235
10/1/2019
Searching for Bobby Kenrith
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $167.23
Salt Sum: 25.57
No deck tags
235
10/1/2019
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Commander

Quantity: 1Price: $1.79
Kenrith, the Returned King

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

Creature
Kenrith, the Returned King (eld) 303
1

Bishops

Quantity: 4Price: $4.22
Banisher Priest

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

Creature
Banisher Priest (ddo) 2
1
Containment Priest

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Creature
Containment Priest (uma) 11
1
Priest of Forgotten Gods

{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.

Creature
Priest of Forgotten Gods (rna) 83
1
Soldevi Adnate

{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.

Creature
Soldevi Adnate (all) 60b
1

Brainy Stuff

Quantity: 2Price: $7.48
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (m20) 64
1
Mind's Eye

Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Artifact
Mind's Eye (bbd) 240
1

Checkmate

Quantity: 2Price: $9.98
Mortal Combat

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Enchantment
Mortal Combat (10e) 160
1
Test of Endurance

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Enchantment
Test of Endurance (jud) 29
1

Chess Bot

Quantity: 1Price: $0.39
Mindless Automaton

Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Creature Artifact
Mindless Automaton (tsb) 111
1

Chess Clock

Quantity: 1Price: $0.49
Grindclock

{T}: Put a charge counter on Grindclock. {T}: Target player mills X cards, where X is the number of charge counters on Grindclock.

Artifact
Grindclock (m15) 217
1

Chess Mystique

Quantity: 1Price: $4.49
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (c15) 60
1

King and Queens

Quantity: 3Price: $3.77
King Macar, the Gold-Cursed

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Creature
King Macar, the Gold-Cursed (jou) 74
1
Linden, the Steadfast Queen

Vigilance Whenever a white creature you control attacks, you gain 1 life.

Creature
Linden, the Steadfast Queen (eld) 340
1
Sorceress Queen

{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Creature
Sorceress Queen (5ed) 194
1

Knights

Quantity: 4Price: $11.72
Black Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Creature
Black Knight (3ed) 95
1
Cavalier of Dawn

Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

Creature
Cavalier of Dawn (m20) 10
1
Cavalier of Night

Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.

Creature
Cavalier of Night (m20) 94
1
White Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Creature
White Knight (3ed) 44
1

Moves

Quantity: 15Price: $11.98
Act of Authority

When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Enchantment
Act of Authority (c13) 1
1
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (ima) 10
1
Captured by the Consulate

Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

Enchantment
Captured by the Consulate (kld) 8
1
Diversionary Tactics

Tap two untapped creatures you control: Tap target creature.

Enchantment
Diversionary Tactics (apc) 7
1
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (c17) 60
1
Isolation Zone

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

Enchantment
Isolation Zone (ogw) 22
1
Knights' Charge

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

Enchantment
Knights' Charge (eld) 328
1
Master Warcraft

Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.

Instant
Master Warcraft (rav) 250
1
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (cm2) 160
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (ss2) 3
1
Peace of Mind

{W}, Discard a card: You gain 3 life.

Enchantment
Peace of Mind (emn) 36
1
Play of the Game

Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.

Sorcery
Play of the Game (bbd) 29
1
Sacrifice

As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.

Instant
Sacrifice (sum) 126
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (bbd) 110
1
Virtus's Maneuver

For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.

Sorcery
Virtus's Maneuver (bbd) 54
1

Pawns

Quantity: 16Price: $17.10
Cabal Therapist

Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.

Creature
Cabal Therapist (mh1) 80
1
Carrion Feeder

Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Creature
Carrion Feeder (mh1) 81
1
Cho-Arrim Alchemist

{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Creature
Cho-Arrim Alchemist (mmq) 8
1
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (soi) 118
1
Leonin Elder

Whenever an artifact enters the battlefield, you may gain 1 life.

Creature
Leonin Elder (mrd) 10
1
Nova Cleric

{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.

Creature
Nova Cleric (ons) 45
1
Plagued Rusalka

{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Creature
Plagued Rusalka (gk2) 32
1
Soldier of the Pantheon

Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.

Creature
Soldier of the Pantheon (ths) 32
1
Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Soul Warden (mm3) 24
1
Soul's Attendant

Whenever another creature enters the battlefield, you may gain 1 life.

Creature
Soul's Attendant (roe) 44
1
Stitcher's Supplier

When Stitcher's Supplier enters the battlefield or dies, mill three cards.

Creature
Stitcher's Supplier (m19) 121
1
Thoughtpicker Witch

{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.

Creature
Thoughtpicker Witch (rav) 109
1
Tragic Poet

{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.

Creature
Tragic Poet (dom) 37
1
Vigilant Martyr

Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.

Creature
Vigilant Martyr (mir) 45
1
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Viscera Seer (c13) 99
1
Will-o'-the-Wisp

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Creature
Will-o'-the-Wisp (a25) 115
1

Rooks

Quantity: 4Price: $6.68
Wall of Essence

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

Creature
Wall of Essence (m15) 41
1
Wall of Reverence

Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

Creature
Wall of Reverence (uma) 41
1
Wall of Shadows

Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

Creature
Wall of Shadows (chr) 41
1
Wall of Tombstones

Defender (This creature can't attack.) At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)

Creature
Wall of Tombstones (leg) 129
1

Smart Rocks

Quantity: 7Price: $7.05
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (c19) 212
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cm2) 189
1
Firemind Vessel

Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors.

Artifact
Firemind Vessel (war) 237
1
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (dom) 215
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (c18) 210
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (gk2) 48
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c19) 221
1

The 8x8

Quantity: 1Price: $6.49
Defense Grid

Each spell costs {3} more to cast except during its controller's turn.

Artifact
Defense Grid (8ed) 296
1

The Essential

Quantity: 1Price: $1.29
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.

Artifact
Talisman of Hierarchy (mh1) 233
1

The Gameboard

Quantity: 36Price: $68.82
Abandoned Outpost

Abandoned Outpost enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Abandoned Outpost: Add one mana of any color.

Land
Abandoned Outpost (ody) 312
1
Blighted Steppe

{T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Land
Blighted Steppe (bfz) 232
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (c19) 232
1
Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (eld) 389
1
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Land
Caves of Koilos (c16) 285
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (eld) 333
1
Concealed Courtyard

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

Land
Concealed Courtyard (kld) 245
1
Dakmor Salvage

Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Land
Dakmor Salvage (uma) 240
1
Desert of the True

Desert of the True enters the battlefield tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Land
Desert of the True (hou) 174
1
Drifting Meadow

Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (cm2) 248
1
Eiganjo Castle

{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Land
Eiganjo Castle (chk) 275
1
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (ptkdf) 248
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c19) 242
1
Forsaken Sanctuary

Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B}.

Land
Forsaken Sanctuary (c18) 247
1
Grand Coliseum

Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.

Land
Grand Coliseum (c16) 299
1
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (mh1) 241
1
High Market

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

Land
High Market (cma) 257
1
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dom) 241
1
Kabira Crossroads

Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W}.

Land
Kabira Crossroads (c17) 259
1
Memorial to Folly

Memorial to Folly enters the battlefield tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Land
Memorial to Folly (c19) 259
1
Mistveil Plains

({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (uma) 247
1
Mortuary Mire

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.

Land
Mortuary Mire (c19) 260
1
New Benalia

New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.

Land
New Benalia (c18) 270
1
Orzhov Basilica

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (gk2) 49
1
Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (war) 269
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (c17) 56
1
Plains

({T}: Add {W}.)

Land
Plains (shm) 283
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
1
Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (m20) 251
1
Secluded Steppe

Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (mh1) 245
1
Sejiri Steppe

Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.

Land
Sejiri Steppe (ddg) 36
1
Starlit Sanctum

{T}: Add {C}. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Land
Starlit Sanctum (ons) 325
1
Swamp

({T}: Add {B}.)

Land
Swamp (eld) 261
1
Temple of Silence

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.

Land
Temple of Silence (ths) 227
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (c19) 281
1

The Judge

Quantity: 1Price: $3.49
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (cns) 204
1

Maybeboard

Quantity: 133Price: $773.63
Abolish

You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.

Instant
Abolish (pcy) 1
1
Academy Rector

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Creature
Academy Rector (uds) 1
1
Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Creature
Anowon, the Ruin Sage (c17) 96
1
Arena

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Land
Arena (phpr) 1
1
Artful Maneuver

Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Artful Maneuver (dtk) 4
1
Ashling, the Extinguisher

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

Creature
Ashling, the Extinguisher (eve) 33
1
Atalya, Samite Master

{X}, {T}: Choose one — • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.

Creature
Atalya, Samite Master (inv) 4
1
Ayara, First of Locthwain

Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.

Creature
Ayara, First of Locthwain (eld) 350
1
Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Instant
Battlefield Promotion (war) 5
1
Beloved Chaplain

Protection from creatures

Creature
Beloved Chaplain (ody) 11
1
Beseech the Queen

({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

Sorcery
Beseech the Queen (hop) 19
1
Blighted Fen

{T}: Add {C}. {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.

Land
Blighted Fen (bfz) 230
1
Board the Weatherlight

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Sorcery
Board the Weatherlight (dom) 8
1
Brain in a Jar

{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.

Artifact
Brain in a Jar (soi) 252
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (cst) 61
1
Castle

Untapped creatures you control get +0/+2.

Enchantment
Castle (7ed) 5
1
Castle Ardenvale

Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (eld) 386
1
Children of Korlis

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Creature
Children of Korlis (tsp) 8
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (md1) 15
1
Commence the Endgame

This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Instant
Commence the Endgame (war) 45
1
Crypt of Agadeem

Crypt of Agadeem enters the battlefield tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.

Land
Crypt of Agadeem (c14) 288
1
Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Land
Cryptic Caves (m20) 244
1
Crystal Chimes

{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

Artifact
Crystal Chimes (c15) 250
1
Cutthroat Maneuver

Up to two target creatures each get +1/+1 and gain lifelink until end of turn.

Instant
Cutthroat Maneuver (ths) 82
1
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (dom) 12
1
Dauntless Bodyguard

As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Creature
Dauntless Bodyguard (dom) 14
1
Dawn to Dusk

Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.

Sorcery
Dawn to Dusk (c15) 66
1
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (e02) 2
1
Dazzling Ramparts

Defender {1}{W}, {T}: Tap target creature.

Creature
Dazzling Ramparts (ktk) 6
1
Deathgreeter

Whenever another creature dies, you may gain 1 life.

Creature
Deathgreeter (gvl) 33
1
Defensive Maneuvers

Creatures of the creature type of your choice get +0/+4 until end of turn.

Instant
Defensive Maneuvers (ons) 23
1
Desperate Gambit

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Instant
Desperate Gambit (wth) 96
1
Disciple of Griselbrand

{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Creature
Disciple of Griselbrand (c13) 74
1
Emeria, the Sky Ruin

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (c14) 293
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (ema) 9
1
Entrapment Maneuver

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Instant
Entrapment Maneuver (c16) 2
1
Eye Collector

Flying Whenever Eye Collector deals combat damage to a player, each player mills a card.

Creature
Eye Collector (eld) 86
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (eld) 391
1
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (a25) 238
1
Figure of Destiny

{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Creature
Figure of Destiny (ddl) 3
1
Flagstones of Trokair

{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Land
Flagstones of Trokair (uma) 243
1
Gateway Plaza

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (war) 246
1
Ghost-Lit Stalker

{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery. Channel — {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.

Creature
Ghost-Lit Stalker (gvl) 34
1
Giver of Runes

{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Creature
Giver of Runes (mh1) 13
1
Gnat Miser

Each opponent's maximum hand size is reduced by one.

Creature
Gnat Miser (sok) 70
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (rna) 248
1
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (e01) 12
1
Grave Exchange

Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

Sorcery
Grave Exchange (avr) 105
1
Great Defender

Target creature gets +0/+X until end of turn, where X is its mana value.

Instant
Great Defender (leg) 16
1
Head Games

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Sorcery
Head Games (10e) 148
1
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
1
Jace, Vryn's Prodigy

Creature
Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60
1
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Creature
Jeskai Barricade (frf) 15
1
Kjeldoran Outpost

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.

Land
Kjeldoran Outpost (all) 139
1
Knight of Meadowgrain

First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Knight of Meadowgrain (ddg) 5
1
Knight's Pledge

Enchant creature Enchanted creature gets +2/+2.

Enchantment
Knight's Pledge (m19) 19
1
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (nem) 141
1
Kwende, Pride of Femeref

Double strike Creatures you control with first strike have double strike.

Creature
Kwende, Pride of Femeref (dom) 25
1
Kytheon, Hero of Akros

Creature
Kytheon, Hero of Akros // Gideon, Battle-Forged (ori) 23Kytheon, Hero of Akros // Gideon, Battle-Forged (ori) 23
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Marchesa's Decree

When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Enchantment
Marchesa's Decree (cn2) 44
1
Mastermind's Acquisition

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

Sorcery
Mastermind's Acquisition (prix) 77p
1
Masterwork of Ingenuity

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

Artifact
Masterwork of Ingenuity (c14) 57
1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (ema) 241
1
Mercenary Knight

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

Creature
Mercenary Knight (por) 99
1
Midnight Reaper

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

Creature
Midnight Reaper (grn) 77
1
Mikaeus, the Lunarch

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Creature
Mikaeus, the Lunarch (isd) 23
1
Mikaeus, the Unhallowed

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Mikaeus, the Unhallowed (uma) 106
1
Mind Extraction

As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.

Sorcery
Mind Extraction (apc) 42
1
Mindcrank

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Artifact
Mindcrank (ima) 220
1
Mindmoil

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Enchantment
Mindmoil (rav) 135
1
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (cma) 17
1
Murderous Rider

Creature
Murderous Rider // Swift End (eld) 287
1
Mystifying Maze

{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Land
Mystifying Maze (c17) 264
1
Oathsworn Vampire

Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

Creature
Oathsworn Vampire (rix) 80
1
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (e01) 17
1
Open the Vaults

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Sorcery
Open the Vaults (c16) 72
1
Opposition

Tap an untapped creature you control: Tap target artifact, creature, or land.

Enchantment
Opposition (7ed) 92
1
Order of the Sacred Torch

{T}, Pay 1 life: Counter target black spell.

Creature
Order of the Sacred Torch (6ed) 32
1
Orzhova, the Church of Deals

{T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.

Land
Orzhova, the Church of Deals (gpt) 162
1
Outmaneuver

X target blocked creatures assign their combat damage this turn as though they weren't blocked.

Instant
Outmaneuver (usg) 205
1
Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Enchantment
Outpost Siege (c17) 139
1
Paragon of the Amesha

First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

Creature
Paragon of the Amesha (con) 14
1
Pentarch Paladin

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color.

Creature
Pentarch Paladin (tsp) 32
1
Phyrexian Crusader

First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Creature
Phyrexian Crusader (mbs) 50
1
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (uma) 248
1
Pick the Brain

Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.

Sorcery
Pick the Brain (soi) 129
1
Pilfering Imp

Flying {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.

Creature
Pilfering Imp (grn) 81
1
Planar Guide

{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.

Creature
Planar Guide (lgn) 18
1
Pontiff of Blight

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Creature
Pontiff of Blight (gk2) 33
1
Preacher

You may choose not to untap Preacher during your untap step. {T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

Creature
Preacher (drk) 16
1
Presence of the Master

Whenever a player casts an enchantment spell, counter it.

Enchantment
Presence of the Master (usg) 32
1
Protector of the Crown

When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.

Creature
Protector of the Crown (cn2) 21
1
Radiant Fountain

When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}.

Land
Radiant Fountain (ima) 244
1
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c19) 268
1
Replenish

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sorcery
Replenish (uds) 15
1
Riders of Gavony

Vigilance As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type.

Creature
Riders of Gavony (avr) 33
1
Riftmarked Knight

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

Creature
Riftmarked Knight (plc) 14
1
Rupture Spire

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Rupture Spire (m19) 255
1
Sanctum of Eternity

{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Land
Sanctum of Eternity (c19) 59
1
Sanctum Prelate

As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.

Creature
Sanctum Prelate (cn2) 23
1
Scroll of the Masters

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Artifact
Scroll of the Masters (frf) 163
1
Serene Master

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

Creature
Serene Master (c13) 20
1
Shambling Vent

Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Land
Shambling Vent (bfz) 244
1
Silent Clearing

{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice Silent Clearing: Draw a card.

Land
Silent Clearing (mh1) 246
1
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
1
Skull of Orm

{5}, {T}: Return target enchantment card from your graveyard to your hand.

Artifact
Skull of Orm (8ed) 313
1
Solemnity

Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.

Enchantment
Solemnity (hou) 22
1
Splitting Headache

Choose one — • Target player discards two cards. • Target player reveals their hand. You choose a card from it. That player discards that card.

Sorcery
Splitting Headache (shm) 79
1
Stolen Strategy

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Enchantment
Stolen Strategy (bbd) 64
1
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (hou) 47
1
Surprise Deployment

Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)

Instant
Surprise Deployment (pls) 18
1
Suture Priest

Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Creature
Suture Priest (nph) 25
1
Swift Maneuver

Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Swift Maneuver (csp) 21
1
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (e02) 47
1
Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

Creature
Tasigur, the Golden Fang (uma) 117
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (c17) 8
1
Throne of the High City

{T}: Add {C}. {4}, {T}, Sacrifice Throne of the High City: You become the monarch.

Land
Throne of the High City (cn2) 80
1
Thrull Parasite

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.

Creature
Thrull Parasite (gtc) 81
1
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (ema) 109
1
Transcendent Master

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible

Creature
Transcendent Master (roe) 51
1
Transguild Promenade

Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Transguild Promenade (cma) 280
1
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (uma) 254
1
Vault of the Archangel

{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Land
Vault of the Archangel (md1) 17
1
Vile Deacon

Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.

Creature
Vile Deacon (lgn) 85
1
Vivid Marsh

Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Land
Vivid Marsh (c17) 292
1
Vivid Meadow

Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Land
Vivid Meadow (cm2) 277
1
Wall of Hope

Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.

Creature
Wall of Hope (lgn) 24
1
Wall of Souls

Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.

Creature
Wall of Souls (sth) 75
1
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (9ed) 54
1
Whisper, Blood Liturgist

{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Creature
Whisper, Blood Liturgist (dom) 111
1
Winding Canyons

{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.

Land
Winding Canyons (wth) 167
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"Check out my breakdown of this deck and what it does on selftaughtcommander.wordpress.com\nThe specific breakdown is here: https://selftaughtcommander.wordpress.com/2019/09/30/building-a-chess-deck-with-kenrith-the-returned-king/\n"}]}
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