chrpum3975
883 views2 months ago
Commander
Size: 100Salt sum: 42.49
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{"ops":[{"insert":"This deck was built from a Sealed Pool of sets purchased that were In-Universe and Standard Legal starting at Foundations, below are the pulls from each set:\n\nhttps://archidekt.com/decks/16937512/duskmourn_sealed\nhttps://archidekt.com/decks/16937281/foundations_sealed\nhttps://archidekt.com/decks/14966322/edge_of_eternities_sealed\nhttps://archidekt.com/decks/16937385/dragonstorm_sealed\nhttps://archidekt.com/decks/16937460/aether_drift_sealed\nhttps://archidekt.com/decks/17637257/bloomburrow_sealed\nhttps://archidekt.com/decks/22288628/secrets_of_strixhaven_sealed\nhttps://archidekt.com/decks/22927709/lorwyn_eclipsed_sealed_pool\nhttps://archidekt.com/decks/25661286/limited_events_sealed_inventory\n\nAfter attending a draft my pack 3 pick 1 was Quandrix and I fell in love with this dragon. I had to add him to my sealed pool, next is to get a box of SoS. \n\nThe play of this would be simple, ramp into Quandrix and make sure to mulligan for turn 4 Quandrix and at least 1 draw spell. Use two cmc spells to remove blockers or game state problems and deal Commander damage. You can pump Quandrix and get to a point of two shotting players. Trimuph of the Hordes is an easy way to 1 shot a player. I can only use what I have opened from packs so my options for killing are limited. I chose to disrupt tempo with bounce and removal while chipping in with Commander damage. Play politics and use your strengths to open up ways for your opponents to deal critical damage. Then try to clean up the game with a well timed Triumph or Aetherize. \n\nI think if i had my choice to build this commander however I wanted, I would build it the same using the best 1 mana removal to cascade into from better 2 mana ramp spells. I would also add spells that have Suspend with no mana cost. Then just add some better top end and board wipes.\n\nUPDATE: I have purchaed a box of SoS and added the cards pulled to the deck. I upgraded over all card quality with adding a few more cards to cascade into like Eternity Elevator which can create a lot of mana for X spells or a mana sync like Biomechan Engineer. \n"}]}
Quandrix, the Proof
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Legendary Creature - Elder Dragon

Commander
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Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Copy
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Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Counters
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Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Draw
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Finisher
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Biomechan Engineer
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
: Draw two cards and create a 2/2 colorless Robot artifact creature token.
: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Creature - Artificer Insect

Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish

Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Ramp
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Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx

Recursion
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Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Piercing Exhale
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
Instant

Removal
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Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck was built from a Sealed Pool of sets purchased that were In-Universe and Standard Legal starting at Foundations, below are the pulls from each set:\n\nhttps://archidekt.com/decks/16937512/duskmourn_sealed\nhttps://archidekt.com/decks/16937281/foundations_sealed\nhttps://archidekt.com/decks/14966322/edge_of_eternities_sealed\nhttps://archidekt.com/decks/16937385/dragonstorm_sealed\nhttps://archidekt.com/decks/16937460/aether_drift_sealed\nhttps://archidekt.com/decks/17637257/bloomburrow_sealed\nhttps://archidekt.com/decks/22288628/secrets_of_strixhaven_sealed\nhttps://archidekt.com/decks/22927709/lorwyn_eclipsed_sealed_pool\nhttps://archidekt.com/decks/25661286/limited_events_sealed_inventory\n\nAfter attending a draft my pack 3 pick 1 was Quandrix and I fell in love with this dragon. I had to add him to my sealed pool, next is to get a box of SoS. \n\nThe play of this would be simple, ramp into Quandrix and make sure to mulligan for turn 4 Quandrix and at least 1 draw spell. Use two cmc spells to remove blockers or game state problems and deal Commander damage. You can pump Quandrix and get to a point of two shotting players. Trimuph of the Hordes is an easy way to 1 shot a player. I can only use what I have opened from packs so my options for killing are limited. I chose to disrupt tempo with bounce and removal while chipping in with Commander damage. Play politics and use your strengths to open up ways for your opponents to deal critical damage. Then try to clean up the game with a well timed Triumph or Aetherize. \n\nI think if i had my choice to build this commander however I wanted, I would build it the same using the best 1 mana removal to cascade into from better 2 mana ramp spells. I would also add spells that have Suspend with no mana cost. Then just add some better top end and board wipes.\n\nUPDATE: I have purchaed a box of SoS and added the cards pulled to the deck. I upgraded over all card quality with adding a few more cards to cascade into like Eternity Elevator which can create a lot of mana for X spells or a mana sync like Biomechan Engineer. \n"}]}

































































