270 views80 mins ago
Commander
Size: 100Est cost: $368.46Salt sum: 32.19
fenrir1026
270 views80 mins ago
Commander
Size: 100Est cost: $368.46Salt sum: 32.19
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{"ops":[{"insert":"Fractal Analysis"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a Simic +1/+1 counters / X-spells Commander deck built around Zimone, Infinite Analyst."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nZimone, Infinite Analyst is the mathematical heart of the deck. The first X-spell you cast each turn costs {1} less for each +1/+1 counter on her, and casting it puts two +1/+1 counters on her. This creates a perfect feedback loop: cheap early X-spells grow her quickly, which then makes bigger X-spells cheaper and more explosive on following turns. She rewards a mix of ramp, counter proliferation, and large X-cost threats that scale directly with available mana.\n\nThe deck leans heavily into Simic +1/+1 counter synergies, hydras, fractals, and explosive X-spell scaling, with strong mana ramp and draw to fuel consistent, overwhelming turns.\n\nCore Themes and Synergies"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counter Proliferation"},{"insert":": Branching Evolution, Ozolith the Shattered Spire, Primal Vigor, Unbound Flourishing, Adrix and Nev Twincasters, and both Michelangelo cards (Weirdness to 11 and Mutant BFF) are chosen because they multiply every counter placed. Ozolith not only adds extras across the board but can also redistribute them as a sorcery, turning a single big X-creature into a board-wide explosion. The doubling/tripling effects make even modest X values into game-ending threats.\n\n"},{"attributes":{"bold":true},"insert":"X-Spell Payoffs"},{"insert":": Hydroid Krasis and The Goose Mother are perfect because they enter with X +1/+1 counters and immediately provide card advantage, life, or Food tokens — all of which get massively better with Zimone’s cost reduction and the multipliers. Primo, the Unbounded, stands out as an X-cost Fractal Wolf with trample that enters with twice X counters and generates growing Fractal tokens. Expansion Algorithm, Biomass Mutation, Mathemagics, Mind Spring, Finale of Revelation, Doppelgang, and Kinetic Ooze give scalable draw, board-wide pumps, removal, or copies that become absurd once the engines are online.\n\n"},{"attributes":{"bold":true},"insert":"Hydra and Big Creature Suite"},{"insert":": Goldvein Hydra, Lifeblood Hydra, Steelbane Hydra, Vastwood Hydra, Stonecoil Serpent, and Kalonian Hydra are picked for their built-in counter or growth mechanics. They serve as resilient beaters that double as removal or reach, and they all scale perfectly with the proliferation theme.\n\n"},{"attributes":{"bold":true},"insert":"Fractal and Token Support"},{"insert":": Deekah, Fractal Theorist, Fractal Harness, Fractal Tender, Lattice Library, and Owlin Spiralmancer create and copy tokens that feed the counter plan. Mind into Matter adds flexible permanent tricks that further fuel the engine.\n\n"},{"attributes":{"bold":true},"insert":"Ramp and Mana Fixing"},{"insert":": Nature’s Lore, Open the Way, Animist’s Awakening, Growing Rites of Itlimoc (which flips into Itlimoc, Cradle of the Sun), Kami of Whispered Hopes, Yavimaya Bloomsage // Channel, Topiary Lecturer, and artifacts like Sol Ring, Arcane Signet, Astral Cornucopia, Elementalist’s Palette, Brass Infiniscope, and Mana Bloom ensure you hit high mana values reliably. The mana base (Command Tower, Dreamroot Cascade, Yavimaya Coast, Botanical Sanctum, Alchemist’s Refuge, Deserted Temple, Rogue’s Passage, Reliquary Tower) is tuned for consistency and utility.\n\n"},{"attributes":{"bold":true},"insert":"Protection and Interaction"},{"insert":": Fierce Guardianship (free counter), Repulsive Mutation (counters + counterspell), Rapid Hybridization, Silkguard, Tyvar’s Stand, March of Swirling Mist, Swiftfoot Boots, Spectral Denial, and Power Sink keep your growing board alive while handling opposing threats. Commander's Insight, The Blue Spirit, Wan Shi Tong Librarian, and Tribute to the World Tree provide consistent card advantage that scales with the board.\n\nPlaystyle"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":": Ramp aggressively and establish counter engines (Branching Evolution, Ozolith, or Primal Vigor) while using cheap X-spells or abilities to grow Zimone and set up the first few multipliers.\n\n"},{"attributes":{"bold":true},"insert":"Mid-to-late game"},{"insert":": Cast massive X-spells for overwhelming value, turn your creatures into gigantic hydras and fractals, and use Biomass Mutation or similar effects for surprise lethal. You can win via combat with trampling, unblockable, or infinitely large threats, or through overwhelming card advantage and inevitability.\n\nThe deck has strong resilience thanks to counter doublers, protection, and scalable value, plus plenty of interaction. It excels in longer games where mana and counters accumulate, but can be vulnerable to heavy board wipes if not protected. Overall, it’s a fun, scalable Simic “math matters” build full of growing monsters and “how big can I make this?” moments.\n"}]}
Commander
Commander
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Counter Spell
Counter Spell
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Counters
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Counters
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Draw
Draw
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Enabler/Payoff
Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Enchantment

Enabler/Payoff
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Land
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Multiplier (+1/+1 Counters)
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Multiplier (+1/+1 Counters)
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Multiplier (Counters)
Multiplier (Counters)
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Multiplier (Tokens)
Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Multiplier (Tokens)
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Protection
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Protection
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Ramp
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery

Mana Bloom
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Enchantment

Ramp
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Removal
Removal
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Theme (X Spell)
Theme (X Spell)
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Tokens
Deekah, Fractal Theorist
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
: Target creature token can't be blocked this turn.
: Target creature token can't be blocked this turn.
Legendary Creature - Human Wizard

Fractal Tender
Ward
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.
Creature - Wizard Elf

Lattice Library
This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
When this enchantment enters and whenever you cast your first spell with in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
Enchantment

Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Mutant Ninja Turtle

Primo, the Unbounded
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Legendary Creature - Wolf Fractal

Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard

Tokens
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Utility
Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
Creature - Ooze

Utility
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Maybeboard
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Fractal Analysis"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a Simic +1/+1 counters / X-spells Commander deck built around Zimone, Infinite Analyst."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nZimone, Infinite Analyst is the mathematical heart of the deck. The first X-spell you cast each turn costs {1} less for each +1/+1 counter on her, and casting it puts two +1/+1 counters on her. This creates a perfect feedback loop: cheap early X-spells grow her quickly, which then makes bigger X-spells cheaper and more explosive on following turns. She rewards a mix of ramp, counter proliferation, and large X-cost threats that scale directly with available mana.\n\nThe deck leans heavily into Simic +1/+1 counter synergies, hydras, fractals, and explosive X-spell scaling, with strong mana ramp and draw to fuel consistent, overwhelming turns.\n\nCore Themes and Synergies"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"+1/+1 Counter Proliferation"},{"insert":": Branching Evolution, Ozolith the Shattered Spire, Primal Vigor, Unbound Flourishing, Adrix and Nev Twincasters, and both Michelangelo cards (Weirdness to 11 and Mutant BFF) are chosen because they multiply every counter placed. Ozolith not only adds extras across the board but can also redistribute them as a sorcery, turning a single big X-creature into a board-wide explosion. The doubling/tripling effects make even modest X values into game-ending threats.\n\n"},{"attributes":{"bold":true},"insert":"X-Spell Payoffs"},{"insert":": Hydroid Krasis and The Goose Mother are perfect because they enter with X +1/+1 counters and immediately provide card advantage, life, or Food tokens — all of which get massively better with Zimone’s cost reduction and the multipliers. Primo, the Unbounded, stands out as an X-cost Fractal Wolf with trample that enters with twice X counters and generates growing Fractal tokens. Expansion Algorithm, Biomass Mutation, Mathemagics, Mind Spring, Finale of Revelation, Doppelgang, and Kinetic Ooze give scalable draw, board-wide pumps, removal, or copies that become absurd once the engines are online.\n\n"},{"attributes":{"bold":true},"insert":"Hydra and Big Creature Suite"},{"insert":": Goldvein Hydra, Lifeblood Hydra, Steelbane Hydra, Vastwood Hydra, Stonecoil Serpent, and Kalonian Hydra are picked for their built-in counter or growth mechanics. They serve as resilient beaters that double as removal or reach, and they all scale perfectly with the proliferation theme.\n\n"},{"attributes":{"bold":true},"insert":"Fractal and Token Support"},{"insert":": Deekah, Fractal Theorist, Fractal Harness, Fractal Tender, Lattice Library, and Owlin Spiralmancer create and copy tokens that feed the counter plan. Mind into Matter adds flexible permanent tricks that further fuel the engine.\n\n"},{"attributes":{"bold":true},"insert":"Ramp and Mana Fixing"},{"insert":": Nature’s Lore, Open the Way, Animist’s Awakening, Growing Rites of Itlimoc (which flips into Itlimoc, Cradle of the Sun), Kami of Whispered Hopes, Yavimaya Bloomsage // Channel, Topiary Lecturer, and artifacts like Sol Ring, Arcane Signet, Astral Cornucopia, Elementalist’s Palette, Brass Infiniscope, and Mana Bloom ensure you hit high mana values reliably. The mana base (Command Tower, Dreamroot Cascade, Yavimaya Coast, Botanical Sanctum, Alchemist’s Refuge, Deserted Temple, Rogue’s Passage, Reliquary Tower) is tuned for consistency and utility.\n\n"},{"attributes":{"bold":true},"insert":"Protection and Interaction"},{"insert":": Fierce Guardianship (free counter), Repulsive Mutation (counters + counterspell), Rapid Hybridization, Silkguard, Tyvar’s Stand, March of Swirling Mist, Swiftfoot Boots, Spectral Denial, and Power Sink keep your growing board alive while handling opposing threats. Commander's Insight, The Blue Spirit, Wan Shi Tong Librarian, and Tribute to the World Tree provide consistent card advantage that scales with the board.\n\nPlaystyle"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":": Ramp aggressively and establish counter engines (Branching Evolution, Ozolith, or Primal Vigor) while using cheap X-spells or abilities to grow Zimone and set up the first few multipliers.\n\n"},{"attributes":{"bold":true},"insert":"Mid-to-late game"},{"insert":": Cast massive X-spells for overwhelming value, turn your creatures into gigantic hydras and fractals, and use Biomass Mutation or similar effects for surprise lethal. You can win via combat with trampling, unblockable, or infinitely large threats, or through overwhelming card advantage and inevitability.\n\nThe deck has strong resilience thanks to counter doublers, protection, and scalable value, plus plenty of interaction. It excels in longer games where mana and counters accumulate, but can be vulnerable to heavy board wipes if not protected. Overall, it’s a fun, scalable Simic “math matters” build full of growing monsters and “how big can I make this?” moments.\n"}]}








































































