Requi3m
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Commander
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{"ops":[{"insert":"Gorma, the Gullet — Budget cEDH Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMy budget take on Gorma cEDH is a Golgari combo deck built around persist, sacrifice outlets, and creature tutors. The goal is to win without expensive fast mana or a premium land base.\nGorma costs only three mana. Whenever another creature we control dies, Gorma gets bigger. More importantly, our nontoken creatures enter with an extra +1/+1 counter for each creature that died under our control that turn. That second ability is the reason the deck works.\nI'm not trying to play a long aristocrats game. The sacrifice effects are here to set up a win, not slowly chip away at life totals.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Main Combo: Persist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPersist normally returns a creature with a -1/-1 counter. With Gorma in play, its death is counted when it returns, so it also gets at least one +1/+1 counter. The counters cancel, allowing persist to work again.\n\n"},{"attributes":{"bold":true},"insert":"We need:"},{"insert":"\nGorma on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A persist creature: Putrid Goblin, Rendclaw Trow, Lesser Masticore, or Wingrattle Scarecrow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A sacrifice outlet: Viscera Seer, Carrion Feeder, Umbral Collar Zealot, Altar of Dementia, or Blasting Station."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWingrattle Scarecrow needs us to control a black creature to have persist; Gorma itself satisfies that requirement.\nOnce assembled, we can sacrifice the persist creature repeatedly, producing unlimited death and enter-the-battlefield triggers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How We Actually Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe outlet determines how the loop finishes the table:\n"},{"attributes":{"bold":true},"insert":"Blasting Station:"},{"insert":" My most direct kill. Sacrifice a persist creature to deal 1 damage; when it returns, Station untaps. Repeat until everyone is dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Artist / Zulaport Cutthroat:"},{"insert":" With any repeatable sacrifice outlet, each death drains the table. Blood Artist targets one player at a time; Zulaport drains every opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Altar of Dementia:"},{"insert":" Repeated sacrifices mill entire libraries. Milling isn't an immediate win; we can instead mill ourselves for Dread Return. Umbral Collar Zealot can surveil toward the same graveyard setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista / Triskelion:"},{"insert":" After enough creatures have died, Gorma lets these creatures enter with enough +1/+1 counters to finish opponents directly. Walking Ballista even works when reanimated with X equal to zero, provided Gorma supplies counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor the graveyard finish, we can mill Dread Return and Walking Ballista, then flash back Dread Return by sacrificing three creatures other than Gorma. Ballista enters with counters from Gorma and shoots the table. The three creatures must be available simultaneously.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Protean Hulk Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nProtean Hulk is one of the best ways to assemble the combo instead of finding every piece separately.\n\nWith Gorma in play, sacrifice Hulk and find:\nPutrid Goblin (mana value 2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blood Artist (2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Viscera Seer (1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat's only five of Hulk's six available mana value. Hulk's death already counts for Gorma, and the new creatures enter together with extra counters. Sacrifice Putrid Goblin to Seer, bring it back through persist, and repeat for lethal Blood Artist triggers.\n\nPattern of Rebirth, Chord of Calling, and Nature's Rhythm can find Hulk. Eldritch Evolution usually finds smaller pieces; reaching Hulk with it requires sacrificing Triskelion. Reanimate, Life // Death, Persist, Victimize, and Apprentice Necromancer bring Hulk back after discarding or milling it.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Other Combo and Utility Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Witherbloom Apprentice + Chain of Smog"},{"insert":" is our backup kill that doesn't need Gorma. Cast Chain targeting ourselves and keep copying it; every copy triggers magecraft and drains opponents. Useful when Gorma keeps getting removed.\n\nSome less obvious cards have important jobs:\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman:"},{"insert":" Finds creature pieces while putting Hulk or another reanimation target into the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dimir Machinations:"},{"insert":" Transmute finds three-mana cards such as Blasting Station or Buried Alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shred Memory:"},{"insert":" Transmute finds two-mana pieces such as Altar of Dementia or Putrid Goblin; it's also graveyard interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Six:"},{"insert":" Lets us replay important nonland permanents from the graveyard by discarding lands on our turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collective Brutality:"},{"insert":" Disrupts a hand or small creature while letting us discard Hulk for reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lively Dirge:"},{"insert":" Puts a card into our graveyard, reanimates cheap creatures, or does both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman + Umbral Collar Zealot:"},{"insert":" Activate Wishclaw, sacrifice it to Zealot in response, and keep the tutor without giving the artifact away."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent:"},{"insert":" Sacrifices a creature to find absolutely any missing card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligans and Early Turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI want an opening hand with mana, acceleration, and a realistic way to access a combo piece. A turn-one mana elf into Gorma is strong, but only if we can follow up.\n\n"},{"attributes":{"bold":true},"insert":"Good keeps usually have:"},{"insert":"\nTwo or three lands, or a workable mix of lands and acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana dork, Sol Ring, a ritual, or Carpet of Flowers in a blue-heavy pod."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor, a persist creature, a sacrifice outlet, or meaningful interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDon't keep slow hands just because they contain multiple combo pieces.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interaction and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nVeil of Summer and Autumn's Veil help force through winning turns. Abrupt Decay, Assassin's Trophy, Force of Vigor, Endurance, and Toxic Deluge answer problems that would otherwise stop our setup. Culling Ritual can reset opposing fast mana and small boards, but it can also destroy our own combo creatures.\n\nThe deck is vulnerable to graveyard hate, removal aimed at Gorma, and opponents interacting with our sacrifice outlets. Fortunately, most pieces overlap across several lines, and the Chain of Smog kill gives us a way around creature recursion.\n\nIt's a budget deck, not a fully optimized tournament list. I want affordable redundancy and every tutor or sacrifice outlet to have more than one job.\n"}]}
Commander
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Artifact
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Lesser Masticore
As an additional cost to cast this spell, discard a card.
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Masticore

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Wingrattle Scarecrow
This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Scarecrow

Creature
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Enchantment
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Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Instant
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Land
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Removal
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Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery

Dimir Machinations
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Sorcery
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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Sideboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Gorma, the Gullet — Budget cEDH Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMy budget take on Gorma cEDH is a Golgari combo deck built around persist, sacrifice outlets, and creature tutors. The goal is to win without expensive fast mana or a premium land base.\nGorma costs only three mana. Whenever another creature we control dies, Gorma gets bigger. More importantly, our nontoken creatures enter with an extra +1/+1 counter for each creature that died under our control that turn. That second ability is the reason the deck works.\nI'm not trying to play a long aristocrats game. The sacrifice effects are here to set up a win, not slowly chip away at life totals.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Main Combo: Persist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPersist normally returns a creature with a -1/-1 counter. With Gorma in play, its death is counted when it returns, so it also gets at least one +1/+1 counter. The counters cancel, allowing persist to work again.\n\n"},{"attributes":{"bold":true},"insert":"We need:"},{"insert":"\nGorma on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A persist creature: Putrid Goblin, Rendclaw Trow, Lesser Masticore, or Wingrattle Scarecrow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A sacrifice outlet: Viscera Seer, Carrion Feeder, Umbral Collar Zealot, Altar of Dementia, or Blasting Station."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWingrattle Scarecrow needs us to control a black creature to have persist; Gorma itself satisfies that requirement.\nOnce assembled, we can sacrifice the persist creature repeatedly, producing unlimited death and enter-the-battlefield triggers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How We Actually Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe outlet determines how the loop finishes the table:\n"},{"attributes":{"bold":true},"insert":"Blasting Station:"},{"insert":" My most direct kill. Sacrifice a persist creature to deal 1 damage; when it returns, Station untaps. Repeat until everyone is dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Artist / Zulaport Cutthroat:"},{"insert":" With any repeatable sacrifice outlet, each death drains the table. Blood Artist targets one player at a time; Zulaport drains every opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Altar of Dementia:"},{"insert":" Repeated sacrifices mill entire libraries. Milling isn't an immediate win; we can instead mill ourselves for Dread Return. Umbral Collar Zealot can surveil toward the same graveyard setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista / Triskelion:"},{"insert":" After enough creatures have died, Gorma lets these creatures enter with enough +1/+1 counters to finish opponents directly. Walking Ballista even works when reanimated with X equal to zero, provided Gorma supplies counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor the graveyard finish, we can mill Dread Return and Walking Ballista, then flash back Dread Return by sacrificing three creatures other than Gorma. Ballista enters with counters from Gorma and shoots the table. The three creatures must be available simultaneously.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Protean Hulk Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nProtean Hulk is one of the best ways to assemble the combo instead of finding every piece separately.\n\nWith Gorma in play, sacrifice Hulk and find:\nPutrid Goblin (mana value 2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blood Artist (2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Viscera Seer (1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat's only five of Hulk's six available mana value. Hulk's death already counts for Gorma, and the new creatures enter together with extra counters. Sacrifice Putrid Goblin to Seer, bring it back through persist, and repeat for lethal Blood Artist triggers.\n\nPattern of Rebirth, Chord of Calling, and Nature's Rhythm can find Hulk. Eldritch Evolution usually finds smaller pieces; reaching Hulk with it requires sacrificing Triskelion. Reanimate, Life // Death, Persist, Victimize, and Apprentice Necromancer bring Hulk back after discarding or milling it.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Other Combo and Utility Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Witherbloom Apprentice + Chain of Smog"},{"insert":" is our backup kill that doesn't need Gorma. Cast Chain targeting ourselves and keep copying it; every copy triggers magecraft and drains opponents. Useful when Gorma keeps getting removed.\n\nSome less obvious cards have important jobs:\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman:"},{"insert":" Finds creature pieces while putting Hulk or another reanimation target into the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dimir Machinations:"},{"insert":" Transmute finds three-mana cards such as Blasting Station or Buried Alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shred Memory:"},{"insert":" Transmute finds two-mana pieces such as Altar of Dementia or Putrid Goblin; it's also graveyard interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Six:"},{"insert":" Lets us replay important nonland permanents from the graveyard by discarding lands on our turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collective Brutality:"},{"insert":" Disrupts a hand or small creature while letting us discard Hulk for reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lively Dirge:"},{"insert":" Puts a card into our graveyard, reanimates cheap creatures, or does both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman + Umbral Collar Zealot:"},{"insert":" Activate Wishclaw, sacrifice it to Zealot in response, and keep the tutor without giving the artifact away."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent:"},{"insert":" Sacrifices a creature to find absolutely any missing card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligans and Early Turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI want an opening hand with mana, acceleration, and a realistic way to access a combo piece. A turn-one mana elf into Gorma is strong, but only if we can follow up.\n\n"},{"attributes":{"bold":true},"insert":"Good keeps usually have:"},{"insert":"\nTwo or three lands, or a workable mix of lands and acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana dork, Sol Ring, a ritual, or Carpet of Flowers in a blue-heavy pod."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor, a persist creature, a sacrifice outlet, or meaningful interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDon't keep slow hands just because they contain multiple combo pieces.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interaction and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nVeil of Summer and Autumn's Veil help force through winning turns. Abrupt Decay, Assassin's Trophy, Force of Vigor, Endurance, and Toxic Deluge answer problems that would otherwise stop our setup. Culling Ritual can reset opposing fast mana and small boards, but it can also destroy our own combo creatures.\n\nThe deck is vulnerable to graveyard hate, removal aimed at Gorma, and opponents interacting with our sacrifice outlets. Fortunately, most pieces overlap across several lines, and the Chain of Smog kill gives us a way around creature recursion.\n\nIt's a budget deck, not a fully optimized tournament list. I want affordable redundancy and every tutor or sacrifice outlet to have more than one job.\n"}]}
















































































