567 views44 hrs ago
Commander
Size: 100Est cost: $241.75Salt sum: 36.83
BigHatLogan
567 views44 hrs ago
Commander
Size: 100Est cost: $241.75Salt sum: 36.83
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{"ops":[{"insert":"Attack with your commander as much as possible and hopefully take out a player with commander damage swiftly. Use primarily his first ability to deal with flying threats, dangerous planswalkers, or the face of your opponents. In multiplayer, you can hit a different opponent with his passive to help politic. \n\n"},{"attributes":{"underline":true},"insert":"Start-up: "},{"insert":"The Deck takes usually around 3-5 to start rolling, hope for some good ramp and get your commander out as soon as possible. If he dies it's not horrible due to the decent amount of mana rocks and treasure (and how cheap the starting cost is), but he is worth far more than any other individual creature or card for the most part in the majority of situations. Protect him.\n\nHeiko ( "},{"insert":{"card-link":"Heiko Yamazaki, the General"}},{"insert":" ) can be used mid-early game to sacrifice mana/ramp rocks such as "},{"insert":{"card-link":"Mind Stone"}},{"insert":" or "},{"insert":{"card-link":"Armillary Sphere"}},{"insert":" and recast them. \n\n"},{"attributes":{"underline":true},"insert":"Strategy"},{"insert":": Try to get around enemy defenses by targeting blockers before they can be declared, as many effects rely on dealing combat damage, but the innate non-combat damage (aka burn) the commander gives can help remove the blockers and aforementioned flyers as this deck has little protection against that. "},{"attributes":{"bold":true},"insert":"Your commander is removal. "},{"insert":"Don't feel the need to save spells for times of worry, as you can't solve future problems if you don't make it to the future. "},{"attributes":{"bold":true},"insert":"Solve now-problems now."},{"insert":" This deck included plenty of win-conditions as well (extra combats, infinite combos, Tetsuo first passive potentially insta-killing an opponent), so it's better to "},{"attributes":{"bold":true},"insert":"play proactive"},{"insert":" than reactive. \n\nThe second passive is generally unused, as chipping away at commander damage is generally worth it over cheating out a spell, but utilizing it to cast"},{"attributes":{"bold":true},"insert":" draw spells or sorceries as instants is useful early game"},{"insert":" as needed, as the chip damage won't be useful if you're hitting a twelve (12) damage burn of commander damage that is duplicated by "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and instantly causing an opponent to loose the game anyways.\n\n"},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" is great to remove threats that make attacking unsatisfactory. "},{"insert":{"card-link":"Blight Sickle"}},{"insert":" among others was also included for such reasoning -- methods of"},{"attributes":{"bold":true},"insert":" removing potential blockers. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"If you're facing a deck with a lot of removal"},{"insert":", wait to cast an equipment until you can equip it to a creature and immediately attack with it. Although this is not always recommended as you do not want to take a turn of absence where you don't do anything in fear, if you have another option such as a draw spell or battle, play that first.\n\n"},{"attributes":{"bold":true},"insert":"Battles"},{"insert":" were included as they interact nicely with Tetsuo's first passive. Often you can kill a battle in a single combat, even through blockers or removal. \n\n"},{"attributes":{"underline":true},"insert":"Combos:"},{"insert":" View "},{"attributes":{"bold":true},"insert":"Recs -> Combos -> Included Combos -> Fetch Combos"},{"insert":" for the two included infinite combos (infinite combat phases is the main importance of them. Combined with your commander, you can win the game easily)\n\n"},{"attributes":{"underline":true},"insert":"Upgrades:"},{"insert":" I am a poor college student/ I tried my best to keep this deck under $120 (on mana pool), but got messy when including cards I already posses such as "},{"insert":{"card-link":"Spark Double"}},{"insert":" ,"},{"insert":{"card-link":"Nicol Bolas, God-Pharaoh"}},{"insert":" , and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":". These are not necessities, but add good flavor and are quick finishers. \n\nIf you want to spend more money on the deck, try looking at the equipment. There are a "},{"attributes":{"bold":true},"insert":"LOT "},{"insert":"of great equipment not included due to their cost, such as the other swords. None of the equipment is a necessity, so it can all be replaced with alternatives as you wish. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" and the "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" are very nice to keep, as they lead to win-conditions and ramp. \n"}]}
Commander
Tetsuo, Imperial Champion
Whenever Tetsuo attacks, if it's equipped, choose one —
• Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target.
• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
• Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target.
• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
Legendary Creature - Human Samurai

Commander
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Copy
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Creature
Adric, Mathematical Genius
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Artificer

Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai

Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel

Creature
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Discard
Sedraxis Specter
Flying
Whenever this creature deals combat damage to a player, that player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever this creature deals combat damage to a player, that player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Specter

Discard
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Draw
Acquisition Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Octopus

Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment

Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai

The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Equip
Legendary Artifact - Equipment

Draw
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Enchantment
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class

Enchantment
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Finisher
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Finisher
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Land
Land
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Protection
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Ring of Xathrid
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact

Ramp
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Removal
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Nicol Bolas, God-Pharaoh
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
+1: Each opponent exiles two cards from their hand.
−4: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
−12: Exile each nonland permanent your opponents control.
+1: Each opponent exiles two cards from their hand.
−4: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
−12: Exile each nonland permanent your opponents control.
Legendary Planeswalker - Bolas

Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Legendary Planeswalker - Bolas

Removal
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Tokens
Tokens
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Tutor
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege


Tutor
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Maybeboard
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Attack with your commander as much as possible and hopefully take out a player with commander damage swiftly. Use primarily his first ability to deal with flying threats, dangerous planswalkers, or the face of your opponents. In multiplayer, you can hit a different opponent with his passive to help politic. \n\n"},{"attributes":{"underline":true},"insert":"Start-up: "},{"insert":"The Deck takes usually around 3-5 to start rolling, hope for some good ramp and get your commander out as soon as possible. If he dies it's not horrible due to the decent amount of mana rocks and treasure (and how cheap the starting cost is), but he is worth far more than any other individual creature or card for the most part in the majority of situations. Protect him.\n\nHeiko ( "},{"insert":{"card-link":"Heiko Yamazaki, the General"}},{"insert":" ) can be used mid-early game to sacrifice mana/ramp rocks such as "},{"insert":{"card-link":"Mind Stone"}},{"insert":" or "},{"insert":{"card-link":"Armillary Sphere"}},{"insert":" and recast them. \n\n"},{"attributes":{"underline":true},"insert":"Strategy"},{"insert":": Try to get around enemy defenses by targeting blockers before they can be declared, as many effects rely on dealing combat damage, but the innate non-combat damage (aka burn) the commander gives can help remove the blockers and aforementioned flyers as this deck has little protection against that. "},{"attributes":{"bold":true},"insert":"Your commander is removal. "},{"insert":"Don't feel the need to save spells for times of worry, as you can't solve future problems if you don't make it to the future. "},{"attributes":{"bold":true},"insert":"Solve now-problems now."},{"insert":" This deck included plenty of win-conditions as well (extra combats, infinite combos, Tetsuo first passive potentially insta-killing an opponent), so it's better to "},{"attributes":{"bold":true},"insert":"play proactive"},{"insert":" than reactive. \n\nThe second passive is generally unused, as chipping away at commander damage is generally worth it over cheating out a spell, but utilizing it to cast"},{"attributes":{"bold":true},"insert":" draw spells or sorceries as instants is useful early game"},{"insert":" as needed, as the chip damage won't be useful if you're hitting a twelve (12) damage burn of commander damage that is duplicated by "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and instantly causing an opponent to loose the game anyways.\n\n"},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":" is great to remove threats that make attacking unsatisfactory. "},{"insert":{"card-link":"Blight Sickle"}},{"insert":" among others was also included for such reasoning -- methods of"},{"attributes":{"bold":true},"insert":" removing potential blockers. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"If you're facing a deck with a lot of removal"},{"insert":", wait to cast an equipment until you can equip it to a creature and immediately attack with it. Although this is not always recommended as you do not want to take a turn of absence where you don't do anything in fear, if you have another option such as a draw spell or battle, play that first.\n\n"},{"attributes":{"bold":true},"insert":"Battles"},{"insert":" were included as they interact nicely with Tetsuo's first passive. Often you can kill a battle in a single combat, even through blockers or removal. \n\n"},{"attributes":{"underline":true},"insert":"Combos:"},{"insert":" View "},{"attributes":{"bold":true},"insert":"Recs -> Combos -> Included Combos -> Fetch Combos"},{"insert":" for the two included infinite combos (infinite combat phases is the main importance of them. Combined with your commander, you can win the game easily)\n\n"},{"attributes":{"underline":true},"insert":"Upgrades:"},{"insert":" I am a poor college student/ I tried my best to keep this deck under $120 (on mana pool), but got messy when including cards I already posses such as "},{"insert":{"card-link":"Spark Double"}},{"insert":" ,"},{"insert":{"card-link":"Nicol Bolas, God-Pharaoh"}},{"insert":" , and "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":". These are not necessities, but add good flavor and are quick finishers. \n\nIf you want to spend more money on the deck, try looking at the equipment. There are a "},{"attributes":{"bold":true},"insert":"LOT "},{"insert":"of great equipment not included due to their cost, such as the other swords. None of the equipment is a necessity, so it can all be replaced with alternatives as you wish. "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" and the "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" are very nice to keep, as they lead to win-conditions and ramp. \n"}]}


























































































