922 views3 days ago
Commander
Size: 100Salt sum: 48.2
 avatar

nevanda

922 views3 days ago
Commander
Size: 100Salt sum: 48.2

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"What I Like Most About This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I really like how explosive and resilient to board wipes this deck is. It recovers very well after a board wipe, quickly draws a ton of cards, and can put huge creatures onto the battlefield surprisingly fast. It's very satisfying to see the deck rebuild so quickly. It's also very straightforward to play: play big creatures and attack."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThe Deck’s Biggest Weakness"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck doesn't have much interaction, so it can struggle to deal with what the opponents are doing. Also, the board can sometimes get so huge that it's easy to miss or forget to resolve some of your triggers."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The most important lesson when piloting this deck is:\n\nIf you must choose between establishing a card advantage engine and putting a large creature onto the battlefield, establishing the card advantage engine is usually correct.\n\nMost of the large creatures in the deck are interchangeable.\nThe difference between Titan of Industry and Vaultborn Tyrant rarely matters early.\nThe difference between having Guardian Project and not having Guardian Project often decides the entire game.\nThe deck is designed so that once card draw starts flowing, the threats naturally follow.\nDo not think of yourself as a stompy deck.\nThink of yourself as a value engine deck that happens to win through combat.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every game follows a similar pattern:\nAccelerate mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy Kona, Rescue Beastie."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find a reliable way to tap Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish a card advantage engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Kona triggers to generate overwhelming value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish opponents with a massive combat step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe deck rarely wins because of a single creature.\nIt wins because opponents eventually cannot answer everything entering the battlefield every turn.\n\nThe Three Pillars"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Kona Enablers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kona is the heart of the deck.\nWithout a way to tap Kona, the deck becomes significantly slower.\nMany cards exist solely to ensure Kona triggers every turn without needing to attack.\nExamples include:\n"},{"insert":{"card-link":"Holdout Settlement"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Survivors' Encampment"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Relic of Legends"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Citanul Stalwart"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dependable Quinjet"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gene Pollinator"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards may not look impressive, but they are often more important than the giant creatures in your hand.\nA turn-three Kona trigger is frequently worth more than casting an additional threat.\nWhen evaluating opening hands, always ask:\n\"Can I reliably trigger Kona?\"\nIf the answer is no, the hand is often weaker than it appears.\n\n2. Card Advantage Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the most important category in the entire deck.\nExamples include:\n"},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Garruk, Primal Hunter"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards are usually stronger than any individual threat.\nA common mistake is using a Kona trigger to put a giant creature onto the battlefield immediately.\nOften the stronger line is:\nTurn 3:\nTrigger Kona and put Guardian Project onto the battlefield.\nTurn 4:\nTrigger Kona again and put a large creature onto the battlefield.\nNow that creature replaces itself immediately.\nTurn 5:\nRepeat.\nThe result is a hand that keeps growing while opponents slowly run out of answers.\nIf one of these engines survives for multiple turns, the deck becomes extremely difficult to stop.\n\n3. Mana Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not merely ramp.\nIt aims to produce absurd amounts of mana.\nExamples include:\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zendikar Resurgent"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exploration Broodship"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOnce one of these engines is active, many games become trivial.\nYou often transition from cheating permanents into play to simply hard-casting everything in your hand.\n\nSecondary Cheat Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although Kona is the commander, the deck does not rely exclusively on her.\nSeveral cards allow the deck to continue functioning after repeated commander removal.\nThese include:\n"},{"insert":{"card-link":"Monster Manual // Zoological Study"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ojer Kaslem, Deepest Growth // Temple of Cultivation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Invasion of Shandalar // Leyline Surge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sledge-Class Seedship"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards create redundancy and make it difficult for opponents to completely shut down your game plan.\nIf Kona becomes too expensive to cast repeatedly, these cards often take over the game.\n\nThreat Categories"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Instead of evaluating creatures individually, it is more useful to think of them as roles.\nValue Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures generate cards, resources, or immediate advantage.\nExamples include:\n"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan of Industry"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese are usually your preferred early cheat targets.\nThey help build an overwhelming advantage rather than simply presenting power.\n\nMana Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures dramatically increase your mana production.\nExamples include:\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese often enable explosive turns where multiple threats enter the battlefield at once.\n\nUtility Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures solve problems.\nExamples include:\n"},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Apex Altisaur"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan of Industry"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen behind, prioritize these over raw power.\n\nFinishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are the cards that actually end games.\nExamples include:\n"},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" - in the fog meta :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards convert an already developed board into lethal damage.\nDo not rush them.\nThey are strongest when played after your board is already established.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong hand usually contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Kona enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A card advantage engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThose hands tend to snowball very quickly.\n\nRemember:\nA hand with card draw but no giant creatures is often keepable.\nA hand with giant creatures but no card draw often is not.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, avoid committing every threat to the battlefield.\nThe deck already generates enormous value.\nForce opponents to answer your current board before exposing additional resources.\nMany losses occur because players overextend into a board wipe.\nIf you already have:\nA draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A threatening board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nyou usually do not need to deploy everything.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, stop thinking about damage.\nFocus on rebuilding your engines.\nThe priority should usually be:\nCard advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana production"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threats"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA single Guardian Project or The Great Henge often rebuilds an entire board state within a turn cycle.\nTrying to race opponents with one large creature rarely works.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Prioritizing threats over engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most common mistake.\nThe deck is built around value generation, not individual creatures.\n\nTriggering Kona without a plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every Kona trigger should have a purpose.\nAsk yourself:\n\"What permanent gives me the most resources over the next three turns?\"\nThe answer is often not the biggest creature in your hand.\n\nUnderestimating card draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Drawing five cards is usually stronger than adding ten power to the battlefield.\nThe deck naturally converts cards into power.\nThe reverse is not always true.\n\nOverextending"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You do not need ten creatures to win.\nYou need enough creatures to force answers while maintaining resources in reserve.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kona, Rescue Beastie is often mistaken for a straightforward stompy commander.\nIn practice, the deck plays much more like a resource engine.\nThe creatures are not the plan.\nThe engines are the plan.\nEstablish reliable Kona triggers, prioritize card advantage over raw power, build overwhelming mana production, and let the deck's threats take over naturally.\nIf played patiently, the deck will eventually produce more cards, more mana, and more battlefield presence than most tables can realistically answer.\n"}]}

Commander

Qty: 1 Price: $1.99
Kona, Rescue Beastie
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Beast Survivor
Kona, Rescue Beastie (dsk) 187

Commander

(CTRL to add secondary)

Counters

Qty: 3 Price: $34.47
Canopy Gargantuan
Flying, ward

At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Creature - Dragon
Canopy Gargantuan (tdc) 45
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm
Quilled Greatwurm (fdn) 111
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (mom) 337

Counters

(CTRL to add secondary)

Creature

Qty: 2 Price: $10.48
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter
Beorn the Fierce (hob) 119
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183

Creature

(CTRL to add secondary)

Draw

Qty: 15 Price: $263.15
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (c21) 190
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 146
Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Outcaster Trailblazer (otj) 343
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (otc) 203
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (pw25) 1
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 286
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 358The Legend of Kyoshi // Avatar Kyoshi (tla) 358
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (mkc) 191
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 20
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (plst) OGW-147

Draw

(CTRL to add secondary)

Finisher

Qty: 1 Price: $20.99
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Legendary Creature - Warrior Elf
Tyvar, the Pummeler (dsk) 353

Finisher

(CTRL to add secondary)

Interaction

Qty: 3 Price: $73.97
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Nissa, Ascended Animist
Compleated (
can be paid with
or 2 life. For each
paid with life, this planeswalker enters with two fewer loyalty counters.)
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Legendary Planeswalker - Nissa
Nissa, Ascended Animist (one) 175
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Creature - Elemental
Titan of Industry (snc) 289

Interaction

(CTRL to add secondary)

Land

Qty: 31 (34 w/ MDFC)Price: $208.19
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (otc) 274
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 279
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 271
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 357
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

(CTRL to add secondary)

Protection

Qty: 3 Price: $15.47
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180
Stonehoof Chieftain
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Creature - Warrior Centaur
Stonehoof Chieftain (cmm) 325
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (tmc) 53

Protection

(CTRL to add secondary)

Pump

Qty: 1 Price: $18.99
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

Pump

(CTRL to add secondary)

Put into Battlefield

Qty: 3 Price: $37.97
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Monster Manual
,
: You may put a creature card from your hand onto the battlefield.
Artifact - Book
Monster Manual // Zoological Study (clb) 242
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204

Put into Battlefield

(CTRL to add secondary)

Ramp

Qty: 24 Price: $165.28
Arbor Adherent
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Creature - Druid Dog
Arbor Adherent (tdc) 42
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Citanul Stalwart
, Tap an untapped artifact or creature you control: Add one mana of any color.
Creature - Soldier Elf Druid
Citanul Stalwart (bro) 175
Cultivator's Caravan
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cultivator's Caravan (drc) 127
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 160
Dependable Quinjet
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dependable Quinjet (msh) 246
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 345
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 14
Gene Pollinator
, Tap an untapped permanent you control: Add one mana of any color.
Creature Artifact - Insect Robot
Gene Pollinator (eoe) 186
Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan
Glacier Godmaw (eoe) 188
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (cmr) 239
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
Artifact - Vehicle
Lumbering Worldwagon (dft) 316
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (mkc) 178
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cmm) 320
Shriekwood Devourer
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
Creature - Treefolk
Shriekwood Devourer (dsc) 35
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 356
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Trailtracker Scout
: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
Creature - Scout Raccoon
Trailtracker Scout (blc) 35

Ramp

(CTRL to add secondary)

Recursion

Qty: 2 Price: $13.98
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Invasion of Shandalar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, return up to three target permanent cards from your graveyard to your hand.
Battle - Siege
Invasion of Shandalar // Leyline Surge (mom) 193Invasion of Shandalar // Leyline Surge (mom) 193

Recursion

(CTRL to add secondary)

Removal

Qty: 5 Price: $31.25
Apex Altisaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Creature - Dinosaur
Apex Altisaur (lcc) 232
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177
Woodfall Primus
Trample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Shaman Treefolk
Woodfall Primus (ncc) 322

Removal

(CTRL to add secondary)

Tappers

Qty: 4 Price: $4.16
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (scd) 305
Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft
Sledge-Class Seedship (eoe) 208
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (hou) 184
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
Artifact - Vehicle
Thunderous Velocipede (dft) 317

Tappers

(CTRL to add secondary)

Tokens

Qty: 1 Price: $15.99
The Skullspore Nexus
This spell costs
less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
,
: Double target creature's power until end of turn.
Legendary Artifact
The Skullspore Nexus (lci) 212

Tokens

(CTRL to add secondary)

Tutor

Qty: 1 Price: $34.99
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (sld) 2680

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 8 Price: $118.92
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment
Birthing Ritual (mh3) 146
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (plst) 2XM-235
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 245
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery
Earth's Mightiest Heroes (msh) 165
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien
Galactus, Devourer of Worlds (msc) 8
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (lcc) 256
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
107 pips - 60 cards
55 mana - 49 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"What I Like Most About This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I really like how explosive and resilient to board wipes this deck is. It recovers very well after a board wipe, quickly draws a ton of cards, and can put huge creatures onto the battlefield surprisingly fast. It's very satisfying to see the deck rebuild so quickly. It's also very straightforward to play: play big creatures and attack."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThe Deck’s Biggest Weakness"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck doesn't have much interaction, so it can struggle to deal with what the opponents are doing. Also, the board can sometimes get so huge that it's easy to miss or forget to resolve some of your triggers."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The most important lesson when piloting this deck is:\n\nIf you must choose between establishing a card advantage engine and putting a large creature onto the battlefield, establishing the card advantage engine is usually correct.\n\nMost of the large creatures in the deck are interchangeable.\nThe difference between Titan of Industry and Vaultborn Tyrant rarely matters early.\nThe difference between having Guardian Project and not having Guardian Project often decides the entire game.\nThe deck is designed so that once card draw starts flowing, the threats naturally follow.\nDo not think of yourself as a stompy deck.\nThink of yourself as a value engine deck that happens to win through combat.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every game follows a similar pattern:\nAccelerate mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy Kona, Rescue Beastie."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find a reliable way to tap Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish a card advantage engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Kona triggers to generate overwhelming value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish opponents with a massive combat step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe deck rarely wins because of a single creature.\nIt wins because opponents eventually cannot answer everything entering the battlefield every turn.\n\nThe Three Pillars"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Kona Enablers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kona is the heart of the deck.\nWithout a way to tap Kona, the deck becomes significantly slower.\nMany cards exist solely to ensure Kona triggers every turn without needing to attack.\nExamples include:\n"},{"insert":{"card-link":"Holdout Settlement"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Survivors' Encampment"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Relic of Legends"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Citanul Stalwart"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dependable Quinjet"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gene Pollinator"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards may not look impressive, but they are often more important than the giant creatures in your hand.\nA turn-three Kona trigger is frequently worth more than casting an additional threat.\nWhen evaluating opening hands, always ask:\n\"Can I reliably trigger Kona?\"\nIf the answer is no, the hand is often weaker than it appears.\n\n2. Card Advantage Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the most important category in the entire deck.\nExamples include:\n"},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Garruk, Primal Hunter"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards are usually stronger than any individual threat.\nA common mistake is using a Kona trigger to put a giant creature onto the battlefield immediately.\nOften the stronger line is:\nTurn 3:\nTrigger Kona and put Guardian Project onto the battlefield.\nTurn 4:\nTrigger Kona again and put a large creature onto the battlefield.\nNow that creature replaces itself immediately.\nTurn 5:\nRepeat.\nThe result is a hand that keeps growing while opponents slowly run out of answers.\nIf one of these engines survives for multiple turns, the deck becomes extremely difficult to stop.\n\n3. Mana Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not merely ramp.\nIt aims to produce absurd amounts of mana.\nExamples include:\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zendikar Resurgent"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exploration Broodship"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOnce one of these engines is active, many games become trivial.\nYou often transition from cheating permanents into play to simply hard-casting everything in your hand.\n\nSecondary Cheat Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although Kona is the commander, the deck does not rely exclusively on her.\nSeveral cards allow the deck to continue functioning after repeated commander removal.\nThese include:\n"},{"insert":{"card-link":"Monster Manual // Zoological Study"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ojer Kaslem, Deepest Growth // Temple of Cultivation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Invasion of Shandalar // Leyline Surge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sledge-Class Seedship"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards create redundancy and make it difficult for opponents to completely shut down your game plan.\nIf Kona becomes too expensive to cast repeatedly, these cards often take over the game.\n\nThreat Categories"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Instead of evaluating creatures individually, it is more useful to think of them as roles.\nValue Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures generate cards, resources, or immediate advantage.\nExamples include:\n"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan of Industry"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese are usually your preferred early cheat targets.\nThey help build an overwhelming advantage rather than simply presenting power.\n\nMana Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures dramatically increase your mana production.\nExamples include:\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese often enable explosive turns where multiple threats enter the battlefield at once.\n\nUtility Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures solve problems.\nExamples include:\n"},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Apex Altisaur"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan of Industry"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen behind, prioritize these over raw power.\n\nFinishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are the cards that actually end games.\nExamples include:\n"},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" - in the fog meta :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards convert an already developed board into lethal damage.\nDo not rush them.\nThey are strongest when played after your board is already established.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong hand usually contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Kona enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A card advantage engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThose hands tend to snowball very quickly.\n\nRemember:\nA hand with card draw but no giant creatures is often keepable.\nA hand with giant creatures but no card draw often is not.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, avoid committing every threat to the battlefield.\nThe deck already generates enormous value.\nForce opponents to answer your current board before exposing additional resources.\nMany losses occur because players overextend into a board wipe.\nIf you already have:\nA draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A threatening board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nyou usually do not need to deploy everything.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, stop thinking about damage.\nFocus on rebuilding your engines.\nThe priority should usually be:\nCard advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana production"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threats"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA single Guardian Project or The Great Henge often rebuilds an entire board state within a turn cycle.\nTrying to race opponents with one large creature rarely works.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Prioritizing threats over engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most common mistake.\nThe deck is built around value generation, not individual creatures.\n\nTriggering Kona without a plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every Kona trigger should have a purpose.\nAsk yourself:\n\"What permanent gives me the most resources over the next three turns?\"\nThe answer is often not the biggest creature in your hand.\n\nUnderestimating card draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Drawing five cards is usually stronger than adding ten power to the battlefield.\nThe deck naturally converts cards into power.\nThe reverse is not always true.\n\nOverextending"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You do not need ten creatures to win.\nYou need enough creatures to force answers while maintaining resources in reserve.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kona, Rescue Beastie is often mistaken for a straightforward stompy commander.\nIn practice, the deck plays much more like a resource engine.\nThe creatures are not the plan.\nThe engines are the plan.\nEstablish reliable Kona triggers, prioritize card advantage over raw power, build overwhelming mana production, and let the deck's threats take over naturally.\nIf played patiently, the deck will eventually produce more cards, more mana, and more battlefield presence than most tables can realistically answer.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards