567 views44 hrs ago
Commander
Size: 100Est cost: $241.75Salt sum: 36.83
 avatar

BigHatLogan

567 views44 hrs ago
Commander
Size: 100Est cost: $241.75Salt sum: 36.83

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Attack with your commander as much as possible and hopefully take out a player with commander damage swiftly. Use primarily his first ability to deal with flying threats, dangerous planswalkers, or the face of your opponents. In multiplayer, you can hit a different opponent with his passive to help politic. \n\n"},{"attributes":{"underline":true},"insert":"Start-up: "},{"insert":"The Deck takes usually around 3-5 to start rolling, hope for some good ramp and get your commander out as soon as possible. If he dies it's not horrible due to the decent amount of mana rocks and treasure (and how cheap the starting cost is), but he is worth far more than any other individual creature or card for the most part in the majority of situations. Protect him.\n\nHeiko ( "},{"insert":{"card-link":"Heiko Yamazaki, the General"}},{"insert":" ) can be used mid-early game to sacrifice mana/ramp rocks such as "},{"insert":{"card-link":"Mind Stone"}},{"insert":" or "},{"insert":{"card-link":"Armillary Sphere"}},{"insert":" and recast them. \n\n"},{"attributes":{"underline":true},"insert":"Strategy"},{"insert":": Try to get around enemy defenses by targeting blockers before they can be declared, as many effects rely on dealing combat damage, but the innate non-combat damage (aka burn) the commander gives can help remove the blockers and aforementioned flyers as this deck has little protection against that. "},{"attributes":{"bold":true},"insert":"Your commander is removal. "},{"insert":"Don't feel the need to save spells for times of worry, as you can't solve future problems if you don't make it to the future. "},{"attributes":{"bold":true},"insert":"Solve now-problems now."},{"insert":" This deck included plenty of win-conditions as well (extra combats, infinite combos, Tetsuo first passive potentially insta-killing an opponent), so it's better to "},{"attributes":{"bold":true},"insert":"play proactive"},{"insert":" than reactive. \n\nThe second passive is generally unused, as chipping away at commander damage is generally worth it over cheating out a spell, but utilizing it to cast"},{"attributes":{"bold":true},"insert":" draw spells or sorceries as instants is useful early game"},{"insert":" as needed, as the chip damage won't be useful if you're hitting a twelve (12) damage burn of commander damage that is duplicated by "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and instantly causing an opponent to loose the game anyways.\n\n"},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" is great to remove threats that make attacking unsatisfactory. "},{"insert":{"card-link":"Blight Sickle"}},{"insert":" among others was also included for such reasoning -- methods of"},{"attributes":{"bold":true},"insert":" removing potential blockers. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"If you're facing a deck with a lot of removal"},{"insert":", wait to cast an equipment until you can equip it to a creature and immediately attack with it. Although this is not always recommended as you do not want to take a turn of absence where you don't do anything in fear, if you have another option such as a draw spell or battle, play that first.\n\n"},{"attributes":{"bold":true},"insert":"Battles"},{"insert":" were included as they interact nicely with Tetsuo's first passive. Often you can kill a battle in a single combat, even through blockers or removal. \n\n"},{"attributes":{"underline":true},"insert":"Combos:"},{"insert":" View "},{"attributes":{"bold":true},"insert":"Recs -> Combos -> Included Combos -> Fetch Combos"},{"insert":" for the two included infinite combos (infinite combat phases is the main importance of them. Combined with your commander, you can win the game easily)\n\n"},{"attributes":{"underline":true},"insert":"Upgrades:"},{"insert":" I am a poor college student/ I tried my best to keep this deck under $120 (on mana pool), but got messy when including cards I already posses such as "},{"insert":{"card-link":"Spark Double"}},{"insert":" ,"},{"insert":{"card-link":"Nicol Bolas, God-Pharaoh"}},{"insert":" , and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":". These are not necessities, but add good flavor and are quick finishers. \n\nIf you want to spend more money on the deck, try looking at the equipment. There are a "},{"attributes":{"bold":true},"insert":"LOT "},{"insert":"of great equipment not included due to their cost, such as the other swords. None of the equipment is a necessity, so it can all be replaced with alternatives as you wish. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" and the "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" are very nice to keep, as they lead to win-conditions and ramp. \n"}]}

Commander

Qty: 1 Price: $0.99
Tetsuo, Imperial Champion
Whenever Tetsuo attacks, if it's equipped, choose one —
• Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target.
• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
Legendary Creature - Human Samurai
Tetsuo, Imperial Champion (dmc) 66

Commander

(CTRL to add secondary)

Copy

Qty: 2 Price: $38.98
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 319
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384

Copy

(CTRL to add secondary)

Creature

Qty: 3 Price: $6.07
Adric, Mathematical Genius
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice —
, Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Artificer
Adric, Mathematical Genius (who) 33
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai
Akki Battle Squad (nec) 18
Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel
Firion, Wild Rose Warrior (fin) 137

Creature

(CTRL to add secondary)

Discard

Qty: 1 Price: $0.35
Sedraxis Specter
Flying
Whenever this creature deals combat damage to a player, that player discards a card.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Specter
Sedraxis Specter (2x2) 273

Discard

(CTRL to add secondary)

Draw

Qty: 8 Price: $5.72
A Little Chat
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Instant
A Little Chat (snc) 47
Acquisition Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Octopus
Acquisition Octopus (neo) 44
Akki Ronin
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Creature - Goblin Samurai
Akki Ronin (neo) 131
Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment
Assassin Gauntlet (acr) 12
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (pza) 4
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 139
Invasion of Vryn
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, draw three cards, then discard a card.
Battle - Siege
Invasion of Vryn // Overloaded Mage-Ring (mom) 64Invasion of Vryn // Overloaded Mage-Ring (mom) 64
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 54

Draw

(CTRL to add secondary)

Enchantment

Qty: 2 Price: $1.64
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class
Blacksmith's Talent (blb) 125
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 427

Enchantment

(CTRL to add secondary)

Evasion

Qty: 2 Price: $0.70
Awesome Presence
Enchant creature
Enchanted creature can't be blocked unless defending player pays
for each creature they control that's blocking it.
Enchantment - Aura
Awesome Presence (all) 23a
Levitation
Creatures you control have flying.
Enchantment
Levitation (m12) 61

Evasion

(CTRL to add secondary)

Finisher

Qty: 1 Price: $6.99
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125

Finisher

(CTRL to add secondary)

Land

Qty: 34 Price: $19.76
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Black Dragon Gate
This land enters tapped.
As this land enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land - Gate
Black Dragon Gate (clb) 347
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (plst) IKO-245
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (ecc) 145
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (eoc) 153
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (eos) 6
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (who) 261
Cinder Barrens
This land enters tapped.
: Add
or
.
Land
Cinder Barrens (scd) 294
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (who) 268
Crumbling Vestige
This land enters tapped.
When this land enters, add one mana of any color.
: Add
. (
represents colorless mana.)
Land
Crumbling Vestige (ogw) 170
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tmc) 65
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (plst) GRN-247
Highland Lake
This land enters tapped.
: Add
or
.
Land
Highland Lake (c19) 251
Island
(
: Add
.)
Basic Land - Island
Island (j25) 86
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 91
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (who) 290
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (drc) 173
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 87
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (tdm) 268
Transguild Promenade
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Transguild Promenade (cmr) 499
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (afc) 273

Land

(CTRL to add secondary)

Lifegain

Qty: 1 Price: $0.35
Butcher's Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Artifact - Equipment
Butcher's Cleaver (inr) 256

Lifegain

(CTRL to add secondary)

Protection

Qty: 5 Price: $28.45
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken
Padeem, Consul of Innovation (cmm) 109
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Ring of Xathrid
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Xathrid (m13) 215
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cmm) 972
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

(CTRL to add secondary)

Pump

Qty: 5 Price: $36.17
Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 253
Altar of the Goyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.
Lhurgoyf creatures you control have trample.
Artifact Kindred - Lhurgoyf
Altar of the Goyf (m3c) 282
Champion of the Flame
Trample
This creature gets +2/+2 for each Aura and Equipment attached to it.
Creature - Human Warrior
Champion of the Flame (cmm) 210
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72

Pump

(CTRL to add secondary)

Ramp

Qty: 16 Price: $57.14
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 334
Armillary Sphere
,
, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Artifact
Armillary Sphere (cmr) 298
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (mbs) 101
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Dalakos, Crafter of Wonders
: Add
. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
Legendary Creature - Artificer Merfolk
Dalakos, Crafter of Wonders (thb) 212
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Manalith
: Add one mana of any color.
Artifact
Manalith (m19) 239
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (lcc) 309
Peerless Samurai
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs
less to cast.
Creature - Human Samurai
Peerless Samurai (neo) 156
Rakdos Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Rakdos Locket (rna) 237
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (moc) 380
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (tmc) 136
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (fic) 362
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (mid) 252
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217

Ramp

(CTRL to add secondary)

Recursion

Qty: 1 Price: $0.35
Heiko Yamazaki, the General
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Legendary Creature - Human Samurai
Heiko Yamazaki, the General (neo) 146

Recursion

(CTRL to add secondary)

Removal

Qty: 14 Price: $26.94
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (znc) 23
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (gn3) 113
Blight Sickle
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip
Artifact - Equipment
Blight Sickle (plst) SHM-247
Bontu's Last Reckoning
Destroy all creatures. Lands you control don't untap during your next untap step.
Sorcery
Bontu's Last Reckoning (hou) 60
Counterspell
Counter target spell.
Instant
Counterspell (plst) A25-50
Divert Disaster
Counter target spell unless its controller pays
. If they do, you create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Divert Disaster (eoe) 55
Dreadbore
Destroy target creature or planeswalker.
Sorcery
Dreadbore (rtr) 157
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege
Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114
Magnetic Theft
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Instant
Magnetic Theft (5dn) 74
Nicol Bolas, God-Pharaoh
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
+1: Each opponent exiles two cards from their hand.
−4: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
−12: Exile each nonland permanent your opponents control.
Legendary Planeswalker - Bolas
Nicol Bolas, God-Pharaoh (slc) 2017
Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Legendary Planeswalker - Bolas
Nicol Bolas, Planeswalker (pmei) 2025-10
Smashing Success
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Smashing Success (khm) 151

Removal

(CTRL to add secondary)

Tokens

Qty: 1 Price: $6.49
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment
Andúril, Flame of the West (ltr) 236

Tokens

(CTRL to add secondary)

Tutor

Qty: 3 Price: $2.77
Deadeye Quartermaster
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Creature - Human Pirate
Deadeye Quartermaster (xln) 50
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (cmm) 227
Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege
Invasion of Arcavios // Invocation of the Founders (mom) 61Invasion of Arcavios // Invocation of the Founders (mom) 61

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 16 Price: $132.94
Aether Hub
When this land enters, you get
(an energy counter).
: Add
.
, Pay
: Add one mana of any color.
Land
Aether Hub (drc) 145
Akoum Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Akoum Refuge (scd) 289
Baron, Airship Kingdom
This land enters tapped.
: Add
or
.
Land - Town
Baron, Airship Kingdom (fin) 273
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Bitterthorn, Nissa's Animus (soc) 343
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Command Bridge
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one mana of any color.
Land
Command Bridge (eoe) 252
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft
Dawnsire, Sunstar Dreadnought (peoe) 238p
Elbrus, the Binding Blade
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, then transform it.
Equip
Legendary Artifact - Equipment
Elbrus, the Binding Blade // Withengar Unbound (plst) DKA-147Elbrus, the Binding Blade // Withengar Unbound (plst) DKA-147
Elder Mastery
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Enchantment - Aura
Elder Mastery (ddh) 68
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (soc) 131
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Inversion Behemoth
At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.
Creature - Eldrazi
Inversion Behemoth (m3c) 34
Soul-Scar Mage
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Creature - Human Wizard
Soul-Scar Mage (akh) 148
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Sorcery
Star of Extinction (cmm) 259
Tetsuo Umezawa
Tetsuo Umezawa can't be the target of Aura spells.
,
: Destroy target tapped or blocking creature.
Legendary Creature - Human Archer
Tetsuo Umezawa (leg) 262
Unscythe, Killer of Kings
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.
Equip
Legendary Artifact - Equipment
Unscythe, Killer of Kings (arb) 114

Maybeboard

(CTRL to add secondary)

Tokens & Extras

Qty: 5 Price: $1.89
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Lander
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact Token - Lander
Lander (teoe) 4
Spirit
Flying
Creature Token - Spirit
Spirit (tsoc) 6
Sword
Equipped creature gets +1/+1
Equip
Artifact Token - Equipment
Sword (tblb) 28
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tsos) 12

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
26 pips - 23 cards
26 mana - 24 cards
11 pips - 8 cards
19 mana - 19 cards
24 pips - 22 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Attack with your commander as much as possible and hopefully take out a player with commander damage swiftly. Use primarily his first ability to deal with flying threats, dangerous planswalkers, or the face of your opponents. In multiplayer, you can hit a different opponent with his passive to help politic. \n\n"},{"attributes":{"underline":true},"insert":"Start-up: "},{"insert":"The Deck takes usually around 3-5 to start rolling, hope for some good ramp and get your commander out as soon as possible. If he dies it's not horrible due to the decent amount of mana rocks and treasure (and how cheap the starting cost is), but he is worth far more than any other individual creature or card for the most part in the majority of situations. Protect him.\n\nHeiko ( "},{"insert":{"card-link":"Heiko Yamazaki, the General"}},{"insert":" ) can be used mid-early game to sacrifice mana/ramp rocks such as "},{"insert":{"card-link":"Mind Stone"}},{"insert":" or "},{"insert":{"card-link":"Armillary Sphere"}},{"insert":" and recast them. \n\n"},{"attributes":{"underline":true},"insert":"Strategy"},{"insert":": Try to get around enemy defenses by targeting blockers before they can be declared, as many effects rely on dealing combat damage, but the innate non-combat damage (aka burn) the commander gives can help remove the blockers and aforementioned flyers as this deck has little protection against that. "},{"attributes":{"bold":true},"insert":"Your commander is removal. "},{"insert":"Don't feel the need to save spells for times of worry, as you can't solve future problems if you don't make it to the future. "},{"attributes":{"bold":true},"insert":"Solve now-problems now."},{"insert":" This deck included plenty of win-conditions as well (extra combats, infinite combos, Tetsuo first passive potentially insta-killing an opponent), so it's better to "},{"attributes":{"bold":true},"insert":"play proactive"},{"insert":" than reactive. \n\nThe second passive is generally unused, as chipping away at commander damage is generally worth it over cheating out a spell, but utilizing it to cast"},{"attributes":{"bold":true},"insert":" draw spells or sorceries as instants is useful early game"},{"insert":" as needed, as the chip damage won't be useful if you're hitting a twelve (12) damage burn of commander damage that is duplicated by "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and instantly causing an opponent to loose the game anyways.\n\n"},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" is great to remove threats that make attacking unsatisfactory. "},{"insert":{"card-link":"Blight Sickle"}},{"insert":" among others was also included for such reasoning -- methods of"},{"attributes":{"bold":true},"insert":" removing potential blockers. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"If you're facing a deck with a lot of removal"},{"insert":", wait to cast an equipment until you can equip it to a creature and immediately attack with it. Although this is not always recommended as you do not want to take a turn of absence where you don't do anything in fear, if you have another option such as a draw spell or battle, play that first.\n\n"},{"attributes":{"bold":true},"insert":"Battles"},{"insert":" were included as they interact nicely with Tetsuo's first passive. Often you can kill a battle in a single combat, even through blockers or removal. \n\n"},{"attributes":{"underline":true},"insert":"Combos:"},{"insert":" View "},{"attributes":{"bold":true},"insert":"Recs -> Combos -> Included Combos -> Fetch Combos"},{"insert":" for the two included infinite combos (infinite combat phases is the main importance of them. Combined with your commander, you can win the game easily)\n\n"},{"attributes":{"underline":true},"insert":"Upgrades:"},{"insert":" I am a poor college student/ I tried my best to keep this deck under $120 (on mana pool), but got messy when including cards I already posses such as "},{"insert":{"card-link":"Spark Double"}},{"insert":" ,"},{"insert":{"card-link":"Nicol Bolas, God-Pharaoh"}},{"insert":" , and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":". These are not necessities, but add good flavor and are quick finishers. \n\nIf you want to spend more money on the deck, try looking at the equipment. There are a "},{"attributes":{"bold":true},"insert":"LOT "},{"insert":"of great equipment not included due to their cost, such as the other swords. None of the equipment is a necessity, so it can all be replaced with alternatives as you wish. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" and the "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" are very nice to keep, as they lead to win-conditions and ramp. \n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards