demonicattorney
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Commander
Size: 100Salt sum: 51.99
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Commander
Commander
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Draw
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral

Draw
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Finishers
Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Finishers
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Interaction
Interaction
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Lands
Lands
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Ramp
Ramp
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Synergy
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Synergy
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Tutors
Tutors
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Cram Session\n\nPrismari gives my instant and sorcery spells storm. Each storm ability counts spells cast earlier that turn by any player, then copies its spell that many times. The copies are not cast, so they do not increase the storm count or trigger ordinary “whenever you cast” abilities. This deck wins by turning a sensible sequence of mana and cards into a very unreasonable final spell.\n\nThe opener needs lands, early acceleration, and cheap ways to see more cards. Rituals, High Tide, Jeska's Will, the rocks, and cost reducers establish a turn that can keep going. Ponder, Brainstorm, Consider, Opt, Sleight of Hand, and the other inexpensive spells improve the hand while contributing to the count. I do not keep a hand full of finishers and assume the commander will teach it to operate.\n\nArchmage Emeritus, Storm-Kiln Artist, Birgi, Vivi, Resonating Lute, and the other engines make the sequence sustainable. Their triggers need to be handled individually. Some care about casting, some also care about copying, and Prismari does not make all those conditions identical. Veyran increases applicable triggered abilities caused by casting or copying spells; it does not double storm itself simply by being present.\n\nFrantic Search can become particularly productive when copied: each copy resolves independently, drawing, discarding, and untapping lands. Mana Geyser and rituals can scale a turn sharply once storm is available. Resonating Lute's land ability produces mana restricted to casting instants and sorceries, so it cannot pay for the creature I forgot to deploy before starting.\n\nGrapeshot and Brain Freeze have their own storm abilities. With Prismari, each has two separate storm triggers, each counting the same prior spells. The original and all resulting copies still do not cast themselves again. Boltwave, Chandra's Ignition, Splatter Technique, and the other damage spells offer additional finishes depending on the board.\n\nMerchant Scroll, Solve the Equation, and Spellseeker find the spell the current turn needs. Flashback and the recovery tools give used spells another opportunity. I hold protection or interaction for the point where an answer would actually break the sequence, rather than spending it on every inconvenience.\n\nThe deck's cost is time and attention. I track floating mana, spell count, triggers, and available card permissions openly, and stop when I have a demonstrated finish. A long turn that draws forty cards and then hopes something works is not the goal. Neither is presenting this as a quiet, ordinary creature deck before the game starts.\n\n"}]}


















































































