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Commander
Size: 100Salt sum: 49.25
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Auriwave

960 views20 days ago
Commander
Size: 100Salt sum: 49.25

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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"The premise"},{"insert":"\n\nThis is a storm deck that aims to win the game in turns 6-7 by casting a "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" with a storm count big enough to pull out "},{"insert":{"card-link":"Lathliss, Dragon Queen"}},{"insert":", "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":", "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", "},{"insert":{"card-link":"Twinflame Tyrant"}},{"insert":", "},{"insert":{"card-link":"Dragonlord Kolaghan"}},{"insert":" and "},{"insert":{"card-link":"Utvara Hellkite"}},{"insert":" onto the battlefield all at once. \n\nThis combination of dragons provides an incredibly high amount of direct damage to the face by the sheer amount of triggers from "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", and provides even further damage on attack (enabled by "},{"insert":{"card-link":"Dragonlord Kolaghan"}},{"insert":"'s haste) with "},{"insert":{"card-link":"Utvara Hellkite"}},{"insert":" triggers. \n\nThe deck also features an alternate win condition in "},{"insert":{"card-link":"Dracogenesis"}},{"insert":", allowing us to cast the dragon spells directly.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Commander"},{"insert":"\n\nWhile "},{"insert":{"card-link":"Yurlok of Scorch Thrash"}},{"insert":" is usually a commander with a very on-rails gameplan, this deck is not reliant on him, he exists purely to add the colors needed for the deck to function. Additionally, he looks kind of like a dragon, which is an important factor for this deck.\n\nWhile it is still useful to cast Yurlok, as he functions as a glorified mana dork, having him destroyed is not a big setback to the deck's gameplan, we merely lose the access to his mana dork-like ability and "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" becomes weaker since it doesn't draw us cards.\n\nSpecial mention to"},{"insert":{"card-link":"Ziatora, the Incinerator"}},{"insert":", who despite being a dragon in Jund colors that ramps, does not make a good commander for this deck, since she comes out way too late to meaningfully ramp us into our storm turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Starting Hands"},{"insert":"\n\nThis deck needs to mulligan aggressively to both find either "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" or one of our many tutors ("},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":", "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Dark Petition"}},{"insert":") and to get any relevant Dragons out of our hand. Safer hands include those heavier on lands, since our limited land count and need to setup means the deck appreciates consistently dropping lands for turn.\n\nIdeal cards to find in our starting hand are permanent-based ramp (such as "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" or "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":"), cost-reduction effects ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" and "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":"), or combo-extending plays such as "},{"insert":{"card-link":"Manamorphose"}},{"insert":" or "},{"insert":{"card-link":"Past in Flames"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setting Up"},{"insert":"\n\nTo set up our storm turn, we need to achieve multiple things:\nFirstly, we need to either have "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" in our hand, or have a way to find it with a tutor effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondly, we need to generate enough mana to actually cast Dragonstorm, so we will need any of our big ritual effects ("},{"insert":{"card-link":"Jeska's Will"}},{"insert":", "},{"insert":{"card-link":"Rousing Refrain"}},{"insert":", "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" or "},{"insert":{"card-link":"Irencrag Feat"}},{"insert":") or enough permanent-based ramp on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally, we need to achieve a storm count high enough to find all of the dragons that will win us the game. While in the process of casting any rituals and/or tutors we have we will already get some storm count, we actually need at least a storm count of 7 to be able to deal enough damage to kill three opponents with 40 life. To this effect, we want combo-extending cards in our hand that we can use to increase our storm count. Any card with a low mana cost that can either refund itself or produce mana will work here, but notable cards include "},{"insert":{"card-link":"Manamorphose"}},{"insert":", "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and"},{"insert":{"card-link":"Strike It Rich"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDue to all of these constraints on our storm turn, we will need to spend a lot of the game setting up for this. We want to steadily drop lands for turn, while accruing card advantage through looting and scrying effects (for example "},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":", "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":").\n\nKey setup cards include permanent-based mana production (such as "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" or "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":"), cost-reduction effects ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" and "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":"), spellslinger payoffs (such as "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" and "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":"), and protection pieces such as "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" or "},{"insert":{"card-link":"Spider-Punk"}},{"insert":".\n\nAdditionally, we also might have to set up our board with creatures in order to enable sacrifice-based rituals or tutors ("},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":"), or our graveyard with enough cards to turn on threshold for "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" or spell mastery for "},{"insert":{"card-link":"Dark Petition"}},{"insert":").\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Storming Off"},{"insert":"\n\nIn order to storm off, the deck employs discard and draw effects effects (such as "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Faithless Looting"}},{"insert":") to shape its hand while building up a storm count, and multiple high value ritual effects (such as "},{"insert":{"card-link":"Jeska's Will"}},{"insert":", "},{"insert":{"card-link":"Culling Ritual"}},{"insert":", "},{"insert":{"card-link":"Seething Song"}},{"insert":" or "},{"insert":{"card-link":"Apex of Power"}},{"insert":"). \n\nWhen we are ready to storm off, we want to be very careful with our sequencing. While ideally we can employ a blanket protection piece ("},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":", "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" or "},{"insert":{"card-link":"Veil of Summer"}},{"insert":"), we cannot always have this luxury, so when we can't protect our win, we will have to ensure we have a backup plan.\n\nWhat we ideally is first use our tutor(s) to find "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" and any other pieces we need (large rituals such as "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", protection pieces such as "},{"insert":{"card-link":"Veil of Summer"}},{"insert":", combo-extension pieces such as "},{"insert":{"card-link":"Past in Flames"}},{"insert":" or "},{"insert":{"card-link":"Manamorphose"}},{"insert":"). Afterwards, we want to chain multiple small rituals (such as "},{"insert":{"card-link":"Dark Ritual"}},{"insert":", "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" or "},{"insert":{"card-link":"Rite of Flame"}},{"insert":") or a single big ritual ("},{"insert":{"card-link":"Mana Geyser"}},{"insert":", "},{"insert":{"card-link":"Jeska's Will"}},{"insert":") into any combo-extending plays we have to cap off with a "},{"insert":{"card-link":"Dragonstorm"}},{"insert":".\n\nTo extend our combo, we can use our tutors to find "},{"insert":{"card-link":"Past in Flames"}},{"insert":", which will allow us to reuse every single instant and sorcery in our graveyard, which will be all of our tutor and rituals. While very mana intensive, this is an excellent way to increase our storm count and will almost ensure we hit the necessary amount.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Challenges"},{"insert":"\n\nAs with most storm decks, due to the need to reach a high storm count while generating enough mana to cast "},{"insert":{"card-link":"Dragonstorm"}},{"insert":", we are very vulnerable to counterspells during our storm turn. A well placed counterspell on one of our key ritual or tutor effects can disrupt the entire combo turn and prevent us from winning. To address this, we run a 6-card protection suite, including two permanent-based ways in "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" and "},{"insert":{"card-link":"Spider-Punk"}},{"insert":", and four instant-speed interaction effects in "},{"insert":{"card-link":"Pyroblast"}},{"insert":", "},{"insert":{"card-link":"Red Elemental Blast"}},{"insert":", "},{"insert":{"card-link":"Veil of Summer"}},{"insert":" and "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":".\n\nAn additional issue to worry about is drawing the dragons we intend to tutor with "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" before our storm turn. To address this, we include cards that shuffle them back into our library: "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":" and "},{"insert":{"card-link":"Winds of Change"}},{"insert":" allow us to shuffle them from our hand.\n\nFinally, due to the win condition being dealing direct damage and/or combat damage, we run into big problems against effects that either give opponents hexproof (such as "},{"insert":{"card-link":"Leyline of Sanctity"}},{"insert":"), or grant them protection or prevent damage (such as "},{"insert":{"card-link":"The One Ring"}},{"insert":" or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":"). The deck does not have any good answers for this issue, so the only way to play around an opponent having temporary protection is hoping our board is good enough to kill them next turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Maybeboard"},{"insert":"\n\nThis section includes all cards that either I had once in the deck and I decided to cut, or that I think might have some potential in the deck, but don't see a slot to include them in.\n\nNotable mentions in here include cards that negate damage prevention ("},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":", "},{"insert":{"card-link":"Bonecrusher Giant // Stomp"}},{"insert":", "},{"insert":{"card-link":"Questing Beast"}},{"insert":"), a second "},{"insert":{"card-link":"Past in Flames"}},{"insert":" effect in "},{"insert":{"card-link":"Will of the Jeskai"}},{"insert":", non-mana spellslinger payoffs ("},{"insert":{"card-link":"Witherbloom Apprentice"}},{"insert":", "},{"insert":{"card-link":"Sedgemoor Witch"}},{"insert":" and "},{"insert":{"card-link":"Professor Onyx"}},{"insert":"), an additional tutor in "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" (that I can't find a good target for), and "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":", who should be incredibly good in this deck, but I can't find a slot to include him in.\n"}]}

Commander

Qty: 1 Price: $0.49
Yurlok of Scorch Thrash
Vigilance
A player losing unspent mana causes that player to lose that much life.
,
: Each player adds
.
Legendary Creature - Shaman Lizard
Yurlok of Scorch Thrash (cmr) 293

Commander

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Card Touching Enabler

Qty: 5 Price: $444.95
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (soa) 38
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird
Dragonhawk, Fate's Tempest (blb) 291
Keen Duelist
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature - Human Wizard
Keen Duelist (sld) 828
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 441
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (30a) 179

Card Touching Enabler

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Cute Counterspell

Qty: 6 Price: $213.44
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 317
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (pw23) 8
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (30a) 165
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
Legendary Creature - Human Spider Hero
Spider-Punk (spm) 210
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 60

Cute Counterspell

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Dragon Fucking Storm

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Dragonstorm
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Dragonstorm (mma) 111

Dragon Fucking Storm

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Draw

Qty: 1 Price: $0.59
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (ecc) 82

Draw

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Find me Dragonstorm NOW

Qty: 6 Price: $197.44
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (ori) 90
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 27
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bbd) 141
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (sld) 188
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Find me Dragonstorm NOW

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Get Those Dragons Back In There

Qty: 2 Price: $31.48
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (mb2) 201

Get Those Dragons Back In There

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I Need That GONE

Qty: 4 Price: $109.96
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 695
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
Dragon Tempest (tdc) 94
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (sta) 42
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 345

I Need That GONE

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Instant

Qty: 1 Price: $5.49
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115

Instant

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Land

Qty: 1 (2 w/ MDFC)Price: $0.69
Geothermal Crevice
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Geothermal Crevice (inv) 323

Land

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Legally Mandated Dose of Variance

Qty: 31 Price: $1090.55
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 351
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 349
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (zne) 3
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (ltc) 362
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 806
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 324
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (sld) 471
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 291
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 61
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (dmu) 379
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (zne) 18
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 290
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 350
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (zne) 19
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 283
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (dmu) 381
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 289
Twisted Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Twisted Landscape (mh3) 232
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 333
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 666
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (zne) 4
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (ltc) 377
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 295

Legally Mandated Dose of Variance

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Let's Run It Back All Over Again

Qty: 2 Price: $21.48
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (spg) 73
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (ss3) 4

Let's Run It Back All Over Again

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Make Big Mana

Qty: 11 Price: $142.49
Apex of Power
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Sorcery
Apex of Power (afc) 114
Blazing Firesinger
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Dwarf Bard
Blazing Firesinger // Seething Song (sos) 109
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (mb2) 177
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soa) 62
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (soa) 27
Irencrag Feat
Add seven
. You can cast only one more spell this turn.
Sorcery
Irencrag Feat (eld) 127
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (tdc) 223
Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add
."
Instant
Rain of Filth (sld) 1547
Rousing Refrain
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Rousing Refrain (soc) 253
Seething Song
Add
.
Instant
Seething Song (plst) DDG-70

Make Big Mana

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Make Small Mana

Qty: 9 Price: $1847.41
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
Dark Ritual
Add
.
Instant
Dark Ritual (sta) 26
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (sld) 423
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mps) 15
Manamorphose
Add two mana in any combination of colors.
Draw a card.
Instant
Manamorphose (spg) 142
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (soa) 46
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mh2) 315
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (plst) SS3-7
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (sld) 1548

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 1641
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fic) 483
Bloomvine Regent
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
Creature - Dragon
Bloomvine Regent // Claim Territory (tdm) 381
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (fca) 44
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 448
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (ecc) 52
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mps) 19
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 348
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
Legendary Creature - Dragon
Smaug the Magnificent (hob) 265
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2683

Mana That Stays On Board

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That Will Be 486 Face Damage

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Dragonlord Kolaghan
Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
Legendary Creature - Elder Dragon
Dragonlord Kolaghan (sld) 1972
Lathliss, Dragon Queen
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
Legendary Creature - Dragon
Lathliss, Dragon Queen (j25) 74
Scourge of Valkas
Flying
Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Scourge of Valkas (sld) 1490
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (pspl) 1
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (fdn) 427
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Creature - Dragon
Utvara Hellkite (rvr) 431

That Will Be 486 Face Damage

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Dracogenesis
You may cast Dragon spells without paying their mana costs.
Enchantment
Dracogenesis (tdm) 300
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Creature - Dragon
Stormscale Scion (tdm) 303

What Do You Mean You Exiled My Dragonstorm?

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Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral
Ral Zarek, Guest Lecturer (sos) 97
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Serum Powder
: Add
.
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Artifact
Serum Powder (ima) 228
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (cmm) 1046
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161

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Bonecrusher Giant
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.
Creature - Giant
Bonecrusher Giant // Stomp (clb) 781
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Leyline of Punishment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Enchantment
Leyline of Punishment (m11) 148
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast
Questing Beast (eld) 171

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Blitzball
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Artifact
Blitzball (fin) 254
Bloodline Recollector
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Bloodline Recollector // Ancestral Craving (fra) 49
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Demonic Pact (fdn) 602
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (mh2) 274
Harmonize
Draw three cards.
Sorcery
Harmonize (msc) 175
Heartwood Storyteller
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Creature - Treefolk
Heartwood Storyteller (tsr) 209
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (c16) 257
Infernal Contract
Draw four cards. You lose half your life, rounded up.
Sorcery
Infernal Contract (7ed) 143
Stinging Study
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Instant
Stinging Study (c21) 44
Stormfist Crusader
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
Creature - Human Knight
Stormfist Crusader (dsc) 234
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (msc) 159
Treacherous Blessing
When this enchantment enters, draw three cards.
Whenever you cast a spell, you lose 1 life.
When this enchantment becomes the target of a spell or ability, sacrifice it.
Enchantment
Treacherous Blessing (thb) 117
Zenith Chronicler
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
Creature Artifact - Construct Phyrexian
Zenith Chronicler (one) 246

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Anvil of Bogardan
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Artifact
Anvil of Bogardan (vis) 141
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Sorcery
Burning Inquiry (m10) 128
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (sta) 38
Jaya Ballard
+1: Add
. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Legendary Planeswalker - Jaya
Jaya Ballard (c21) 175
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164

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Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Campfire
,
: You gain 2 life.
,
, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Artifact
Campfire (cmm) 374
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337

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Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (soc) 296
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (ecc) 114
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (tdc) 238
Ziatora, the Incinerator
Flying
At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Legendary Creature - Demon Dragon
Ziatora, the Incinerator (snc) 231

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City of Solitude
Players can cast spells and activate abilities only during their own turns.
Enchantment
City of Solitude (vis) 102
Dosan the Falling Leaf
Players can cast spells only during their own turns.
Legendary Creature - Human Monk
Dosan the Falling Leaf (chk) 205
Guttural Response
Counter target blue instant spell.
Instant
Guttural Response (dds) 56
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153

Maybeboard — Protection

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Maybeboard — Ramp

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Dragon's Hoard
Whenever a Dragon you control enters, put a gold counter on this artifact.
, Remove a gold counter from this artifact: Draw a card.
: Add one mana of any color.
Artifact
Dragon's Hoard (tdc) 317
Dragonlord's Servant
Dragon spells you cast cost
less to cast.
Creature - Goblin Shaman
Dragonlord's Servant (tdc) 210
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (otc) 192
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Jasper
: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Mox Jasper (tdm) 325
Spider Manifestation
Reach
: Add
or
.
Whenever you cast a spell with mana value 4 or greater, untap this creature.
Creature - Avatar Spider
Spider Manifestation (om1) 144
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 337
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Saga
The Misty Mountains Cold (hob) 104
Thunderscape Familiar
First strike
Black spells and green spells you cast cost
less to cast.
Creature - Kavu
Thunderscape Familiar (pls) 76

Maybeboard — Ramp

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Maybeboard — Recursion

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Ill-Gotten Gains
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Sorcery
Ill-Gotten Gains (cns) 114
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Rivaz of the Claw
Menace
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Legendary Creature - Lizard Warlock
Rivaz of the Claw (dmu) 314
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

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Maybeboard — Removal

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Break Down
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Instant
Break Down (sld) 2436
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Sorcery
Desolation of Smaug (hob) 93
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (mm2) 79
Emerald Charm
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Instant
Emerald Charm (dmr) 158
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Instant
Fire Covenant (ecc) 54
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (tdc) 184
Masked Vandal
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature - Shapeshifter
Masked Vandal (khm) 184
Natural State
Destroy target artifact or enchantment with mana value 3 or less.
Instant
Natural State (ogw) 136
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (ima) 177

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Burnt Offering
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of
and/or
, where X is the sacrificed creature's mana value.
Instant
Burnt Offering (ice) 116
Dragon's Desire
Add
for each artifact your opponents control.
Sorcery
Dragon's Desire (hoc) 11
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (otc) 179

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Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana
Professor Onyx (dsc) 153
Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock
Sedgemoor Witch (stx) 86
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255
Witherbloom Apprentice
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Creature - Human Druid
Witherbloom Apprentice (stx) 247

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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91

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Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (msh) 133
Memory Jar
, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Artifact
Memory Jar (ulg) 129
Path of the Pyromancer
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Pyromancer (moc) 34
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (inr) 167
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery
Will of the Jeskai (tdc) 40

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
19 pips - 16 cards
45 mana - 30 cards
58 pips - 40 cards
51 mana - 36 cards
14 pips - 12 cards
28 mana - 27 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"The premise"},{"insert":"\n\nThis is a storm deck that aims to win the game in turns 6-7 by casting a "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" with a storm count big enough to pull out "},{"insert":{"card-link":"Lathliss, Dragon Queen"}},{"insert":", "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":", "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", "},{"insert":{"card-link":"Twinflame Tyrant"}},{"insert":", "},{"insert":{"card-link":"Dragonlord Kolaghan"}},{"insert":" and "},{"insert":{"card-link":"Utvara Hellkite"}},{"insert":" onto the battlefield all at once. \n\nThis combination of dragons provides an incredibly high amount of direct damage to the face by the sheer amount of triggers from "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", and provides even further damage on attack (enabled by "},{"insert":{"card-link":"Dragonlord Kolaghan"}},{"insert":"'s haste) with "},{"insert":{"card-link":"Utvara Hellkite"}},{"insert":" triggers. \n\nThe deck also features an alternate win condition in "},{"insert":{"card-link":"Dracogenesis"}},{"insert":", allowing us to cast the dragon spells directly.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Commander"},{"insert":"\n\nWhile "},{"insert":{"card-link":"Yurlok of Scorch Thrash"}},{"insert":" is usually a commander with a very on-rails gameplan, this deck is not reliant on him, he exists purely to add the colors needed for the deck to function. Additionally, he looks kind of like a dragon, which is an important factor for this deck.\n\nWhile it is still useful to cast Yurlok, as he functions as a glorified mana dork, having him destroyed is not a big setback to the deck's gameplan, we merely lose the access to his mana dork-like ability and "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" becomes weaker since it doesn't draw us cards.\n\nSpecial mention to"},{"insert":{"card-link":"Ziatora, the Incinerator"}},{"insert":", who despite being a dragon in Jund colors that ramps, does not make a good commander for this deck, since she comes out way too late to meaningfully ramp us into our storm turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Starting Hands"},{"insert":"\n\nThis deck needs to mulligan aggressively to both find either "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" or one of our many tutors ("},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":", "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" and "},{"insert":{"card-link":"Dark Petition"}},{"insert":") and to get any relevant Dragons out of our hand. Safer hands include those heavier on lands, since our limited land count and need to setup means the deck appreciates consistently dropping lands for turn.\n\nIdeal cards to find in our starting hand are permanent-based ramp (such as "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" or "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":"), cost-reduction effects ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" and "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":"), or combo-extending plays such as "},{"insert":{"card-link":"Manamorphose"}},{"insert":" or "},{"insert":{"card-link":"Past in Flames"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Setting Up"},{"insert":"\n\nTo set up our storm turn, we need to achieve multiple things:\nFirstly, we need to either have "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" in our hand, or have a way to find it with a tutor effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondly, we need to generate enough mana to actually cast Dragonstorm, so we will need any of our big ritual effects ("},{"insert":{"card-link":"Jeska's Will"}},{"insert":", "},{"insert":{"card-link":"Rousing Refrain"}},{"insert":", "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" or "},{"insert":{"card-link":"Irencrag Feat"}},{"insert":") or enough permanent-based ramp on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally, we need to achieve a storm count high enough to find all of the dragons that will win us the game. While in the process of casting any rituals and/or tutors we have we will already get some storm count, we actually need at least a storm count of 7 to be able to deal enough damage to kill three opponents with 40 life. To this effect, we want combo-extending cards in our hand that we can use to increase our storm count. Any card with a low mana cost that can either refund itself or produce mana will work here, but notable cards include "},{"insert":{"card-link":"Manamorphose"}},{"insert":", "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and"},{"insert":{"card-link":"Strike It Rich"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDue to all of these constraints on our storm turn, we will need to spend a lot of the game setting up for this. We want to steadily drop lands for turn, while accruing card advantage through looting and scrying effects (for example "},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":", "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":").\n\nKey setup cards include permanent-based mana production (such as "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":" or "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":"), cost-reduction effects ("},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" and "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":"), spellslinger payoffs (such as "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" and "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":"), and protection pieces such as "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" or "},{"insert":{"card-link":"Spider-Punk"}},{"insert":".\n\nAdditionally, we also might have to set up our board with creatures in order to enable sacrifice-based rituals or tutors ("},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":"), or our graveyard with enough cards to turn on threshold for "},{"insert":{"card-link":"Cabal Ritual"}},{"insert":" or spell mastery for "},{"insert":{"card-link":"Dark Petition"}},{"insert":").\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Storming Off"},{"insert":"\n\nIn order to storm off, the deck employs discard and draw effects effects (such as "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Faithless Looting"}},{"insert":") to shape its hand while building up a storm count, and multiple high value ritual effects (such as "},{"insert":{"card-link":"Jeska's Will"}},{"insert":", "},{"insert":{"card-link":"Culling Ritual"}},{"insert":", "},{"insert":{"card-link":"Seething Song"}},{"insert":" or "},{"insert":{"card-link":"Apex of Power"}},{"insert":"). \n\nWhen we are ready to storm off, we want to be very careful with our sequencing. While ideally we can employ a blanket protection piece ("},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":", "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" or "},{"insert":{"card-link":"Veil of Summer"}},{"insert":"), we cannot always have this luxury, so when we can't protect our win, we will have to ensure we have a backup plan.\n\nWhat we ideally is first use our tutor(s) to find "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" and any other pieces we need (large rituals such as "},{"insert":{"card-link":"Mana Geyser"}},{"insert":", protection pieces such as "},{"insert":{"card-link":"Veil of Summer"}},{"insert":", combo-extension pieces such as "},{"insert":{"card-link":"Past in Flames"}},{"insert":" or "},{"insert":{"card-link":"Manamorphose"}},{"insert":"). Afterwards, we want to chain multiple small rituals (such as "},{"insert":{"card-link":"Dark Ritual"}},{"insert":", "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" or "},{"insert":{"card-link":"Rite of Flame"}},{"insert":") or a single big ritual ("},{"insert":{"card-link":"Mana Geyser"}},{"insert":", "},{"insert":{"card-link":"Jeska's Will"}},{"insert":") into any combo-extending plays we have to cap off with a "},{"insert":{"card-link":"Dragonstorm"}},{"insert":".\n\nTo extend our combo, we can use our tutors to find "},{"insert":{"card-link":"Past in Flames"}},{"insert":", which will allow us to reuse every single instant and sorcery in our graveyard, which will be all of our tutor and rituals. While very mana intensive, this is an excellent way to increase our storm count and will almost ensure we hit the necessary amount.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Challenges"},{"insert":"\n\nAs with most storm decks, due to the need to reach a high storm count while generating enough mana to cast "},{"insert":{"card-link":"Dragonstorm"}},{"insert":", we are very vulnerable to counterspells during our storm turn. A well placed counterspell on one of our key ritual or tutor effects can disrupt the entire combo turn and prevent us from winning. To address this, we run a 6-card protection suite, including two permanent-based ways in "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" and "},{"insert":{"card-link":"Spider-Punk"}},{"insert":", and four instant-speed interaction effects in "},{"insert":{"card-link":"Pyroblast"}},{"insert":", "},{"insert":{"card-link":"Red Elemental Blast"}},{"insert":", "},{"insert":{"card-link":"Veil of Summer"}},{"insert":" and "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":".\n\nAn additional issue to worry about is drawing the dragons we intend to tutor with "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" before our storm turn. To address this, we include cards that shuffle them back into our library: "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":" and "},{"insert":{"card-link":"Winds of Change"}},{"insert":" allow us to shuffle them from our hand.\n\nFinally, due to the win condition being dealing direct damage and/or combat damage, we run into big problems against effects that either give opponents hexproof (such as "},{"insert":{"card-link":"Leyline of Sanctity"}},{"insert":"), or grant them protection or prevent damage (such as "},{"insert":{"card-link":"The One Ring"}},{"insert":" or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":"). The deck does not have any good answers for this issue, so the only way to play around an opponent having temporary protection is hoping our board is good enough to kill them next turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Maybeboard"},{"insert":"\n\nThis section includes all cards that either I had once in the deck and I decided to cut, or that I think might have some potential in the deck, but don't see a slot to include them in.\n\nNotable mentions in here include cards that negate damage prevention ("},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":", "},{"insert":{"card-link":"Bonecrusher Giant // Stomp"}},{"insert":", "},{"insert":{"card-link":"Questing Beast"}},{"insert":"), a second "},{"insert":{"card-link":"Past in Flames"}},{"insert":" effect in "},{"insert":{"card-link":"Will of the Jeskai"}},{"insert":", non-mana spellslinger payoffs ("},{"insert":{"card-link":"Witherbloom Apprentice"}},{"insert":", "},{"insert":{"card-link":"Sedgemoor Witch"}},{"insert":" and "},{"insert":{"card-link":"Professor Onyx"}},{"insert":"), an additional tutor in "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" (that I can't find a good target for), and "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":", who should be incredibly good in this deck, but I can't find a slot to include him in.\n"}]}
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