idrinkwater
1.3k views57 days ago
Commander
Size: 100Salt sum: 46.63
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{"ops":[{"insert":"The deck has a very simple set of game plans it can use.\n\n First, the deck relies on getting cheap token generators (i.e, "},{"attributes":{"italic":true,"bold":true},"insert":"Bitterbloom Bearer"},{"attributes":{"bold":true},"insert":" "},{"insert":"or"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Bitterblossom"},{"insert":"), or some of the selected mana dorks, in order to get the commander out early. Some cards that can follow or support the token generators are"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Essence Warden"},{"insert":" (which balance out the token generators previously mentioned) or"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Chatterfang, Squirrel General"},{"insert":" (who can essentially double the amount of creature tokens made). A few tutors in the deck also make the process of getting these early game cards out easier.\n\nNext, the deck can use a few different ways to win, some slower than others (poking people to death is not a recommended option), one way is to buff the token creatures to where even if some are blocked the amount of damage is lethal (i.e, "},{"attributes":{"italic":true,"bold":true},"insert":"Vitalizing Wind "},{"insert":"and"},{"attributes":{"italic":true,"bold":true},"insert":" Overwhelming Stampede"},{"insert":"), with "},{"attributes":{"italic":true,"bold":true},"insert":"Vitalizing Wind"},{"insert":" specifically you can use it before actually attacking someone after they've declared to blockers to deal big damage to them (due to it being cast at instant speed). Additionally, you could use "},{"attributes":{"italic":true,"bold":true},"insert":"Biorhythm"},{"insert":" following a use of a board wipe like "},{"attributes":{"italic":true,"bold":true},"insert":"Plague Wind"},{"insert":" to kill everyone else (assuming no indestructible creatures) and win the game, some of the X spells like "},{"attributes":{"italic":true,"bold":true},"insert":"Damnable Pact, Exsanguinate, and Torment of Hailfire "},{"insert":"can be used as finishers on people who might've had one or two indestructible creatures, or use to kill them outright if you have enough mana and creatures to accomodate.\n\nAdditionally, you could also replace one of the cards in the deck for "},{"attributes":{"italic":true,"bold":true},"insert":"Epic Struggle"},{"insert":" in the sideboard, to win via creature count.\n"}]}
Creature
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Draw
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Finisher
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Instant
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Land
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Protection
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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Hazel of the Rootbloom
, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
Legendary Creature - Druid Squirrel

Ramp
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Removal
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Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock

Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant

Tokens
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
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