 256
Knight-Captain of Eos
When this creature enters, create two 1/1 white Soldier creature tokens.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Creature - Human Knight
Knight-Captain of Eos (ala) 17
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (pip) 233
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (sld) 1575
Rescue Retriever
Flash
When this creature enters, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Creature - Soldier Dog
Rescue Retriever (bro) 373
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 11
Vexilus Praetor
Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
Creature - Warrior Custodes
Vexilus Praetor (40k) 19

Protection

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Ramp

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Ballyrush Banneret
Kithkin spells and Soldier spells you cast cost
less to cast.
Creature - Soldier Kithkin
Ballyrush Banneret (mor) 1
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (wot) 9
Preeminent Captain
First strike (This creature deals combat damage before creatures without first strike.)
Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Creature - Soldier Kithkin
Preeminent Captain (m15) 25
Sol Ring
: Add
.
Artifact
Sol Ring (mic) 162

Ramp

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Recursion

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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (dmr) 27

Recursion

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Removal

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Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (cmm) 623
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (c14) 7
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 624
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (slp) 20
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (pmid) 41p

Removal

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Stax

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Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (pemn) 46

Stax

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Tokens

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Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (m10) 6
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Horn of Valhalla
Equipped creature gets +1/+1 for each creature you control.
Equip
Artifact - Equipment
Horn of Valhalla // Ysgard's Call (clb) 26
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 23
Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling
Rosie Cotton of South Lane (ltr) 27

Tokens

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Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (mkc) 54
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (tsr) 4
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 285
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 304
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Esgaroth Garrison
Esgaroth Garrison's power is equal to the number of creatures you control.
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Soldier
Esgaroth Garrison (hob) 13
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (m3c) 296
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Serra's Blessing
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Enchantment
Serra's Blessing (9ed) 44
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
Valiant Veteran
Other Soldiers you control get +1/+1.
, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Creature - Soldier Kor
Valiant Veteran (dmu) 38

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Old deck

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Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (plst) DOM-4
Catapult Master
Tap five untapped Soldiers you control: Exile target creature.
Creature - Human Soldier
Catapult Master (ddf) 18
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (clu) 57
Defiler of Faith
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature - Human Phyrexian
Defiler of Faith (dmu) 16
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (pblb) 253s
Gustcloak Savior
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Creature - Soldier Bird
Gustcloak Savior (ons) 36
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 241
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Machinist's Arsenal (fin) 23
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Mobilization
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Enchantment
Mobilization (10e) 29
Nyx Lotus
Nyx Lotus enters tapped.
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Artifact
Nyx Lotus (thb) 235
Slate of Ancestry
,
, Discard your hand: Draw a card for each creature you control.
Artifact
Slate of Ancestry (ons) 310
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24
War Report
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Instant
War Report (nph) 26
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (exp) 45
Your Temple Is Under Attack
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Your Temple Is Under Attack (clb) 52

Old deck

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The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

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Deck Info

Deck stats

64 pips - 50 cards
35 mana - 34 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Myrel, Shield of Argive"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSoldier Tokens / Go-Wide Aggro"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" is my first Commander deck and still very much my \"main\" EDH deck. It has changed quite a bit over time, but the basic idea has always remained the same:\n"},{"attributes":{"bold":true},"insert":"Build an army. Protect it. Turn one combat step into a mathematically irresponsible amount of damage."},{"insert":"\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" is both the engine and the protection piece. During my turn, opponents cannot cast spells or activate abilities of artifacts, creatures or enchantments. When Myrel attacks, she creates a number of Soldier tokens equal to the Soldiers I already control.\n\n"},{"attributes":{"bold":true},"insert":"More Soldiers → bigger Myrel trigger → even more Soldiers → increasingly stupid combat steps."},{"insert":"\n\nWhy the rebuild?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe previous version was simply a little too slow.\n\nMyrel costs four mana and really wants to attack immediately. Too often the sequence was:\n"},{"attributes":{"bold":true},"insert":"T4 Myrel → pass → hope she survives → first trigger on T5."},{"insert":"\n\nThe upgraded version therefore runs considerably more ramp: "},{"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Fellwar Stone"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Mind Stone"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Pearl Medallion"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Ballyrush Banneret"}},{"insert":" and others.\n\nThe goal is to make "},{"attributes":{"bold":true},"insert":"turn-three Myrel common"},{"insert":", with turn two possible from explosive openings. "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and"},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":" are especially valuable because they can turn casting Myrel into an immediate attack.\n\nThe deck also needed more interaction. "},{"attributes":{"bold":true},"insert":{"card-link":"Reprieve"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" and the existing protection package make the deck much better at surviving until it can actually execute its plan.\n\nThe rebuild wasn't about changing Myrel.\n\nIt was about making her do Myrel things "},{"attributes":{"bold":true},"insert":"earlier and more reliably."},{"insert":"\n\nThe Most Important Myrel Rule"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFor newer players, this is probably the most important thing to understand:\nMyrel creates her Soldiers BEFORE blockers and combat damage."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen Myrel attacks, her trigger resolves during the declare attackers step.\n\nThe new Soldiers themselves aren't attacking, but all of their ETB triggers resolve "},{"attributes":{"bold":true},"insert":"before blockers are declared"},{"insert":".\n\nThat is huge.\n\nGoldnight Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIf Myrel creates 10 Soldiers, "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":" triggers ten times.\nThe creatures that are already attacking get:\n"},{"attributes":{"bold":true},"insert":"+10/+10 before blockers and damage."},{"insert":"\n\nCathars' Crusade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If Myrel creates 10 Soldiers,"},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" triggers ten times.\nBefore blockers, "},{"attributes":{"bold":true},"insert":"every creature I control gets ten +1/+1 counters."},{"insert":"\n\nSo Myrel's tokens aren't just preparation for the next turn.\n\nVery often, "},{"attributes":{"bold":true},"insert":"the token burst is the pump spell that makes the current attack lethal."},{"insert":"\n\nBuild, Multiply, Overrun"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMyrel is the main token engine, with "},{"attributes":{"bold":true},"insert":{"card-link":"Captain of the Watch"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Horn of Valhalla // Ysgard's Call"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Renewed Solidarity"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Rosie Cotton of South Lane"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" and others helping establish the army.\n\nThen "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" and "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" make the numbers ridiculous.\n\nWith 5 Soldiers:\n"},{"attributes":{"bold":true},"insert":"Myrel → 5 new Soldiers"},{"insert":"\n\nWith Anointed Procession:\n"},{"attributes":{"bold":true},"insert":"5 → 10"},{"insert":"\n\nWith Ojer Taq:\n"},{"attributes":{"bold":true},"insert":"5 → 15"},{"insert":"\n\nWith both:\n"},{"attributes":{"bold":true},"insert":"5 → 30"},{"insert":"\n\nNow I have 35 Soldiers.\n\nIf I somehow attack again with the board intact:\n"},{"attributes":{"bold":true},"insert":"35 → 210 new Soldiers."},{"insert":"\n\nAt that point, sensible mathematics becomes optional.\n\nThe newer Hobbit cards also fit nicely into this plan. "},{"insert":{"card-link":"Belladonna Took"}},{"insert":" rewards the token bursts, "},{"insert":{"card-link":"Orcrist, Goblin-cleaver"}},{"insert":" can turn a successful attack into a huge amount of Treasure,"},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" provides tutoring and value, and "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" gives the deck a particularly fun way to recover from board wipes.\n\nFinishing the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck almost always wins through combat, and there are several ways to turn a huge board into an actual kill.\n\n"},{"attributes":{"underline":true},"insert":"Akroma's Will — The Big Red Button"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This has probably won me more games than any other finisher in the deck.\n\nWith Myrel in play, "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" gives the army:\n"},{"attributes":{"bold":true},"insert":"flying, vigilance, double strike, lifelink, indestructible and protection from every color."},{"insert":"\n\nThat's rather a lot of words for:\n"},{"attributes":{"bold":true},"insert":"\"Is everyone dead?\""},{"insert":"\n\nA very common kill looks like:\n"},{"attributes":{"bold":true},"insert":"Attack with Myrel and the army"},{"insert":"\n→ Myrel creates Soldiers\n→ Goldnight Commander / Cathars' Crusade triggers resolve\n→ attacking creatures become enormous\n→ cast Akroma's Will\n→ flying + double strike\n→ GG\n\nI consider Akroma's Will a "},{"attributes":{"bold":true},"insert":"finisher first and protection spell second"},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":"Odric, Master Tactician"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Odric, Master Tactician"}},{"insert":" isn't a core engine, but he is an excellent way to make lethal damage actually connect.\n\nIf Odric attacks with at least three other creatures, "},{"attributes":{"bold":true},"insert":"I decide how the opponent blocks"},{"insert":".\n\nThat can simply mean:\n"},{"attributes":{"bold":true},"insert":"They don't."},{"insert":"\n\nImportantly, Myrel's token and pump triggers have already resolved before blockers are declared.\n\nSo:\n"},{"attributes":{"bold":true},"insert":"Attack → create Soldiers → pump army → Odric says no blocks → damage."},{"insert":"\n\nSimple and very effective.\n\n"},{"attributes":{"underline":true},"insert":"Galadriel's Dismissal ❤️"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" has become one of my pet cards, and the new Hobbit art certainly didn't hurt.\n\nFor "},{"attributes":{"bold":true},"insert":"W"},{"insert":", it can protect an important creature.\n\nKicked, it can protect my whole army from a wipe.\n\nOr I can use it offensively:\n"},{"attributes":{"bold":true},"insert":"Kick it → target an opponent → phase out all of their creatures."},{"insert":"\n\nNo blockers.\n\nWith Myrel already shutting down most interaction during my turn, that can very easily turn into a lethal attack.\n\nSo Galadriel's Dismissal can be:\n"},{"attributes":{"bold":true},"insert":"Protection."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wipe insurance."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Pseudo-removal."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Or simply: \"You specifically aren't blocking.\""},{"insert":"\n\nI love this card.\n\nA Few Explosive Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Create X Soldiers.\nExisting attackers get "},{"attributes":{"bold":true},"insert":"+X/+X before combat damage"},{"insert":".\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Create X Soldiers.\nThe entire board receives "},{"attributes":{"bold":true},"insert":"X +1/+1 counters before blockers"},{"insert":".\n\n"},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" + "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" + "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Myrel's token production is multiplied by six.\nThis gets out of hand almost immediately.\n\n"},{"insert":{"card-link":"Kinscaer Sentry"}},{"insert":" → "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" → "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Attack with Myrel and Kinscaer.\nResolve Kinscaer's attack trigger first and put "},{"attributes":{"bold":true},"insert":"Ojer Taq"},{"insert":" onto the battlefield.\nThen resolve Myrel.\nThe incoming Soldiers are now tripled.\n\n"},{"insert":{"card-link":"Preeminent Captain"}},{"insert":" → "},{"insert":{"card-link":"Captain of the Watch"}},{"insert":" → "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Resolve Preeminent Captain first.\nCheat in "},{"attributes":{"bold":true},"insert":"Captain of the Watch"},{"insert":", adding Soldiers before Myrel's trigger resolves.\nMyrel then counts the larger army and creates even more tokens.\n\n"},{"attributes":{"bold":true},"insert":"Trigger order matters."},{"insert":"\n\nProtection & Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe most important goal is often simply:\nProtect Myrel until my turn begins."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce my turn starts, Myrel shuts down most opposing interaction and makes the combat significantly safer.\n\nThe deck backs that up with cards such as:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Flawless Maneuver"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Teferi's Protection"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"And They Shall Know No Fear"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Boromir, Warden of the Tower"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Galadriel's Dismissal"}},{"attributes":{"bold":true},"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"The Eagles Are Coming!"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" and "},{"insert":{"card-link":"Reconnaissance"}},{"insert":".\n\n"},{"insert":{"card-link":"Reprieve"}},{"insert":" is another particularly welcome addition.\n\nSometimes I don't need to permanently answer something.\n\nI just need to say:\n"},{"attributes":{"bold":true},"insert":"\"Not this turn.\""},{"insert":"\n\nMulligans"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI generally want:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"early ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a realistic turn 2–3 Myrel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"something that establishes or rewards the Soldier army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally protection or card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, Pearl Medallion, Lightning Greaves"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Hall of the Bandit Lord"},{"insert":" are particularly attractive.\n\nThe first Myrel attack is usually the hardest one to get.\n\nAfter that, things tend to escalate on their own.\n\nPlaystyle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRamp.\nDeploy Myrel.\nAttack as soon as possible.\n"},{"attributes":{"bold":true},"insert":"Remember: Myrel resolves before blockers."},{"insert":"\nMake Soldiers.\nMake the attacking Soldiers enormous.\nProtect the army.\nAkroma's Will / Odric / Galadriel's Dismissal.\nDo several thousand damage.\n\n"},{"attributes":{"bold":true},"insert":"For Argive."},{"insert":"\n"}]}
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