nevanda
922 views3 days ago
Commander
Size: 100Salt sum: 48.2
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{"ops":[{"insert":"What I Like Most About This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I really like how explosive and resilient to board wipes this deck is. It recovers very well after a board wipe, quickly draws a ton of cards, and can put huge creatures onto the battlefield surprisingly fast. It's very satisfying to see the deck rebuild so quickly. It's also very straightforward to play: play big creatures and attack."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThe Deck’s Biggest Weakness"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck doesn't have much interaction, so it can struggle to deal with what the opponents are doing. Also, the board can sometimes get so huge that it's easy to miss or forget to resolve some of your triggers."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The most important lesson when piloting this deck is:\n\nIf you must choose between establishing a card advantage engine and putting a large creature onto the battlefield, establishing the card advantage engine is usually correct.\n\nMost of the large creatures in the deck are interchangeable.\nThe difference between Titan of Industry and Vaultborn Tyrant rarely matters early.\nThe difference between having Guardian Project and not having Guardian Project often decides the entire game.\nThe deck is designed so that once card draw starts flowing, the threats naturally follow.\nDo not think of yourself as a stompy deck.\nThink of yourself as a value engine deck that happens to win through combat.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every game follows a similar pattern:\nAccelerate mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy Kona, Rescue Beastie."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find a reliable way to tap Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish a card advantage engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Kona triggers to generate overwhelming value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish opponents with a massive combat step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe deck rarely wins because of a single creature.\nIt wins because opponents eventually cannot answer everything entering the battlefield every turn.\n\nThe Three Pillars"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Kona Enablers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kona is the heart of the deck.\nWithout a way to tap Kona, the deck becomes significantly slower.\nMany cards exist solely to ensure Kona triggers every turn without needing to attack.\nExamples include:\n"},{"insert":{"card-link":"Holdout Settlement"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Survivors' Encampment"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Relic of Legends"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Citanul Stalwart"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dependable Quinjet"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gene Pollinator"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards may not look impressive, but they are often more important than the giant creatures in your hand.\nA turn-three Kona trigger is frequently worth more than casting an additional threat.\nWhen evaluating opening hands, always ask:\n\"Can I reliably trigger Kona?\"\nIf the answer is no, the hand is often weaker than it appears.\n\n2. Card Advantage Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the most important category in the entire deck.\nExamples include:\n"},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Garruk, Primal Hunter"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards are usually stronger than any individual threat.\nA common mistake is using a Kona trigger to put a giant creature onto the battlefield immediately.\nOften the stronger line is:\nTurn 3:\nTrigger Kona and put Guardian Project onto the battlefield.\nTurn 4:\nTrigger Kona again and put a large creature onto the battlefield.\nNow that creature replaces itself immediately.\nTurn 5:\nRepeat.\nThe result is a hand that keeps growing while opponents slowly run out of answers.\nIf one of these engines survives for multiple turns, the deck becomes extremely difficult to stop.\n\n3. Mana Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not merely ramp.\nIt aims to produce absurd amounts of mana.\nExamples include:\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zendikar Resurgent"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exploration Broodship"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOnce one of these engines is active, many games become trivial.\nYou often transition from cheating permanents into play to simply hard-casting everything in your hand.\n\nSecondary Cheat Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although Kona is the commander, the deck does not rely exclusively on her.\nSeveral cards allow the deck to continue functioning after repeated commander removal.\nThese include:\n"},{"insert":{"card-link":"Monster Manual // Zoological Study"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ojer Kaslem, Deepest Growth // Temple of Cultivation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Invasion of Shandalar // Leyline Surge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sledge-Class Seedship"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards create redundancy and make it difficult for opponents to completely shut down your game plan.\nIf Kona becomes too expensive to cast repeatedly, these cards often take over the game.\n\nThreat Categories"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Instead of evaluating creatures individually, it is more useful to think of them as roles.\nValue Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures generate cards, resources, or immediate advantage.\nExamples include:\n"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan of Industry"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese are usually your preferred early cheat targets.\nThey help build an overwhelming advantage rather than simply presenting power.\n\nMana Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures dramatically increase your mana production.\nExamples include:\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese often enable explosive turns where multiple threats enter the battlefield at once.\n\nUtility Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures solve problems.\nExamples include:\n"},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Apex Altisaur"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan of Industry"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen behind, prioritize these over raw power.\n\nFinishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are the cards that actually end games.\nExamples include:\n"},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" - in the fog meta :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards convert an already developed board into lethal damage.\nDo not rush them.\nThey are strongest when played after your board is already established.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong hand usually contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Kona enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A card advantage engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThose hands tend to snowball very quickly.\n\nRemember:\nA hand with card draw but no giant creatures is often keepable.\nA hand with giant creatures but no card draw often is not.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, avoid committing every threat to the battlefield.\nThe deck already generates enormous value.\nForce opponents to answer your current board before exposing additional resources.\nMany losses occur because players overextend into a board wipe.\nIf you already have:\nA draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A threatening board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nyou usually do not need to deploy everything.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, stop thinking about damage.\nFocus on rebuilding your engines.\nThe priority should usually be:\nCard advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana production"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threats"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA single Guardian Project or The Great Henge often rebuilds an entire board state within a turn cycle.\nTrying to race opponents with one large creature rarely works.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Prioritizing threats over engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most common mistake.\nThe deck is built around value generation, not individual creatures.\n\nTriggering Kona without a plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every Kona trigger should have a purpose.\nAsk yourself:\n\"What permanent gives me the most resources over the next three turns?\"\nThe answer is often not the biggest creature in your hand.\n\nUnderestimating card draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Drawing five cards is usually stronger than adding ten power to the battlefield.\nThe deck naturally converts cards into power.\nThe reverse is not always true.\n\nOverextending"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You do not need ten creatures to win.\nYou need enough creatures to force answers while maintaining resources in reserve.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kona, Rescue Beastie is often mistaken for a straightforward stompy commander.\nIn practice, the deck plays much more like a resource engine.\nThe creatures are not the plan.\nThe engines are the plan.\nEstablish reliable Kona triggers, prioritize card advantage over raw power, build overwhelming mana production, and let the deck's threats take over naturally.\nIf played patiently, the deck will eventually produce more cards, more mana, and more battlefield presence than most tables can realistically answer.\n"}]}
Counters
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm

Counters
(CTRL to add secondary)
Creature
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Legendary Creature - Warrior Bear Shapeshifter

Creature
(CTRL to add secondary)
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Interaction
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Nissa, Ascended Animist
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.)
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Legendary Planeswalker - Nissa

Interaction
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
(CTRL to add secondary)
Pump
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
(CTRL to add secondary)
Put into Battlefield
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Put into Battlefield
(CTRL to add secondary)
Ramp
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman

Removal
(CTRL to add secondary)
Tappers
Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft

Tappers
(CTRL to add secondary)
Tokens
The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment

Cosmic Cube
Ward
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact

Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien

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Deck Info
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Description
{"ops":[{"insert":"What I Like Most About This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I really like how explosive and resilient to board wipes this deck is. It recovers very well after a board wipe, quickly draws a ton of cards, and can put huge creatures onto the battlefield surprisingly fast. It's very satisfying to see the deck rebuild so quickly. It's also very straightforward to play: play big creatures and attack."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThe Deck’s Biggest Weakness"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck doesn't have much interaction, so it can struggle to deal with what the opponents are doing. Also, the board can sometimes get so huge that it's easy to miss or forget to resolve some of your triggers."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nCore Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The most important lesson when piloting this deck is:\n\nIf you must choose between establishing a card advantage engine and putting a large creature onto the battlefield, establishing the card advantage engine is usually correct.\n\nMost of the large creatures in the deck are interchangeable.\nThe difference between Titan of Industry and Vaultborn Tyrant rarely matters early.\nThe difference between having Guardian Project and not having Guardian Project often decides the entire game.\nThe deck is designed so that once card draw starts flowing, the threats naturally follow.\nDo not think of yourself as a stompy deck.\nThink of yourself as a value engine deck that happens to win through combat.\n\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every game follows a similar pattern:\nAccelerate mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy Kona, Rescue Beastie."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find a reliable way to tap Kona."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish a card advantage engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Kona triggers to generate overwhelming value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish opponents with a massive combat step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe deck rarely wins because of a single creature.\nIt wins because opponents eventually cannot answer everything entering the battlefield every turn.\n\nThe Three Pillars"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Kona Enablers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kona is the heart of the deck.\nWithout a way to tap Kona, the deck becomes significantly slower.\nMany cards exist solely to ensure Kona triggers every turn without needing to attack.\nExamples include:\n"},{"insert":{"card-link":"Holdout Settlement"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Survivors' Encampment"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Relic of Legends"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Citanul Stalwart"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cultivator's Caravan"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dependable Quinjet"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gene Pollinator"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards may not look impressive, but they are often more important than the giant creatures in your hand.\nA turn-three Kona trigger is frequently worth more than casting an additional threat.\nWhen evaluating opening hands, always ask:\n\"Can I reliably trigger Kona?\"\nIf the answer is no, the hand is often weaker than it appears.\n\n2. Card Advantage Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the most important category in the entire deck.\nExamples include:\n"},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Great Henge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Outcaster Trailblazer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Garruk, Primal Hunter"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards are usually stronger than any individual threat.\nA common mistake is using a Kona trigger to put a giant creature onto the battlefield immediately.\nOften the stronger line is:\nTurn 3:\nTrigger Kona and put Guardian Project onto the battlefield.\nTurn 4:\nTrigger Kona again and put a large creature onto the battlefield.\nNow that creature replaces itself immediately.\nTurn 5:\nRepeat.\nThe result is a hand that keeps growing while opponents slowly run out of answers.\nIf one of these engines survives for multiple turns, the deck becomes extremely difficult to stop.\n\n3. Mana Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not merely ramp.\nIt aims to produce absurd amounts of mana.\nExamples include:\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Zendikar Resurgent"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exploration Broodship"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOnce one of these engines is active, many games become trivial.\nYou often transition from cheating permanents into play to simply hard-casting everything in your hand.\n\nSecondary Cheat Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although Kona is the commander, the deck does not rely exclusively on her.\nSeveral cards allow the deck to continue functioning after repeated commander removal.\nThese include:\n"},{"insert":{"card-link":"Monster Manual // Zoological Study"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ojer Kaslem, Deepest Growth // Temple of Cultivation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Invasion of Shandalar // Leyline Surge"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sledge-Class Seedship"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards create redundancy and make it difficult for opponents to completely shut down your game plan.\nIf Kona becomes too expensive to cast repeatedly, these cards often take over the game.\n\nThreat Categories"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Instead of evaluating creatures individually, it is more useful to think of them as roles.\nValue Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures generate cards, resources, or immediate advantage.\nExamples include:\n"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan of Industry"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese are usually your preferred early cheat targets.\nThey help build an overwhelming advantage rather than simply presenting power.\n\nMana Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures dramatically increase your mana production.\nExamples include:\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese often enable explosive turns where multiple threats enter the battlefield at once.\n\nUtility Threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These creatures solve problems.\nExamples include:\n"},{"insert":{"card-link":"Woodfall Primus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Apex Altisaur"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titan of Industry"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Silverback Elder"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen behind, prioritize these over raw power.\n\nFinishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are the cards that actually end games.\nExamples include:\n"},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" - in the fog meta :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese cards convert an already developed board into lethal damage.\nDo not rush them.\nThey are strongest when played after your board is already established.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong hand usually contains:\nThree lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Kona enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A card advantage engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThose hands tend to snowball very quickly.\n\nRemember:\nA hand with card draw but no giant creatures is often keepable.\nA hand with giant creatures but no card draw often is not.\n\nPlaying From Ahead"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When ahead, avoid committing every threat to the battlefield.\nThe deck already generates enormous value.\nForce opponents to answer your current board before exposing additional resources.\nMany losses occur because players overextend into a board wipe.\nIf you already have:\nA draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A threatening board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nyou usually do not need to deploy everything.\n\nPlaying From Behind"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When behind, stop thinking about damage.\nFocus on rebuilding your engines.\nThe priority should usually be:\nCard advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana production"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threats"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA single Guardian Project or The Great Henge often rebuilds an entire board state within a turn cycle.\nTrying to race opponents with one large creature rarely works.\n\nCommon Mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Prioritizing threats over engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most common mistake.\nThe deck is built around value generation, not individual creatures.\n\nTriggering Kona without a plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every Kona trigger should have a purpose.\nAsk yourself:\n\"What permanent gives me the most resources over the next three turns?\"\nThe answer is often not the biggest creature in your hand.\n\nUnderestimating card draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Drawing five cards is usually stronger than adding ten power to the battlefield.\nThe deck naturally converts cards into power.\nThe reverse is not always true.\n\nOverextending"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You do not need ten creatures to win.\nYou need enough creatures to force answers while maintaining resources in reserve.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Kona, Rescue Beastie is often mistaken for a straightforward stompy commander.\nIn practice, the deck plays much more like a resource engine.\nThe creatures are not the plan.\nThe engines are the plan.\nEstablish reliable Kona triggers, prioritize card advantage over raw power, build overwhelming mana production, and let the deck's threats take over naturally.\nIf played patiently, the deck will eventually produce more cards, more mana, and more battlefield presence than most tables can realistically answer.\n"}]}






























































