143 views14 days ago
Commander
Size: 100Salt sum: 42.07
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Requi3m

143 views14 days ago
Commander
Size: 100Salt sum: 42.07

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{"ops":[{"insert":"Gorma, the Gullet — Budget cEDH Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMy budget take on Gorma cEDH is a Golgari combo deck built around persist, sacrifice outlets, and creature tutors. The goal is to win without expensive fast mana or a premium land base.\nGorma costs only three mana. Whenever another creature we control dies, Gorma gets bigger. More importantly, our nontoken creatures enter with an extra +1/+1 counter for each creature that died under our control that turn. That second ability is the reason the deck works.\nI'm not trying to play a long aristocrats game. The sacrifice effects are here to set up a win, not slowly chip away at life totals.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Main Combo: Persist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPersist normally returns a creature with a -1/-1 counter. With Gorma in play, its death is counted when it returns, so it also gets at least one +1/+1 counter. The counters cancel, allowing persist to work again.\n\n"},{"attributes":{"bold":true},"insert":"We need:"},{"insert":"\nGorma on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A persist creature: Putrid Goblin, Rendclaw Trow, Lesser Masticore, or Wingrattle Scarecrow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A sacrifice outlet: Viscera Seer, Carrion Feeder, Umbral Collar Zealot, Altar of Dementia, or Blasting Station."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWingrattle Scarecrow needs us to control a black creature to have persist; Gorma itself satisfies that requirement.\nOnce assembled, we can sacrifice the persist creature repeatedly, producing unlimited death and enter-the-battlefield triggers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How We Actually Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe outlet determines how the loop finishes the table:\n"},{"attributes":{"bold":true},"insert":"Blasting Station:"},{"insert":" My most direct kill. Sacrifice a persist creature to deal 1 damage; when it returns, Station untaps. Repeat until everyone is dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Artist / Zulaport Cutthroat:"},{"insert":" With any repeatable sacrifice outlet, each death drains the table. Blood Artist targets one player at a time; Zulaport drains every opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Altar of Dementia:"},{"insert":" Repeated sacrifices mill entire libraries. Milling isn't an immediate win; we can instead mill ourselves for Dread Return. Umbral Collar Zealot can surveil toward the same graveyard setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista / Triskelion:"},{"insert":" After enough creatures have died, Gorma lets these creatures enter with enough +1/+1 counters to finish opponents directly. Walking Ballista even works when reanimated with X equal to zero, provided Gorma supplies counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor the graveyard finish, we can mill Dread Return and Walking Ballista, then flash back Dread Return by sacrificing three creatures other than Gorma. Ballista enters with counters from Gorma and shoots the table. The three creatures must be available simultaneously.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Protean Hulk Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nProtean Hulk is one of the best ways to assemble the combo instead of finding every piece separately.\n\nWith Gorma in play, sacrifice Hulk and find:\nPutrid Goblin (mana value 2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blood Artist (2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Viscera Seer (1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat's only five of Hulk's six available mana value. Hulk's death already counts for Gorma, and the new creatures enter together with extra counters. Sacrifice Putrid Goblin to Seer, bring it back through persist, and repeat for lethal Blood Artist triggers.\n\nPattern of Rebirth, Chord of Calling, and Nature's Rhythm can find Hulk. Eldritch Evolution usually finds smaller pieces; reaching Hulk with it requires sacrificing Triskelion. Reanimate, Life // Death, Persist, Victimize, and Apprentice Necromancer bring Hulk back after discarding or milling it.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Other Combo and Utility Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Witherbloom Apprentice + Chain of Smog"},{"insert":" is our backup kill that doesn't need Gorma. Cast Chain targeting ourselves and keep copying it; every copy triggers magecraft and drains opponents. Useful when Gorma keeps getting removed.\n\nSome less obvious cards have important jobs:\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman:"},{"insert":" Finds creature pieces while putting Hulk or another reanimation target into the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dimir Machinations:"},{"insert":" Transmute finds three-mana cards such as Blasting Station or Buried Alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shred Memory:"},{"insert":" Transmute finds two-mana pieces such as Altar of Dementia or Putrid Goblin; it's also graveyard interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Six:"},{"insert":" Lets us replay important nonland permanents from the graveyard by discarding lands on our turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collective Brutality:"},{"insert":" Disrupts a hand or small creature while letting us discard Hulk for reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lively Dirge:"},{"insert":" Puts a card into our graveyard, reanimates cheap creatures, or does both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman + Umbral Collar Zealot:"},{"insert":" Activate Wishclaw, sacrifice it to Zealot in response, and keep the tutor without giving the artifact away."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent:"},{"insert":" Sacrifices a creature to find absolutely any missing card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligans and Early Turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI want an opening hand with mana, acceleration, and a realistic way to access a combo piece. A turn-one mana elf into Gorma is strong, but only if we can follow up.\n\n"},{"attributes":{"bold":true},"insert":"Good keeps usually have:"},{"insert":"\nTwo or three lands, or a workable mix of lands and acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana dork, Sol Ring, a ritual, or Carpet of Flowers in a blue-heavy pod."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor, a persist creature, a sacrifice outlet, or meaningful interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDon't keep slow hands just because they contain multiple combo pieces.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interaction and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nVeil of Summer and Autumn's Veil help force through winning turns. Abrupt Decay, Assassin's Trophy, Force of Vigor, Endurance, and Toxic Deluge answer problems that would otherwise stop our setup. Culling Ritual can reset opposing fast mana and small boards, but it can also destroy our own combo creatures.\n\nThe deck is vulnerable to graveyard hate, removal aimed at Gorma, and opponents interacting with our sacrifice outlets. Fortunately, most pieces overlap across several lines, and the Chain of Smog kill gives us a way around creature recursion.\n\nIt's a budget deck, not a fully optimized tournament list. I want affordable redundancy and every tutor or sacrifice outlet to have more than one job.\n"}]}
Gorma, the Gullet
Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.
Legendary Creature - Frog Pest
Gorma, the Gullet (soc) 3

Commander

(Ctrl to add secondary)
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (brr) 3
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ncc) 360
Blasting Station
, Sacrifice a creature: This artifact deals 1 damage to any target.
Whenever a creature enters, you may untap this artifact.
Artifact
Blasting Station (5dn) 107
Sol Ring
: Add
.
Artifact
Sol Ring (clb) 871
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (mh1) 234
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Artifact

(Ctrl to add secondary)
Apprentice Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Creature - Wizard Zombie
Apprentice Necromancer (uds) 51
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (wwk) 95
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (avr) 86
Blood Pet
Sacrifice this creature: Add
.
Creature - Thrull
Blood Pet (plst) TMP-109
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (scg) 59
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (thb) 168
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (ddj) 47
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m15) 173
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 157
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (2x2) 368
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Lesser Masticore
As an additional cost to cast this spell, discard a card.
: This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Masticore
Lesser Masticore (mh1) 225
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (dom) 168
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 286
Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Creature - Beast
Protean Hulk (a25) 185
Putrid Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Zombie
Putrid Goblin (plst) MH1-101
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (mh2) 285
Rendclaw Trow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Troll
Rendclaw Trow (eve) 127
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (moc) 387
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 123
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (cmr) 158
Wingrattle Scarecrow
This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature Artifact - Scarecrow
Wingrattle Scarecrow (shm) 270
Witherbloom Apprentice
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Creature - Human Druid
Witherbloom Apprentice (stx) 247
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (bfz) 126

Creature

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Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (usg) 240
Pattern of Rebirth
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Enchantment - Aura
Pattern of Rebirth (uds) 115
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (wot) 63
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (sld) 7049

Enchantment

(Ctrl to add secondary)
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (rtr) 141
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m11) 162
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rav) 156
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (plst) DDE-18
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (clb) 124
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (otp) 29
Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Once Upon a Time (plst) ELD-169
Shred Memory
Exile up to four target cards from a single graveyard.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Shred Memory (rav) 105
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (khm) 117

Instant

(Ctrl to add secondary)
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (kld) 243
Cabal Pit
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
Land
Cabal Pit (ody) 315
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (afc) 236
Forest
(
: Add
.)
Basic Land - Forest
Forest (snc) 281
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (afc) 246
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (m15) 244
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (stx) 269
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ltr) 267
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (ddm) 78
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (eoc) 189
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

(Ctrl to add secondary)
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153

Recursion

(Ctrl to add secondary)
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (grn) 152
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (spg) 48
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (aer) 57
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (aer) 181

Removal

(Ctrl to add secondary)
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (wth) 63
Chain of Smog
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Sorcery
Chain of Smog (plst) ONS-132
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery
Collective Brutality (inr) 375
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (stx) 172
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (fca) 34
Dimir Machinations
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery
Dimir Machinations (rav) 84
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (ddj) 77
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (mh2) 96
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (plst) TMP-151
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (mh1) 175
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (cns) 133

Sorcery

(Ctrl to add secondary)
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (slp) 5
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (m11) 172

Tutor

(Ctrl to add secondary)
Cut Down
Destroy target creature with total power and toughness 5 or less.
Instant
Cut Down (dmu) 89
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (sta) 29
Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery
Ecological Appreciation (stx) 128
Golgari Signet
,
: Add
.
Artifact
Golgari Signet (rav) 262
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Vendetta
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Instant
Vendetta (mmq) 170

Sideboard

(Ctrl to add secondary)
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
35 pips - 34 cards
35 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
41 pips - 33 cards
32 mana - 30 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Gorma, the Gullet — Budget cEDH Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMy budget take on Gorma cEDH is a Golgari combo deck built around persist, sacrifice outlets, and creature tutors. The goal is to win without expensive fast mana or a premium land base.\nGorma costs only three mana. Whenever another creature we control dies, Gorma gets bigger. More importantly, our nontoken creatures enter with an extra +1/+1 counter for each creature that died under our control that turn. That second ability is the reason the deck works.\nI'm not trying to play a long aristocrats game. The sacrifice effects are here to set up a win, not slowly chip away at life totals.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Main Combo: Persist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPersist normally returns a creature with a -1/-1 counter. With Gorma in play, its death is counted when it returns, so it also gets at least one +1/+1 counter. The counters cancel, allowing persist to work again.\n\n"},{"attributes":{"bold":true},"insert":"We need:"},{"insert":"\nGorma on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A persist creature: Putrid Goblin, Rendclaw Trow, Lesser Masticore, or Wingrattle Scarecrow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A sacrifice outlet: Viscera Seer, Carrion Feeder, Umbral Collar Zealot, Altar of Dementia, or Blasting Station."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWingrattle Scarecrow needs us to control a black creature to have persist; Gorma itself satisfies that requirement.\nOnce assembled, we can sacrifice the persist creature repeatedly, producing unlimited death and enter-the-battlefield triggers.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How We Actually Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe outlet determines how the loop finishes the table:\n"},{"attributes":{"bold":true},"insert":"Blasting Station:"},{"insert":" My most direct kill. Sacrifice a persist creature to deal 1 damage; when it returns, Station untaps. Repeat until everyone is dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Artist / Zulaport Cutthroat:"},{"insert":" With any repeatable sacrifice outlet, each death drains the table. Blood Artist targets one player at a time; Zulaport drains every opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Altar of Dementia:"},{"insert":" Repeated sacrifices mill entire libraries. Milling isn't an immediate win; we can instead mill ourselves for Dread Return. Umbral Collar Zealot can surveil toward the same graveyard setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista / Triskelion:"},{"insert":" After enough creatures have died, Gorma lets these creatures enter with enough +1/+1 counters to finish opponents directly. Walking Ballista even works when reanimated with X equal to zero, provided Gorma supplies counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor the graveyard finish, we can mill Dread Return and Walking Ballista, then flash back Dread Return by sacrificing three creatures other than Gorma. Ballista enters with counters from Gorma and shoots the table. The three creatures must be available simultaneously.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Protean Hulk Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nProtean Hulk is one of the best ways to assemble the combo instead of finding every piece separately.\n\nWith Gorma in play, sacrifice Hulk and find:\nPutrid Goblin (mana value 2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blood Artist (2)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Viscera Seer (1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat's only five of Hulk's six available mana value. Hulk's death already counts for Gorma, and the new creatures enter together with extra counters. Sacrifice Putrid Goblin to Seer, bring it back through persist, and repeat for lethal Blood Artist triggers.\n\nPattern of Rebirth, Chord of Calling, and Nature's Rhythm can find Hulk. Eldritch Evolution usually finds smaller pieces; reaching Hulk with it requires sacrificing Triskelion. Reanimate, Life // Death, Persist, Victimize, and Apprentice Necromancer bring Hulk back after discarding or milling it.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Other Combo and Utility Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Witherbloom Apprentice + Chain of Smog"},{"insert":" is our backup kill that doesn't need Gorma. Cast Chain targeting ourselves and keep copying it; every copy triggers magecraft and drains opponents. Useful when Gorma keeps getting removed.\n\nSome less obvious cards have important jobs:\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman:"},{"insert":" Finds creature pieces while putting Hulk or another reanimation target into the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dimir Machinations:"},{"insert":" Transmute finds three-mana cards such as Blasting Station or Buried Alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shred Memory:"},{"insert":" Transmute finds two-mana pieces such as Altar of Dementia or Putrid Goblin; it's also graveyard interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Six:"},{"insert":" Lets us replay important nonland permanents from the graveyard by discarding lands on our turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collective Brutality:"},{"insert":" Disrupts a hand or small creature while letting us discard Hulk for reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lively Dirge:"},{"insert":" Puts a card into our graveyard, reanimates cheap creatures, or does both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman + Umbral Collar Zealot:"},{"insert":" Activate Wishclaw, sacrifice it to Zealot in response, and keep the tutor without giving the artifact away."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Diabolic Intent:"},{"insert":" Sacrifices a creature to find absolutely any missing card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligans and Early Turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI want an opening hand with mana, acceleration, and a realistic way to access a combo piece. A turn-one mana elf into Gorma is strong, but only if we can follow up.\n\n"},{"attributes":{"bold":true},"insert":"Good keeps usually have:"},{"insert":"\nTwo or three lands, or a workable mix of lands and acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana dork, Sol Ring, a ritual, or Carpet of Flowers in a blue-heavy pod."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A tutor, a persist creature, a sacrifice outlet, or meaningful interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDon't keep slow hands just because they contain multiple combo pieces.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interaction and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nVeil of Summer and Autumn's Veil help force through winning turns. Abrupt Decay, Assassin's Trophy, Force of Vigor, Endurance, and Toxic Deluge answer problems that would otherwise stop our setup. Culling Ritual can reset opposing fast mana and small boards, but it can also destroy our own combo creatures.\n\nThe deck is vulnerable to graveyard hate, removal aimed at Gorma, and opponents interacting with our sacrifice outlets. Fortunately, most pieces overlap across several lines, and the Chain of Smog kill gives us a way around creature recursion.\n\nIt's a budget deck, not a fully optimized tournament list. I want affordable redundancy and every tutor or sacrifice outlet to have more than one job.\n"}]}
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