222 views6 months ago
Commander
Size: 100Salt sum: 40.95
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Clem619

222 views6 months ago
Commander
Size: 100Salt sum: 40.95

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{"ops":[{"insert":"Hi, this is my "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" deck tech! \nIt is a full control version designed to play between the "},{"attributes":{"bold":true},"insert":"\" high 3 - low 4\" brackets."},{"insert":"\n\nWhy did I choose her as my commander?\nMainly two reasons:\n\n1)I love the art of this card"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"2) I think she embodies a lot of things that a control deck wants to have, at least in my opinion:"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":" - card advantage (on average, my version allows me to draw 3/4 at each ETB)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - it's a closure itself (i love to have the win condition in command zone)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - stabilize many matches very well (mainly due to being a 7/7, with lifelink , vigilance amnd fliyng)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - allows you to use cards of up to 4 colors (balck, greend, blue, white)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\t\t\t\t\t\t\t \nBut now let's move on to the actual deck, \nStarting from the base gameplan that i try to act almost every game. \nBeing a full control deck our goal is to control the game by preventing the worst threats from resolving. \nEspecially spells that provide card advantage\nThis is because, the basic idea is to sure that all players, including us, run out of resources and then ,\ncast "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" to refill our hand and give us the lead. \nFor this reason, some of the main cards that I absolutely do not want to resolve or leave on the field are:\n\n-\t"},{"insert":{"card-link":"Skullclamp"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Deathreap Ritual"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Skullclamp"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Dark Prophecy"}},{"insert":"; \n\nin addition to the classics staple as:\n\n-\t"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"The Great Henge"}},{"insert":"; \n-\t"},{"insert":{"card-link":"The One Ring"}},{"insert":" ;\n\nIf these cards resolve the situation becomes much more complicated as at least one player will have more resources than us. And this is very bad for a control deck.\n\nTo avoid this situation we we have a lot of removal and counters.\nAmong these, my favorites are cards that can hit multiple players at once, allowing us to slow down the game with a single card. Without wasting too many resources. "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"I think these are the best cards to use for a control deck at a 3/4-person table."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Some examples are:\n\n-\t"},{"insert":{"card-link":"Windgrace's Judgment"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Urgent Necropsy"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Council's Judgment"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Pernicious Deed"}},{"insert":";\n-\t"},{"insert":{"card-link":"Desynchronization"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Sheoldred's Edict"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Mystic Confluence"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" ;\n\nin addition to these, we have the classic staples that these colors offer us:\n\n-\t"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Path to Exile"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" (hit also lands);\n-\t"},{"insert":{"card-link":"Generous Gift"}},{"insert":" (hit also lands);\n-\t"},{"insert":{"card-link":"Swan Song"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Counterspell"}},{"insert":" ;\n\nFinally, to conclude the interactions section we also play cards like:\n\n-\t"},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":"; \n-\t"},{"insert":{"card-link":"The Wandering Emperor"}},{"insert":"; \n\nto allow us to pick more card types with the ETB of "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":".\nbesides being excellent cards anyway\n\nObviously, having a CMC 7 commander requires a good ramp spell package.\nAlso because some of the interactions seen above require a fair amount of mana.\nFor these reasons I decided to include about 15 acceleration spells.\nin addition to some classic staples like:\n\n-\t"},{"insert":{"card-link":"Sol Ring"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Arcane Signet"}},{"insert":";\n-\t"},{"insert":{"card-link":"Three Visits"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Dark Ritual"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Nature's Lore"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Thought Vessel"}},{"insert":" (very useful because with "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" can be easy to have more than 7 cards in hand);\n\nI decided to include cards that allow you to play an extra land by drawing at least one card.\nThis is always for the reasons mentioned above. \nTry to never go into card disadvantage. Every card in this deck, if possible, should cycle itself. Or at least hit multiple things.\nFor this i play cards as:\n\n-\t"},{"insert":{"card-link":"Planar Genesis"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Growth Spiral"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Eureka Moment"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Joint Exploration"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Lessons from Life"}},{"insert":" ;\n\nIn my opinion, "},{"attributes":{"bold":true},"insert":"these cards are the true heart of the deck"},{"insert":". They allow you to be immediately active with high-impact spells from the first turns, without creating card disadvantage.\nThey allow you to cast 4/5/6 mana spells very early.\nAs for the interactions, here too I added some cards that allow you to optimize "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" ETB:\n\n-\t"},{"insert":{"card-link":"Ancient Cornucopia"}},{"insert":" (useful to earn lifepoints)\n-\t"},{"insert":{"card-link":"Heartless Summoning"}},{"insert":"(speed up a possible entry of atraxa a lot)\n\nAtraxa is a great win condition. But it's not always enough.\nFor this reason, I've chosen to add additional finishers as:\n\n-\t"},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Fire Nation Occupation"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":"; \n\nI had the pleasure of talking about other interesting cards that I included in my own deck:\n\n-\t"},{"insert":{"card-link":"Ephemerate"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":"; \n\nto have a small blink package. Even if we are not a blink deck, these cards give us an impressive card advantage if used to blink "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":".\nAnd are also good to blink our recursion spell as:\n\n-\t"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" ;\n\nthe combination of these cards + a blink effect can generate crazy recursion stuff.\n\nOther than these, other utilities cards are:\n\n-\t"},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" (excellent for preventing our opponents from drawing and therefore outnumbering us)\n-\t"},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" (perfect for stopping other control decks and fantastic for casting boardwipes at instant speed)\n-\t"},{"insert":{"card-link":"Cling to Dust"}},{"insert":" (graveyard hate + cycling)\n-\t"},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" (graveyard hate, removal, protection, lifegain)\n-\t"},{"insert":{"card-link":"Clever Impersonator"}},{"insert":" (a silver bullet for every situation)\n-\t"},{"insert":{"card-link":"Bring to Light"}},{"insert":" (good generic tutor)\n-\t"},{"insert":{"card-link":"Cosmic Rebirth"}},{"insert":" (very good recursion spell: bring back cards as "},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" at instant speed in response to a wheel effect is litterally a game ending)\n-\t"},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" (as teferi it's a fantastic card to play at instant speed. Cast "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" in this way is huge)\n-\t"},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" (pet card XD)\n\nTo conclude this brief deck tech, as mentioned above i play, generally, in table where the bracket is around level 3 or low level 4.\nFor this reason i avoided to include every types of combo or very powerfullcards as:\n\n-\t"},{"insert":{"card-link":"The One Ring"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Force of Will"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Mana Drain"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Farewell"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" ;\n\nand other cards of this level.\nEven if, cards as "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" are not so necessary.\nWith "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" itself we draw a lot.\n\nFor what concern the lands, there is nothing special to mention.\nI tried to fix the mana as good as possible with the cards I own XD.\nWithout spending too much money, I can recommend :\n\n-\tthe budget triomes (4x); \n-\tpain lands (4x);\n-\t"},{"insert":{"card-link":"Command Tower"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Exotic Orchard"}},{"insert":" ;\n\nWith these cards, you can already start building a good mana base without spending too much money.\nI'm still trying to understand if the filter lands are good or not in a 4 color deck. But for sure they are cheap!"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\nEverything else is obviously a plus.\n\nIf you have any suggestion please let me know. \nSuggestions and advice are always appreciated!\nAnd in a deck as this, there are almost infinite alternatives!\n\nFor examples,\nsome cards that i would try are the following ones:\n\n-\t"},{"insert":{"card-link":"Solitude"}},{"insert":" (great removal and can increase the ETB value of Miss "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Riptide Gearhulk"}},{"insert":" (as other cards, its a good removal that can hit multiple threats. Moreover its a artifact creature so is very good for maximize the ETB of the commander. Only downside: does not have flash);\n-\t"},{"insert":{"card-link":"Vicious Rivalry"}},{"insert":" (the \"new\" "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":". It seems quite powerfull. Destroy creatures and artifact for 4 mana + some life is very good for me. Expecially in a deck where the commander is a 7/7 lifelink);\n-\t"},{"insert":{"card-link":"Teferi, Hero of Dominaria"}},{"insert":" (another of my pet card);\n\n\n"}]}
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian
Atraxa, Grand Unifier (one) 316

Commander

(Ctrl to add secondary)
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (sld) 1870
Desynchronization
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Instant
Desynchronization (acr) 16
Pernicious Deed
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Enchantment
Pernicious Deed (sld) 1777
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mkc) 142

Boardwipes

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Counterspell
Counter target spell.
Instant
Counterspell (vma) 64
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (cmm) 108
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (fic) 271
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Counters

(Ctrl to add secondary)
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (dmc) 143
Shorikai, Genesis Engine
,
: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Shorikai, Genesis Engine (nec) 4

Draw

(Ctrl to add secondary)
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (inr) 5
Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add
. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Enchantment
Fire Nation Occupation (tle) 105
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (dsc) 127

Finisher

(Ctrl to add secondary)
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (fic) 384
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (tdc) 363
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (who) 287
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (soc) 392
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ecc) 164
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (fic) 428
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (soc) 421
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

(Ctrl to add secondary)
Ancient Cornucopia
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
: Add one mana of any color.
Artifact
Ancient Cornucopia (big) 16
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Dark Ritual
Add
.
Instant
Dark Ritual (itp) 19
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (soc) 308
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (inr) 117
Joint Exploration
Kicker
(You may pay an additional
as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Instant
Joint Exploration (dmu) 56
Lessons from Life
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Sorcery
Lessons from Life (tmt) 155
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (soc) 289
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (m3c) 277

Ramp

(Ctrl to add secondary)
Cosmic Rebirth
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.
Instant
Cosmic Rebirth (mat) 28
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (mic) 138
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (plst) ISD-78

Recursion

(Ctrl to add secondary)
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (plst) GK1-57
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (otc) 79
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko
Oko, Thief of Crowns (eld) 197
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (tdc) 162
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (one) 108
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker
The Wandering Emperor (pneo) 42p
Urgent Necropsy
As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.
Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.
Instant
Urgent Necropsy (mkm) 240
Windgrace's Judgment
For any number of opponents, destroy target nonland permanent that player controls.
Instant
Windgrace's Judgment (eoc) 129

Single_Removal

(Ctrl to add secondary)
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (cmm) 853
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (war) 221★

Stax

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Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (2x2) 188

Tutor

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Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34
Cling to Dust
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Cling to Dust (plst) THB-87
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Kaya's Guile
Choose two —
• Each opponent sacrifices a creature of their choice.
• Exile all opponents' graveyards.
• Create a 1/1 white and black Spirit creature token with flying.
• You gain 4 life.
Entwine
(Choose all if you pay the entwine cost.)
Instant
Kaya's Guile (mh1) 205
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205

Utilities

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Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (h2r) 4
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct
Riptide Gearhulk (dft) 219
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (mh2) 32
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi
Teferi, Hero of Dominaria (sld) 248
Vicious Rivalry
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
Sorcery
Vicious Rivalry (sos) 241

Maybeboard

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Deck Info

Deck stats

20 pips - 16 cards
22 mana - 22 cards
35 pips - 28 cards
23 mana - 23 cards
18 pips - 17 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 9 cards
21 pips - 20 cards
26 mana - 26 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hi, this is my "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" deck tech! \nIt is a full control version designed to play between the "},{"attributes":{"bold":true},"insert":"\" high 3 - low 4\" brackets."},{"insert":"\n\nWhy did I choose her as my commander?\nMainly two reasons:\n\n1)I love the art of this card"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"2) I think she embodies a lot of things that a control deck wants to have, at least in my opinion:"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":" - card advantage (on average, my version allows me to draw 3/4 at each ETB)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - it's a closure itself (i love to have the win condition in command zone)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - stabilize many matches very well (mainly due to being a 7/7, with lifelink , vigilance amnd fliyng)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - allows you to use cards of up to 4 colors (balck, greend, blue, white)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\t\t\t\t\t\t\t \nBut now let's move on to the actual deck, \nStarting from the base gameplan that i try to act almost every game. \nBeing a full control deck our goal is to control the game by preventing the worst threats from resolving. \nEspecially spells that provide card advantage\nThis is because, the basic idea is to sure that all players, including us, run out of resources and then ,\ncast "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" to refill our hand and give us the lead. \nFor this reason, some of the main cards that I absolutely do not want to resolve or leave on the field are:\n\n-\t"},{"insert":{"card-link":"Skullclamp"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Deathreap Ritual"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Skullclamp"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Dark Prophecy"}},{"insert":"; \n\nin addition to the classics staple as:\n\n-\t"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"The Great Henge"}},{"insert":"; \n-\t"},{"insert":{"card-link":"The One Ring"}},{"insert":" ;\n\nIf these cards resolve the situation becomes much more complicated as at least one player will have more resources than us. And this is very bad for a control deck.\n\nTo avoid this situation we we have a lot of removal and counters.\nAmong these, my favorites are cards that can hit multiple players at once, allowing us to slow down the game with a single card. Without wasting too many resources. "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"I think these are the best cards to use for a control deck at a 3/4-person table."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Some examples are:\n\n-\t"},{"insert":{"card-link":"Windgrace's Judgment"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Urgent Necropsy"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Council's Judgment"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Pernicious Deed"}},{"insert":";\n-\t"},{"insert":{"card-link":"Desynchronization"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Sheoldred's Edict"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Mystic Confluence"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" ;\n\nin addition to these, we have the classic staples that these colors offer us:\n\n-\t"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Path to Exile"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" (hit also lands);\n-\t"},{"insert":{"card-link":"Generous Gift"}},{"insert":" (hit also lands);\n-\t"},{"insert":{"card-link":"Swan Song"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Counterspell"}},{"insert":" ;\n\nFinally, to conclude the interactions section we also play cards like:\n\n-\t"},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":"; \n-\t"},{"insert":{"card-link":"The Wandering Emperor"}},{"insert":"; \n\nto allow us to pick more card types with the ETB of "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":".\nbesides being excellent cards anyway\n\nObviously, having a CMC 7 commander requires a good ramp spell package.\nAlso because some of the interactions seen above require a fair amount of mana.\nFor these reasons I decided to include about 15 acceleration spells.\nin addition to some classic staples like:\n\n-\t"},{"insert":{"card-link":"Sol Ring"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Arcane Signet"}},{"insert":";\n-\t"},{"insert":{"card-link":"Three Visits"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Dark Ritual"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Nature's Lore"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Thought Vessel"}},{"insert":" (very useful because with "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" can be easy to have more than 7 cards in hand);\n\nI decided to include cards that allow you to play an extra land by drawing at least one card.\nThis is always for the reasons mentioned above. \nTry to never go into card disadvantage. Every card in this deck, if possible, should cycle itself. Or at least hit multiple things.\nFor this i play cards as:\n\n-\t"},{"insert":{"card-link":"Planar Genesis"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Growth Spiral"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Eureka Moment"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Joint Exploration"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Lessons from Life"}},{"insert":" ;\n\nIn my opinion, "},{"attributes":{"bold":true},"insert":"these cards are the true heart of the deck"},{"insert":". They allow you to be immediately active with high-impact spells from the first turns, without creating card disadvantage.\nThey allow you to cast 4/5/6 mana spells very early.\nAs for the interactions, here too I added some cards that allow you to optimize "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" ETB:\n\n-\t"},{"insert":{"card-link":"Ancient Cornucopia"}},{"insert":" (useful to earn lifepoints)\n-\t"},{"insert":{"card-link":"Heartless Summoning"}},{"insert":"(speed up a possible entry of atraxa a lot)\n\nAtraxa is a great win condition. But it's not always enough.\nFor this reason, I've chosen to add additional finishers as:\n\n-\t"},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Fire Nation Occupation"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":"; \n\nI had the pleasure of talking about other interesting cards that I included in my own deck:\n\n-\t"},{"insert":{"card-link":"Ephemerate"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":"; \n\nto have a small blink package. Even if we are not a blink deck, these cards give us an impressive card advantage if used to blink "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":".\nAnd are also good to blink our recursion spell as:\n\n-\t"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" ;\n\nthe combination of these cards + a blink effect can generate crazy recursion stuff.\n\nOther than these, other utilities cards are:\n\n-\t"},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" (excellent for preventing our opponents from drawing and therefore outnumbering us)\n-\t"},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" (perfect for stopping other control decks and fantastic for casting boardwipes at instant speed)\n-\t"},{"insert":{"card-link":"Cling to Dust"}},{"insert":" (graveyard hate + cycling)\n-\t"},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" (graveyard hate, removal, protection, lifegain)\n-\t"},{"insert":{"card-link":"Clever Impersonator"}},{"insert":" (a silver bullet for every situation)\n-\t"},{"insert":{"card-link":"Bring to Light"}},{"insert":" (good generic tutor)\n-\t"},{"insert":{"card-link":"Cosmic Rebirth"}},{"insert":" (very good recursion spell: bring back cards as "},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" at instant speed in response to a wheel effect is litterally a game ending)\n-\t"},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" (as teferi it's a fantastic card to play at instant speed. Cast "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" in this way is huge)\n-\t"},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" (pet card XD)\n\nTo conclude this brief deck tech, as mentioned above i play, generally, in table where the bracket is around level 3 or low level 4.\nFor this reason i avoided to include every types of combo or very powerfullcards as:\n\n-\t"},{"insert":{"card-link":"The One Ring"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Force of Will"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Mana Drain"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Farewell"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" ;\n\nand other cards of this level.\nEven if, cards as "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" are not so necessary.\nWith "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" itself we draw a lot.\n\nFor what concern the lands, there is nothing special to mention.\nI tried to fix the mana as good as possible with the cards I own XD.\nWithout spending too much money, I can recommend :\n\n-\tthe budget triomes (4x); \n-\tpain lands (4x);\n-\t"},{"insert":{"card-link":"Command Tower"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Exotic Orchard"}},{"insert":" ;\n\nWith these cards, you can already start building a good mana base without spending too much money.\nI'm still trying to understand if the filter lands are good or not in a 4 color deck. But for sure they are cheap!"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\nEverything else is obviously a plus.\n\nIf you have any suggestion please let me know. \nSuggestions and advice are always appreciated!\nAnd in a deck as this, there are almost infinite alternatives!\n\nFor examples,\nsome cards that i would try are the following ones:\n\n-\t"},{"insert":{"card-link":"Solitude"}},{"insert":" (great removal and can increase the ETB value of Miss "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Riptide Gearhulk"}},{"insert":" (as other cards, its a good removal that can hit multiple threats. Moreover its a artifact creature so is very good for maximize the ETB of the commander. Only downside: does not have flash);\n-\t"},{"insert":{"card-link":"Vicious Rivalry"}},{"insert":" (the \"new\" "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":". It seems quite powerfull. Destroy creatures and artifact for 4 mana + some life is very good for me. Expecially in a deck where the commander is a 7/7 lifelink);\n-\t"},{"insert":{"card-link":"Teferi, Hero of Dominaria"}},{"insert":" (another of my pet card);\n\n\n"}]}
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