TimelessLove
904 views32 hrs ago
Commander
Size: 100Salt sum: 71.16
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{"ops":[{"insert":{"card-link":"Eluge, the Shoreless Sea"}},{"insert":" wins games by bringing a flash flood upon its opponents, and skilled pilots manage this without being noticed until it's too late.\n\nThe Deck is simplicity itself; the complexity lies in managing the table and your opponents. You will eventually amass a near insurmountable Mana and Card Advantage, reaching this point alive is the difficulty. Make Deals readily, anything to buy yourself an extra turn or convince your opponent's it's just a little rain. All your power lies hidden in your hand, perfect to fly under the radar or feign interaction.\n\nI’ve Countered removal targeted against an opponents Commander, that Commander later didn’t kill me with lethal damage. I then resolved"},{"insert":{"card-link":"Enter the Infinite"}},{"insert":" .\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to Win?"},{"insert":"\nEluge provides an excellent source of Commander Damage, especially when you inevitably take every turn with "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":". If you would like to shortcut the suffering of your opponents "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" paired with "},{"insert":{"card-link":"Enter the Infinite"}},{"insert":" does the trick. The rest of the 99 is filled with Card Draw and Interaction to help you get to this point.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Specialty Stuff"},{"insert":"\nThis Deck has a Blink and Clone subtheme. Blinking Eluge is both protection and nets you another Flood Counter. Cloning Eluge gets you another Flood Counter and Doubles your discount.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Favorite Cards"},{"insert":"\n"},{"insert":{"card-link":"Cryptic Command"}},{"insert":" "},{"insert":{"card-link":"Capsize"}},{"insert":" "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" "},{"insert":{"card-link":"Mystic Confluence"}},{"insert":" \n\nI love when I have both "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" and "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" on the board and am able to endlessly recur any two instants/sorceries back and forth turn after turn for free thanks to Eluge.\n\n"},{"insert":{"card-link":"Will of the Temur"}},{"insert":" keeps tempting me, Copy and Card Draw is fantastic, I’m just not sure if a Copy that doesn’t remove Legendary and most often a 4 Card Draw beats out another card that does only 1 of those things better.\n\nI’m debating where to fit "},{"insert":{"card-link":"Blatant Thievery"}},{"insert":" , it seems like the only theft spell the deck might need. "},{"insert":{"card-link":"Mnemonic Deluge"}},{"insert":" feels like a potential swap, but I’ve used that spell to copy a Card Draw spell 3 times to major effect. I just kinda dislike the Exile parts.\n\n"},{"insert":{"card-link":"The Vision"}},{"insert":" is deeply interesting, I feel tempted to swap it for "},{"insert":{"card-link":"Wavebreak Hippocamp"}},{"insert":" but the extra mana hurts a bit. I couldn’t cast it before Eluge. The upside of Draw on our own turn and an Indestructable flying blocker are huge. The downside is robot in the ocean.\n\nI keep coming across cool new (to me) cards, I shove them in the Maybeboard and the newest ones usually end up in the Sideboard. Cards are cool and I want to play them all.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mana Base"},{"insert":"\nAlter the Mana Base to your own detriment. 38* Lands and 24 Real Islands pleases the gods, and I wish not to incur their wrath. Play around with your Nonbasics, it's lots of fun especially when you can turn them into Islands but remember Eluge requires 3 Pips. "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" is only ever a real land on turns 5+.\n"}]}
Commander
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish

Commander
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Blink
Blink
(CTRL to add secondary)
Copy
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Counterspell
Counterspell
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Finisher
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Finisher
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Land
Land
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Protection
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Removal
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Sideboard
Mists of Lórien
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Sorcery

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue

Sideboard
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Maybeboard
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Eluge, the Shoreless Sea"}},{"insert":" wins games by bringing a flash flood upon its opponents, and skilled pilots manage this without being noticed until it's too late.\n\nThe Deck is simplicity itself; the complexity lies in managing the table and your opponents. You will eventually amass a near insurmountable Mana and Card Advantage, reaching this point alive is the difficulty. Make Deals readily, anything to buy yourself an extra turn or convince your opponent's it's just a little rain. All your power lies hidden in your hand, perfect to fly under the radar or feign interaction.\n\nI’ve Countered removal targeted against an opponents Commander, that Commander later didn’t kill me with lethal damage. I then resolved"},{"insert":{"card-link":"Enter the Infinite"}},{"insert":" .\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How to Win?"},{"insert":"\nEluge provides an excellent source of Commander Damage, especially when you inevitably take every turn with "},{"insert":{"card-link":"Nexus of Fate"}},{"insert":". If you would like to shortcut the suffering of your opponents "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" paired with "},{"insert":{"card-link":"Enter the Infinite"}},{"insert":" does the trick. The rest of the 99 is filled with Card Draw and Interaction to help you get to this point.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Specialty Stuff"},{"insert":"\nThis Deck has a Blink and Clone subtheme. Blinking Eluge is both protection and nets you another Flood Counter. Cloning Eluge gets you another Flood Counter and Doubles your discount.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Favorite Cards"},{"insert":"\n"},{"insert":{"card-link":"Cryptic Command"}},{"insert":" "},{"insert":{"card-link":"Capsize"}},{"insert":" "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" "},{"insert":{"card-link":"Mystic Confluence"}},{"insert":" \n\nI love when I have both "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" and "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" on the board and am able to endlessly recur any two instants/sorceries back and forth turn after turn for free thanks to Eluge.\n\n"},{"insert":{"card-link":"Will of the Temur"}},{"insert":" keeps tempting me, Copy and Card Draw is fantastic, I’m just not sure if a Copy that doesn’t remove Legendary and most often a 4 Card Draw beats out another card that does only 1 of those things better.\n\nI’m debating where to fit "},{"insert":{"card-link":"Blatant Thievery"}},{"insert":" , it seems like the only theft spell the deck might need. "},{"insert":{"card-link":"Mnemonic Deluge"}},{"insert":" feels like a potential swap, but I’ve used that spell to copy a Card Draw spell 3 times to major effect. I just kinda dislike the Exile parts.\n\n"},{"insert":{"card-link":"The Vision"}},{"insert":" is deeply interesting, I feel tempted to swap it for "},{"insert":{"card-link":"Wavebreak Hippocamp"}},{"insert":" but the extra mana hurts a bit. I couldn’t cast it before Eluge. The upside of Draw on our own turn and an Indestructable flying blocker are huge. The downside is robot in the ocean.\n\nI keep coming across cool new (to me) cards, I shove them in the Maybeboard and the newest ones usually end up in the Sideboard. Cards are cool and I want to play them all.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mana Base"},{"insert":"\nAlter the Mana Base to your own detriment. 38* Lands and 24 Real Islands pleases the gods, and I wish not to incur their wrath. Play around with your Nonbasics, it's lots of fun especially when you can turn them into Islands but remember Eluge requires 3 Pips. "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" is only ever a real land on turns 5+.\n"}]}











































































































