Skorp29
240 views4 hrs ago
Commander
Size: 100Est cost: $1389.13Salt sum: 50.56
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{"ops":[{"insert":"Hey! This deck is one of my favoroites. \nYou assemble your board with a lot of mana dorks and pump them with your commander. After that you play big spells to untap your dorks again and make them bigger. Additionally you can also make your commander bigger and swing for lethal commander damage in no time! Your dorks get also untapped while attacking so use them to attack and then combo off (If it doen`s involve them getting verrry big).\n\n"},{"attributes":{"bold":true},"insert":"YOUR MAIN COMBO LINES:"},{"insert":"\nUmbral Mantle - This nifty artifact wins you the game the turn it comes down. You only need 1 dork that produces 4+ mana and your infinte. You mostly use all the dorks that produce mana equal to their toughness but there are also other examples like [[Priest of Titania]] if you control the given amount of elves.\n\nStaff of Domination - This mana sink is solely there to draw your deck. If you somehow managed to get infinte mana it has to go somewhere. How about playing all your cards in the deck?\n\nChandra's Ignition - Those burn spells are only here if someone played a fog or you want the easy way to win. If you have a lot of mana that is the instant win option\n\nAll other combat damage trigger - Sink your mana into aggravted assault or play something like zoapandrel to overwhelm your opponent early.\n\nHere is a quick explanation for a few card choices that might not be obvious at first glance:\nSpine of Ish Sah: This goes infinite with any dork that taps for mana equal to its power. Since you play a 7-drop, you untap the dork, sacrifice Spine to itself, and repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of the Paruns: This is only in here because the main strategy is Umbral Mantle into Staff of Domination (hence the artifact tutors). If Mantle gets removed or discarded, you still have the Sword. It's more mana-intensive, but it goes infinite just like Umbral Mantle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Klauth, Unrivaled Ancient: He is in the deck because he goes infinite immediately with Aggravated Assault, and he can be tutored directly onto the battlefield. (It goes infinite because the Commander is usually already out, or there are other dorks that generate more than 5 mana total on combat damage). Otherwise, he’s a 7-drop that triggers the Commander and provides instant payoff by giving you mana back to cast other spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like Gaea's Cradle: My friends and I usually proxy those so they mostly are in the same powerlevel. If not I can just switch it out for a forest : )"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everything else should be pretty self-explanatory. ^^\n\n"}]}
Commander
Raggadragga, Goreguts Boss
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Legendary Creature - Human Boar

Commander
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Draw
Draw
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Finisher
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Finisher
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Haste enabler
Haste enabler
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Infinte Mana + Outlet
Infinte Mana + Outlet
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Power Dorks
Power Dorks
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Protection
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon

Ramp
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Repeated 7 drop
Repeated 7 drop
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Temur+Wurm
Temur+Wurm
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Tutor
Tutor
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Sideboard
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Sideboard
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Maybeboard
Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Hey! This deck is one of my favoroites. \nYou assemble your board with a lot of mana dorks and pump them with your commander. After that you play big spells to untap your dorks again and make them bigger. Additionally you can also make your commander bigger and swing for lethal commander damage in no time! Your dorks get also untapped while attacking so use them to attack and then combo off (If it doen`s involve them getting verrry big).\n\n"},{"attributes":{"bold":true},"insert":"YOUR MAIN COMBO LINES:"},{"insert":"\nUmbral Mantle - This nifty artifact wins you the game the turn it comes down. You only need 1 dork that produces 4+ mana and your infinte. You mostly use all the dorks that produce mana equal to their toughness but there are also other examples like [[Priest of Titania]] if you control the given amount of elves.\n\nStaff of Domination - This mana sink is solely there to draw your deck. If you somehow managed to get infinte mana it has to go somewhere. How about playing all your cards in the deck?\n\nChandra's Ignition - Those burn spells are only here if someone played a fog or you want the easy way to win. If you have a lot of mana that is the instant win option\n\nAll other combat damage trigger - Sink your mana into aggravted assault or play something like zoapandrel to overwhelm your opponent early.\n\nHere is a quick explanation for a few card choices that might not be obvious at first glance:\nSpine of Ish Sah: This goes infinite with any dork that taps for mana equal to its power. Since you play a 7-drop, you untap the dork, sacrifice Spine to itself, and repeat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of the Paruns: This is only in here because the main strategy is Umbral Mantle into Staff of Domination (hence the artifact tutors). If Mantle gets removed or discarded, you still have the Sword. It's more mana-intensive, but it goes infinite just like Umbral Mantle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Klauth, Unrivaled Ancient: He is in the deck because he goes infinite immediately with Aggravated Assault, and he can be tutored directly onto the battlefield. (It goes infinite because the Commander is usually already out, or there are other dorks that generate more than 5 mana total on combat damage). Otherwise, he’s a 7-drop that triggers the Commander and provides instant payoff by giving you mana back to cast other spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like Gaea's Cradle: My friends and I usually proxy those so they mostly are in the same powerlevel. If not I can just switch it out for a forest : )"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everything else should be pretty self-explanatory. ^^\n\n"}]}
























































































