82 views5 months ago
Modern
Size: 54
No deck tags
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SightlessFish

82 views5 months ago
Modern
Size: 54
No deck tags

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Control

Qty: 4 Price: $13.96
Lantern of Insight
Players play with the top card of their libraries revealed.
, Sacrifice this artifact: Target player shuffles.
Artifact
Lantern of Insight (plst) 5DN-135

Control

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Creature

Qty: 3 Price: $5.37
Lorehold, the Historian
Flying, haste
Each instant and sorcery card in your hand has miracle
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
Legendary Creature - Elder Dragon
Lorehold, the Historian (sos) 201

Creature

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Draw

Qty: 13 Price: $17.71
Darksteel Pendant
Indestructible (Effects that say "destroy" don't destroy this artifact.)
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact
Darksteel Pendant (dst) 113
Delver of Secrets
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
Creature - Human Wizard
Delver of Secrets // Insectile Aberration (inr) 60Delver of Secrets // Insectile Aberration (inr) 60
Eyes of the Watcher
Whenever you cast an instant or sorcery spell, you may pay
. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Eyes of the Watcher (5dn) 30
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (ncc) 230
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (inr) 167

Draw

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Extra Turn

Qty: 2 Price: $10.98
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (inr) 90

Extra Turn

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Land

Qty: 18 Price: $411.82
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269

Land

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Removal

Qty: 13 Price: $32.59
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Enchantment
Counterbalance (plst) CSP-31
Cranial Archive
, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.
Artifact
Cranial Archive (ktk) 218
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (eoc) 143
Terminus
Put all creatures on the bottom of their owners' libraries.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Terminus (dsc) 70
Thunderous Wrath
Thunderous Wrath deals 5 damage to any target.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Thunderous Wrath (mm3) 113
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (fic) 298

Removal

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Tokens

Qty: 1 Price: $1.29
Entreat the Angels
Create X 4/4 white Angel creature tokens with flying.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Entreat the Angels (dsc) 99

Tokens

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Maybeboard

Qty: 2 Price: $4.78
Crystal Ball
,
: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact
Crystal Ball (plst) C18-201
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74

Maybeboard

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Deck Info

Deck stats

14 pips - 8 cards
9 mana - 9 cards
22 pips - 16 cards
6 mana - 6 cards
0 pips - 0 cards
0 mana - 0 cards
9 pips - 7 cards
9 mana - 9 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Gameplay:\n"},{"insert":{"card-link":"Terminus"}},{"insert":" = removal, "},{"insert":{"card-link":"Thunderous Wrath"}},{"insert":" and "},{"insert":{"card-link":"Entreat the Angels"}},{"insert":" are ways to win, more so entreat the angels"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lorehold, the Historian"}},{"insert":" can make your non-miracle spells miracle so you want to make sure that the card you're drawing is one that is particularly good against what you think your opponent will do"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2 "},{"insert":{"card-link":"Vandalblast"}},{"insert":" for the affinity match up because they will definitely be able to stop one of them"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSo this deck is inspired by another old deck this time being miracles. As a disclaimer, I do not really understand that deck but I thought I'd try it out. Currently looking at 1 "},{"insert":{"card-link":"Lorehold, the Historian"}},{"insert":" in the main deck but it can be argued that 2 or 3 might be better. I wouldn't recommend 4 because Lorehold is a brick, but you also need to be careful in playing him as cards like "},{"insert":{"card-link":"Into the Flood Maw"}},{"insert":" and "},{"insert":{"card-link":"Galvanic Discharge"}},{"insert":" will set you back. To address the whole miracles theme of the deck, you are absolutely going to be stacking the deck (legally) in your favor so that you always draw the right card with lorehold.\n\nAfter careful consideration Lorehold needs to be at 3 as he is essential to the deck’s gameplay loop but also a brick\n\n"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" is banned in modern so you have to use alternatives, "},{"insert":{"card-link":"Darksteel Pendant"}},{"insert":" is my choice but "},{"insert":{"card-link":"Crystal Ball"}},{"insert":" works too if you intend to play slower.\n"}]}
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