Coyote27
927 views5 days ago
Commander
Size: 100Salt sum: 43.71
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Commander
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Counters
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Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Draw
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Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Finisher
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Great Hall of the Biblioplex
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Land

Land
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Protection
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Ral, Monsoon Mage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard


Rousing Refrain
Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Ramp
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Removal
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Storm Enabler
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Tutor
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Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
Untapped Dragons you control have hexproof.
Creature - Human Wizard

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This is a high powered commander deck that is designed to ramp out Prismari by turn 5 with enough mana to keep casting spells. The goal is to make a ton of mana and then cast an x-spell that either forces the opponent to draw out their deck or deals enough damage to take out all oppoenents at once. It can consistly win on turn 5 but usally it will not happen until turn 6. \n\nMain gameplay strategy, get out a bunch of mana rocks during turns 1 through 4, such as "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":" or have ritual spells in hand like "},{"insert":{"card-link":"Seething Song"}},{"insert":" or "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" to get Prismari out with at least two to four extra mana on turn 5 or 6. Ideally a combination of the two. Then cast spells like "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Flick a Coin"}},{"insert":" to both draw cards and make treasure to keep going after this. Since Prismari gives all instants or sorcery cards storm, then you usually end up with a positive amount of mana and draw into spells to keep the loop going. \n\nFrom here, the goal is to cast spells and find one of the x cost spell finishers, like "},{"insert":{"card-link":"Mathemagics"}},{"insert":" to force opponents to draw their deck or "},{"insert":{"card-link":"Traumatic Critique"}},{"insert":" to deal lethal damage. \n\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" is absolutely broken. If you get him out before Prismari, and have enough mana to cast some extra card draw spells, then you are pretty much guarenteed to win. This is a bracket 4 deck with the capability of winning on turn 4 if you get lucky enough. \n"}]}




























































































