KyooMTG
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Commander
Size: 95Salt sum: 27.27
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{"ops":[{"insert":"\"Talk To The Wall\" is a deck built and upgraded from the Abzan Armor Precon.\nThe main focus of the upgrade is the removal of redundant pieces and ill-fitted cards from the original Precon.\n\nThe defensive side of the deck is built around a myriad of \"Defender\" Archetype cards, many which have the defender functunality built in as well.\nLeading the deck with Felothar leads to a ramping curve of defender creatures that centre around blocking off enemy attacks from your side of the board. Her inclusion as commander gives you the option to use those high toughness creatures to deal tremendous damage in combat phases, with the right pieces on board, uncontested, as multiple cards that allow the deck to be almost unblockable.\n\nThe inclusion of Betor, Kin to All leads to interesting mechanics in just a defensive board state as well, forcing heavy use of removal onto a small amount of creatures. \n\nAlso included is a single use one shot two piece combo to ensure the threat at the table is you.\nMultiple pieces of recursion and removal allow the deck to be flexible in its approach to influencing the board state, even after a board wipe or heavy losses in a failed combatphase.\n\nOn the Sideboard and Maybeboard are more pieces included that can be used to further enhance combo-ability of the deck, aswell to give the deck more potential heavy hitting finishes, especially in a one vs one situation.\n\n"}]}
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior

Commander
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Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature - Druid Treefolk

Creature
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Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle

Draw
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MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor

Sidar Kondo of Jamuraa
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight

Evasion
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Baldin, Century Herdmaster
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Human Warrior

Pump
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Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant

Ramp
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Colfenor's Urn
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Artifact

Recursion
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Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

Removal
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Sideboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"\"Talk To The Wall\" is a deck built and upgraded from the Abzan Armor Precon.\nThe main focus of the upgrade is the removal of redundant pieces and ill-fitted cards from the original Precon.\n\nThe defensive side of the deck is built around a myriad of \"Defender\" Archetype cards, many which have the defender functunality built in as well.\nLeading the deck with Felothar leads to a ramping curve of defender creatures that centre around blocking off enemy attacks from your side of the board. Her inclusion as commander gives you the option to use those high toughness creatures to deal tremendous damage in combat phases, with the right pieces on board, uncontested, as multiple cards that allow the deck to be almost unblockable.\n\nThe inclusion of Betor, Kin to All leads to interesting mechanics in just a defensive board state as well, forcing heavy use of removal onto a small amount of creatures. \n\nAlso included is a single use one shot two piece combo to ensure the threat at the table is you.\nMultiple pieces of recursion and removal allow the deck to be flexible in its approach to influencing the board state, even after a board wipe or heavy losses in a failed combatphase.\n\nOn the Sideboard and Maybeboard are more pieces included that can be used to further enhance combo-ability of the deck, aswell to give the deck more potential heavy hitting finishes, especially in a one vs one situation.\n\n"}]}






































































