Auriwave
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"The premise"},{"insert":"\n\nThis is a storm deck that aims to win the game in turns 6-7 by casting a "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" with a storm count big enough to pull out "},{"insert":{"card-link":"Lathliss, Dragon Queen"}},{"insert":", "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":", "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", "},{"insert":{"card-link":"Twinflame Tyrant"}},{"insert":", "},{"insert":{"card-link":"Dragonlord Kolaghan"}},{"insert":" and "},{"insert":{"card-link":"Utvara Hellkite"}},{"insert":" onto the battlefield all at once. \n\nThis combination of dragons provides an incredibly high amount of direct damage to the face by the sheer amount of triggers from "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", and provides even further damage on attack (enabled by "},{"insert":{"card-link":"Dragonlord Kolaghan"}},{"insert":"'s haste) with "},{"insert":{"card-link":"Utvara Hellkite"}},{"insert":" triggers. \n\nThe deck also features an alternate win condition in "},{"insert":{"card-link":"Dracogenesis"}},{"insert":", allowing us to cast the dragon spells directly.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Commander"},{"insert":"\n\nWhile "},{"insert":{"card-link":"Yurlok of Scorch Thrash"}},{"insert":" is usually a commander with a very on-rails gameplan, this deck is not reliant on him, he exists purely to add the colors needed for the deck to function. Additionally, he looks kind of like a dragon, which is an important factor for this deck.\n\nWhile it is still useful to cast Yurlok, as he functions as a glorified mana dork, having him destroyed is not a big setback to the deck's gameplan, we merely lose the access to his mana dork-like ability and "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" becomes weaker since it doesn't draw us cards.\n\nSpecial mention to"},{"insert":{"card-link":"Ziatora, the Incinerator"}},{"insert":", who despite being a dragon in Jund colors that ramps, does not make a good commander for this deck, since she comes out way too late to meaningfully ramp us into our storm turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Starting Hands"},{"insert":"\n\nThis deck needs to mulligan aggressively to both find either "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" or one of our many tutors ("},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":", "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Dark Petition"}},{"insert":") and to get any relevant Dragons out of our hand. Safer hands include those heavier on lands, since our limited land count and need to setup means the deck appreciates consistently dropping lands for turn.\n\nIdeal cards to find in our starting hand are permanent-based ramp (such as "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" or "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":"), cost-reduction effects ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" and "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":"), or combo-extending plays such as "},{"insert":{"card-link":"Manamorphose"}},{"insert":" or "},{"insert":{"card-link":"Past in Flames"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setting Up"},{"insert":"\n\nTo set up our storm turn, we need to achieve multiple things:\nFirstly, we need to either have "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" in our hand, or have a way to find it with a tutor effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondly, we need to generate enough mana to actually cast Dragonstorm, so we will need any of our big ritual effects ("},{"insert":{"card-link":"Jeska's Will"}},{"insert":", "},{"insert":{"card-link":"Rousing Refrain"}},{"insert":", "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" or "},{"insert":{"card-link":"Irencrag Feat"}},{"insert":") or enough permanent-based ramp on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally, we need to achieve a storm count high enough to find all of the dragons that will win us the game. While in the process of casting any rituals and/or tutors we have we will already get some storm count, we actually need at least a storm count of 7 to be able to deal enough damage to kill three opponents with 40 life. To this effect, we want combo-extending cards in our hand that we can use to increase our storm count. Any card with a low mana cost that can either refund itself or produce mana will work here, but notable cards include "},{"insert":{"card-link":"Manamorphose"}},{"insert":", "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and"},{"insert":{"card-link":"Strike It Rich"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDue to all of these constraints on our storm turn, we will need to spend a lot of the game setting up for this. We want to steadily drop lands for turn, while accruing card advantage through looting and scrying effects (for example "},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":", "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":").\n\nKey setup cards include permanent-based mana production (such as "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" or "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":"), cost-reduction effects ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" and "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":"), spellslinger payoffs (such as "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" and "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":"), and protection pieces such as "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" or "},{"insert":{"card-link":"Spider-Punk"}},{"insert":".\n\nAdditionally, we also might have to set up our board with creatures in order to enable sacrifice-based rituals or tutors ("},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":"), or our graveyard with enough cards to turn on threshold for "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" or spell mastery for "},{"insert":{"card-link":"Dark Petition"}},{"insert":").\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Storming Off"},{"insert":"\n\nIn order to storm off, the deck employs discard and draw effects effects (such as "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Faithless Looting"}},{"insert":") to shape its hand while building up a storm count, and multiple high value ritual effects (such as "},{"insert":{"card-link":"Jeska's Will"}},{"insert":", "},{"insert":{"card-link":"Culling Ritual"}},{"insert":", "},{"insert":{"card-link":"Seething Song"}},{"insert":" or "},{"insert":{"card-link":"Apex of Power"}},{"insert":"). \n\nWhen we are ready to storm off, we want to be very careful with our sequencing. While ideally we can employ a blanket protection piece ("},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":", "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" or "},{"insert":{"card-link":"Veil of Summer"}},{"insert":"), we cannot always have this luxury, so when we can't protect our win, we will have to ensure we have a backup plan.\n\nWhat we ideally is first use our tutor(s) to find "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" and any other pieces we need (large rituals such as "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", protection pieces such as "},{"insert":{"card-link":"Veil of Summer"}},{"insert":", combo-extension pieces such as "},{"insert":{"card-link":"Past in Flames"}},{"insert":" or "},{"insert":{"card-link":"Manamorphose"}},{"insert":"). Afterwards, we want to chain multiple small rituals (such as "},{"insert":{"card-link":"Dark Ritual"}},{"insert":", "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" or "},{"insert":{"card-link":"Rite of Flame"}},{"insert":") or a single big ritual ("},{"insert":{"card-link":"Mana Geyser"}},{"insert":", "},{"insert":{"card-link":"Jeska's Will"}},{"insert":") into any combo-extending plays we have to cap off with a "},{"insert":{"card-link":"Dragonstorm"}},{"insert":".\n\nTo extend our combo, we can use our tutors to find "},{"insert":{"card-link":"Past in Flames"}},{"insert":", which will allow us to reuse every single instant and sorcery in our graveyard, which will be all of our tutor and rituals. While very mana intensive, this is an excellent way to increase our storm count and will almost ensure we hit the necessary amount.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Challenges"},{"insert":"\n\nAs with most storm decks, due to the need to reach a high storm count while generating enough mana to cast "},{"insert":{"card-link":"Dragonstorm"}},{"insert":", we are very vulnerable to counterspells during our storm turn. A well placed counterspell on one of our key ritual or tutor effects can disrupt the entire combo turn and prevent us from winning. To address this, we run a 6-card protection suite, including two permanent-based ways in "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" and "},{"insert":{"card-link":"Spider-Punk"}},{"insert":", and four instant-speed interaction effects in "},{"insert":{"card-link":"Pyroblast"}},{"insert":", "},{"insert":{"card-link":"Red Elemental Blast"}},{"insert":", "},{"insert":{"card-link":"Veil of Summer"}},{"insert":" and "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":".\n\nAn additional issue to worry about is drawing the dragons we intend to tutor with "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" before our storm turn. To address this, we include cards that shuffle them back into our library: "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":" and "},{"insert":{"card-link":"Winds of Change"}},{"insert":" allow us to shuffle them from our hand.\n\nFinally, due to the win condition being dealing direct damage and/or combat damage, we run into big problems against effects that either give opponents hexproof (such as "},{"insert":{"card-link":"Leyline of Sanctity"}},{"insert":"), or grant them protection or prevent damage (such as "},{"insert":{"card-link":"The One Ring"}},{"insert":" or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":"). The deck does not have any good answers for this issue, so the only way to play around an opponent having temporary protection is hoping our board is good enough to kill them next turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Maybeboard"},{"insert":"\n\nThis section includes all cards that either I had once in the deck and I decided to cut, or that I think might have some potential in the deck, but don't see a slot to include them in.\n\nNotable mentions in here include cards that negate damage prevention ("},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":", "},{"insert":{"card-link":"Bonecrusher Giant // Stomp"}},{"insert":", "},{"insert":{"card-link":"Questing Beast"}},{"insert":"), a second "},{"insert":{"card-link":"Past in Flames"}},{"insert":" effect in "},{"insert":{"card-link":"Will of the Jeskai"}},{"insert":", non-mana spellslinger payoffs ("},{"insert":{"card-link":"Witherbloom Apprentice"}},{"insert":", "},{"insert":{"card-link":"Sedgemoor Witch"}},{"insert":" and "},{"insert":{"card-link":"Professor Onyx"}},{"insert":"), an additional tutor in "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" (that I can't find a good target for), and "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":", who should be incredibly good in this deck, but I can't find a slot to include him in.\n"}]}
Card Touching Enabler
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird

Card Touching Enabler
(CTRL to add secondary)
Cute Counterspell
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Cute Counterspell
(CTRL to add secondary)
Find me Dragonstorm NOW
Find me Dragonstorm NOW
(CTRL to add secondary)
Get Those Dragons Back In There
Get Those Dragons Back In There
(CTRL to add secondary)
I Need That GONE
I Need That GONE
(CTRL to add secondary)
Legally Mandated Dose of Variance
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Legally Mandated Dose of Variance
(CTRL to add secondary)
Let's Run It Back All Over Again
Let's Run It Back All Over Again
(CTRL to add secondary)
Make Big Mana
Rousing Refrain
Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Make Big Mana
(CTRL to add secondary)
Make Small Mana
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Make Small Mana
(CTRL to add secondary)
Mana That Stays On Board
Mana That Stays On Board
(CTRL to add secondary)
That Will Be 486 Face Damage
That Will Be 486 Face Damage
(CTRL to add secondary)
What Do You Mean You Exiled My Dragonstorm?
What Do You Mean You Exiled My Dragonstorm?
(CTRL to add secondary)
Maybeboard
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Maybeboard
(CTRL to add secondary)
Maybeboard — Anti-Damage Prevention
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Maybeboard — Anti-Damage Prevention
(CTRL to add secondary)
Maybeboard — Card Advantage
Maybeboard — Card Advantage
(CTRL to add secondary)
Maybeboard — Card Velocity
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Jaya Ballard
+1: Add . Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Legendary Planeswalker - Jaya

Maybeboard — Card Velocity
(CTRL to add secondary)
Maybeboard — Dragon Shufflers
Maybeboard — Dragon Shufflers
(CTRL to add secondary)
Maybeboard — Dragons
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Maybeboard — Dragons
(CTRL to add secondary)
Maybeboard — Protection
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Maybeboard — Protection
(CTRL to add secondary)
Maybeboard — Ramp
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Saga

Maybeboard — Ramp
(CTRL to add secondary)
Maybeboard — Recursion
Rivaz of the Claw
Menace
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Legendary Creature - Lizard Warlock

Maybeboard — Recursion
(CTRL to add secondary)
Maybeboard — Removal
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Maybeboard — Removal
(CTRL to add secondary)
Maybeboard — Rituals
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Maybeboard — Rituals
(CTRL to add secondary)
Maybeboard — Storm Payoff
Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana

Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock

Maybeboard — Storm Payoff
(CTRL to add secondary)
Maybeboard — Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Maybeboard — Tutor
(CTRL to add secondary)
Maybeboard — Wheels
Path of the Pyromancer
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Maybeboard — Wheels
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"The premise"},{"insert":"\n\nThis is a storm deck that aims to win the game in turns 6-7 by casting a "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" with a storm count big enough to pull out "},{"insert":{"card-link":"Lathliss, Dragon Queen"}},{"insert":", "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":", "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", "},{"insert":{"card-link":"Twinflame Tyrant"}},{"insert":", "},{"insert":{"card-link":"Dragonlord Kolaghan"}},{"insert":" and "},{"insert":{"card-link":"Utvara Hellkite"}},{"insert":" onto the battlefield all at once. \n\nThis combination of dragons provides an incredibly high amount of direct damage to the face by the sheer amount of triggers from "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", and provides even further damage on attack (enabled by "},{"insert":{"card-link":"Dragonlord Kolaghan"}},{"insert":"'s haste) with "},{"insert":{"card-link":"Utvara Hellkite"}},{"insert":" triggers. \n\nThe deck also features an alternate win condition in "},{"insert":{"card-link":"Dracogenesis"}},{"insert":", allowing us to cast the dragon spells directly.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Commander"},{"insert":"\n\nWhile "},{"insert":{"card-link":"Yurlok of Scorch Thrash"}},{"insert":" is usually a commander with a very on-rails gameplan, this deck is not reliant on him, he exists purely to add the colors needed for the deck to function. Additionally, he looks kind of like a dragon, which is an important factor for this deck.\n\nWhile it is still useful to cast Yurlok, as he functions as a glorified mana dork, having him destroyed is not a big setback to the deck's gameplan, we merely lose the access to his mana dork-like ability and "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" becomes weaker since it doesn't draw us cards.\n\nSpecial mention to"},{"insert":{"card-link":"Ziatora, the Incinerator"}},{"insert":", who despite being a dragon in Jund colors that ramps, does not make a good commander for this deck, since she comes out way too late to meaningfully ramp us into our storm turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Starting Hands"},{"insert":"\n\nThis deck needs to mulligan aggressively to both find either "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" or one of our many tutors ("},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":", "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Dark Petition"}},{"insert":") and to get any relevant Dragons out of our hand. Safer hands include those heavier on lands, since our limited land count and need to setup means the deck appreciates consistently dropping lands for turn.\n\nIdeal cards to find in our starting hand are permanent-based ramp (such as "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" or "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":"), cost-reduction effects ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" and "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":"), or combo-extending plays such as "},{"insert":{"card-link":"Manamorphose"}},{"insert":" or "},{"insert":{"card-link":"Past in Flames"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setting Up"},{"insert":"\n\nTo set up our storm turn, we need to achieve multiple things:\nFirstly, we need to either have "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" in our hand, or have a way to find it with a tutor effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondly, we need to generate enough mana to actually cast Dragonstorm, so we will need any of our big ritual effects ("},{"insert":{"card-link":"Jeska's Will"}},{"insert":", "},{"insert":{"card-link":"Rousing Refrain"}},{"insert":", "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" or "},{"insert":{"card-link":"Irencrag Feat"}},{"insert":") or enough permanent-based ramp on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally, we need to achieve a storm count high enough to find all of the dragons that will win us the game. While in the process of casting any rituals and/or tutors we have we will already get some storm count, we actually need at least a storm count of 7 to be able to deal enough damage to kill three opponents with 40 life. To this effect, we want combo-extending cards in our hand that we can use to increase our storm count. Any card with a low mana cost that can either refund itself or produce mana will work here, but notable cards include "},{"insert":{"card-link":"Manamorphose"}},{"insert":", "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and"},{"insert":{"card-link":"Strike It Rich"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDue to all of these constraints on our storm turn, we will need to spend a lot of the game setting up for this. We want to steadily drop lands for turn, while accruing card advantage through looting and scrying effects (for example "},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":", "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":").\n\nKey setup cards include permanent-based mana production (such as "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" or "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":"), cost-reduction effects ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" and "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":"), spellslinger payoffs (such as "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" and "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":"), and protection pieces such as "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" or "},{"insert":{"card-link":"Spider-Punk"}},{"insert":".\n\nAdditionally, we also might have to set up our board with creatures in order to enable sacrifice-based rituals or tutors ("},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":"), or our graveyard with enough cards to turn on threshold for "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" or spell mastery for "},{"insert":{"card-link":"Dark Petition"}},{"insert":").\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Storming Off"},{"insert":"\n\nIn order to storm off, the deck employs discard and draw effects effects (such as "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Faithless Looting"}},{"insert":") to shape its hand while building up a storm count, and multiple high value ritual effects (such as "},{"insert":{"card-link":"Jeska's Will"}},{"insert":", "},{"insert":{"card-link":"Culling Ritual"}},{"insert":", "},{"insert":{"card-link":"Seething Song"}},{"insert":" or "},{"insert":{"card-link":"Apex of Power"}},{"insert":"). \n\nWhen we are ready to storm off, we want to be very careful with our sequencing. While ideally we can employ a blanket protection piece ("},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":", "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" or "},{"insert":{"card-link":"Veil of Summer"}},{"insert":"), we cannot always have this luxury, so when we can't protect our win, we will have to ensure we have a backup plan.\n\nWhat we ideally is first use our tutor(s) to find "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" and any other pieces we need (large rituals such as "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", protection pieces such as "},{"insert":{"card-link":"Veil of Summer"}},{"insert":", combo-extension pieces such as "},{"insert":{"card-link":"Past in Flames"}},{"insert":" or "},{"insert":{"card-link":"Manamorphose"}},{"insert":"). Afterwards, we want to chain multiple small rituals (such as "},{"insert":{"card-link":"Dark Ritual"}},{"insert":", "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" or "},{"insert":{"card-link":"Rite of Flame"}},{"insert":") or a single big ritual ("},{"insert":{"card-link":"Mana Geyser"}},{"insert":", "},{"insert":{"card-link":"Jeska's Will"}},{"insert":") into any combo-extending plays we have to cap off with a "},{"insert":{"card-link":"Dragonstorm"}},{"insert":".\n\nTo extend our combo, we can use our tutors to find "},{"insert":{"card-link":"Past in Flames"}},{"insert":", which will allow us to reuse every single instant and sorcery in our graveyard, which will be all of our tutor and rituals. While very mana intensive, this is an excellent way to increase our storm count and will almost ensure we hit the necessary amount.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Challenges"},{"insert":"\n\nAs with most storm decks, due to the need to reach a high storm count while generating enough mana to cast "},{"insert":{"card-link":"Dragonstorm"}},{"insert":", we are very vulnerable to counterspells during our storm turn. A well placed counterspell on one of our key ritual or tutor effects can disrupt the entire combo turn and prevent us from winning. To address this, we run a 6-card protection suite, including two permanent-based ways in "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" and "},{"insert":{"card-link":"Spider-Punk"}},{"insert":", and four instant-speed interaction effects in "},{"insert":{"card-link":"Pyroblast"}},{"insert":", "},{"insert":{"card-link":"Red Elemental Blast"}},{"insert":", "},{"insert":{"card-link":"Veil of Summer"}},{"insert":" and "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":".\n\nAn additional issue to worry about is drawing the dragons we intend to tutor with "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" before our storm turn. To address this, we include cards that shuffle them back into our library: "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":" and "},{"insert":{"card-link":"Winds of Change"}},{"insert":" allow us to shuffle them from our hand.\n\nFinally, due to the win condition being dealing direct damage and/or combat damage, we run into big problems against effects that either give opponents hexproof (such as "},{"insert":{"card-link":"Leyline of Sanctity"}},{"insert":"), or grant them protection or prevent damage (such as "},{"insert":{"card-link":"The One Ring"}},{"insert":" or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":"). The deck does not have any good answers for this issue, so the only way to play around an opponent having temporary protection is hoping our board is good enough to kill them next turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Maybeboard"},{"insert":"\n\nThis section includes all cards that either I had once in the deck and I decided to cut, or that I think might have some potential in the deck, but don't see a slot to include them in.\n\nNotable mentions in here include cards that negate damage prevention ("},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":", "},{"insert":{"card-link":"Bonecrusher Giant // Stomp"}},{"insert":", "},{"insert":{"card-link":"Questing Beast"}},{"insert":"), a second "},{"insert":{"card-link":"Past in Flames"}},{"insert":" effect in "},{"insert":{"card-link":"Will of the Jeskai"}},{"insert":", non-mana spellslinger payoffs ("},{"insert":{"card-link":"Witherbloom Apprentice"}},{"insert":", "},{"insert":{"card-link":"Sedgemoor Witch"}},{"insert":" and "},{"insert":{"card-link":"Professor Onyx"}},{"insert":"), an additional tutor in "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" (that I can't find a good target for), and "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":", who should be incredibly good in this deck, but I can't find a slot to include him in.\n"}]}






























































































































































