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Commander
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anarchorka

36 views5 months ago
Commander
Size: 204Salt sum: 0
No deck tags

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Commander

Qty: 1 Price: $0.69
Sharae of Numbing Depths
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
Legendary Creature - Wizard Merfolk
Sharae of Numbing Depths (woe) 213

Commander

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Anthem

Qty: 5 Price: $9.95
Coralhelm Commander
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Creature - Soldier Merfolk
Coralhelm Commander (lcc) 148
Master of the Pearl Trident
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Master of the Pearl Trident (lcc) 162
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature - Merfolk Noble
Merfolk Sovereign (lcc) 164
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Creature - Soldier Merfolk
Merrow Reejerey (lcc) 165
Vodalian Wave-Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
Creature - Knight Merfolk
Vodalian Wave-Knight (moc) 43

Anthem

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Copy

Qty: 1 Price: $4.99
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49

Copy

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Counters

Qty: 5 Price: $1.99
Brineborn Cutthroat
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Creature - Merfolk Pirate
Brineborn Cutthroat (fdn) 152
Cosi's Trickster
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Creature - Wizard Merfolk
Cosi's Trickster (zen) 45
Enclave Elite
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Soldier Merfolk
Enclave Elite (cns) 96
Sahagin
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Creature - Warrior Merfolk
Sahagin (fin) 71
Simic Fluxmage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
,
: Move a +1/+1 counter from this creature onto target creature.
Creature - Wizard Merfolk
Simic Fluxmage (gtc) 49

Counters

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Creature

Qty: 42 Price: $15.64
Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3
Campus Composer
Ward

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Merfolk Bard
Campus Composer // Aqueous Aria (sos) 40
Champions of the Shoal
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Soldier Merfolk
Champions of the Shoal (ecl) 46
Cleric of Chill Depths
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature - Cleric Merfolk
Cleric of Chill Depths (znr) 51
Coral Commando
Creature - Warrior Merfolk
Coral Commando (rna) 36
Coral Fighters
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Creature - Soldier Merfolk
Coral Fighters (ddi) 4
Coral Merfolk
Creature - Merfolk
Coral Merfolk (m20) 315
Deepchannel Duelist
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
Creature - Soldier Merfolk
Deepchannel Duelist (ecl) 213
Deepway Navigator
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
Creature - Wizard Merfolk
Deepway Navigator (ecl) 214
Disruptor of Currents
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, return up to one other target nonland permanent to its owner's hand.
Creature - Wizard Merfolk
Disruptor of Currents (ecl) 47
Eclipsed Merrow
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Merfolk
Eclipsed Merrow (ecl) 221
Encumbered Reejerey
This creature enters with three -1/-1 counters on it.
Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
Creature - Soldier Merfolk
Encumbered Reejerey (ecl) 14
Gravelgill Scoundrel
Vigilance
Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
Creature - Merfolk Rogue
Gravelgill Scoundrel (ecl) 53
Headwater Sentries
Creature - Warrior Merfolk
Headwater Sentries (xln) 58
Hydro-Channeler
: Add
. Spend this mana only to cast an instant or sorcery spell.
,
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Creature - Wizard Merfolk
Hydro-Channeler (sos) 54
Jace's Sentinel
As long as you control a Jace planeswalker, this creature gets +1/+0 and can't be blocked.
Creature - Warrior Merfolk
Jace's Sentinel (xln) 283
Merfolk Coralsmith
: This creature gets +1/-1 until end of turn.
When this creature dies, scry 2.
Creature - Merfolk
Merfolk Coralsmith (woe) 60
Merfolk Observer
When this creature enters, look at the top card of target player's library.
Creature - Merfolk Rogue
Merfolk Observer (roe) 76
Merfolk Seastalkers
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Tap target creature without flying.
Creature - Scout Merfolk
Merfolk Seastalkers (plst) ZEN-55
Merrow Skyswimmer
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying, vigilance
When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature - Soldier Merfolk
Merrow Skyswimmer (ecl) 234
Nyxborn Seaguard
Creature Enchantment - Soldier Merfolk
Nyxborn Seaguard (thb) 57
Paperfin Rascal
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creature - Merfolk Rogue
Paperfin Rascal (lrw) 77
Pestered Wellguard
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
Creature - Soldier Merfolk
Pestered Wellguard (ecl) 63
Prismwake Merrow
Flash
When this creature enters, target permanent becomes the color or colors of your choice until end of turn.
Creature - Wizard Merfolk
Prismwake Merrow (shm) 46
River Darter
This creature can't be blocked by Dinosaurs.
Creature - Warrior Merfolk
River Darter (plst) RIX-47
Sejiri Merfolk
As long as you control a Plains, this creature has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature - Soldier Merfolk
Sejiri Merfolk (plst) WWK-36
Shore Lurker
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Scout Merfolk
Shore Lurker (ecl) 34
Silvergill Mentor
As an additional cost to cast this spell, behold a Merfolk or pay
. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)
When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature - Wizard Merfolk
Silvergill Mentor (ecl) 69
Silvergill Peddler
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature - Merfolk Citizen
Silvergill Peddler (ecl) 70
Swimmer in Nightmares
This creature gets +3/+0 as long as there are ten or more cards in a single graveyard.
This creature can't be blocked as long as you control an Ashiok planeswalker.
Creature - Merfolk Nightmare
Swimmer in Nightmares (thb) 275
Sworn Guardian
Creature - Warrior Merfolk
Sworn Guardian (rix) 58
Teferi's Wavecaster
Flash
When this creature enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Wizard Merfolk
Teferi's Wavecaster (m21) 327
Tributary Vaulter
Flying
Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.
Creature - Warrior Merfolk
Tributary Vaulter (ecl) 40
Triton Waverider
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
Creature - Wizard Merfolk
Triton Waverider (thb) 78
Umara Entangler
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Merfolk Rogue Ally
Umara Entangler (ogw) 65
Wanderbrine Preacher
Whenever this creature becomes tapped, you gain 2 life.
Creature - Cleric Merfolk
Wanderbrine Preacher (ecl) 41
Wanderbrine Trapper
,
, Tap another untapped creature you control: Tap target creature an opponent controls.
Creature - Scout Merfolk
Wanderbrine Trapper (ecl) 42
Wanderwine Distracter
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
Creature - Wizard Merfolk
Wanderwine Distracter (ecl) 82
Wilderness Hypnotist
: Target red or green creature gets -2/-0 until end of turn.
Creature - Wizard Merfolk
Wilderness Hypnotist (eve) 32
Wind Strider
Flash (You may cast this spell any time you could cast an instant.)
Flying
Creature - Wizard Merfolk
Wind Strider (j25) 389
Windrider Patrol
Flying
Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Merfolk
Windrider Patrol (j22) 373
Wishful Merfolk
Defender
: This creature loses defender and becomes a Human until end of turn.
Creature - Merfolk
Wishful Merfolk (plst) ELD-73

Creature

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Discard

Qty: 1 Price: $0.35
Riptide Pilferer
Whenever this creature deals combat damage to a player, that player discards a card.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Merfolk Rogue
Riptide Pilferer (tsr) 83

Discard

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Draw

Qty: 32 Price: $17.44
Augur of Bolas
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Wizard Merfolk
Augur of Bolas (j25) 286
Benthic Biomancer
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Creature - Wizard Merfolk Mutant
Benthic Biomancer (lcc) 145
Cascade Seer
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Wizard Merfolk
Cascade Seer (znr) 48
Coralhelm Chronicler
Whenever you cast a kicked spell, draw a card, then discard a card.
When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Wizard Merfolk
Coralhelm Chronicler (znr) 54
Dakra Mystic
,
: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Creature - Wizard Merfolk
Dakra Mystic (plst) JOU-35
Emperor Mihail II
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay
. If you do, create a 1/1 blue Merfolk creature token.
Legendary Creature - Merfolk Noble
Emperor Mihail II (lcc) 155
Enclave Cryptologist
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
: Draw a card, then discard a card.
LEVEL 3+
0/1
: Draw a card.
Creature - Wizard Merfolk
Enclave Cryptologist (plst) ROE-66
Expedition Diviner
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Creature - Wizard Merfolk
Expedition Diviner (j25) 307
Fallowsage
Whenever this creature becomes tapped, you may draw a card.
Creature - Wizard Merfolk
Fallowsage (moc) 223
Furtive Courier
This creature can't be blocked as long as you've sacrificed an artifact this turn.
Whenever this creature attacks, draw a card, then discard a card.
Creature - Merfolk Advisor
Furtive Courier (mkm) 59
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Legendary Creature - Merfolk Noble
Kiora, the Rising Tide (fdn) 45
Library Larcenist
Whenever this creature attacks, draw a card.
Creature - Merfolk Rogue
Library Larcenist (j22) 314
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (afc) 86
Merfolk Pupil
When this creature enters, draw a card, then discard a card.
, Exile this card from your graveyard: Draw a card, then discard a card.
Creature - Wizard Merfolk
Merfolk Pupil (j25) 326
Raving Visionary
,
: Draw a card, then discard a card.
Delirium —
,
: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
Creature - Wizard Merfolk
Raving Visionary (mh2) 56
River Herald Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
River Herald Scout (lci) 72
Riverwise Augur
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Creature - Wizard Merfolk
Riverwise Augur (afc) 93
Roil Cartographer
Landfall — Whenever a land you control enters, you get
(an energy counter).
, Pay six
: Draw three cards.
Creature - Merfolk Rogue
Roil Cartographer (mh3) 511
Sage of Fables
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Merfolk
Sage of Fables (lcc) 169
Sage of the Falls
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Creature - Wizard Merfolk
Sage of the Falls (j22) 340
Saltwater Stalwart
Whenever this creature deals damage to an opponent, target player draws a card.
Creature - Warrior Merfolk
Saltwater Stalwart (j22) 342
Scroll Thief
Whenever this creature deals combat damage to a player, draw a card.
Creature - Merfolk Rogue
Scroll Thief (plst) DDT-17
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Creature - Wizard Merfolk
Seafloor Oracle (lcc) 170
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay
.
When this creature enters, draw a card.
Creature - Wizard Merfolk
Silvergill Adept (plst) RIX-53
Sure-Footed Infiltrator
Tap another untapped Rogue you control: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
Creature - Merfolk Rogue
Sure-Footed Infiltrator (znr) 83
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward
. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Merfolk God
Svyelun of Sea and Sky (lcc) 175
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay
. If you do, transform Sygg.
Legendary Creature - Wizard Merfolk
Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield (ecl) 76Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield (ecl) 76
Tempest Harvester
When this creature enters, you get
(two energy counters).
, Pay
: Draw a card, then discard a card.
Creature - Wizard Merfolk
Tempest Harvester (mh3) 73
Tidal Courier
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: This creature gains flying until end of turn.
Creature - Merfolk
Tidal Courier (ddt) 19
Triton Fortune Hunter
Heroic — Whenever you cast a spell that targets this creature, draw a card.
Creature - Soldier Merfolk
Triton Fortune Hunter (ths) 69
Voda Sea Scavenger
Domain — When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
Creature - Merfolk Rogue
Voda Sea Scavenger (dmu) 74

Draw

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Evasion

Qty: 22 Price: $14.24
Caller of Gales
,
: Target creature gains flying until end of turn.
Creature - Wizard Merfolk
Caller of Gales (plst) CN2-103
Coralhelm Guide
: Target creature can't be blocked this turn.
Creature - Scout Merfolk Ally
Coralhelm Guide (plst) BBD-116
Deepchannel Mentor
Blue creatures you control can't be blocked.
Creature - Merfolk Rogue
Deepchannel Mentor (plst) SHM-35
Deeptread Merrow
: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Creature - Merfolk Rogue
Deeptread Merrow (lrw) 57
Expedition Lookout
Defender
As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.
Creature - Merfolk Rogue
Expedition Lookout (mom) 56
Gray Harbor Merfolk
This creature can't be blocked.
This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Creature - Merfolk Rogue
Gray Harbor Merfolk (clb) 75
Halimar Wavewatch
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Soldier Merfolk
Halimar Wavewatch (plst) ROE-72
Inkfathom Divers
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Soldier Merfolk
Inkfathom Divers (plst) DDT-8
Merfolk Cave-Diver
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Scout Merfolk
Merfolk Cave-Diver (lci) 65
Merfolk Spy
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Creature - Merfolk Rogue
Merfolk Spy (m14) 62
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Wizard Merfolk
Mist Dancer (lcc) 76
Mist-Cloaked Herald
This creature can't be blocked.
Creature - Warrior Merfolk
Mist-Cloaked Herald (m19) 310
River Sneak
This creature can't be blocked.
Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Creature - Warrior Merfolk
River Sneak (j22) 339
Rootwater Commando
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Rootwater Commando (10e) 102
Seafloor Stalker
: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs
less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Merfolk Rogue
Seafloor Stalker (znr) 78
Shaper Apprentice
This creature has flying as long as you control another Merfolk.
Creature - Wizard Merfolk
Shaper Apprentice (j22) 346
Streambed Aquitects
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
Creature - Scout Merfolk
Streambed Aquitects (ddt) 18
Tempest Caller
When this creature enters, tap all creatures target opponent controls.
Creature - Wizard Merfolk
Tempest Caller (plst) XLN-86
Triton Shorestalker
This creature can't be blocked.
Creature - Merfolk Rogue
Triton Shorestalker (otc) 121
True-Name Nemesis
As this creature enters, choose a player.
This creature has protection from the chosen player.
Creature - Merfolk Rogue
True-Name Nemesis (plst) C13-63
Umara Wizard
Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
Creature - Wizard Merfolk
Umara Wizard // Umara Skyfalls (znr) 86Umara Wizard // Umara Skyfalls (znr) 86
Waterspout Weavers
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.
Creature - Wizard Merfolk
Waterspout Weavers (mor) 56

Evasion

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Land

Qty: 36 (40 w/ MDFC)Price: $1547.32
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (ncc) 387
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (m3c) 320
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (m3c) 322
Blasted Landscape
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Blasted Landscape (plst) CM2-238
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (chk) 273
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (who) 260
Island
(
: Add
.)
Basic Land - Island
Island (ddq) 72
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lonely Arroyo (otj) 260
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (soc) 386
Moonring Island
(
: Add
.)
This land enters tapped.
,
: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Land - Island
Moonring Island (shm) 276
Plains
(
: Add
.)
Basic Land - Plains
Plains (pl26) 5
Prahv, Spires of Order
: Add
.
,
: Prevent all damage a source of your choice would deal this turn.
Land
Prahv, Spires of Order (dis) 177
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270

Land

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Lifegain

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Judge of Currents
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Creature - Wizard Merfolk
Judge of Currents (lrw) 22

Lifegain

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Mill

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Drowner Initiate
Whenever a player casts a blue spell, you may pay
. If you do, target player mills two cards.
Creature - Wizard Merfolk
Drowner Initiate (shm) 36
Drowner of Secrets
Tap an untapped Merfolk you control: Target player mills a card.
Creature - Wizard Merfolk
Drowner of Secrets (lrw) 58
Grimoire Thief
Whenever this creature becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with this creature.
, Sacrifice this creature: Turn all cards exiled with this creature face up. Counter all spells with those names.
Creature - Merfolk Rogue
Grimoire Thief (mor) 35
Ink Dissolver
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.
Creature - Wizard Merfolk
Ink Dissolver (mor) 36
Merfolk Mesmerist
,
: Target player mills two cards.
Creature - Wizard Merfolk
Merfolk Mesmerist (m12) 66
Merfolk Secretkeeper
Creature - Wizard Merfolk
Merfolk Secretkeeper // Venture Deeper (eld) 53
Merfolk Windrobber
Flying
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature - Merfolk Rogue
Merfolk Windrobber (znr) 70
Merrow Witsniper
When this creature enters, target player mills a card.
Creature - Merfolk Rogue
Merrow Witsniper (mor) 40
Towering-Wave Mystic
Whenever this creature deals damage, target player mills that many cards.
Creature - Wizard Merfolk
Towering-Wave Mystic (j25) 378

Mill

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Pingers

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Rootwater Hunter
: This creature deals 1 damage to any target.
Creature - Merfolk
Rootwater Hunter (ddt) 16

Pingers

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Protection

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Beyeen Veil
Creatures your opponents control get -2/-0 until end of turn.
Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Kopala, Warden of Waves
Spells your opponents cast that target a Merfolk you control cost
more to cast.
Abilities your opponents activate that target a Merfolk you control cost
more to activate.
Legendary Creature - Wizard Merfolk
Kopala, Warden of Waves (lcc) 160
Silvergill Douser
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Creature - Wizard Merfolk
Silvergill Douser (plst) LRW-87
Sygg, River Guide
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.
Legendary Creature - Wizard Merfolk
Sygg, River Guide (lrw) 251
Wellgabber Apothecary
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Creature - Cleric Merfolk
Wellgabber Apothecary (lrw) 47

Protection

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Pump

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Nyxborn Triton
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +2/+3.
Creature Enchantment - Merfolk
Nyxborn Triton (bng) 46
Triton Wavebreaker
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchanted creature gets +1/+1 and has prowess.
Creature Enchantment - Wizard Merfolk
Triton Wavebreaker (mh3) 74

Pump

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Ramp

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Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (ddt) 2
Merfolk Wayfinder
Flying
When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Scout Merfolk
Merfolk Wayfinder (ddt) 12
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (lcc) 173
Vodalian Arcanist
: Add
. Spend this mana only to cast an instant or sorcery spell.
Creature - Wizard Merfolk
Vodalian Arcanist (m21) 83
Volshe Tideturner
: Add
. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
Creature - Wizard Merfolk
Volshe Tideturner (dmu) 77

Ramp

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Recursion

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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (eoc) 71
Salvager of Secrets
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Salvager of Secrets (m19) 70
Shipwreck Dowser
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Shipwreck Dowser (j25) 354
Tazeem Roilmage
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Creature - Wizard Merfolk
Tazeem Roilmage (znr) 84

Recursion

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Removal

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Deepwater Hypnotist
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Creature - Wizard Merfolk
Deepwater Hypnotist (bng) 35
Harbinger of the Tides
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Creature - Wizard Merfolk
Harbinger of the Tides (fdn) 593
Harpoon Sniper
,
: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Creature - Archer Merfolk
Harpoon Sniper (lrw) 19
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Merfolk Trickster
Flash
When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature - Wizard Merfolk
Merfolk Trickster (plst) DOM-56
Moonlit Scavengers
When this creature enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
Creature - Merfolk Rogue
Moonlit Scavengers (eld) 57
Razorfin Abolisher
,
: Return target creature with a counter on it to its owner's hand.
Creature - Wizard Merfolk
Razorfin Abolisher (eve) 28
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Surgespanner
Whenever this creature becomes tapped, you may pay
. If you do, return target permanent to its owner's hand.
Creature - Wizard Merfolk
Surgespanner (lcc) 174
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (otc) 118
Tidebinder Mage
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Wizard Merfolk
Tidebinder Mage (ddt) 22
Triton Cavalry
Heroic — Whenever you cast a spell that targets this creature, you may return target enchantment to its owner's hand.
Creature - Soldier Merfolk
Triton Cavalry (jou) 55
Vodalian Hexcatcher
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays
.
Creature - Wizard Merfolk
Vodalian Hexcatcher (dmu) 75
Watertrap Weaver
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Wizard Merfolk
Watertrap Weaver (j22) 370
Wavecrash Triton
Heroic — Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Wizard Merfolk
Wavecrash Triton (ths) 74

Removal

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Sorcery

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Sygg's Command
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.
Sorcery Kindred - Merfolk
Sygg's Command (ecl) 244
Wanderwine Farewell
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Sorcery Kindred - Merfolk
Wanderwine Farewell (ecl) 83

Sorcery

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Tokens

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Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (mkc) 94
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (plst) DDT-1
Stonybrook Schoolmaster
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Creature - Wizard Merfolk
Stonybrook Schoolmaster (plst) MOR-25
Summon the School
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
Sorcery Kindred - Merfolk
Summon the School (lrw) 42
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (otc) 116
Waterwind Scout
Flying
When this creature enters, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Scout Merfolk
Waterwind Scout (lci) 84

Tokens

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Tutor

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Merrow Harbinger
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Creature - Wizard Merfolk
Merrow Harbinger (plst) LRW-73

Tutor

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Untap

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Coral Trickster
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may tap or untap target permanent.
Creature - Merfolk Rogue
Coral Trickster (tsr) 58
Forensic Researcher
: Untap another target permanent you control.
, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Creature - Merfolk Detective
Forensic Researcher (mkm) 58
Leech Bonder
This creature enters with two -1/-1 counters on it.
,
: Move a counter from target creature onto a second target creature. (
is the untap symbol.)
Creature - Soldier Merfolk
Leech Bonder (shm) 43
Merfolk Skyscout
Flying
Whenever this creature attacks or blocks, untap target permanent.
Creature - Scout Merfolk
Merfolk Skyscout (cn2) 115
Merrow Commerce
At the beginning of your end step, untap all Merfolk you control.
Enchantment Kindred - Merfolk
Merrow Commerce (lrw) 72
Puresight Merrow
,
: Look at the top card of your library. You may exile that card. (
is the untap symbol.)
Creature - Wizard Merfolk
Puresight Merrow (plst) SHM-146
Wake Thrasher
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Creature - Soldier Merfolk
Wake Thrasher (j22) 369

Untap

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Deck Info

Deck stats

24 pips - 20 cards
19 mana - 19 cards
192 pips - 156 cards
24 mana - 23 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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