270 views80 mins ago
Commander
Size: 100Est cost: $368.46Salt sum: 32.19
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fenrir1026

270 views80 mins ago
Commander
Size: 100Est cost: $368.46Salt sum: 32.19

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{"ops":[{"insert":"Fractal Analysis"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a Simic +1/+1 counters / X-spells Commander deck built around Zimone, Infinite Analyst."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nZimone, Infinite Analyst is the mathematical heart of the deck. The first X-spell you cast each turn costs {1} less for each +1/+1 counter on her, and casting it puts two +1/+1 counters on her. This creates a perfect feedback loop: cheap early X-spells grow her quickly, which then makes bigger X-spells cheaper and more explosive on following turns. She rewards a mix of ramp, counter proliferation, and large X-cost threats that scale directly with available mana.\n\nThe deck leans heavily into Simic +1/+1 counter synergies, hydras, fractals, and explosive X-spell scaling, with strong mana ramp and draw to fuel consistent, overwhelming turns.\n\nCore Themes and Synergies"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counter Proliferation"},{"insert":": Branching Evolution, Ozolith the Shattered Spire, Primal Vigor, Unbound Flourishing, Adrix and Nev Twincasters, and both Michelangelo cards (Weirdness to 11 and Mutant BFF) are chosen because they multiply every counter placed. Ozolith not only adds extras across the board but can also redistribute them as a sorcery, turning a single big X-creature into a board-wide explosion. The doubling/tripling effects make even modest X values into game-ending threats.\n\n"},{"attributes":{"bold":true},"insert":"X-Spell Payoffs"},{"insert":": Hydroid Krasis and The Goose Mother are perfect because they enter with X +1/+1 counters and immediately provide card advantage, life, or Food tokens — all of which get massively better with Zimone’s cost reduction and the multipliers. Primo, the Unbounded, stands out as an X-cost Fractal Wolf with trample that enters with twice X counters and generates growing Fractal tokens. Expansion Algorithm, Biomass Mutation, Mathemagics, Mind Spring, Finale of Revelation, Doppelgang, and Kinetic Ooze give scalable draw, board-wide pumps, removal, or copies that become absurd once the engines are online.\n\n"},{"attributes":{"bold":true},"insert":"Hydra and Big Creature Suite"},{"insert":": Goldvein Hydra, Lifeblood Hydra, Steelbane Hydra, Vastwood Hydra, Stonecoil Serpent, and Kalonian Hydra are picked for their built-in counter or growth mechanics. They serve as resilient beaters that double as removal or reach, and they all scale perfectly with the proliferation theme.\n\n"},{"attributes":{"bold":true},"insert":"Fractal and Token Support"},{"insert":": Deekah, Fractal Theorist, Fractal Harness, Fractal Tender, Lattice Library, and Owlin Spiralmancer create and copy tokens that feed the counter plan. Mind into Matter adds flexible permanent tricks that further fuel the engine.\n\n"},{"attributes":{"bold":true},"insert":"Ramp and Mana Fixing"},{"insert":": Nature’s Lore, Open the Way, Animist’s Awakening, Growing Rites of Itlimoc (which flips into Itlimoc, Cradle of the Sun), Kami of Whispered Hopes, Yavimaya Bloomsage // Channel, Topiary Lecturer, and artifacts like Sol Ring, Arcane Signet, Astral Cornucopia, Elementalist’s Palette, Brass Infiniscope, and Mana Bloom ensure you hit high mana values reliably. The mana base (Command Tower, Dreamroot Cascade, Yavimaya Coast, Botanical Sanctum, Alchemist’s Refuge, Deserted Temple, Rogue’s Passage, Reliquary Tower) is tuned for consistency and utility.\n\n"},{"attributes":{"bold":true},"insert":"Protection and Interaction"},{"insert":": Fierce Guardianship (free counter), Repulsive Mutation (counters + counterspell), Rapid Hybridization, Silkguard, Tyvar’s Stand, March of Swirling Mist, Swiftfoot Boots, Spectral Denial, and Power Sink keep your growing board alive while handling opposing threats. Commander's Insight, The Blue Spirit, Wan Shi Tong Librarian, and Tribute to the World Tree provide consistent card advantage that scales with the board.\n\nPlaystyle"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":": Ramp aggressively and establish counter engines (Branching Evolution, Ozolith, or Primal Vigor) while using cheap X-spells or abilities to grow Zimone and set up the first few multipliers.\n\n"},{"attributes":{"bold":true},"insert":"Mid-to-late game"},{"insert":": Cast massive X-spells for overwhelming value, turn your creatures into gigantic hydras and fractals, and use Biomass Mutation or similar effects for surprise lethal. You can win via combat with trampling, unblockable, or infinitely large threats, or through overwhelming card advantage and inevitability.\n\nThe deck has strong resilience thanks to counter doublers, protection, and scalable value, plus plenty of interaction. It excels in longer games where mana and counters accumulate, but can be vulnerable to heavy board wipes if not protected. Overall, it’s a fun, scalable Simic “math matters” build full of growing monsters and “how big can I make this?” moments.\n"}]}

Commander

Qty: 1 Price: $2.29
Zimone, Infinite Analyst
The first spell you cast with
in its mana cost each turn costs
less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with
in its mana cost each turn, put two +1/+1 counters on Zimone.
Legendary Creature - Human Wizard
Zimone, Infinite Analyst (soc) 10

Commander

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Anthem

Qty: 1 Price: $0.49
Nev, the Practical Dean
Creatures you control with counters on them have trample.
Whenever you cast your first spell with
in its mana cost each turn, put X +1/+1 counters on Nev.
Legendary Creature - Wizard Merfolk
Nev, the Practical Dean (soc) 41

Anthem

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Counter Spell

Qty: 4 Price: $68.16
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (tle) 307
Power Sink
Counter target spell unless its controller pays
. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Instant
Power Sink (ice) 91
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Spectral Denial
This spell costs
less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays
.
Instant
Spectral Denial (tdm) 58

Counter Spell

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Counters

Qty: 7 Price: $26.69
Death's Presence
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Enchantment
Death's Presence (rtr) 121
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (soc) 267
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (soc) 270
Growth Curve
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Sorcery
Growth Curve (sos) 193
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (soc) 356

Counters

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Draw

Qty: 12 Price: $92.48
Commander's Insight
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Instant
Commander's Insight (soc) 113
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (fdn) 589
Geometer's Arthropod
Whenever you cast a spell with
in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature - Crab Fractal
Geometer's Arthropod (sos) 300
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (soc) 315
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (soc) 274
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58
Mind into Matter
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Sorcery
Mind into Matter (sos) 202
Mind Spring
Draw X cards.
Sorcery
Mind Spring (blb) 389
The Blue Spirit
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
Legendary Creature - Human Rogue Ally
The Blue Spirit (tle) 90
The Goose Mother
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Legendary Creature - Bird Hydra
The Goose Mother (soc) 312
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78

Draw

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Enabler/Payoff

Qty: 1 Price: $4.99
Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains
, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains
, copy that spell or ability. You may choose new targets for the copy.
Enchantment
Unbound Flourishing (soc) 126

Enabler/Payoff

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Finisher

Qty: 1 Price: $0.49
Biomass Mutation
Creatures you control have base power and toughness X/X until end of turn.
Instant
Biomass Mutation (soc) 297

Finisher

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Land

Qty: 35 Price: $63.17
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Botanical Sanctum (otj) 301
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (eos) 11
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (soc) 381
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (soc) 392
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (ltc) 325
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (soc) 406
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 59
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (soc) 420
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Multiplier (+1/+1 Counters)

Qty: 3 Price: $25.47
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Weirdness to 11 (tmt) 214
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (soc) 281

Multiplier (+1/+1 Counters)

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Multiplier (Counters)

Qty: 2 Price: $10.48
Expansion Algorithm
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Expansion Algorithm (soc) 19
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature - Human Wizard
Zimone, Paradox Sculptor (fdn) 483

Multiplier (Counters)

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Multiplier (Tokens)

Qty: 2 Price: $22.48
Adrix and Nev, Twincasters
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk
Adrix and Nev, Twincasters (spg) 156
Primal Vigor
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Primal Vigor (wot) 59

Multiplier (Tokens)

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Payoff (X Spells)

Qty: 1 Price: $0.49
Owlin Spiralmancer
Flying, vigilance
Whenever you cast your first spell with
in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature - Wizard Bird
Owlin Spiralmancer (soc) 22

Payoff (X Spells)

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Protection

Qty: 4 Price: $13.56
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Instant
Silkguard (soc) 286
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291

Protection

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Ramp

Qty: 12 Price: $19.28
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery
Animist's Awakening (soc) 261
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Astral Cornucopia
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Astral Cornucopia (soc) 342
Brass Infiniscope
: Add
. When you next cast a spell with
in its mana cost this turn, you draw a card and gain half X life, rounded down.
Artifact
Brass Infiniscope (soc) 99
Elementalist's Palette
Whenever you cast a spell with
in its mana cost, put two charge counters on this artifact.
: Add one mana of any color.
: Add
for each charge counter on this artifact. Spend this mana only on costs that contain
.
Artifact
Elementalist's Palette (soc) 346
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Mana Bloom
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Enchantment
Mana Bloom (soc) 275
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (soc) 280
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Topiary Lecturer
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
: Add an amount of
equal to this creature's power.
Creature - Elf Druid
Topiary Lecturer (sos) 165
Yavimaya Bloomsage
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Dryad
Yavimaya Bloomsage // Channel (soc) 44

Ramp

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Recursion

Qty: 2 Price: $2.84
Divergent Equation
Return up to X target instant and/or sorcery cards from your graveyard to your hand.
Exile Divergent Equation.
Instant
Divergent Equation (sos) 43
Wildest Dreams
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
Sorcery
Wildest Dreams (kld) 174

Recursion

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Removal

Qty: 2 Price: $1.78
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Steelbane Hydra
This creature enters with X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Creature - Hydra Turtle
Steelbane Hydra (soc) 288

Removal

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Theme (X Spell)

Qty: 1 Price: $2.49
Vastwood Hydra
This creature enters with X +1/+1 counters on it.
When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
Creature - Hydra
Vastwood Hydra (m14) 198

Theme (X Spell)

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Tokens

Qty: 8 Price: $10.14
Deekah, Fractal Theorist
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
: Target creature token can't be blocked this turn.
Legendary Creature - Human Wizard
Deekah, Fractal Theorist (soc) 193
Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
Sorcery
Doppelgang (mkm) 198
Fractal Harness
When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip
Artifact - Equipment
Fractal Harness (soc) 268
Fractal Tender
Ward

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.
Creature - Wizard Elf
Fractal Tender (sos) 190
Lattice Library
This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with
in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
Enchantment
Lattice Library (soc) 40
Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Mutant BFF (tmt) 198
Primo, the Unbounded
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Legendary Creature - Wolf Fractal
Primo, the Unbounded (soc) 6
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard
Zimone, All-Questioning (soc) 340

Tokens

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Utility

Qty: 1 Price: $0.69
Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
Creature - Ooze
Kinetic Ooze (soc) 39

Utility

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Maybeboard

Qty: 3 Price: $24.13
Biophagus
Genomic Enhancement —
: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Creature - Human Wizard Tyranid
Biophagus (40k) 87
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (blc) 260
Syncopate
Counter target spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Syncopate (fin) 80

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Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
37 pips - 29 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
59 pips - 44 cards
31 mana - 28 cards
0 pips - 0 cards
15 mana - 12 cards
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Description

{"ops":[{"insert":"Fractal Analysis"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a Simic +1/+1 counters / X-spells Commander deck built around Zimone, Infinite Analyst."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nZimone, Infinite Analyst is the mathematical heart of the deck. The first X-spell you cast each turn costs {1} less for each +1/+1 counter on her, and casting it puts two +1/+1 counters on her. This creates a perfect feedback loop: cheap early X-spells grow her quickly, which then makes bigger X-spells cheaper and more explosive on following turns. She rewards a mix of ramp, counter proliferation, and large X-cost threats that scale directly with available mana.\n\nThe deck leans heavily into Simic +1/+1 counter synergies, hydras, fractals, and explosive X-spell scaling, with strong mana ramp and draw to fuel consistent, overwhelming turns.\n\nCore Themes and Synergies"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counter Proliferation"},{"insert":": Branching Evolution, Ozolith the Shattered Spire, Primal Vigor, Unbound Flourishing, Adrix and Nev Twincasters, and both Michelangelo cards (Weirdness to 11 and Mutant BFF) are chosen because they multiply every counter placed. Ozolith not only adds extras across the board but can also redistribute them as a sorcery, turning a single big X-creature into a board-wide explosion. The doubling/tripling effects make even modest X values into game-ending threats.\n\n"},{"attributes":{"bold":true},"insert":"X-Spell Payoffs"},{"insert":": Hydroid Krasis and The Goose Mother are perfect because they enter with X +1/+1 counters and immediately provide card advantage, life, or Food tokens — all of which get massively better with Zimone’s cost reduction and the multipliers. Primo, the Unbounded, stands out as an X-cost Fractal Wolf with trample that enters with twice X counters and generates growing Fractal tokens. Expansion Algorithm, Biomass Mutation, Mathemagics, Mind Spring, Finale of Revelation, Doppelgang, and Kinetic Ooze give scalable draw, board-wide pumps, removal, or copies that become absurd once the engines are online.\n\n"},{"attributes":{"bold":true},"insert":"Hydra and Big Creature Suite"},{"insert":": Goldvein Hydra, Lifeblood Hydra, Steelbane Hydra, Vastwood Hydra, Stonecoil Serpent, and Kalonian Hydra are picked for their built-in counter or growth mechanics. They serve as resilient beaters that double as removal or reach, and they all scale perfectly with the proliferation theme.\n\n"},{"attributes":{"bold":true},"insert":"Fractal and Token Support"},{"insert":": Deekah, Fractal Theorist, Fractal Harness, Fractal Tender, Lattice Library, and Owlin Spiralmancer create and copy tokens that feed the counter plan. Mind into Matter adds flexible permanent tricks that further fuel the engine.\n\n"},{"attributes":{"bold":true},"insert":"Ramp and Mana Fixing"},{"insert":": Nature’s Lore, Open the Way, Animist’s Awakening, Growing Rites of Itlimoc (which flips into Itlimoc, Cradle of the Sun), Kami of Whispered Hopes, Yavimaya Bloomsage // Channel, Topiary Lecturer, and artifacts like Sol Ring, Arcane Signet, Astral Cornucopia, Elementalist’s Palette, Brass Infiniscope, and Mana Bloom ensure you hit high mana values reliably. The mana base (Command Tower, Dreamroot Cascade, Yavimaya Coast, Botanical Sanctum, Alchemist’s Refuge, Deserted Temple, Rogue’s Passage, Reliquary Tower) is tuned for consistency and utility.\n\n"},{"attributes":{"bold":true},"insert":"Protection and Interaction"},{"insert":": Fierce Guardianship (free counter), Repulsive Mutation (counters + counterspell), Rapid Hybridization, Silkguard, Tyvar’s Stand, March of Swirling Mist, Swiftfoot Boots, Spectral Denial, and Power Sink keep your growing board alive while handling opposing threats. Commander's Insight, The Blue Spirit, Wan Shi Tong Librarian, and Tribute to the World Tree provide consistent card advantage that scales with the board.\n\nPlaystyle"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":": Ramp aggressively and establish counter engines (Branching Evolution, Ozolith, or Primal Vigor) while using cheap X-spells or abilities to grow Zimone and set up the first few multipliers.\n\n"},{"attributes":{"bold":true},"insert":"Mid-to-late game"},{"insert":": Cast massive X-spells for overwhelming value, turn your creatures into gigantic hydras and fractals, and use Biomass Mutation or similar effects for surprise lethal. You can win via combat with trampling, unblockable, or infinitely large threats, or through overwhelming card advantage and inevitability.\n\nThe deck has strong resilience thanks to counter doublers, protection, and scalable value, plus plenty of interaction. It excels in longer games where mana and counters accumulate, but can be vulnerable to heavy board wipes if not protected. Overall, it’s a fun, scalable Simic “math matters” build full of growing monsters and “how big can I make this?” moments.\n"}]}
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