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Commander
Size: 145Salt sum: 28.36
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OmegaAlpha

120 views5 months ago
Commander
Size: 145Salt sum: 28.36
No deck tags

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Commander

Qty: 1 Price: $23.99
Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero
Wolverine, Best There Is (sld) 1737

Commander

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Artifact

Qty: 18 Price: $81.58
Brass Knuckles
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brass Knuckles (snc) 234
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Burner Rocket
Flash
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Burner Rocket (dft) 114
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Gavel of the Righteous
At the beginning of combat on your turn, put a charge counter on this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay
or remove a counter from this Equipment.
Artifact - Equipment
Gavel of the Righteous (eoc) 55
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Hard-Won Jitte
Equipped creature has double strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hard-Won Jitte (tmt) 91
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Hero's Heirloom
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Artifact - Equipment
Hero's Heirloom (dmu) 231
Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
,
: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Heroes' Podium (who) 242
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 353
Maze Skullbomb
, Sacrifice this artifact: Draw a card.
, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
Artifact
Maze Skullbomb (one) 231
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (plst) AKH-236
The Masamune
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip
Legendary Artifact - Equipment
The Masamune (fin) 264
The Spear of Leonidas
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip
Legendary Artifact - Equipment
The Spear of Leonidas (acr) 38
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Twin Blades (tla) 157
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (clb) 203

Artifact

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Creature

Qty: 24 Price: $53.62
Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (dft) 151
Aloe Alchemist
Trample
When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Plant Warlock
Aloe Alchemist (otj) 152
Arbalest Engineers
When this creature enters, choose one —
• This creature deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Creature - Human Artificer
Arbalest Engineers (bro) 206
Ashroot Animist
Trample
Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Creature - Druid Lizard
Ashroot Animist (fdn) 117
Casey Jones, Back Alley Brute
Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
Legendary Creature - Human Berserker
Casey Jones, Back Alley Brute (tmc) 22
Elegant Entourage
Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
Creature - Elf Druid
Elegant Entourage (snc) 143
Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature - Human Warrior
Gladiolus Amicitia (fin) 224
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (blc) 222
Heronblade Elite
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Add X mana of any one color, where X is this creature's power.
Creature - Human Warrior
Heronblade Elite (mic) 26
Hivespine Wolverine
When this creature enters, choose one —
• Put a +1/+1 counter on target creature you control.
• This creature fights target creature token.
• Destroy target artifact or enchantment.
Creature - Elemental Wolverine
Hivespine Wolverine (blb) 177
Michelangelo, Improviser
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Improviser (tmt) 119
Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Mutant BFF (tmt) 120
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (plst) OGW-156
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay
. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
Legendary Creature - Human Warrior
Neyith of the Dire Hunt (jmp) 30
Paragon of Eternal Wilds
Other green creatures you control get +1/+1.
,
: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Druid
Paragon of Eternal Wilds (m15) 190
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle
Raph & Mikey, Troublemakers (tmt) 167
Raphael, Ninja Destroyer
Raphael must be blocked if able.
Enrage — Whenever Raphael is dealt damage, add that much
. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Mutant Ninja Turtle
Raphael, Ninja Destroyer (tmt) 102
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Raphael, the Muscle (tmc) 4
Raphael, the Nightwatcher
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
Legendary Creature - Mutant Ninja Turtle
Raphael, the Nightwatcher (tmt) 103
Roughshod Duo
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Creature - Raccoon Mouse
Roughshod Duo (blb) 150
Satyr Piper
: Target creature must be blocked this turn if able.
Creature - Rogue Satyr
Satyr Piper (ths) 175
Seifer Almasy
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Human Knight
Seifer Almasy (fin) 156
Somberwald Alpha
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Wolf
Somberwald Alpha (ori) 198
Wose Pathfinder
: Add one mana of any color.
,
: Another target creature gets +3/+3 and gains trample until end of turn.
Creature - Human Shaman
Wose Pathfinder (ltr) 190

Creature

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Enchantment

Qty: 11 Price: $9.37
Bestial Fury
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Enchantment - Aura
Bestial Fury (all) 67b
Blood Mist
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Enchantment
Blood Mist (inr) 143
Case of the Trampled Garden
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Enchantment - Case
Case of the Trampled Garden (mkm) 156
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Gilt-Leaf's Embrace
Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0.
Enchantment - Aura
Gilt-Leaf's Embrace (ecl) 177
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class
Hunter's Talent (blb) 179
Predatory Impetus
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Enchantment - Aura
Predatory Impetus (clb) 249
Runes of the Deus
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
Enchantment - Aura
Runes of the Deus (shm) 215
Sidequest: Play Blitzball
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Enchantment
Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158
The Triumph of Anax
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchantment - Saga
The Triumph of Anax (thb) 160
The Weatherseed Treaty
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Enchantment - Saga
The Weatherseed Treaty (dmu) 188

Enchantment

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Instant

Qty: 35 Price: $38.39
Awaken the Bear
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Awaken the Bear (ktk) 129
Barge In
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Instant
Barge In (eld) 112
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (fdn) 212
Blitzball Shot
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Blitzball Shot (fin) 176
Brute Strength
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Brute Strength (akh) 122
Bull's Strength
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Instant
Bull's Strength (afr) 174
Collision
Collision deals 6 damage to target creature with flying.
Instant
Collision // Colossus (rna) 223
Colossal Growth
Kicker
(You may pay an additional
as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Instant
Colossal Growth (dmu) 158
Colossal Might
Target creature gets +4/+2 and gains trample until end of turn.
Instant
Colossal Might (cmd) 190
Cosmic Hunger
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
Instant
Cosmic Hunger (mom) 182
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Instant
Dreadmaw's Ire (lci) 147
Fury Charm
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Instant
Fury Charm (plst) IMA-130
Giantfall
Choose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact.
Instant
Giantfall (ecl) 141
Gimli's Fury
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Instant
Gimli's Fury (ltr) 131
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (ltc) 249
Invigorated Rampage
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Instant
Invigorated Rampage (j25) 567
Kamahl's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Instant
Kamahl's Will (cmr) 238
Massive Might
Target creature gets +2/+2 and gains trample until end of turn.
Instant
Massive Might (vow) 208
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Prizefight
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Prizefight (snc) 154
Raking Claws
Target creature gains double strike until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Raking Claws (j22) 584
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (iko) 170
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Run Amok (khm) 147
Ruthless Instincts
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
Instant
Ruthless Instincts (frf) 136
Saved by the Shell
This spell costs
less to cast if you control a Turtle.
Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn.
Instant
Saved by the Shell (tmt) 132
Siege Smash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Instant
Siege Smash (mh3) 136
Stolen Vitality
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Instant
Stolen Vitality (mid) 161
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Tail Swipe (dmu) 182
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Thrash
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Thrash // Threat (rvr) 246
Titanic Brawl
This spell costs
less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Titanic Brawl (rvr) 158
Trash the Town
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186
Vengeant Earth
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Instant
Vengeant Earth (mom) 212
Vitality Charm
Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.
Instant
Vitality Charm (ons) 296

Instant

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Land

Qty: 41 Price: $218.73
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (snc) 249
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (onc) 150
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (scd) 295
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (ltc) 308
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 291
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (scd) 302
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (nec) 170
Kazandu Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Kazandu Refuge (scd) 307
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (ncc) 414
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fdn) 288
Mountain Valley
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Mountain Valley (dmc) 219
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 180
Naya Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
Naya Panorama (ncc) 417
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (blc) 322
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 126
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (snc) 255
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (inr) 282
Rocky Tar Pit
This land enters tapped.
, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Rocky Tar Pit (dmc) 228
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (mom) 271
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (chk) 282
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (scd) 323
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (dsk) 269
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (ncc) 438
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (j22) 823
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188

Land

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Planeswalker

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Samut, the Tested
+1: Up to one target creature gains double strike until end of turn.
−2: Samut deals 2 damage divided as you choose among one or two targets.
−7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Legendary Planeswalker - Samut
Samut, the Tested (hou) 144

Planeswalker

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Sorcery

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Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (inr) 141
Armed
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Armed // Dangerous (dgm) 122
Assault Strobe
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Sorcery
Assault Strobe (som) 82
Assert Perfection
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
Sorcery
Assert Perfection (ecl) 164
Breaking of the Fellowship
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
Sorcery
Breaking of the Fellowship (ltr) 117
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Compelled Duel
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Sorcery
Compelled Duel (afr) 178
Devouring Tendrils
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Sorcery
Devouring Tendrils (stx) 126
Epic Confrontation
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Epic Confrontation (bro) 176
Impolite Entrance
Target creature gains trample and haste until end of turn.
Draw a card.
Sorcery
Impolite Entrance (ecl) 146
Irresistible Prey
Target creature must be blocked this turn if able.
Draw a card.
Sorcery
Irresistible Prey (jmp) 406
King Harald's Revenge
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Sorcery
King Harald's Revenge (khm) 180
Larger Than Life
Target creature gets +4/+4 and gains trample until end of turn.
Sorcery
Larger Than Life (plst) KLD-160
Savage Smash
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Savage Smash (otp) 53

Sorcery

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Aberrant
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature - Mutant Tyranid
Aberrant (40k) 86
Bestow Greatness
Target creature gets +4/+4 and gains trample until end of turn.
Instant
Bestow Greatness (dft) 155
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Chaos Terminator Lord
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
Creature - Warrior Astartes
Chaos Terminator Lord (40k) 74
Charge Through
Target creature gains trample until end of turn.
Draw a card.
Instant
Charge Through (stx) 124
Chorus of Might
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Instant
Chorus of Might (rtr) 119
Confidence from Strength
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Confidence from Strength (gs1) 35
Cytospawn Shambler
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains trample until end of turn.
Creature - Elemental Mutant
Cytospawn Shambler (dis) 82
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Efflorescence
Put two +1/+1 counters on target creature.
Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.
Instant
Efflorescence (sos) 144
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Emergent Growth
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
Sorcery
Emergent Growth (xln) 188
Endurance Bobblehead
: Add one mana of any color.
,
: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Artifact - Bobblehead
Endurance Bobblehead (pip) 132
Enlarge
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Enlarge (j22) 656
Fanatical Strength
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Fanatical Strength (mkm) 159
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (nec) 151
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (tle) 166
Footfall Crater
Enchant land
Enchanted land has "
: Target creature gains trample and haste until end of turn."
Cycling
(
, Discard this card: Draw a card.)
Enchantment - Aura
Footfall Crater (plst) IKO-118
Full Steam Ahead
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Sorcery
Full Steam Ahead (otj) 164
Garruk, Unleashed
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Garruk
Garruk, Unleashed (m21) 183
Goblin Goliath
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
,
: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Creature - Goblin Mutant
Goblin Goliath (j25) 557
Grappling Hook
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Artifact - Equipment
Grappling Hook (c17) 212
Greenbelt Guardian
: Target creature gains trample until end of turn.
Exhaust —
: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Creature - Elf Ranger
Greenbelt Guardian (dft) 164
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (fic) 345
Hunter's Prowess
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Sorcery
Hunter's Prowess (scd) 192
Joraga Invocation
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Sorcery
Joraga Invocation (fdn) 555
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Leatherhead, Iron Gator
Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
Legendary Creature - Rogue Mutant Crocodile
Leatherhead, Iron Gator (tmc) 30
Leatherhead, Swamp Stalker
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Legendary Creature - Rogue Mutant Crocodile
Leatherhead, Swamp Stalker (tmt) 117
Lizard Blades
Double strike
Equipped creature has double strike.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Lizard
Lizard Blades (neo) 153
Magitek Scythe
A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able.
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Magitek Scythe (fin) 562
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle
Michelangelo, the Heart (tmc) 5
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle
Michelangelo, Weirdness to 11 (tmt) 121
Mona Lisa, Ever Adaptable
Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Mutant Lizard
Mona Lisa, Ever Adaptable (tmc) 126
Mona Lisa, Science Geek
Reach
: Add X mana of any one color, where X is Mona Lisa's power.
Legendary Creature - Mutant Lizard
Mona Lisa, Science Geek (tmt) 123
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (mh3) 302
Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God
Nylea, God of the Hunt (plst) THS-166
Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (m3c) 361
Overwhelming Victory
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
Instant - Lesson
Overwhelming Victory (tle) 123
Psychotic Fury
Target multicolored creature gains double strike until end of turn.
Draw a card.
Instant
Psychotic Fury (dis) 68
Rage Reflection
Creatures you control have double strike.
Enchantment
Rage Reflection (plst) SHM-104
Reckless Stormseeker
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Reckless Stormseeker // Storm-Charged Slasher (mid) 157Reckless Stormseeker // Storm-Charged Slasher (mid) 157
Renegade Krasis
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Creature - Beast Mutant
Renegade Krasis (dgm) 47
Rocksteady, Mutant Marauder
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
Legendary Creature - Mutant Rhino
Rocksteady, Mutant Marauder (tmc) 33
Rover Blades
Double strike
Equipped creature has double strike.
Equip

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Artifact - Equipment Vehicle
Rover Blades (dft) 241
Skarrg, the Rage Pits
: Add
.
,
: Target creature gets +1/+1 and gains trample until end of turn.
Land
Skarrg, the Rage Pits (plst) PCA-127
Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain "
: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga
Song of Freyalise (plst) DOM-179
Sporeback Troll
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Regenerate target creature with a +1/+1 counter on it.
Creature - Mutant Troll
Sporeback Troll (dis) 94
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Stonehoof Chieftain
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Creature - Warrior Centaur
Stonehoof Chieftain (cmm) 325
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 261
Ticked Off
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Sorcery
Ticked Off (tmc) 121
Tower Above
(
can be paid with any two mana or with
. This card's mana value is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Sorcery
Tower Above (plst) SHM-131
Vivien, Nature's Avenger
+1: Put three +1/+1 counters on up to one target creature.
−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
−6: Target creature gets +10/+10 and gains trample until end of turn.
Legendary Planeswalker - Vivien
Vivien, Nature's Avenger (m20) 298
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (clb) 929
Wild Hunger
Target creature gets +3/+1 and gains trample until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Wild Hunger (dka) 132

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
53 pips - 46 cards
30 mana - 29 cards
68 pips - 60 cards
25 mana - 24 cards
0 pips - 0 cards
6 mana - 6 cards
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