Clem619
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Commander
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{"ops":[{"insert":"Hi, this is my "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" deck tech! \nIt is a full control version designed to play between the "},{"attributes":{"bold":true},"insert":"\" high 3 - low 4\" brackets."},{"insert":"\n\nWhy did I choose her as my commander?\nMainly two reasons:\n\n1)I love the art of this card"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"2) I think she embodies a lot of things that a control deck wants to have, at least in my opinion:"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":" - card advantage (on average, my version allows me to draw 3/4 at each ETB)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - it's a closure itself (i love to have the win condition in command zone)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - stabilize many matches very well (mainly due to being a 7/7, with lifelink , vigilance amnd fliyng)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - allows you to use cards of up to 4 colors (balck, greend, blue, white)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\t\t\t\t\t\t\t \nBut now let's move on to the actual deck, \nStarting from the base gameplan that i try to act almost every game. \nBeing a full control deck our goal is to control the game by preventing the worst threats from resolving. \nEspecially spells that provide card advantage\nThis is because, the basic idea is to sure that all players, including us, run out of resources and then ,\ncast "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" to refill our hand and give us the lead. \nFor this reason, some of the main cards that I absolutely do not want to resolve or leave on the field are:\n\n-\t"},{"insert":{"card-link":"Skullclamp"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Deathreap Ritual"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Skullclamp"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Dark Prophecy"}},{"insert":"; \n\nin addition to the classics staple as:\n\n-\t"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"The Great Henge"}},{"insert":"; \n-\t"},{"insert":{"card-link":"The One Ring"}},{"insert":" ;\n\nIf these cards resolve the situation becomes much more complicated as at least one player will have more resources than us. And this is very bad for a control deck.\n\nTo avoid this situation we we have a lot of removal and counters.\nAmong these, my favorites are cards that can hit multiple players at once, allowing us to slow down the game with a single card. Without wasting too many resources. "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"I think these are the best cards to use for a control deck at a 3/4-person table."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Some examples are:\n\n-\t"},{"insert":{"card-link":"Windgrace's Judgment"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Urgent Necropsy"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Council's Judgment"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Pernicious Deed"}},{"insert":";\n-\t"},{"insert":{"card-link":"Desynchronization"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Sheoldred's Edict"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Mystic Confluence"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" ;\n\nin addition to these, we have the classic staples that these colors offer us:\n\n-\t"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Path to Exile"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" (hit also lands);\n-\t"},{"insert":{"card-link":"Generous Gift"}},{"insert":" (hit also lands);\n-\t"},{"insert":{"card-link":"Swan Song"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Counterspell"}},{"insert":" ;\n\nFinally, to conclude the interactions section we also play cards like:\n\n-\t"},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":"; \n-\t"},{"insert":{"card-link":"The Wandering Emperor"}},{"insert":"; \n\nto allow us to pick more card types with the ETB of "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":".\nbesides being excellent cards anyway\n\nObviously, having a CMC 7 commander requires a good ramp spell package.\nAlso because some of the interactions seen above require a fair amount of mana.\nFor these reasons I decided to include about 15 acceleration spells.\nin addition to some classic staples like:\n\n-\t"},{"insert":{"card-link":"Sol Ring"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Arcane Signet"}},{"insert":";\n-\t"},{"insert":{"card-link":"Three Visits"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Dark Ritual"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Nature's Lore"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Thought Vessel"}},{"insert":" (very useful because with "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" can be easy to have more than 7 cards in hand);\n\nI decided to include cards that allow you to play an extra land by drawing at least one card.\nThis is always for the reasons mentioned above. \nTry to never go into card disadvantage. Every card in this deck, if possible, should cycle itself. Or at least hit multiple things.\nFor this i play cards as:\n\n-\t"},{"insert":{"card-link":"Planar Genesis"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Growth Spiral"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Eureka Moment"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Joint Exploration"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Lessons from Life"}},{"insert":" ;\n\nIn my opinion, "},{"attributes":{"bold":true},"insert":"these cards are the true heart of the deck"},{"insert":". They allow you to be immediately active with high-impact spells from the first turns, without creating card disadvantage.\nThey allow you to cast 4/5/6 mana spells very early.\nAs for the interactions, here too I added some cards that allow you to optimize "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" ETB:\n\n-\t"},{"insert":{"card-link":"Ancient Cornucopia"}},{"insert":" (useful to earn lifepoints)\n-\t"},{"insert":{"card-link":"Heartless Summoning"}},{"insert":"(speed up a possible entry of atraxa a lot)\n\nAtraxa is a great win condition. But it's not always enough.\nFor this reason, I've chosen to add additional finishers as:\n\n-\t"},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Fire Nation Occupation"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":"; \n\nI had the pleasure of talking about other interesting cards that I included in my own deck:\n\n-\t"},{"insert":{"card-link":"Ephemerate"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":"; \n\nto have a small blink package. Even if we are not a blink deck, these cards give us an impressive card advantage if used to blink "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":".\nAnd are also good to blink our recursion spell as:\n\n-\t"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" ;\n\nthe combination of these cards + a blink effect can generate crazy recursion stuff.\n\nOther than these, other utilities cards are:\n\n-\t"},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" (excellent for preventing our opponents from drawing and therefore outnumbering us)\n-\t"},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" (perfect for stopping other control decks and fantastic for casting boardwipes at instant speed)\n-\t"},{"insert":{"card-link":"Cling to Dust"}},{"insert":" (graveyard hate + cycling)\n-\t"},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" (graveyard hate, removal, protection, lifegain)\n-\t"},{"insert":{"card-link":"Clever Impersonator"}},{"insert":" (a silver bullet for every situation)\n-\t"},{"insert":{"card-link":"Bring to Light"}},{"insert":" (good generic tutor)\n-\t"},{"insert":{"card-link":"Cosmic Rebirth"}},{"insert":" (very good recursion spell: bring back cards as "},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" at instant speed in response to a wheel effect is litterally a game ending)\n-\t"},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" (as teferi it's a fantastic card to play at instant speed. Cast "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" in this way is huge)\n-\t"},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" (pet card XD)\n\nTo conclude this brief deck tech, as mentioned above i play, generally, in table where the bracket is around level 3 or low level 4.\nFor this reason i avoided to include every types of combo or very powerfullcards as:\n\n-\t"},{"insert":{"card-link":"The One Ring"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Force of Will"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Mana Drain"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Farewell"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" ;\n\nand other cards of this level.\nEven if, cards as "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" are not so necessary.\nWith "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" itself we draw a lot.\n\nFor what concern the lands, there is nothing special to mention.\nI tried to fix the mana as good as possible with the cards I own XD.\nWithout spending too much money, I can recommend :\n\n-\tthe budget triomes (4x); \n-\tpain lands (4x);\n-\t"},{"insert":{"card-link":"Command Tower"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Exotic Orchard"}},{"insert":" ;\n\nWith these cards, you can already start building a good mana base without spending too much money.\nI'm still trying to understand if the filter lands are good or not in a 4 color deck. But for sure they are cheap!"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\nEverything else is obviously a plus.\n\nIf you have any suggestion please let me know. \nSuggestions and advice are always appreciated!\nAnd in a deck as this, there are almost infinite alternatives!\n\nFor examples,\nsome cards that i would try are the following ones:\n\n-\t"},{"insert":{"card-link":"Solitude"}},{"insert":" (great removal and can increase the ETB value of Miss "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Riptide Gearhulk"}},{"insert":" (as other cards, its a good removal that can hit multiple threats. Moreover its a artifact creature so is very good for maximize the ETB of the commander. Only downside: does not have flash);\n-\t"},{"insert":{"card-link":"Vicious Rivalry"}},{"insert":" (the \"new\" "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":". It seems quite powerfull. Destroy creatures and artifact for 4 mana + some life is very good for me. Expecially in a deck where the commander is a 7/7 lifelink);\n-\t"},{"insert":{"card-link":"Teferi, Hero of Dominaria"}},{"insert":" (another of my pet card);\n\n\n"}]}
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Commander
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Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Boardwipes
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Counters
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Shorikai, Genesis Engine
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Draw
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Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Enchantment

Finisher
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Land
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Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Ramp
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Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Single_Removal
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Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
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Tutor
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Utilities
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Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Hi, this is my "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" deck tech! \nIt is a full control version designed to play between the "},{"attributes":{"bold":true},"insert":"\" high 3 - low 4\" brackets."},{"insert":"\n\nWhy did I choose her as my commander?\nMainly two reasons:\n\n1)I love the art of this card"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"2) I think she embodies a lot of things that a control deck wants to have, at least in my opinion:"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":" - card advantage (on average, my version allows me to draw 3/4 at each ETB)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - it's a closure itself (i love to have the win condition in command zone)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - stabilize many matches very well (mainly due to being a 7/7, with lifelink , vigilance amnd fliyng)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" - allows you to use cards of up to 4 colors (balck, greend, blue, white)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\t\t\t\t\t\t\t \nBut now let's move on to the actual deck, \nStarting from the base gameplan that i try to act almost every game. \nBeing a full control deck our goal is to control the game by preventing the worst threats from resolving. \nEspecially spells that provide card advantage\nThis is because, the basic idea is to sure that all players, including us, run out of resources and then ,\ncast "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" to refill our hand and give us the lead. \nFor this reason, some of the main cards that I absolutely do not want to resolve or leave on the field are:\n\n-\t"},{"insert":{"card-link":"Skullclamp"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Deathreap Ritual"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Skullclamp"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Dark Prophecy"}},{"insert":"; \n\nin addition to the classics staple as:\n\n-\t"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"The Great Henge"}},{"insert":"; \n-\t"},{"insert":{"card-link":"The One Ring"}},{"insert":" ;\n\nIf these cards resolve the situation becomes much more complicated as at least one player will have more resources than us. And this is very bad for a control deck.\n\nTo avoid this situation we we have a lot of removal and counters.\nAmong these, my favorites are cards that can hit multiple players at once, allowing us to slow down the game with a single card. Without wasting too many resources. "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"I think these are the best cards to use for a control deck at a 3/4-person table."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Some examples are:\n\n-\t"},{"insert":{"card-link":"Windgrace's Judgment"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Urgent Necropsy"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Council's Judgment"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Pernicious Deed"}},{"insert":";\n-\t"},{"insert":{"card-link":"Desynchronization"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Sheoldred's Edict"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Mystic Confluence"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" ;\n\nin addition to these, we have the classic staples that these colors offer us:\n\n-\t"},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Path to Exile"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" (hit also lands);\n-\t"},{"insert":{"card-link":"Generous Gift"}},{"insert":" (hit also lands);\n-\t"},{"insert":{"card-link":"Swan Song"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Counterspell"}},{"insert":" ;\n\nFinally, to conclude the interactions section we also play cards like:\n\n-\t"},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":"; \n-\t"},{"insert":{"card-link":"The Wandering Emperor"}},{"insert":"; \n\nto allow us to pick more card types with the ETB of "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":".\nbesides being excellent cards anyway\n\nObviously, having a CMC 7 commander requires a good ramp spell package.\nAlso because some of the interactions seen above require a fair amount of mana.\nFor these reasons I decided to include about 15 acceleration spells.\nin addition to some classic staples like:\n\n-\t"},{"insert":{"card-link":"Sol Ring"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Arcane Signet"}},{"insert":";\n-\t"},{"insert":{"card-link":"Three Visits"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Dark Ritual"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Nature's Lore"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Thought Vessel"}},{"insert":" (very useful because with "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" can be easy to have more than 7 cards in hand);\n\nI decided to include cards that allow you to play an extra land by drawing at least one card.\nThis is always for the reasons mentioned above. \nTry to never go into card disadvantage. Every card in this deck, if possible, should cycle itself. Or at least hit multiple things.\nFor this i play cards as:\n\n-\t"},{"insert":{"card-link":"Planar Genesis"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Growth Spiral"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Eureka Moment"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Joint Exploration"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Lessons from Life"}},{"insert":" ;\n\nIn my opinion, "},{"attributes":{"bold":true},"insert":"these cards are the true heart of the deck"},{"insert":". They allow you to be immediately active with high-impact spells from the first turns, without creating card disadvantage.\nThey allow you to cast 4/5/6 mana spells very early.\nAs for the interactions, here too I added some cards that allow you to optimize "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" ETB:\n\n-\t"},{"insert":{"card-link":"Ancient Cornucopia"}},{"insert":" (useful to earn lifepoints)\n-\t"},{"insert":{"card-link":"Heartless Summoning"}},{"insert":"(speed up a possible entry of atraxa a lot)\n\nAtraxa is a great win condition. But it's not always enough.\nFor this reason, I've chosen to add additional finishers as:\n\n-\t"},{"insert":{"card-link":"Shark Typhoon"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Fire Nation Occupation"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":"; \n\nI had the pleasure of talking about other interesting cards that I included in my own deck:\n\n-\t"},{"insert":{"card-link":"Ephemerate"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":"; \n\nto have a small blink package. Even if we are not a blink deck, these cards give us an impressive card advantage if used to blink "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":".\nAnd are also good to blink our recursion spell as:\n\n-\t"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" ;\n\nthe combination of these cards + a blink effect can generate crazy recursion stuff.\n\nOther than these, other utilities cards are:\n\n-\t"},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" (excellent for preventing our opponents from drawing and therefore outnumbering us)\n-\t"},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" (perfect for stopping other control decks and fantastic for casting boardwipes at instant speed)\n-\t"},{"insert":{"card-link":"Cling to Dust"}},{"insert":" (graveyard hate + cycling)\n-\t"},{"insert":{"card-link":"Kaya's Guile"}},{"insert":" (graveyard hate, removal, protection, lifegain)\n-\t"},{"insert":{"card-link":"Clever Impersonator"}},{"insert":" (a silver bullet for every situation)\n-\t"},{"insert":{"card-link":"Bring to Light"}},{"insert":" (good generic tutor)\n-\t"},{"insert":{"card-link":"Cosmic Rebirth"}},{"insert":" (very good recursion spell: bring back cards as "},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" at instant speed in response to a wheel effect is litterally a game ending)\n-\t"},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" (as teferi it's a fantastic card to play at instant speed. Cast "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" in this way is huge)\n-\t"},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" (pet card XD)\n\nTo conclude this brief deck tech, as mentioned above i play, generally, in table where the bracket is around level 3 or low level 4.\nFor this reason i avoided to include every types of combo or very powerfullcards as:\n\n-\t"},{"insert":{"card-link":"The One Ring"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Esper Sentinel"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Force of Will"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Mana Drain"}},{"insert":"; \n-\t"},{"insert":{"card-link":"Farewell"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" ;\n\nand other cards of this level.\nEven if, cards as "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" are not so necessary.\nWith "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" itself we draw a lot.\n\nFor what concern the lands, there is nothing special to mention.\nI tried to fix the mana as good as possible with the cards I own XD.\nWithout spending too much money, I can recommend :\n\n-\tthe budget triomes (4x); \n-\tpain lands (4x);\n-\t"},{"insert":{"card-link":"Command Tower"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Exotic Orchard"}},{"insert":" ;\n\nWith these cards, you can already start building a good mana base without spending too much money.\nI'm still trying to understand if the filter lands are good or not in a 4 color deck. But for sure they are cheap!"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\nEverything else is obviously a plus.\n\nIf you have any suggestion please let me know. \nSuggestions and advice are always appreciated!\nAnd in a deck as this, there are almost infinite alternatives!\n\nFor examples,\nsome cards that i would try are the following ones:\n\n-\t"},{"insert":{"card-link":"Solitude"}},{"insert":" (great removal and can increase the ETB value of Miss "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":" ;\n-\t"},{"insert":{"card-link":"Riptide Gearhulk"}},{"insert":" (as other cards, its a good removal that can hit multiple threats. Moreover its a artifact creature so is very good for maximize the ETB of the commander. Only downside: does not have flash);\n-\t"},{"insert":{"card-link":"Vicious Rivalry"}},{"insert":" (the \"new\" "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":". It seems quite powerfull. Destroy creatures and artifact for 4 mana + some life is very good for me. Expecially in a deck where the commander is a 7/7 lifelink);\n-\t"},{"insert":{"card-link":"Teferi, Hero of Dominaria"}},{"insert":" (another of my pet card);\n\n\n"}]}























































































