421 views4 months ago
Commander
Size: 100Salt sum: 43.22
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DreyrugrRekkr

421 views4 months ago
Commander
Size: 100Salt sum: 43.22

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{"ops":[{"insert":"Overview\n\nThis deck is a Bant Group Hug control strategy built around accelerating the entire table while protecting itself and eventually winning through alternate win conditions.\n\nAngus Mackenzie is the centerpiece of the deck. His repeatable Fog ability discourages attacks and lets the deck safely extend the game.\n\nThe goal is to give the table cards and mana, stay alive behind defensive tools, and win through inevitability.\n\n---\n\nCore Strategy\n\nGroup Card Draw\n\nHowling Mine \nFont of Mythos \nKami of the Crescent Moon \nTemple Bell \nDictate of Kruphix \nFolio of Fancies \nWell of Ideas \n\nThese effects build goodwill, speed up the game, and help dig toward win conditions.\n\n---\n\nGroup Ramp\n\nHeartbeat of Spring \nDictate of Karametra \nCollective Voyage \nTempt with Discovery \nVeteran Explorer \nRootweaver Druid \nMagus of the Vineyard \n\nThis creates explosive games, but you are built to benefit more than your opponents.\n\n---\n\nDefense and Survival\n\nCombat Prevention\n\nAngus Mackenzie \nConstant Mists \nAetherize \nAetherspouts \n\nThese effects make attacking you inefficient or pointless.\n\n---\n\nPillowfort\n\nCrawlspace \nPeacekeeper \nSolitary Confinement \nMaze of Ith \nKor Haven \nMystifying Maze \nThaumatic Compass \n\nThese discourage or prevent incoming damage.\n\n---\n\nProtection\n\nTeferi's Protection \nHeroic Intervention \nClever Concealment \n\nThese keep your board and game plan intact.\n\n---\n\nPolitical Tools\n\nGwafa Hazid, Profiteer \nSelvala, Explorer Returned \nSkullwinder \nCut a Deal \nTempting Contract \nMaster of Ceremonies \n\nUse these to influence opponents and redirect pressure.\n\n---\n\nWin Conditions\n\nApproach of the Second Sun\n\nCast it once, draw through your deck, then cast it again to win.\n\n---\n\nDivine Intervention\n\nForces a draw. Can be found with Academy Rector and reused with Hall of Heliod's Generosity.\n\n---\n\nDecking Opponents\n\nForced Fruition \nFolio of Fancies \nSkyscribing \nMinds Aglow \n\nOpponents can lose by drawing too many cards.\n\n---\n\nKey Synergies\n\nSeedborn Muse + Angus Mackenzie\n\nLets you Fog every turn cycle and effectively shut down combat.\n\n---\n\nSolitary Confinement + Draw Engines\n\nYour extra draw negates the discard downside and creates a lock.\n\n---\n\nMulligan Guide\n\nLook for:\n\n2–4 lands \nRamp or draw \nEarly interaction or defense \n\nAvoid slow hands or ones that only help opponents.\n\n---\n\nGame Plan\n\nEarly Game\n\nRamp and play light group draw. Stay low threat.\n\n---\n\nMid Game\n\nEstablish engines and defenses. Use politics to stay safe.\n\n---\n\nLate Game\n\nLock combat, dig aggressively, and win through Approach, decking, or Divine Intervention.\n\n---\n\nWeaknesses\n\nFast combo decks \nHeavy enchantment removal \nEarly aggression \n\n---\n\nOptional Upgrades\n\nSmothering Tithe \nRhystic Study \nTeferi's Ageless Insight \nNarset, Parter of Veils \n\n---\n\nNotes\n\nThis deck relies heavily on politics and threat management. Winning often comes from timing and positioning rather than raw power.\n"}]}
Angus Mackenzie
,
: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
Legendary Creature - Human Cleric
Angus Mackenzie (me3) 141

Commander

(Ctrl to add secondary)
Academy Rector
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature - Human Cleric
Academy Rector (uds) 1
Divine Intervention
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Enchantment
Divine Intervention (leg) 8
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
Enchantment
Forced Fruition (lrw) 66
Solitary Confinement
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Solitary Confinement (jud) 24

"Win Condition"

(Ctrl to add secondary)
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rna) 246
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c19) 237
Drownyard Temple
: Add
.
: Return this card from your graveyard to the battlefield tapped.
Land
Drownyard Temple (c19) 240
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (c16) 296
Forest
(
: Add
.)
Basic Land - Forest
Forest (pgru) 5
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (pdom) 240p
Island
(
: Add
.)
Basic Land - Island
Island (pal05) 2
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (nem) 141
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (a25) 241
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mm3) 240
Mystifying Maze
: Add
.
,
: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Land
Mystifying Maze (c17) 264
Plains
(
: Add
.)
Basic Land - Plains
Plains (pelp) 4
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (sum) 285
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (c18) 277
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (grn) 258
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (bng) 163
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (pm20) 255p
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (bng) 165
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (c19) 281
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (sum) 288
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (sum) 289
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248

1. Lands

(Ctrl to add secondary)
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (ima) 40
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (m15) 44
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (c13) 240
Gwafa Hazid, Profiteer
,
: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
Legendary Creature - Human Rogue
Gwafa Hazid, Profiteer (bbd) 223
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (ema) 241
Thaumatic Compass
,
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
Artifact
Thaumatic Compass // Spires of Orazca (xln) 249Thaumatic Compass // Spires of Orazca (xln) 249

Combat Denial

(Ctrl to add secondary)
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (a25) 41
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c19) 157
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (mh1) 11
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (e02) 3
Sudden Substitution
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Sudden Substitution (c19) 11
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (c16) 98
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cst) 54

Disruption

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Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (fic) 238
Folio of Fancies
Players have no maximum hand size.
,
: Each player draws X cards.
,
: Each opponent mills cards equal to the number of cards in their hand.
Artifact - Book
Folio of Fancies (eld) 46
Heartwood Storyteller
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Creature - Treefolk
Heartwood Storyteller (tsr) 209
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18

Draw

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Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Sorcery
Minds Aglow (cm2) 46
Skyscribing
Each player draws X cards.
Forecast —
, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Sorcery
Skyscribing (c13) 57
Vision Skeins
Each player draws two cards.
Instant
Vision Skeins (e01) 29
Words of Wisdom
You draw two cards, then each other player draws a card.
Instant
Words of Wisdom (ody) 114

Draw Spells

(Ctrl to add secondary)
Anvil of Bogardan
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Artifact
Anvil of Bogardan (vis) 141
Dictate of Kruphix
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Enchantment
Dictate of Kruphix (c18) 86
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (con) 136
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (c16) 257
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (lrw) 71
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (cn2) 113
Otherworld Atlas
: Put a charge counter on this artifact.
: Each player draws a card for each charge counter on this artifact.
Artifact - Book
Otherworld Atlas (avr) 219
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (c16) 163
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Legendary Creature - Elf Scout
Selvala, Explorer Returned (c16) 220
Swans of Bryn Argoll
Flying
If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Creature - Bird Spirit
Swans of Bryn Argoll (mm2) 199
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277
Victory Chimes
Untap this artifact during each other player's untap step.
: A player of your choice adds
.
Artifact
Victory Chimes (bbd) 80
Well of Ideas
When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Enchantment
Well of Ideas (c14) 20

Draw Things

(Ctrl to add secondary)
Braids, Conjurer Adept
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Legendary Creature - Human Wizard
Braids, Conjurer Adept (plc) 36

Eureka!

(Ctrl to add secondary)
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (plst) AKH-4

Finisher

(Ctrl to add secondary)
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Collective Voyage (c16) 145
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (c19) 159
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (vis) 145
Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Sorcery
Pir's Whim (bbd) 73
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (c16) 170
Veteran Explorer
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Soldier Scout
Veteran Explorer (bbd) 214

Let's Ramp

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Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (cma) 146

Politics

(Ctrl to add secondary)
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Peacekeeper
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Creatures can't attack.
Creature - Human
Peacekeeper (wth) 22

Protection

(Ctrl to add secondary)
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Dictate of Karametra
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Dictate of Karametra (jou) 121
Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Heartbeat of Spring (2xm) 171
Magus of the Vineyard
At the beginning of each player's first main phase, that player adds
.
Creature - Human Wizard
Magus of the Vineyard (plst) FUT-132
Rootweaver Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Creature - Elf Druid
Rootweaver Druid (cmr) 250
Tempting Contract
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Artifact
Tempting Contract (c21) 78
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205

Ramp

(Ctrl to add secondary)
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Wrong Turn (cmr) 107

Removal

(Ctrl to add secondary)
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c19) 212
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cm2) 224

Rocks

(Ctrl to add secondary)
Awakening
At the beginning of each upkeep, untap all creatures and lands.
Enchantment
Awakening (sth) 101

Untaps

(Ctrl to add secondary)

Deck Info

Deck stats

18 pips - 15 cards
13 mana - 13 cards
29 pips - 20 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
22 pips - 19 cards
21 mana - 21 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Overview\n\nThis deck is a Bant Group Hug control strategy built around accelerating the entire table while protecting itself and eventually winning through alternate win conditions.\n\nAngus Mackenzie is the centerpiece of the deck. His repeatable Fog ability discourages attacks and lets the deck safely extend the game.\n\nThe goal is to give the table cards and mana, stay alive behind defensive tools, and win through inevitability.\n\n---\n\nCore Strategy\n\nGroup Card Draw\n\nHowling Mine \nFont of Mythos \nKami of the Crescent Moon \nTemple Bell \nDictate of Kruphix \nFolio of Fancies \nWell of Ideas \n\nThese effects build goodwill, speed up the game, and help dig toward win conditions.\n\n---\n\nGroup Ramp\n\nHeartbeat of Spring \nDictate of Karametra \nCollective Voyage \nTempt with Discovery \nVeteran Explorer \nRootweaver Druid \nMagus of the Vineyard \n\nThis creates explosive games, but you are built to benefit more than your opponents.\n\n---\n\nDefense and Survival\n\nCombat Prevention\n\nAngus Mackenzie \nConstant Mists \nAetherize \nAetherspouts \n\nThese effects make attacking you inefficient or pointless.\n\n---\n\nPillowfort\n\nCrawlspace \nPeacekeeper \nSolitary Confinement \nMaze of Ith \nKor Haven \nMystifying Maze \nThaumatic Compass \n\nThese discourage or prevent incoming damage.\n\n---\n\nProtection\n\nTeferi's Protection \nHeroic Intervention \nClever Concealment \n\nThese keep your board and game plan intact.\n\n---\n\nPolitical Tools\n\nGwafa Hazid, Profiteer \nSelvala, Explorer Returned \nSkullwinder \nCut a Deal \nTempting Contract \nMaster of Ceremonies \n\nUse these to influence opponents and redirect pressure.\n\n---\n\nWin Conditions\n\nApproach of the Second Sun\n\nCast it once, draw through your deck, then cast it again to win.\n\n---\n\nDivine Intervention\n\nForces a draw. Can be found with Academy Rector and reused with Hall of Heliod's Generosity.\n\n---\n\nDecking Opponents\n\nForced Fruition \nFolio of Fancies \nSkyscribing \nMinds Aglow \n\nOpponents can lose by drawing too many cards.\n\n---\n\nKey Synergies\n\nSeedborn Muse + Angus Mackenzie\n\nLets you Fog every turn cycle and effectively shut down combat.\n\n---\n\nSolitary Confinement + Draw Engines\n\nYour extra draw negates the discard downside and creates a lock.\n\n---\n\nMulligan Guide\n\nLook for:\n\n2–4 lands \nRamp or draw \nEarly interaction or defense \n\nAvoid slow hands or ones that only help opponents.\n\n---\n\nGame Plan\n\nEarly Game\n\nRamp and play light group draw. Stay low threat.\n\n---\n\nMid Game\n\nEstablish engines and defenses. Use politics to stay safe.\n\n---\n\nLate Game\n\nLock combat, dig aggressively, and win through Approach, decking, or Divine Intervention.\n\n---\n\nWeaknesses\n\nFast combo decks \nHeavy enchantment removal \nEarly aggression \n\n---\n\nOptional Upgrades\n\nSmothering Tithe \nRhystic Study \nTeferi's Ageless Insight \nNarset, Parter of Veils \n\n---\n\nNotes\n\nThis deck relies heavily on politics and threat management. Winning often comes from timing and positioning rather than raw power.\n"}]}
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